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Built by the Grineer for their elite troops, the Vulkar is a devastating distance weapon. In the right hands it is capable of taking down targets long before they get into attack range.

The Vulkar is a Grineer sniper rifle used by Grineer Ballistas and sometimes used by Grineer Wardens. It mainly utilizes DmgImpactSmall64 Impact damage and has a very high status chance, making a fair amount of shots inflict status procs.

This weapon can be sold for Credits64 7,500.

Characteristics[]

  • This weapon deals primarily DmgImpactSmall64 Impact damage.
  • Three zoom modes:
    • First zoom has 2.5x zoom distance and +35% headshot damage.
    • Second zoom has 4.0x zoom distance and +55% headshot damage.
    • Third zoom has 8.0x zoom distance and +70% headshot damage.
  • Staggers most enemies with every hit.
  • Can use the Vulkar-exclusive Mod TT 20px Lasting Purity and Mod TT 20px Meticulous Aim mods.

Advantages over other Primary weapons (excluding modular weapons):

  • Low recoil.
  • Pinpoint accuracy while zoomed in; shots will hit exactly on the reticle dot, perfect for headshots.
  • Innate 1 meter punch through.
  • Unzoomed (wiki attack index 1)
    • Above average maximum falloff distance (600.0 m)
    • High total damage (225)
    • Very high disposition (●●●●● (1.45x))
  • 2.5x Zoom (wiki attack index 2)
    • Above average active falloff slope (400.0m/%)
    • Above average maximum falloff distance (600.0 m)
    • Above average total damage (225)
    • Very high disposition (●●●●● (1.45x))
  • 4x Zoom (wiki attack index 3)
    • Above average active falloff slope (400.0m/%)
    • Above average maximum falloff distance (600.0 m)
    • Above average total damage (225)
    • Very high disposition (●●●●● (1.45x))
  • 8x Zoom (wiki attack index 4)
    • Above average active falloff slope (400.0m/%)
    • Above average maximum falloff distance (600.0 m)
    • Above average total damage (225)
    • Very high disposition (●●●●● (1.45x))

Disadvantages over other Primary weapons (excluding modular weapons):

  • Has linear damage falloff from 100% to 50% from 400m to 600m target distance (distances are affected by Projectile Speed).
  • Inaccurate when fired from the hip, bullets may widely spread when fired.
  • Unzoomed (wiki attack index 1)
    • Below average crit chance (20.00%)
    • Low reload speed (3.00 s)
    • Low magazine (6)
    • Low fire rate (1.50 attacks/sec)
    • Low ammo max (72)
  • 2.5x Zoom (wiki attack index 2)
    • Below average crit chance (20.00%)
    • Low reload speed (3.00 s)
    • Very low magazine (6)
    • Low fire rate (1.50 attacks/sec)
    • Low ammo max (72)
    • Below average crit multiplier (2.00x)
  • 4x Zoom (wiki attack index 3)
    • Below average crit chance (20.00%)
    • Low reload speed (3.00 s)
    • Low magazine (6)
    • Low fire rate (1.50 attacks/sec)
    • Low ammo max (72)
    • Low status chance (25.00%)
    • Low crit multiplier (2.00x)
  • 8x Zoom (wiki attack index 4)
    • Low reload speed (3.00 s)
    • Low magazine (6)
    • Below average fire rate (1.50 attacks/sec)
    • Low ammo max (72)
    • Below average status chance (25.00%)
    • Below average crit multiplier (2.00x)

See WARFRAME Wiki:Stat Comparison/Percentiles for more details.


Comparisons:

Acquisition[]

The Vulkar's blueprint can be purchased from the Market. Alternatively, it can be acquired from completing the Mars to Ceres Junction.


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
20,000
Morphics Morphics
5
Circuits Circuits
800
Salvage Salvage
1,200
Plastids Plastids
800
Time: 12 Hour(s)
Rush: PlatinumLarge 35
MarketIcon Market Price: PlatinumLarge 225 Blueprint2 Blueprints Price:Credits20,000

Notes[]

  • The Vulkar has the second longest shot combo reset time of the sniper rifles at 5 seconds, thus it can maintain its shot combo after reloading.
    • It needs only 2 shots to initiate the shot combo counter's 1.5x damage bonus, allowing it to attain 2.0x bonus damage if all rounds of its magazine hit.
  • The Vulkar, alongside the Snipetron Snipetron, has the smallest minimum zoom magnification of the sniper rifles, with its minimum zoom having only 2.5x magnification. This makes the Vulkar more effective at shooting at closer range than other sniper rifles.

