WARFRAME Wiki
WARFRAME Wiki
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==Tips==
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*Can reach over 100% [[status chance]] with:
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**{{M|Thermite Rounds}}, {{M|Rime Rounds}}, {{M|High Voltage}}, {{M|Malignant Force}}, and {{M|Catalyzer Link}}.
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**{{M|Rifle Aptitude}} and {{M|Hammer Shot}} combined with three of {{M|Thermite Rounds}}, {{M|Rime Rounds}}, {{M|High Voltage}}, {{M|Malignant Force}}, or {{M|Catalyzer Link}}.
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**{{M|Rifle Aptitude}} or {{M|Hammer Shot}} combined with four of {{M|Thermite Rounds}}, {{M|Rime Rounds}}, {{M|High Voltage}}, {{M|Malignant Force}}, or {{M|Catalyzer Link}}.
   
 
==Media==
 
==Media==

Revision as of 21:04, 26 March 2020

A blood-red variant of this devastating sniper rifle.

The Vulkar Wraith is the Wraith variant of the Vulkar Vulkar, featuring higher damage, fire rate, and magazine size.

This weapon can be sold for Credits64 7,500.

Acquisition

This weapon was first awarded from Operation: Shadow Debt to players who defeated the final challenger, complete with a free weapon slot and a pre-installed Orokin Catalyst.

The Vulkar Wraith is now potentially sold by Baro Ki'Teer in the Concourse section of the Tenno Relay for Credits64 300,000 and OrokinDucats 450. Note that Baro Ki'Teer's stock changes with each appearance, and this weapon may not be available on a succeeding appearance.

The weapon can be traded, but only for unranked copies without Forma and Orokin Catalyst installed. The trading recipient must also have a Mastery Rank of at least 7.

Characteristics

This weapon deals primarily Script error: The function "Proc" does not exist. damage.

Advantages:

  • Third highest base damage of all sniper rifles behind Lanka Lanka and VectisPrime Vectis Prime, and second highest damage of all hit-scan sniper rifles behind Vectis Prime.
    • High Script error: The function "Proc" does not exist. damage – effective against shields.
  • High critical chance.
  • Very high status chance.
  • Second highest magazine size of all sniper rifles, behind Lanka.
  • Low recoil.
  • Pinpoint accuracy while zoomed in; shots will hit exactly on the reticle dot, perfect for headshots.
  • Innate 1 meter Punch Through.
  • Three zoom modes:
    • First zoom has 2.5x zoom distance and +35% headshot damage.
    • Second zoom has 4.0x zoom distance and +55% headshot damage.
    • Third zoom has 8.0x zoom distance and +70% headshot damage.
  • Staggers most enemies with every hit.
  • Can use the Vulkar-exclusive Mod TT 20px Lasting Purity and Mod TT 20px Meticulous Aim mods.
  • Innate Script error: The function "Pol" does not exist. polarity.

Disadvantages:

  • Low Script error: The function "Proc" does not exist. and no Script error: The function "Proc" does not exist. damage – less effective against Armor and health.
  • Has linear damage falloff from 100% to 50% from 400m to 600m target distance (distances are affected by projectile flight speed).
  • Slow reload speed.
  • Draws from the rare sniper ammo pool.
  • Rifle scope is ineffective in dark areas and at close range.
  • Inaccurate when fired from the hip, bullets may widely spread when fired.
  • Purity effect from Mod TT 20px Lasting Purity causes a screen shake, disrupting aiming.

Comparisons:

  • VulkarWraith Vulkar Wraith (2.5x Zoom), compared to Vulkar Vulkar (2.5x Zoom):
    • Higher base damage per projectile (273.00 vs. 225.00)
      • Higher DmgImpactSmall64 Impact damage (DmgImpactSmall64 245.7 vs. DmgImpactSmall64 180)
      • Lower DmgPunctureSmall64 Puncture damage (DmgPunctureSmall64 27.3 vs. DmgPunctureSmall64 33.8)
      • Lower DmgSlashSmall64 Slash damage (DmgSlashSmall64 0 vs. DmgSlashSmall64 11.2)
    • Higher total damage (273 vs. 225)
    • Higher average damage per tap (327.6 vs. 270)
    • Higher burst DPS (655.2 vs. 405)
    • Higher sustained DPS (374.4 vs. 231.42)
    • Higher fire rate (2.000 attacks/sec vs. 1.500 attacks/sec)
    • Larger magazine (8 vs. 6)
    • Higher Mastery Rank required (7 vs. 3)
    • Lower disposition (●●●●● (1.40x) vs. ●●●●● (1.45x))
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Notes

  • Requires only 2 shots to activate its Shot Combo Counter, giving it an immediate 1.5x total damage bonus on the first hit if Multishot mods like Mod TT 20px Split Chamber trigger a 2nd shot that also lands on the target.
Combo Counter Bonus Tier Total Base Damage Multiplier Minimum Consecutive

Hits Required

1 1.5x 2
2 2.0x 6
3 2.5x 18
4 3.0x 54
5 3.5x 162
6 4.0x 486
7 4.5x 1468
8 5.0x 4374

Tips

Media

Vulkar Wraith Skins

Edit

Patch History

Update 22.12 (2018-02-09)

  • Mastery Rank increased from 0 to 7.
  • Damage increased from 250 to 273.

Hotfix 22.0.6 (2017-10-18)

  • Reduced the headshot damage of the Vulkar series, Snipetron series and Vectis series in Conclave.

Update 22.0 (2017-10-12)

General Sniper Changes
  • Reticle sway removed from all zoom levels!
  • 1 meter punch through added to all snipers without any to start with (snipers with innate punch through unchanged).
  • 1 combo count removed at a time when duration runs out instead of all of them (decay vs. cooldown).
  • 1 combo count removed on miss instead of all of them
  • Additional bullets from multishot will each count as their own hits and misses in the combo counter
  • Combo duration reduced to 2 seconds for all snipers apart from Lanka which is reduced to 6
  • Damage fall off begins at 400 meters and ends at 600 meters with damage reduced to 50% past 600 meters.
Specific Sniper Weapon Changes
Vulkar Wraith
  • Fire rate increased from 1.5 to 2.
  • First level zoom +15% Damage replaced with +35% Head Shot Damage.
  • Second level zoom 15% Damage replaced with +55% Head Shot Damage.
  • Second level zoom reduced from 6x to 4x.
  • Third level zoom 20% Damage replaced with +70% Head Shot Damage.
  • Third level zoom reduced from 12x to 8x.

Hotfix 19.7.2 (2017-01-23)

  • Lowered the Ammo pool of Vulkar Wraith in Conclave.

Update 19.6 (2017-01-11)

  • Vulkar Wraith is now usable in Conclave!

Hotfix 18.4.1 (2016-01-25)

  • Introduced.