- For the soundtrack, see Vor's Prize (Soundtrack).
Vor's Prize is the second main storyline quest that occurs immediately after Awakening, designed to guide new players through the game so that they can familiarize themselves with the various systems involved. It was introduced with Update 14.0.
Contents
- 1 Synopsis
- 2 Walkthrough
- 2.1 Interlude I: The Orbiter, Earth Orbit
- 2.2 Outreach: E Prime, Earth
- 2.3 Interlude II: The Orbiter, Earth Orbit
- 2.4 Familiar Faces: Mariana, Earth
- 2.5 Interlude III: The Orbiter, Earth Orbit
- 2.6 Oppression: Mantle, Earth
- 2.7 Interlude IV: The Orbiter, Earth Orbit
- 2.8 Loot & Pillage: Gaia, Earth
- 2.9 Interlude V: The Orbiter, Earth Orbit
- 2.10 Navigation Recovery: Pacific, Earth
- 2.11 Interlude VI: The Orbiter, Earth Orbit
- 2.12 Faceoff: Cambria, Earth
- 2.13 Epilogue I: The Orbiter, Earth Orbit
- 2.14 Epilogue II: Vor's Excerpt
- 3 Notes
- 4 Trivia
- 5 Media
- 6 Bugs
- 7 References
- 8 Patch History
Synopsis
Continuing with their efforts to stop Captain Vor, the newly awakened Tenno travels around Earth, looking for parts to repair their Orbiter ship with. With the help of ship Cephalon Ordis at the helm, they manage to rescue a Corpus black marketeer named Darvo who was imprisoned by the Grineer for being sympathetic to the Tenno cause. Darvo helps the Tenno retrieve ship segments that unlock basic functionality such as Market or Foundry access.
In the end, the Tenno successfully disables the Ascaris device, freeing them from Vor's control. However, the device has an anti-tampering failsafe that will cause it to detonate if it is not disarmed. They then seek to assassinate the captain, defeating him on a mining asteroid off Earth's orbit, ultimately disarming the Ascaris device.
The Lotus counts on the Tenno to travel across the Star Chart to bring balance to the Origin System from the dominating forces of the Grineer and Corpus factions.
Walkthrough
“You're not supposed to be in here! You're going to ruin the surprise!” The following section contains spoilers. Please finish the quest before proceeding.
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The events of Vor's Prize immediately follows Awakening.
Warframe - Vor's Prize Teaser Trailer
Vor suffers the consequences of his failure.
Interlude I: The Orbiter, Earth Orbit
With the Liset ship and a handful of weapons at the ready, the Tenno is introduced to their own personal Orbiter ship, along with the Arsenal system (after restoring its functionality) only to find that it has been looted and that the vast majority of the Orbiter's systems are offline, their module segments having been removed or damaged. The Lotus recommends that the Tenno prioritize repairing the ship's Communication system so that they may further arm themselves and (optionally) coordinate with other Tenno. There are no replacement components available aboard the Orbiter, but she has located a suitable replacement on the surface of Earth.
Outreach: E Prime, Earth
The Tenno deploys back to Earth, with the intent of retrieving the Communications module from a Grineer outpost. This short mission introduces the Spy game mode (this was previously Interception); the Tenno must break into a Grineer Data Vault and hack the console to retrieve the module. Once this has been done, the Tenno returns to the Orbiter.
Upon completion, players are rewarded with flawed versions of the Point Blank,
Hornet Strike and
Serration mods.
Interlude II: The Orbiter, Earth Orbit
With the Communications module segment in hand, the system can be restored. This allows access to the Market and enables Matchmaking functionality. Ordis mentions that the Tenno can now contact arms dealers (though in somewhat less flattering terms at first, given his unstable nature) to expand their arsenal. Whilst it seems there are no merchants currently available, the Lotus has located a captive arms dealer on the surface who might be sympathetic to the Tenno cause.
