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Revision as of 22:34, 17 October 2014

VortexModU15 VaubanVortex
4
EnergyOrb100
Vortex

Creates a whirling mass of energy that violently attracts nearby enemies, crushing their atoms into a tiny spec of matter.


Introduced in Update 7.11 (2013-05-17)

AbilityStrengthBuff Strength:50 (damage)
2x (initial damage multiplier)
15 (contact damage)
AbilityDurationBuff Duration:6 / 8 / 10 / 12 s
AbilityRangeBuff Range:8.5 m
    Expand/Collapse

    • Vauban releases a device that creates a powerful force of attraction. On contact with an enemy, the device will deal 15
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      Blast b Blast damage. Enemies within 8.5 meters of the device will be violently drawn to it over a duration of 6 / 8 / 10 / 12 seconds, and each enemy will be dealt 50
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      Magnetic b Magnetic damage per second. Damage ticks occur at a rate of 4 per second. When the device activates, the initial damage tick will also be multiplied by 200%.
      • Initial damage multiplier and contact damage are affected by Power Strength, and the contact damage can be increased by body-part multipliers.
      • Each tick of damage has a moderate status chance. Enemies affected by the status effect will have their shields reduced by 75% for 4 seconds.
      • Enemies are ragdolled as they're pulled in, and the damage decreases with distance.
      • Power strength may affect the value of each damage tick. However, the rate at which ticks occur will adjust accordingly in order to maintain Vortex's damage per second.
      • For more information about the contact damage, see this blog and this follow-up.
      • Duration is affected by Power Duration.
      • Attraction radius is affected by Power Range.
      • The value of the attraction radius appears to be determined by multiplying power range's bonus by 0.5 before adding it to the base value (e.g., with +60% power range, Vortex will have an attraction radius of 8.5*(1 + 0.6*0.5) = 11.05 meters). This requires further testing.
    • Vortex will not affect most Bosses.
    • Dead bodies will be attracted, leaving only the loot that was drawn into the nexus.
    • Enemies that remain within Vortex's nexus for an extended period of time may implode. Imploded enemies will not yield any loot or affinity.
    • Can be used while performing many actions without interrupting them, including reloading.
    • Can be cast multiple times while active.
    • Conclave rating: 50 / 50 / 70 / 90.

  • Can be used to collect resource and ammo drops to where the Vortex is placed.
  • Vortex appears from a ball that Vauban throws. You can aim at where he throws it at.
  • Many enemies sucked into the center of the Vortex are considered to be in a prone position if attacked in melee, resulting in a ground finisher. Multiple enemies can be hit or killed by a single ground finisher to the center of the Vortex.

  • Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Initial activation will tug players for a fraction of a second, and players near vortex's AoE will have a decrease in slide attack boost speed.
  • Sometimes pulls players in for the full duration.
  • Jump kicking into Vortex will cause the player to rise exponentially.


  • See also