WARFRAME Wiki
Advertisement
WARFRAME Wiki

Vulpine Mask is a stance mod for Rapier type weapons.

Can be equipped on:

✓ denotes weapon with matching Stance polarity

Combos

Default Combos of Stance or Weapon (📝 Edit Stance Data)
Combo/Attack Name Attack Multipliers and Forced Procs Avg Dmg Multi/s Length @
1.0 Attack Speed
Animation
Neutral
(While Not Moving)
Assailant Guise
Default Default
Thrust Default 2x 100%
Default Default
Thrust Default 300% DmgImpactSmall64DmgSlashSmall64
Default Default
Thrust Default 300%
Default Default
Thrust Default 300%
 100% DmgSlashSmall64
Default Default
Thrust Default 400% Knockdown b
533.3%/s 3.0s VulpineMaskCombo0
Forward
(While Moving)
Duel Secrets
Default Default
 2x 50%
Default Default
 100%
Default Default
 100%
Default Default
360 Default 100%
 200%
Default Default
 200%
266.7%/s 3.0s VulpineMaskCombo1
Forward Block
(While Blocking & Moving)
Hidden Flourish
Default Default
 200% DmgImpactSmall64
Default Default
Thrust Default 100%
 100% DmgSlashSmall64
Default Default
 100%
 200%
 300%
Default Default
 400% DmgImpactSmall64
560.0%/s 2.5s VulpineMaskCombo2
Block
(While Blocking)
Deceptive Lunge
Default Default
Thrust Default 200%
Thrust Default 300% Lifted b
Default Default
 400% Ragdoll b
620.7%/s 1.4s VulpineMaskCombo3
Heavy
(Heavy Attack)
Veiled Riposte*
Default Heavy
 450% DmgImpactSmall64DmgSlashSmall64
Default Heavy
 450% DmgImpactSmall64DmgSlashSmall64
N / A N / A RapierComboHeavy
Slide
(While Sliding)
Spiral Cut*
Default Default
360 Default 100%
156.2%/s 0.6s RapierComboSlide
Aerial
(While In Air)
Sky Doom*
Default Default
 200%
Default Default
 200%
Default Default
 200%
N / A N / A RapierComboAir
Wall
(While Wall Latching)
Weightless Steel*
Default Default
 300% Knockdown b
N / A N / A RapierComboWall
Finisher
(On Knocked Down Enemy)
Death's Mark*
Default Default
 1000% DmgSlashSmall64
N / A N / A RapierComboFinisherGround
Slam
(Looking At Ground While In Air)
Slam Attack*
Default Default
Slam Default 200%
N / A N / A RapierComboSlam

Default Default Default "Sweep" Attack • 360 Default 360°/Spin Attack • Slam Default Direct and Radial Slam Attack • Ranged Default Ranged Attack • Thrust Default "Thrust" Attack

View Full Legend
Key Inputs
Default Default Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button)
Default Heavy Heavy Attack (PC default MMB; XBX, PSN, and NSW default left trigger)
Default Block Block  (PC default RMB; XBX, PSN, and NSW default right trigger)
Default Up Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick)
Multipliers and Hits
Default Default
 200%
 Attack does double damage 
Default Default
 2x 100%
 Attack hits twice 
Forced Procs
DmgImpactSmall64 Knockback
DmgPunctureSmall64 Weakened
DmgSlashSmall64 Bleed
DmgBlastSmall64 Inaccuracy
Knockdown b Knockdown
Lifted b Lifted
RollingDroneAvatar Stagger
Ragdoll b Ragdoll
Finisher b Finisher (front, back, or ground) 
DmgImpairSmall64 Impair (PvP only) 
Melee Attack Explanations
  • A "sweep attack" is an arcing melee strike that intends to hit an enemy with the edge of the blade (the length of obround melee hitbox).
  • A "thrust attack" is a melee strike that intends to hit an enemy with the tip of the blade (the rounded edge of obround melee hitbox).
  • A "360/spin attack" is a sliding sweep attack that hits targets around the player (not always in a 360° arc, but is usually above 180°).
  • A "direct slam attack" is a melee strike that hits a single target at the epicenter of a slam attack. Affected by the Seismic Wave mod.
  • A "radial slam attack" is the area-of-effect component of the melee slam attack. Affected by the Seismic Wave mod.
  • A "ranged attack" is any melee attack that launches a ranged projectile or can hit targets beyond melee range.
View Full Legend
  • Average Damage Multiplier per second only applies to single-target DPS calculations.
  • Note that hits marked as "Radial Slam Attack" will not apply at the epicenter of a single target hit so these will not be accounted for in Avg Dmg Multi/s calculations.
  • Combo animation lengths are approximate and are only accurate within a few tenths of a second.
  • Each tile marking in stance preview gifs are 2m apart.
  • Combos labeled with an asterisk (*) are shared between weapons within the same weapon type.

Acquisition[]

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
Weekly Conclave Challenge Reward Weekly Conclave Challenge Reward A 2.27% 1 0.0227

Complete all weekly Conclave challenges to get this reward in your in-game inbox:

  • Match Won: Win 6 matches of any game type.
  • Match Complete: Complete 20 matches of any game type.
  • Conditioning: Complete 10 Daily Challenges.

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]
Axio Pilot 4% 25% 1% 100 1 0.01
Comba 4% 25% 1% 100 1 0.01
Datalyst 4% 25% 1% 100 1 0.01
Drekar Manic Bombard 40% 0.67% 0.268% 373 1 0.00268
Juno Fog Comba 4% 25% 1% 100 1 0.01
Juno Nul Comba 4% 25% 1% 100 1 0.01
Juno Nullifier Crewman 4% 25% 1% 100 1 0.01
Juno Sap Comba 4% 25% 1% 100 1 0.01
Juno Slo Comba 4% 25% 1% 100 1 0.01
Juno Sniper Crewman 4% 25% 1% 100 1 0.01
Manic Bombard 40% 0.67% 0.268% 373 1 0.00268
Orm Pilot 4% 25% 1% 100 1 0.01
Scrambus 4% 25% 1% 100 1 0.01
Taro Pilot 4% 25% 1% 100 1 0.01
Vapos Bioengineer 4% 25% 1% 100 1 0.01
Vorac Pilot 4% 25% 1% 100 1 0.01

Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.

Trivia[]

  • Vulpine is derived from Latin "vulpes," meaning "fox." Vulpine itself means of or relating to foxes, or more figuratively, cunning. It's possible that the name of this stance (which can be written as "mask of the fox") is a reference to the fictional swordsman Zorro, whose name is Spanish for "fox", on top of being commonly depicted wielding a rapier and wearing a mask to keep his identity secret.
  • Between Hotfix 18.3.1 (2016-01-14) and Hotfix 18.3.1.1 (2016-01-14), Vulpine Mask erroneously dropped from the Jackal. However, players who obtained the mod by this means were allowed to keep it.

Media[]

Patch History[]

Update 29.10 (2021-03-19)

  • Removed the forced Impact proc from Duel Secrets' fifth attack.
  • Shifted the forced Impact proc from the second hit of Hidden Flourish's third attack to the fourth attack.
  • Removed the forced Impact proc from the first hit of Deceptive Lunge's first attack.

Update 18.3 (2016-01-13)

  • Introduced.
  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
Advertisement