Familiar Faces: Mariana, Earth
Returning again to the surface, the Tenno sets out to rescue a Corpus black marketeer named Darvo who is sympathetic to the Tenno cause — and has been imprisoned by the Grineer as a result. During the course of the mission, the true purpose of the Ascaris becomes clear; it is designed to allow Vor to assume control of the Warframe. Vor (now demoted to Captain for his failure) demonstrates partial control of the Warframe systems by temporarily halving the Tenno's maximum shields, similar to the effect of the Cryogenic Hazard, but cannot yet assume full control.
Vor also comments on the nature of the Warframes; they do not control the 'divine energy', the Tenno are the 'divine energy' — with each Warframe the Tenno owns being a 'glass' through which that 'energy' is focused.
Players are rewarded with a flawed Continuity,
Intensify,
Stretch and
Vitality mod upon mission success.
Interlude III: The Orbiter, Earth Orbit
Upon escaping, Darvo rewards the player with an Ascaris Negator blueprint — An item to negate the effects of the Ascaris Vor installed.
Manufacturing Requirements | |||||
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Time: 30 sec | |
Rush: ![]() | |||||
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However, the orbiter's Foundry systems are inoperative and must also be restored. The Lotus has located a neutral mining colony where they should be able to obtain the equipment they need with potentially no bloodshed or violence.
The Tenno also recovers the Mod system segment in the process of rescuing Darvo, and now has the ability to install any mods retrieved during prior and following missions — most of which will be the special 'Cracked' or 'Flawed' variants that are inferior to regular drops, but provide new Tenno with the vital tools they need to survive. Ordis encourages the Tenno to install some modifications so they are better prepared, somewhat eagerly recommending the use of Heat weaponry — another sign of his instability after being abandoned for so long.
A normal Redirection mod is automatically given to players upon restoration of the Mods segment.
Oppression: Mantle, Earth
Arriving at the mining outpost, the Tenno and the Lotus find that there are no signs of colonist activity any more — only Grineer soldiers. The Lotus deduces that the Grineer have invaded, and directs the Tenno to first retrieve the Foundry module, then Exterminate the remaining Grineer so that the lost miners are avenged.
A flawed Bane of Corpus,
Bane of Grineer,
Convulsion,
Heated Charge, and a normal
Fury mod is rewarded upon completion.
Interlude IV: The Orbiter, Earth Orbit
Foundry module secured, the Tenno returns to the Orbiter and installs it. With the Foundry systems once again online, they find the ship's supply stores were also looted by the Grineer. Now the Tenno must find materials so that they can manufacture the Negator using the blueprint Darvo supplied. Ordis sends Darvo a somewhat impolite message; Darvo replies quite promptly, apologizing for the misunderstanding, and directs the Tenno to a series of Corpus Supply Caches where they can gather the materials they need to manufacture the Negator.
Loot & Pillage: Gaia, Earth
Following the coordinates sent by Darvo, the Tenno finds a series of Corpus outposts built into the upper levels of the Himalayan Mountains. The Lotus has identified three Supply Caches which should contain the materials necessary to produce the Negator. During the course of the mission, Darvo briefly introduces the Tenno to the Corpus and explains that whilst the mission is technically stealing, the Corpus aren't exactly beacons of moral fortitude either — given that they'll sell anything to anyone. Darvo sees their willingness to deal with the Grineer as unforgivable and is all too happy to support the Tenno in their efforts against the Corpus and the Grineer as a result.
Unfortunately, it also appears the Ascaris' work is almost complete. The Tenno loses contact with the Lotus and Darvo during the mission, as Vor shows he can now interrupt transmissions fully, rather than simply force you to receive his own messages. He states that the Tenno will soon return to him instead of the Lotus, over their own free will.
Completing this mission will give flawed Steel Fiber and
Enemy Sense mods.
Interlude V: The Orbiter, Earth Orbit
With the resources for the Ascaris Negator ready, the Foundry is put to work and the Ascaris can be removed. Vor manages one final transmission.
Moments later, the Tenno is briefly incapacitated. The Ascaris has an anti-tampering failsafe and has burrowed deeper into the Warframe. It will soon detonate — with predictably lethal results — and the only way to disarm it is to find Vor. The Lotus locates a nearby ship that should have information on Vor's location, and the Tenno departs immediately.
