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Built by the Grineer for their elite troops, the Vulkar is a devastating distance weapon. In the right hands it is capable of taking down targets long before they get into attack range.

The Vulkar is a Grineer sniper rifle used by Grineer Ballistas and sometimes used by Grineer Wardens. It mainly utilizes Impact b Impact damage and has a very high status chance, making a fair amount of shots inflict status procs.

This weapon can be sold for Credits647,500.


Manufacturing Requirements
Credits64
20,000
Morphics64
5
Circuits64
800
Salvage64
1,200
Plastids64
800
Time: 12 hrs
Rush: Platinum64 35
MarketIcon Market Price: Platinum64 225 Blueprint2 Blueprints Price:Credits6420,000

CharacteristicsEdit

This weapon deals primarily Impact b Impact damage.

Advantages:

Disadvantages:

  • Low Puncture b Puncture and Slash b Slash damage - less effective against armor and health.
  • Has linear damage falloff from 100% to 50% from 400m to 600m target distance (distances are affected by projectile flight speed).
  • Slow reload speed.
  • Draws from the rare sniper ammo pool.
  • Rifle scope is ineffective in dark areas and at close range.
  • Inaccurate when fired from the hip, bullets may widely spread when fired.
  • Purity effect from Mod TT 20pxLasting Purity causes a screen shake, disrupting aiming.

Comparisons:

  • Vulkar, compared to Vulkar Wraith:
    • Lower base damage (225.0 vs. 273.0)
      • Lower Impact b Impact damage (180.0 vs. 245.7)
      • Higher Puncture b Puncture damage (33.8 vs. 27.3)
    • Lower fire rate (1.5 rounds/sec vs. 2 rounds/sec)
    • Smaller magazine (6 rounds vs. 8 rounds)
    • Different polarities (None vs. Madurai Pol)
    • Lower Mastery Rank required (3 vs. 7)

Weapon LoadoutsEdit

NotesEdit

  • The Vulkar has the second longest shot combo reset time of the sniper rifles at 5 seconds, thus it can maintain its shot combo after reloading.
    • It needs only 2 shots to initiate the shot combo counter's 1.5x damage bonus, allowing it to attain 2.0x bonus damage if all rounds of its magazine hit.
  • The Vulkar, alongside the CorpusSniperRifle Snipetron, has the smallest minimum zoom magnification of the sniper rifles, with its minimum zoom having only 2.5x magnification. This makes the Vulkar more effective at shooting at closer range than other sniper rifles.

TipsEdit

  • Use a short-ranged sidearm to compensate for closer targets.
  • Try to aim for the head or other vulnerable points, take your time. Spraying and praying with this weapon does not work well, as with all snipers.
  • Adding a maxed rank Mod TT 20pxWildfire will give the Vulkar 1 extra bullet, while a maxed rank Mod TT 20pxMagazine Warp will add 2 extra shots. A maxed Mod TT 20pxTainted Mag will add 4 shots, and all of these mods will total up in a magazine capacity of 13.
  • Maxed Mod TT 20pxPoint Strike and Mod TT 20pxVital Sense mods work well with this weapon because of its good critical chance and damage.
  • Use the Mod TT 20pxSniper Ammo Mutation mod to greatly relieve the low total ammo or Mod TT 20pxSniper Scavenger to increase the amount of sniper rifle ammo picked up. Bring along Team Ammo Restores or use Carrier's Ammo Case.
  • Mod TT 20pxRupture or Mod TT 20pxCrash Course are the most effective physical mods to use, as they increase Vulkar's already decent Impact b Impact damage further. In combination they will grant a total of +150% Impact b Impact damage.
  • Mod TT 20pxHeavy Caliber can be used on the Vulkar with little noticeable effect on its long-range accuracy, as its slow rate of fire ensures that its shots will always land on its crosshair. Heavy Caliber will affect the spread of additional bullets created by Mod TT 20pxSplit Chamber however.

TriviaEdit

  • It seems the Vulkar is based-off the name "Vulcan", the god of fire, the forge and the volcanoes in Roman mythology.

MediaEdit

  • Vulkar scope overlay

Vulkar Skins

Patch HistoryEdit

Update 22.12
  • Mastery Rank increased from 0 to 3

Hotfix 22.0.6

  • Reduced the headshot damage of the Vulkar series in Conclave.

Update 22.0

General Sniper Changes:

  • Reticle sway removed from all zoom levels!
  • 1 meter punch through added to all snipers without any to start with (snipers with innate punch through unchanged).
  • 1 combo count removed at a time when duration runs out instead of all of them (decay vs. cooldown).
  • 1 combo count removed on miss instead of all of them
  • Additional bullets from multishot will each count as their own hits and misses in the combo counter
  • Combo duration reduced to 2 seconds for all snipers apart from Lanka which is reduced to 6
  • Damage fall off begins at 400 meters and ends at 600 meters with damage reduced to 50% past 600 meters.

Specific Sniper Weapon Changes: Vulkar

  • First level zoom +15% Damage replaced with +35% Head Shot Damage
  • Second level zoom 15% Damage replaced with +55% Head Shot Damage
  • Second level zoom reduced from 6x to 4x
  • Third level zoom 20% Damage replaced with +70% Head Shot Damage
  • Third level zoom reduced from 12x to 8x

Update 19.6

  • Vulkar is now usable in Conclave!

Update: The Index Preview

  • Visually updated the Vulkar Sniper scope.

Update 15.0

  • Augment: Vulkar: Lasting Purity: Adds 15% dead aim.

Update 14.2

  • Weapon Balance Changes: Vulkar: Damage increased from 145 to 200. Clip size increased from 4 to 6. Critical multliplier increased from 1.5x to 2.0x. Reload time reduced from 4 to 3 seconds.

Update 12.0

  • Vulkar now has increased damage and proc chance.

Update 9.5

  • Vulkar Desert Tactics Skin has been added to the market.

Hotfix 8.3.1

  • The Vulkar Deal Pack has been added to the market.

Update 8.0

  • Introduced.


See AlsoEdit

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