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“You're not supposed to be in here! You're going to ruin the surprise!”
The following article/section contains spoilers.

For the destination, see Mars#Missions

The Stalker's sword as bestowed to him by the Sentient Hunhow.

War is a heavy sword used by Shadow Stalker, given to him by the Sentient Hunhow during the events of the Second Dream Quest.

Characteristics[]

  • This weapon deals primarily DmgImpactSmall64.png Impact damage.
  • Every hit on enemies that are not knocked down procs an DmgImpactSmall64.png Impact status effect.
  • Stance slot has Vazarin Pol.svg polarity, matches Mod TT 20px.png Cleaving Whirlwind and Mod TT 20px.png Tempo Royale stances.
  • Innate Naramon Pol.svg polarity.

Advantages:

Disadvantages:

  • Normal Attack
    • Low attack speed
    • Low disposition

Acquisition

The War's blueprint is dropped by the Shadow Stalker. It is also included in the Hunhow's Gift bundle for Platinum64.png 516 in the market.

Item Source Chance Expected Nearly Guaranteed
War.png Blueprint Shadow Stalker 2.77% ~ 36 Kills 246 ± 82 Kills

All drop rates data is obtained from DE's official drop tables. See Mission Rewards#Standard Missions for definitions on reward table rotations. Drop chances are rounded to two decimal places, following the official drop tables repository.
Expected means a player can expect to obtain at least one of a drop every N attempts on average.
Nearly Guaranteed refers to the total number of attempts a player needs to obtain a 1 in 10^2,3, and 4 probability not to have recieved a single drop (99%, 99.9%, and 99.99% probability to have received at least one drop).
The combined probability of multiple drops is 1 - ((1-A%) * (1-B%) * ...) (add drops in same rotation)

For more detailed definitions and information, visit here.

Manufacturing Requirements
CreditsLarge.png
20,000
PolymerBundle.png
2,300
Rubedo.png
1,400
DENitainExtract.png
5
BrokenWar.png
1
Time: 12 hrs
Rush: PlatinumLarge.png 45
MarketIcon.png Market Price: PlatinumLarge.png N/A Blueprint2.svg Blueprints Price:N/A

Notes[]

  • Because the BrokenWar.png Broken War received from completing The Second Dream quest comes with a free Orokin Catalyst, it is recommended not to use it to craft War, as the pre-installed catalyst will not carry over into the crafted War. A separate Broken War can be crafted and used to craft War – the player will be given the choice of which to use at the Foundry.

Trivia[]

  • The energy that surrounds War's blades and the glowing light in its hilt will react to different things.
    • If the Energy color is not customized, the lights correspond to the elemental damage present on the weapon. If no elements are present, the lights glow red, identical to when the Shadow Stalker is attacking the player. The light blue seen in the weapon icon and other appearances can be achieved with DmgMagneticSmall64.png Magnetic damage.
    • War's lights will also briefly glow after it kills an enemy.
    • When holstered, both the blade and hilt glow will dissipate until brandished again.
    • When channeling was still available, both would also glow extremely bright and gradually return to normal brightness after turning channeling off. This specific trait was shared with the SynoidHeliocor.png Synoid Heliocor and Heliocor.png Heliocor.
  • In the The Second Dream quest, War was not only the sword that the Shadow Stalker used, but also housed the consciousness of the Sentient Hunhow. War would be shattered in two during the climax of the quest, creating the BrokenWar.png Broken War sword, which is simply the broken off piece re-purposed as a weapon.
  • This weapon, along with the Broken War, is the first Sentient weapon available to players.
  • The pommel of this weapon is similar in shape and design to the Hunhow Sentinel Mask.
  • The name "War" references the biblical Horsemen of the Apocalypse. The horseman of the red horse, War, is charged with bringing battle and slaughter, and is given a great sword. This is reflected in the weapon's main color being red, and its sheer size.

Bugs[]

  • On very rare occasion, War's lights won't stop glowing after getting a kill or channeling is toggled off. This can often be visually distracting, but can usually be fixed by dying. It is unconfirmed whether or not this bug still exists after channeling being removed from the game.

Media[]


War Skins Edit

Patch History[]

Update 30.5 (2021-07-06)

  • Fixed the War’s Energy color appearing blue instead of red.

Update 26.0 (2019-10-31)
Actual patch notes made a mistake on old follow through.

  • Damage increased from 140 to 250.
  • Range increased from 1.45 to 3.2.
  • Status Chance increased from 20% to 26%.
  • Critical Chance increased from 20% to 26%.
  • Critical Damage increased from 2x to 2.6x.
  • Slam Attack increased from 280 to 750.
  • Slide Attack increased from 280 to 500.
  • Parry Angle set to 55.
  • Follow Through decreased from 0.9 to 0.6.

Update 25.7 (2019-08-29)

  • Fixed the FX on the edge of the War fading out very quickly if the Mara Detron is equipped.

Update: The Silver Grove (2016-08-19)

  • War no longer glows when holstered.

Hotfix 18.6.3 (2016-03-23)

  • War’s Hilt and Blade now drop from Conculysts.

Update 18.4 (2016-01-22)

  • War damage increased in Conclave.

Hotfix 18.0.5 (2015-12-08)

  • Sentient Stalker now drops War blueprint.

Hotfix 18.0.4.1 (2015-12-08)

  • Fixed Hunhow's essence in War not having a proper lighting FX in the Second Dream cinematic.

Hotfix 18.0.4 (2015-12-08)

  • Fixed War's channeling FX trail originating from an improper location on the blade.

Hotfix 18.0.3 (2015-12-05)

  • Fixed crafting requirement for War.

Hotfix 18.0.2 (2015-12-04)

  • Several visual improvements have been made to War.

Update 18.0 (2015-12-03)

  • Introduced.

Last updated: Update 26.0 (2019-10-31)

See Also[]

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