Not surprisingly, Ordis seems pleased that finding Vor may involve violence.
Boarding the Grineer Galleon, the Tenno immediately sets out to retrieve a navigation segment held within a storage cell aboard the ship. Once retrieved, the segment can be made compatible with the Liset's systems, allowing the Tenno to discover the location of Captain Vor in order to confront Captain Vor.
After retrieving the segment, the Tenno is faced with a challenge. The Galleon is on a direct course for a convoy full of innocent colonists. Do they intervene on the behalf of the colonists by destroying the Galleon's reactor (thereby causing the Galleon to self-destruct) or do they extract immediately? No matter the choice, the Ascaris again demonstrates partial control of the Warframe systems, halving the Tenno's maximum shields.
If the Tenno chooses to save the colonists, the Tenno has 5 minutes to evacuate before the Galleon explodes upon disabling the reactor. The Lotus ultimately thanks the Tenno for their actions, but reminds them that they must survive in order to protect the system.
A broken Stretch and
Intensify mod are awarded upon completing the mission.
Interlude VI: The Orbiter, Earth Orbit
After installing the navigation segment, the Tenno can head to Cambria, Earth for the final confrontation with Vor.
Faceoff: Cambria, Earth
Captain Vor has been located on a mining asteroid — and best of all, he is without his elite guard. It is the perfect time to eliminate him. The Tenno finds and confronts him. After a short battle, Vor is dead, and the Ascaris and its detonator have disintegrated.
Completing this mission will complete the quest.
Epilogue I: The Orbiter, Earth Orbit
The Tenno is free — but the battle has only just begun. The Lotus immediately sent the Tenno a message, ordering them into a conquest to save the Origin System, one of which the Tenno must decide themselves.
Epilogue II: Vor's Excerpt
After reading the message, an end screen diorama will appear along with Vor's personal excerpt, providing a background story of his very first encounter with the Tenno in Pluto, in a mission to purge them before they are strong enough to fight back.[1]
Notes
- During the intro where the player has to defend the ship, the ship does not actually need to be defended, only requiring that the player survive till the timer is complete.
- Though the two missions prior to the final confrontation with Vor are both set to the 'Hijack' mode, their objectives bear no similarities to the actual Hijack mission type. Instead, one sees the Tenno destroying three storage units that are guaranteed to drop the required materials, and the other sees the Tenno first conducting a Raid-type objective, followed by an optional Sabotage-type objective.
- The mission rewards listed in the above walkthrough only apply to players who are playing through the quest for the first time. Clients who have already completed the quest beforehand will receive randomized rewards, and may sometimes get no after-mission reward at all.
- Despite Lotus sending a mail after assassinating Vor and completing the quest, defeating him again will result in Lotus rewarding you
25,000 credits and sending you a different mail.
- Players who joined before Update 14.0 were given the choice to play Vor's Prize. Choosing to abstain would not unlock the Codex entry in the Quests tab.
- Despite the fact that in Oppression: Mantle, the Lotus tells the player to "kill all Grineer" after obtaining the segment, enemies will continue to spawn after this kill count is achieved. This is due to the way Exterminate missions were changed where enemies keep spawning and are not changed for missions that tell the player to destroy all enemies.
- While Ordis recommends modding your weapons for
Heat damage, the player will have not access to Heat damage mods until after retrieving the Foundry segment.
- During the Familiar Faces phase of this quest there is a guaranteed spawn of a rare extraction tile, this tile has a Kuria hidden somewhere in it, so if you want to find all the Kuria and you can buy Codex Scanners before this mission, come prepared to look for the Kuria.
Trivia
- A teaser for Vor's Prize was partially introduced in the game at the start of Update 9.0, via a diorama (particularly Vor smiling with a Void Key in his hand) players could access via the "Show Profile" button, though access to it was removed later on. Said diorama was still used by the game as a potential login screen diorama, prior to the login screen overhaul introduced in Update 23.0.
- The first two missions of this quest are unique in that they do not allow the player to outright die during the missions in question. This trait is exclusively used within Development Builds or Warframe Teasers and can only be legitimately used by players within those missions only.
