“You're not supposed to be in here! You're going to ruin the surprise!” The following section contains spoilers.
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War is a heavy sword used by Shadow Stalker, given to him by the Sentient Hunhow during the events of the Second Dream Quest.
Characteristics[edit | edit source]
This weapon deals primarily Impact damage.
Advantages:
- Tied with
Scindo Prime for the third highest base damage of all heavy blades, behind
Galatine Prime and
Gram Prime.
- Longest reach of all heavy blades.
- Every hit on enemies that are not knocked down procs an
Impact status effect.
- Tied with Galatine Prime and
Scindo Prime for the third highest critical chance of all heavy blades, behind
Paracesis and
Gram Prime.
- Tied with Gram Prime and Paracesis for the highest critical multiplier of all heavy blades.
- Stance slot has
polarity, matches
Cleaving Whirlwind and
Tempo Royale stances.
- Innate
polarity.
Disadvantages:
- Low
Puncture and
Slash damage – less effective against armor and health.
- Below average attack speed.
Acquisition
The War's blueprint is dropped by the Shadow Stalker. It is also included in the Hunhow's Gift bundle for 516 in the market.
Drop | Chance | Expected | Nearly Guaranteed |
---|---|---|---|
Main Blueprint | 2.765% | 36 – 37 kills | 246 ± 82 kills |
Expected refers to total number of attempts a player can expect to need in order to receive at least one of each drop associated with the respective values.
Nearly Guaranteed refers to the total number of attempts a player needs to obtain a 99%, 99.9%, and 99.99% probability to receive at least one of each drop associated with the respective values.
For more detailed definitions and information on how these number were obtained, visit here.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
![]() 20,000 |
![]() 2,300 |
![]() 1,400 |
![]() 5 |
![]() 1 |
Time: 12 hrs |
Rush: ![]() | |||||
![]() ![]() |
Notes[edit | edit source]
- Because the
Broken War received from completing The Second Dream quest comes with a free Orokin Catalyst, it is recommended not to use it to craft War, as the pre-installed catalyst will not carry over into the crafted War. A separate Broken War can be crafted and used to craft War – the player will be given the choice of which to use at the Foundry.
Tips[edit | edit source]
- War's
Impact damage is unique to its class, as every other Heavy Blade that does physical damage is instead
Slash-focused. Thus, the weapon can be thought of as somewhat analogous to a Hammer, such as the
Fragor, in terms of uses.
Trivia[edit | edit source]
- The energy that surrounds War's blades and the glowing light in its hilt will react to different things.
- If the Energy color is not customized, the lights correspond to the elemental damage present on the weapon. If no elements are present, the lights glow red, identical to when the Shadow Stalker is attacking the player. The light blue seen in the weapon icon and other appearances can be achieved with
Magnetic damage.
- War's lights will also briefly glow after it kills an enemy.
- When holstered, both the blade and hilt glow will dissipate until brandished again.
- When channeling was still available, both would also glow extremely bright and gradually return to normal brightness after turning channeling off. This specific trait was shared with the
Synoid Heliocor and
Heliocor.
- If the Energy color is not customized, the lights correspond to the elemental damage present on the weapon. If no elements are present, the lights glow red, identical to when the Shadow Stalker is attacking the player. The light blue seen in the weapon icon and other appearances can be achieved with
- In the The Second Dream quest, War was not only the sword that the Shadow Stalker used, but also housed the consciousness of the Sentient Hunhow. War would be shattered in two during the climax of the quest, creating the
Broken War sword, which is simply the broken off piece re-purposed as a weapon.
- This weapon, along with the Broken War, is the first Sentient weapon available to players.
- The pommel of this weapon is similar in shape and design to the Hunhow Sentinel Mask.
- The name "War" references the biblical Horsemen of the Apocalypse. The horseman of the red horse, War, is charged with bringing battle and slaughter, and is given a great sword. This is reflected in the weapon's main color being red, and its sheer size.
Bugs[edit | edit source]
- On very rare occasion, War's lights won't stop glowing after getting a kill or channeling is toggled off. This can often be visually distracting, but can usually be fixed by dying.
Media[edit | edit source]
War Skins
TennoGen
TennoGen
Steam™ Exclusive
Steam™ Exclusive
Steam™ Exclusive
Steam™ Exclusive
Steam™ Exclusive
TennoGen
TennoGen
Patch History[edit | edit source]
- Damage increased from 140 to 250.
- Range increased from 1.45 to 3.2.
- Status Chance increased from 20% to 26%.
- Critical Chance increased from 20% to 26%.
- Critical Damage increased from 2x to 2.6x.
- Slam Attack increased from 280 to 750.
- Slide Attack increased from 280 to 500.
- Parry Angle set to 55.
- Follow Through increased from 0.2 to 0.6.
- Fixed the FX on the edge of the War fading out very quickly if the Mara Detron is equipped.
- War no longer glows when holstered.
- War’s Hilt and Blade now drop from Conculysts.
- War damage increased in Conclave.
- Sentient Stalker now drops War blueprint.
- Fixed Hunhow's essence in War not having a proper lighting FX in the Second Dream cinematic.
- Fixed War's channeling FX trail originating from an improper location on the blade.
- Fixed crafting requirement for War.
- Several visual improvements have been made to War.
- Introduced.
Last updated: Update 26.0
See Also[edit | edit source]
Broken War, the smaller, longsword version of this weapon.
- Shadow Stalker, the only known user of this weapon.