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VortexModU15 VaubanVortex
4
EnergyOrb100
Vortex

Creates a whirling mass of energy that violently attracts nearby enemies, crushing their atoms into a tiny spec of matter.


Introduced in Update 7.11 (2013-05-17)

AbilityStrengthBuff Strength:10 / X / X / 13 (damage tick)
2x (initial damage multiplier)
15 (contact damage)
AbilityDurationBuff Duration:6 / 8 / 10 / 12 s
AbilityRangeBuff Range:? / ? / ? / 6 m
    Expand/Collapse

    • Sucks enemies into itself at a range of ? / ? / ? / 6 meters and deals on average 13
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      Magnetic b Magnetic damage per tick at max rank. The actual damage inflicted depends on the enemy's distance from Vortex's nexus. Damage ticks occur at a rate of roughly 3 to 4.5 per second.
      • Similar to Vauban's other abilities, the grenade inflicts 15
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        Blast b Blast damage should it make contact with an enemy when it's tossed. Damage is affected by Power Strength.
      • Range at which enemies are sucked in is effected by Power Range.
      • When Vortex is activated, 200% damage is inflicted on the first tick. This multiplier is also affected by Power Strength.
      • The continuous damage thereafter is not affected by Power Strength.
      • Each tick of damage has a moderate status chance. Enemies have a good chance to have 75% of their shields reduced for Vortex's duration.
    • Vortex will not affect most bosses.
    • Vortex will sometimes cause an enemy to implode instantly, not yielding any loot or affinity.
    • Vortex will suck up dead bodies, leaving only the loot that was drawn into the Vortex.
    • Vortex can still be used even while doing many other actions without interrupting them, including while reloading.

  • Can be used to collect resource and ammo drops to where the Vortex is placed.
  • Vortex appears from a ball that Vauban throws. You can aim at where he throws it at.
  • Many enemies sucked into the center of the Vortex are considered to be in a prone position if attacked in melee, resulting in a ground finisher. Multiple enemies can be hit or killed by a single ground finisher to the center of the Vortex.

  • Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Initial activation will tug players for a fraction of a second, and players near vortex's AoE will have a decrease in slide attack boost speed.
  • Sometimes pulls players in for the full duration.
  • Jump kicking into Vortex will cause the player to rise exponentially.


  • See also

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