Media
Bugs
- After hacking the console and defending the ship at the start of the quest, the Lotus may spout off a generic "the alarms have not been activated" voice line.
References
Patch History
- Fixed erroneous text descriptions telling players things exist in the ‘Derelicts’ and that Vor’s Prize is related to Pluto.
- Fixed cases of players unable to start Vor’s Prize after completing the tutorial.
- This also unblurs the ‘Vor’s Prize’ Quest entry for those who skipped it way back in the day.
- Fixed inability to access Navigation during Vor’s Prize Quest if you went to a Relay before returning to your Orbiter to access Navigation.
- Fixed a script error in Vor's Prize if you happened to kill an enemy after recovering the Nav Segment; apart from a few cosmetic things this would have broken the extra Affinity you would have earned for optionally destroying the Reactor.
- Fixed “Melee Attack with…” tooltip clipping into the wall in Vor’s Prize in other languages.
- Fixed incorrect prompt text in Vor’s Prize when attempting to hack console.
- Fixed Grineer walking around in circles in Vor’s Prize ‘Find the Comms Segment’.
- ‘Damaged Mods’ are hereby called ‘Flawed Mods’ now. Welcome to a new era.
- Shortened and simplified most levels for the Vor's Prize missions, making sure the missions are more suitable for new player navigation.
- Fixed poor lighting during Vor's Prize cutscenes.
- Replaced old damaged Liset ship in Vor’s Prize cinematic with new damaged version.
- Fixed a progstop in Vor's Prize where the Arsenal Segment wouldn't install.
- Fixed a rare case of the Ascaris becoming invisible in the Vor's Prize quest.
- Fixed some textures flickering or popping in during the initial Vor's Prize cutscene.
- Fixed the Esc menu and the tutorial popups in Vor's Prize appearing stretched in non-standard aspect ratios.
- Added new objective UI text to Vor’s Prize to be more descriptive and consistent.
- Vor’s Prize will now appear as “Completed” in the Codex for players that chose to skip it back in the day.
- Tweaked the glass material on the Orokin capsules in the first mission of Vor's Prize.
- Updated the Liset's appearance in the cinematic during the first mission of Vor's Prize.
- Fixed Vor disappearing after the first beam block in the first mission of Vor's Prize.
- Fixed getting stuck in the Esc menu when attempting to access the Market during Vor's Prize.
- The Solar Map now only blinks the "next quest mission" node in flashing blue during Vor's Prize instead of all "unlocked-but-not-completed" nodes. We also tuned the blinking interval down to 1 second for Vor's Prize (instead of the default of 2 seconds) so these nodes are even more prominent.
- Fixed new players seeing the incorrect number of Revives remaining before completing Vor's Prize.
- Fixed getting kicked from Vor’s Prize for taking too long to complete a mission (i.e. if you sat at the “choose your Warframe” screen).
- Fixed crates from Vor’s Prize unintentionally spitting out Void resources (e.g. Argon Crystal).
- Fixed Vor's enemy spawns during his boss fight not spawning in as ‘alert’. Previously they were spawning idle and had to see / hear / investigate the player in the middle of the boss fight.
- Fixed enemies in Vor's Prize remaining stationary at their spawn point indefinitely until they became alert.
- Fixed some broken PBR textures in Vor's Prize.
- Fixed Ordis stating that Captain Vor is on Mercury when he is actually on Earth in Vor's Prize.
- Fixed various issues with the Ascaris Bolt.
- Increased the Spy mission timer in the Vor’s Prize quest.
- Introduced.
Main Quests | ||
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Tenno Awakening | Awakening • Vor's Prize • Once Awake • The Archwing • Stolen Dreams • The New Strange (![]() | |
Zariman Ten Zero | The Second Dream • The War Within • Chains of Harrow (![]() ![]() | |
The New War | Rising Tide • Chimera Prologue • Erra | |
Side Quests | ||
Howl of the Kubrow • A Man of Few Words • Hidden Messages (![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||
Story and History |