4 100 |
Vortex Creates a whirling mass of energy that violently attracts nearby enemies, crushing their atoms into a tiny spec of matter. Introduced in Update 7.11 (2013-05-17) |
Strength:10 / X / X / 13 (damage tick) 2x (initial damage multiplier) 15 (contact damage) | |
Duration:6 / 8 / 10 / 12 s | |||
Range:? / ? / ? / 6 m |
- Sucks enemies into itself at a range of ? / ? / ? / 6 meters and deals on average 13 Magnetic damage per tick at max rank. The actual damage inflicted depends on the enemy's distance from Vortex's nexus. Damage ticks occur at a rate of roughly 3 to 4.5 per second.This template is archived. The content was relevant to a previous formatting of WARFRAME Wiki. Please do not use or delete this template. It is being saved for later potential use.
- Similar to Vauban's other abilities, the grenade inflicts 15 Blast damage should it make contact with an enemy when it's tossed. Damage is affected by Power Strength.This template is archived. The content was relevant to a previous formatting of WARFRAME Wiki. Please do not use or delete this template. It is being saved for later potential use.
- Range at which enemies are sucked in is effected by Power Range.
- When Vortex is activated, 200% damage is inflicted on the first tick. This multiplier is also affected by Power Strength.
- The continuous damage thereafter is not affected by Power Strength.
- Each tick of damage has a moderate status chance. Enemies have a good chance to have 75% of their shields reduced for Vortex's duration.
- Similar to Vauban's other abilities, the grenade inflicts 15
- Vortex will not affect most bosses.
- Vortex will sometimes cause an enemy to implode instantly, not yielding any loot or affinity.
- Vortex will suck up dead bodies, leaving only the loot that was drawn into the Vortex.
- Vortex can still be used even while doing many other actions without interrupting them, including while reloading.
Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
- Maximized Power Duration increases duration to 30.8 seconds.
- Reduces range to 2.64 meters.
- Maximized Power Efficiency reduces cost to 25 energy.
- Reduces duration to 4.8 seconds.
- Maximized Power Range Increases range to ~10 meters.
- Reduces activation damage multiplier to 80%, and grenade damage on impact to 6.
- Maximized Power Strength increases activation damage multiplier to 458%, and grenade damage on impact to 34.4.
- Increases cost to 155 energy.