Passive
Traveling along the ground between Volt's attacks (by walking, running, or sliding) will build up static energy, adding bonus Script error: The function "Proc" does not exist. damage toward Volt's next weapon attack or ability cast.
- For every 1 meter traveled, 5 points of Script error: The function "Proc" does not exist. damage are added, accumulating to a maximum of 1000 bonus damage.
- Damage is not affected by Ability Strength.
- Static Discharge can combine with single elements or elemental mods on projectile weapons.
- However, Static Discharge does not combine with single elements or elemental mods on hit-scan or melee weapons, the bonus Script error: The function "Proc" does not exist. damage type remains separate.
- Is not affected by Damage-Mods (e.g. Serration) or Elemental-Mods (e.g. Stormbringer).
- Is affected by Critical Hits and the combo counter of Sniper Rifles.
- Even with Multishot only a single hit will gain the damage bonus.
Abilities
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Augment
- Main article: Shock Trooper
Shock Trooper is a Warframe Augment Mod for Volt that allows Shock to be held on cast, creating a wave of energy traveling outward from the user that temporarily grants the caster and nearby allies additional Electricity damage to all attacks.
Shock TrooperTips & Tricks
- Shock stuns all affected enemies. This is especially useful against heavy units.
- Firing Shock directly at enemies may or may not be useful due to its targeting mechanics. Try instead to fire shock at the surfaces near the enemies (the ground, walls, ceiling, etc).
- Firing Shock at the wall behind a corner will chain damage to nearby enemies around said corner. This can be used to scout for enemies not in your line of sight.
- Deals 50% more damage to machinery and robotics.
Info
- Volt expends 50 energy to create an electrical energy barrier 4.25 meters high and 6 meters wide that blocks enemy fire, lasting for 10 / 15 / 20 / 25 seconds. Shots fired through the shield made by Volt and his allies gain +50% Electricity damage and +100% critical multiplier. A maximum of 6 Electric Shields can be created at a time.
- The critical multiplier is applied after weapon mods.
- The Electricity damage bonus is an additive bonus that's applied to the weapon's base damage, similar to an elemental mod. For an unmodified weapon that inflicts 100 base damage, firing through a shield will increase the total damage to 100 × (1 + 0.5) = 150. The weapon now inflicts 100 base damage and 50 Electricity damage.
- Firing through multiple Shields will cause the Electricity damage bonus to stack additively (e.g., firing through 3 shields will grant a 150% Electricity damage bonus). The critical multiplier bonus on the other hand does not stack with additional shields.
- The Electricity damage bonus does not combine with other elemental types to create secondary elements; the weapon will separately proc the elements present on it and Electricity from Electric Shield.
- Warframe abilities do not gain bonuses from being fired through the shield, with the exception of Ember's Fireball, Frost's Freeze, Oberon's Smite, and Vauban's Flechette Orb.
- Casting Electric Shields after reaching the maximum will remove the oldest shield.
- Volt has the ability to pickup one of his Electric Shields through a context action (default X ). Doing so will cause the shield to decrease in size to 2.0 m × 3.0 m and become mobile as a hovering frontal shield that reorients itself to face the player's camera direction, as well as Ragdolling enemies that come into contact with it. Activating the context action again will place down the shield and revert its size.
- Only one shield can be equipped at a time.
- Transference will unequip the shield.
- Electric Shield affects certain weapons differently:
- All primary and secondary weapons will gain Electricity damage and amplified critical damage.
- Pellets from gunblades, like Redeemer and Sarpa, also gain the buff.
- Thrown melee weapons, such as the Glaive, are not affected by Electric Shield.
- Weapons that have additional sources of damage, such as the Quanta, will have their additional sources affected by Electric Shield so long as the damage can be modified. For example, firing a Torid grenade through a Shield will affect the projectile damage and the area damage. Firing a Mutalist Quanta orb through a Shield will not affect the orb's contact damage, but it will affect the orb's explosion damage.
- Held-trigger weapons will gain hitscan properties.
