WARFRAME Wiki
WARFRAME Wiki
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{{WeaponInfoboxAutomatic
 
{{WeaponInfoboxAutomatic
 
<!--overides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)-->
 
<!--overides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)-->
|name = <!--
+
|name =
  +
  +
<!--
 
---!!!!!---INSTRUCTIONS---!!!!!---
 
---!!!!!---INSTRUCTIONS---!!!!!---
 
Everything below this is for manually overriding the automatic values. If you're not sure how to update Module:Weapons/data (Or especially if this is a brand new weapon), you can just put stuff here instead and somebody else will drop by and move the changes along later.
 
Everything below this is for manually overriding the automatic values. If you're not sure how to update Module:Weapons/data (Or especially if this is a brand new weapon), you can just put stuff here instead and somebody else will drop by and move the changes along later.
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-->
 
-->
 
<!--Statistics-->
 
<!--Statistics-->
  +
|image =
|trigger = <!--Utility-->
 
  +
|mastery level =
|melee range = 3.2
 
  +
|slot =
|block angle = 55
 
  +
|type =
|follow through = 0.6
 
  +
|trigger =
|disposition = <!--Normal Attacks-->
 
  +
|normal damage = 250
 
 
<!--Utility-->
|normal critical chance = 26
 
  +
|ammo type =
|normal critical damage = 2
 
  +
|flight speed =
|normal status chance = 26
 
 
|range =
|normal ammo cost = <!--Charge Attacks-->
 
  +
|noise level =
|charge ammo cost = <!--Area Attacks-->
 
  +
|fire rate =
|area ammo cost = <!--Secondary Area Attacks (For 2-stage explosions like Lenz or Kulstar)-->
 
  +
|spool =
|secondaryarea falloff = <!--Secondary Attacks-->
 
  +
|accuracy =
|secondary ammo cost = <!--Throw Attacks (for Glaives)-->
 
  +
|magazine =
|throw charge time = <!--Charged Throw Attacks (for Glaives)-->
 
  +
|max ammo =
|charged throw charge time = <!--Other Melee Attacks-->
 
  +
|reload =
|slide attack = <!--Miscellaneous-->
 
  +
|zoom =
|channel damage =
 
|block resist =
+
|combo reset =
|charge element =
+
|combo min =
  +
|finisher damage =
|charge status chance =
 
|area element =
+
|channel damage =
 
|block resist =
  +
|disposition =
  +
 
<!--Normal Attacks-->
  +
|normal impact =
  +
|normal puncture =
  +
|normal slash =
  +
|normal element =
 
|normal damage =
  +
|normal pellet count =
  +
|normal burst count =
 
|normal critical chance =
 
|normal critical damage =
 
|normal status chance =
  +
|normal punchthrough =
  +
|normal radius =
  +
|normal duration =
  +
|normal falloff =
  +
|normal ammo cost =
  +
 
<!--Charge Attacks-->
  +
|charge impact =
  +
|charge puncture =
  +
|charge slash =
  +
|charge element =
 
|charge damage =
  +
|charge time =
  +
|charge pellet count =
  +
|charge burst count =
  +
|charge critical chance =
  +
|charge critical damage =
 
|charge status chance =
  +
|charge punchthrough =
  +
|charge radius =
  +
|charge duration =
  +
|charge falloff =
 
|charge ammo cost =
  +
  +
<!--Area Attacks-->
  +
|area impact =
  +
|area puncture =
  +
|area slash =
  +
|area element =
  +
|area damage =
  +
|area pellet count =
  +
|area critical chance =
  +
|area critical damage =
  +
|area status chance =
  +
|area radius =
  +
|area duration =
  +
|area falloff =
  +
|area ammo cost =
  +
 
<!--Secondary Area Attacks (For 2-stage explosions like Lenz or Kulstar)-->
  +
|secondaryarea impact =
  +
|secondaryarea puncture =
  +
|secondaryarea slash =
  +
|secondaryarea element =
  +
|secondaryarea damage =
  +
|secondaryarea pellet count =
  +
|secondaryarea critical chance =
  +
|secondaryarea critical damage =
  +
|secondaryarea status chance =
  +
|secondaryarea radius =
  +
|secondaryarea duration =
 
|secondaryarea falloff =
  +
  +
<!--Secondary Attacks-->
  +
|secondary impact =
  +
|secondary puncture =
  +
|secondary slash =
  +
|secondary element =
  +
|secondary damage =
  +
|secondary pellet count =
  +
|secondary burst count =
  +
|secondary critical chance =
  +
|secondary critical damage =
  +
|secondary status chance =
  +
|secondary punchthrough =
  +
|secondary radius =
  +
|secondary duration =
  +
|secondary falloff =
  +
|secondary charge time =
  +
|secondary fire rate =
  +
|secondary trigger =
  +
|secondary ammo cost =
  +
 
<!--Throw Attacks (for Glaives)-->
  +
|throw impact =
  +
|throw puncture =
  +
|throw slash =
  +
|throw element =
  +
|throw damage =
  +
|throw critical chance =
  +
|throw critical damage =
  +
|throw status chance =
  +
|throw punchthrough =
  +
|throw falloff =
  +
|throw charge time =
  +
 
