The Vulkar is a Grineer sniper rifle used by Grineer Ballistas and sometimes used by Grineer Wardens. It mainly utilizes Impact damage and has a very high status chance, making a fair amount of shots inflict status procs.
This weapon can be sold for 7,500.
Characteristics[edit | edit source]
This weapon deals primarily Impact damage.
Advantages:
- High
Impact damage - effective against shields.
- High critical chance.
- Very high status chance.
- Low recoil.
- Pinpoint accuracy while zoomed in; shots will hit exactly on the reticle dot, perfect for headshots.
- Innate 1 meter punch through.
- Three zoom modes:
- First zoom has 2.5x zoom distance and +35% headshot damage.
- Second zoom has 4.0x zoom distance and +55% headshot damage.
- Third zoom has 8.0x zoom distance and +70% headshot damage.
- Staggers most enemies with every hit.
- Can use the Vulkar-exclusive
Lasting Purity and
Meticulous Aim mods.
Disadvantages:
- Low
Puncture and
Slash damage - less effective against armor and health.
- Has linear damage falloff from 100% to 50% from 400m to 600m target distance (distances are affected by Projectile Speed).
- Slow reload speed.
- Draws from the rare sniper ammo pool.
- Rifle scope is ineffective in dark areas and at close range.
- Inaccurate when fired from the hip, bullets may widely spread when fired.
- Purity effect from
Lasting Purity causes a screen shake, disrupting aiming.
Comparisons:
- Vulkar, compared to Vulkar Wraith:
- Lower base damage (225.0 vs. 273.0)
- Lower fire rate (1.5 rounds/sec vs. 2 rounds/sec)
- Smaller magazine (6 rounds vs. 8 rounds)
- Different polarities (None vs.
)
- Lower Mastery Rank required (3 vs. 7)
- Higher disposition (1.45 vs. 1.4)
Acquisition[edit | edit source]
The Vulkar's blueprint can be purchased from the Market. Alternatively, it can be acquired from completing the Mars to Ceres Junction.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
![]() 20,000 |
![]() 5 |
![]() 800 |
![]() 1,200 |
![]() 800 |
Time: 12 hrs |
Rush: ![]() | |||||
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Notes[edit | edit source]
- The Vulkar has the second longest shot combo reset time of the sniper rifles at 5 seconds, thus it can maintain its shot combo after reloading.
- It needs only 2 shots to initiate the shot combo counter's 1.5x damage bonus, allowing it to attain 2.0x bonus damage if all rounds of its magazine hit.
- The Vulkar, alongside the
Snipetron, has the smallest minimum zoom magnification of the sniper rifles, with its minimum zoom having only 2.5x magnification. This makes the Vulkar more effective at shooting at closer range than other sniper rifles.
Tips[edit | edit source]
- Use a short-ranged sidearm to compensate for closer targets.
- Try to aim for the head or other vulnerable points, take your time. Spraying and praying with this weapon does not work well, as with all snipers.
- Adding a maxed rank
Wildfire will give the Vulkar 1 extra bullet, while a maxed rank
Magazine Warp will add 2 extra shots. A maxed
Tainted Mag will add 4 shots, and all of these mods will total up in a magazine capacity of 13.
- Maxed
Point Strike and
Vital Sense mods work well with this weapon because of its good critical chance and damage.
- Use the
Sniper Ammo Mutation mod to greatly relieve the low total ammo or
Sniper Scavenger to increase the amount of sniper rifle ammo picked up. Bring along Squad Ammo Restores or use Carrier's Ammo Case.
Rupture or
Crash Course are the most effective physical mods to use, as they increase Vulkar's already decent
Impact damage further. In combination they will grant a total of +150%
Impact damage.
Heavy Caliber can be used on the Vulkar with little noticeable effect on its long-range accuracy, as its slow rate of fire ensures that its shots will always land on its crosshair. Heavy Caliber will affect the spread of additional bullets created by
Split Chamber however.
Trivia[edit | edit source]
- It seems the Vulkar's name is based on "Vulcan", the god of fire, the forge, and the volcanoes in Roman mythology.
Media[edit | edit source]
Vulkar Skins
Patch History[edit | edit source]
- Converted materials to PBR on the Vulkar
- Mastery Rank increased from 0 to 3
- Reduced the headshot damage of the Vulkar series in Conclave.
General Sniper Changes:
- Reticle sway removed from all zoom levels!
- 1 meter punch through added to all snipers without any to start with (snipers with innate punch through unchanged).
- 1 combo count removed at a time when duration runs out instead of all of them (decay vs. cooldown).
- 1 combo count removed on miss instead of all of them
- Additional bullets from multishot will each count as their own hits and misses in the combo counter
- Combo duration reduced to 2 seconds for all snipers apart from Lanka which is reduced to 6
- Damage fall off begins at 400 meters and ends at 600 meters with damage reduced to 50% past 600 meters.
Specific Sniper Weapon Changes: Vulkar
- First level zoom +15% Damage replaced with +35% Head Shot Damage
- Second level zoom 15% Damage replaced with +55% Head Shot Damage
- Second level zoom reduced from 6x to 4x
- Third level zoom 20% Damage replaced with +70% Head Shot Damage
- Third level zoom reduced from 12x to 8x
- Vulkar is now usable in Conclave!
- Visually updated the Vulkar Sniper scope.
- Augment: Vulkar: Lasting Purity: Adds 15% dead aim.
- Weapon Balance Changes: Vulkar: Damage increased from 145 to 200. Clip size increased from 4 to 6. Critical multliplier increased from 1.5x to 2.0x. Reload time reduced from 4 to 3 seconds.
- Vulkar now has increased damage and proc chance.
- Vulkar Desert Tactics Skin has been added to the market.
- The Vulkar Deal Pack has been added to the market.
- Introduced.
See Also[edit | edit source]
- Ballistas, the Grineer sniper units that use this weapon
- Grineer Wardens, a Warden that has a chance to use this weapon.
Lasting Purity, a Vulkar exclusive Syndicate mod.
- Vulkar Deal Pack, a removed bundle featuring the Vulkar exclusively.
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