Tips[]

  • Use a short-ranged sidearm to compensate for closer targets.
  • Try to aim for the head or other vulnerable points, take your time. Spraying and praying with this weapon does not work well, as with all snipers.
  • Adding a maxed rank Mod TT 20px Wildfire will give the Vulkar 1 extra bullet, while a maxed rank Mod TT 20px Magazine Warp will add 2 extra shots. A maxed Mod TT 20px Tainted Mag will add 4 shots, and all of these mods will total up in a magazine capacity of 13.
  • Maxed Mod TT 20px Point Strike and Mod TT 20px Vital Sense mods work well with this weapon because of its good critical chance and damage.
  • Use the Mod TT 20px Sniper Ammo Mutation mod to greatly relieve the low total ammo or Mod TT 20px Sniper Scavenger to increase the amount of sniper rifle ammo picked up. Bring along Squad Ammo Restores or use Carrier's Ammo Case.
  • Mod TT 20px Rupture or Mod TT 20px Crash Course are the most effective physical mods to use, as they increase Vulkar's already decent DmgImpactSmall64 Impact damage further. In combination they will grant a total of +210% DmgImpactSmall64 Impact damage.
  • Mod TT 20px Heavy Caliber can be used on the Vulkar with little noticeable effect on its long-range accuracy, as its slow rate of fire ensures that its shots will always land on its crosshair. Heavy Caliber will affect the spread of additional bullets created by Mod TT 20px Split Chamber however.

Trivia[]

  • It seems the Vulkar's name is based on "Vulcan", the god of fire, the forge, and the volcanoes in Roman mythology.

Media[]

Vulkar Skins

Edit

Patch History[]

Update 35.5 (2024-03-27)

  • Fixed the Vulkar (base and Wraith) being misaligned in Warframe's supporting hand (left), causing the fingers to clip through the body of the weapon.

Update 32.0 (2022-09-07)

Ammo Changes

We understand the power fantasy of these weapons is very popular for some, so our first approach was to keep them powerful, but limit how often they can be used by making changes to ammo pick-up.

Ammo Pickup Overrides
The following weapons now have ammo pickup overrides, meaning they gain less from picking up ammo. This mostly applies to AoE weapons, in hopes that players will become more deliberate with their aim to make the most of their Ammo pools. The following lists the specific ammo pick up overrides per weapon category.

Primary Weapon Ammo Pick Up Overrides

15 Ammo per Pick Up:

  • Vulkar

Update 31.1 (2022-02-09)

  • Converted the following weapons when used by enemies to PBR:
    • Vulkar

Update 25.7 (2019-08-29)

  • Converted materials to PBR on the Vulkar

Update 22.12 (2018-02-09)

  • Mastery Rank increased from 0 to 3

Hotfix 22.0.6 (2017-10-18)

  • Reduced the headshot damage of the Vulkar series in Conclave.

Update 22.0 (2017-10-12)

General Sniper Changes:

  • Reticle sway removed from all zoom levels!
  • 1 meter punch through added to all snipers without any to start with (snipers with innate punch through unchanged).
  • 1 combo count removed at a time when duration runs out instead of all of them (decay vs. cooldown).
  • 1 combo count removed on miss instead of all of them
  • Additional bullets from multishot will each count as their own hits and misses in the combo counter
  • Combo duration reduced to 2 seconds for all snipers apart from Lanka which is reduced to 6
  • Damage fall off begins at 400 meters and ends at 600 meters with damage reduced to 50% past 600 meters.

Specific Sniper Weapon Changes: Vulkar

  • First level zoom +15% Damage replaced with +35% Head Shot Damage
  • Second level zoom 15% Damage replaced with +55% Head Shot Damage
  • Second level zoom reduced from 6x to 4x
  • Third level zoom 20% Damage replaced with +70% Head Shot Damage
  • Third level zoom reduced from 12x to 8x

Update 19.6 (2017-01-11)

  • Vulkar is now usable in Conclave!

Update: The Index Preview (2016-10-20)

  • Visually updated the Vulkar Sniper scope.

Update 15.0 (2014-10-24)

  • Augment: Vulkar: Lasting Purity: Adds 15% dead aim.

Update 14.2 (2014-08-13)

  • Weapon Balance Changes: Vulkar: Damage increased from 145 to 200. Clip size increased from 4 to 6. Critical multliplier increased from 1.5x to 2.0x. Reload time reduced from 4 to 3 seconds.

Update 12.0 (2014-02-05)

  • Vulkar now has increased damage and proc chance.

Update 9.5 (2013-08-09)

  • Vulkar Desert Tactics Skin has been added to the market.

Hotfix 8.3.1 (2013-07-05)

  • The Vulkar Deal Pack has been added to the market.

Update 8.0 (2013-05-23)

  • Introduced.

See Also[]

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