<!--Charged Throw Attacks (for Glaives)-->
  +
|charged throw impact =
  +
|charged throw puncture =
  +
|charged throw slash =
  +
|charged throw element =
  +
|charged throw damage =
  +
|charged throw critical chance =
  +
|charged throw critical damage =
  +
|charged throw status chance =
  +
|charged throw punchthrough =
  +
|charged throw falloff =
 
|charged throw charge time =
  +
  +
<!--Other Melee Attacks-->
  +
|slam attack =
  +
|slam radius =
  +
|slide attack =
  +
|slide attack =
  +
 
<!--Miscellaneous-->
  +
|syndicate effect =
  +
|augments =
  +
|polarities =
  +
|stance polarity =
  +
|users =
  +
|introduced =
 
}}
 
}}
 
{{Codex|The Stalker's sword as bestowed to him by the Sentient Hunhow.}}
 
{{Codex|The Stalker's sword as bestowed to him by the Sentient Hunhow.}}

Revision as of 23:10, 5 November 2019

AladVPortrait d
“You're not supposed to be in here! You're going to ruin the surprise!”
The following article/section contains spoilers.

The Stalker's sword as bestowed to him by the Sentient Hunhow.

War is a heavy sword used by Shadow Stalker, given to him by the Sentient Hunhow during the events of the Second Dream Quest.


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
20,000
PolymerBundle
2,300
Rubedo
1,400
NitainExtract
5
BrokenWar
1
Time: 12 Hour(s)
Rush: PlatinumLarge 45
MarketIcon Market Price: PlatinumLarge N/A Blueprint2 Blueprints Price:N/A

Acquisition

  • War's blueprint can be acquired as a random drop after defeating the Shadow Stalker.
  • War can be bought as part of the Hunhow's Gift bundle in order to bypass the Mastery Rank Requirement.

Characteristics

This weapon deals primarily Script error: The function "Proc" does not exist. damage.

Advantages:

Disadvantages:

  • Low Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage – less effective against armor and health.
  • Below average attack speed.
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Notes

  • Because the BrokenWar Broken War received from completing The Second Dream quest comes with a free Orokin Catalyst, it is recommended not to use it to craft War, as the pre-installed catalyst will not carry over into the crafted War. A separate Broken War can be crafted and used to craft War – the player will be given the choice of which to use at the Foundry. 

Tips

  • War's Script error: The function "Proc" does not exist. damage is unique to its class, as every other Heavy Blade that does physical damage is instead Script error: The function "Proc" does not exist.-focused. Thus, the weapon can be thought of as somewhat analogous to a Hammer, such as the Fragor Fragor, in terms of uses.

Trivia

  • The energy that surrounds War's blades and the glowing light in its hilt will react to different things.
    • If the Energy color is not customized, the lights correspond to the elemental damage present on the weapon. If no elements are present, the lights glow red, identical to when the Shadow Stalker is attacking the player. The light blue seen in the weapon icon and other appearances can be achieved with Script error: The function "Proc" does not exist. damage.
    • When channeling, both will glow extremely brightly, and gradually return to normal brightness after turning channeling off. This specific trait is shared with the (Synoid) Heliocor Heliocor.
    • War's lights will also briefly glow after it kills an enemy.
    • When holstered, both the blade and hilt glow will dissipate until brandished again.
  • Despite its immense size, this weapon's reach is no larger than that of the Galatine Galatine (Prime).
  • In the The Second Dream quest, War was not only the sword that the Shadow Stalker used, but also housed the consciousness of the Sentient Hunhow. War would be shattered in two during the climax of the quest, creating the BrokenWar Broken War sword, which is simply the broken off piece re-purposed as a weapon.
  • This weapon, along with the Broken War, is the first Sentient weapon available to players.
  • The pommel of this weapon is similar in shape and design to the Hunhow Sentinel Mask.
  • The name "War" references the biblical Horsemen of the Apocalypse. The horseman of the red horse, War, is charged with bringing battle and slaughter, and is given a great sword. This is reflected in the weapon's main color being red, and its sheer size.

Bugs

  • On very rare occasion, War's lights won't stop glowing after getting a kill or channeling is toggled off. This can often be visually distracting, but can usually be fixed by dying.

Media

War Skins

Edit

Patch History

Update 25.7 (2019-08-29)

  • Fixed the FX on the edge of the War fading out very quickly if the Mara Detron is equipped.

Update: The Silver Grove (2016-08-19)

  • War no longer glows when holstered.

Hotfix 18.6.3 (2016-03-23)

  • War’s Hilt and Blade now drop from Conculysts.

Update 18.4 (2016-01-22)

  • War damage increased in Conclave.

Hotfix 18.0.5 (2015-12-08)

  • Sentient Stalker now drops War blueprint.

Hotfix 18.0.4.1 (2015-12-08)

  • Fixed Hunhow's essence in War not having a proper lighting FX in the Second Dream cinematic.

Hotfix 18.0.4 (2015-12-08)

  • Fixed War's channeling FX trail originating from an improper location on the blade.

Hotfix 18.0.3 (2015-12-05)

  • Fixed crafting requirement for War.

Hotfix 18.0.2 (2015-12-04)

  • Several visual improvements have been made to War.

Update 18.0 (2015-12-03)

  • Introduced.

See also

References