- While most hostile gunfire and area of effect damage are blocked by Electric Shield, weapons with innate punch through, such as a Scorch's Ignis, can bypass Electric Shield.
- Prevents self-stagger from area of effect weapons if the player shoots behind the shield.
- Ability Synergy: Casting Shock through an Electric Shield will electrify it, inflicting 100% of Shock's damage to enemies that pass through it (e.g., Electric Shield will deal 260 damage if Shock's modified damage is 260).
- The bonus damage from Volt's passive will also be stacked onto the damage from Shock (e.g., Electric Shield will deal 810 damage if Shock's modified damage is 260 and the Passive bonus is 550 at the time Shock is cast).
Augment
- Main article: Recharge Barrier
Recharge Barrier is a PvE and Conclave Warframe Augment Mod for Volt's Electric Shield that restores allies' shields when they pass through the barrier.
Recharge Barrier
- Main article: Transistor Shield
Transistor Shield is a Warframe Augment Mod for Volt's Electric Shield that allows allies to pick up and move Electric Shields. Additionally, a percentage of enemy damage absorbed by the Electric Shield(s) will add up to Volt's Static Discharge passive.
Transistor ShieldTips & Tricks
- Multiple instances of the Electric Shield can provide a 360o wall of protection, or can be used once if backing up into a tight space, blocking enemy fire from all angles.
- Note that Electric Shield does not protect its users from above and below attacks. Placing them above and below the player can be done to counter this.
- As Electric Shield doesn't buff Warframes directly but instead the weapons fired through it, it's one of the only ways to increase Operator damage output. This is particularly useful for Eidolon hunts.
Info
- Volt expends 100 energy to emit a powerful electric pulse over 20 meters. Any enemies that are hit with the initial pulse or that enter the pulse's area in first 3 / 3 / 4 / 4 seconds after the cast will become stunned for 3 / 4 / 5 / 6 seconds and emit arcs of electricity, shocking hostiles who come within 8 meters to inflict 250 / 375 / 500 / 600 Electricity damage per half second.
- Does not require Line of Sight and bypasses the environment.
- Affected targets that are not in range of other hostiles will begin to damage themselves after the first 4.5 seconds of Discharge.
- If affected targets die but one is left alive, it will begin to damage itself after another 4.5 seconds.
- If total stun duration or remaining duration is shorter than 4.5 seconds, affected target will take no damage.
- At the casting point, the Discharge damage, electric arc damage, and stun duration remain at 100%, linearly decreasing until all reach 50% of their respective values at the maximum range from the cast point.
- Electric arc damage does not falloff over the electric arc radius from individual enemies, only over the Discharge range.
- Loot crates can also undergo the Tesla effect, but can only be charged once.
- Volt's passive does affect Discharge, but the bonus damage is not simply added onto the ability's total damage output. Instead, the current bonus damage value is divided by the damage per tick value, rounded down to the nearest whole number, then multiplied by 0.5 seconds. This new value is then subtracted from the 4.5 second damage delay phase of Discharge, meaning Discharge will begin damaging the target sooner.
- For example, a rank 3 Discharge with a max rank Intensify and 1,000 bonus damage from Volt's passive will deal:
- This bonus will be applied only to the first enemy/object Discharge's propagation hits, meaning any other targets hit by Discharge will follow the normal damage calculation without Static Discharge's effects.
- Ability Synergy: Casting Shock against a target under Discharge's effect will result in an overcharge, creating an area of effect burst emitted from the target.
- Has a cast time of ~1 second, affected by Casting Speed.
- Cannot be recast during the pulse's duration, and recasting will not refresh or stack the effect on already affected enemies.
Augment
- Main article: Capacitance
Capacitance is a Warframe Augment Mod for Volt that converts a percentage of damage dealt by Discharge into shields, split between himself and allies.
CapacitanceTips & Tricks
- Casting Discharge when targets are in a close proximity to one another and/or to yourself will ensure that enemies take more damage during the Effect Duration.
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