Release Date: October 25th, 2012
Volt has the power to wield and bend electricity. He is highly versatile, armed with powerful abilities that can damage enemies, provide cover and complement the ranged and melee combat of his cell. The electrical nature of his abilities make him highly effective against the Corpus, with their robots in particular. He is one of three starter options for new players.
Acquisition
Volt is one of the three starter Warframes, alongside Excalibur and
Mag, during Awakening.
Volt's blueprints can be researched from the Tenno Lab in the dojo.
Volt can also be bought complete from Teshin for 60,000 once players have achieved Typhoon rank in the Conclave.
Manufacturing Requirements | |||||
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Time: 12 hrs |
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Warframe Guides
See Category:Volt Guides to read user-made guides on how to play this Warframe.
Trivia
- The volt is a measure of electrical potential, a type of potential energy that could be released if an electrical current is allowed to flow, hence Volt's electrical essence.
- During closed beta, Overload was notoriously overpowered as a result of a bug that would allow the lightning to daisy-chain throughout a level, killing any enemy that had spawned.
- Before Update 7 Volt was one of the 3 initial starter Frames. He was replaced by
Mag due to a desire of the developers to have a female starter. Volt then replaced
Loki as a starting Warframe in Update 14.
- Volt has had three drop changes since Update 11; prior to Update 11 his components dropped from the J3-Golem on Jupiter. After The Hunt For Alad V, his components were moved to Survival mission rewards, making him the second Warframe obtainable through regular mission rewards (the first was
Banshee). Update 12 moved Volt and Banshee to the Tenno Research Labs, and the both of them have remained there since.
- The rings on Volt's arms are considered customizable armor parts and will be removed if any other arm plates are used.
- Volt's default energy color appears as deep orange-yellow on his body, but the color of any electricity he emits is a darker blue/purple.
- The back of Volt's tunic stretches when Volt's legs move apart.
- Volt is the first Warframe to receive 5 Augment Mods, 2 of them being Conclave exclusive.
- Volt's Neuroptics is a requisite ingredient for
Chroma.
Release Date: March 24th, 2015
Volt Prime is the Primed variant of Volt, possessing higher armor and energy capacity, as well as an additional
polarity. Volt Prime was released alongside Odonata Prime.
Acquisition
Chassis Blueprint | ![]() |
Systems Blueprint | Neuroptics Blueprint |
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Manufacturing Requirements | |||||
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Time: 72 hrs |
Rush: ![]() | |||||
Market Price: N/A | Blueprint Price: N/A | ||||
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Time: 12 hrs | |
Rush: ![]() | |||||
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![]() 150 |
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![]() 1000 |
![]() 750 |
Time: 12 hrs |
Rush: ![]() | |||||
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![]() 1000 |
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Time: 12 hrs |
Rush: ![]() |
Vaultings
- On February 22nd, 2017, it was announced that Volt Prime, alongside Odonata Prime, would enter the Prime Vault and be retired from the reward tables on February 28th, 2017. Any preexisting components or fully-built frames will remain as is.
- Baro Ki'Teer would sometimes bring relics containing Volt Prime and Odonata Prime.
- Volt Prime, alongside Odonata Prime, was again available from April 30, 2019 to July 2nd 2019.
Notes
- Volt Prime, compared to
Volt:
- As a Prime Warframe, Volt Prime possesses a special passive ability where contact with an Orokin Void Death Orb will release an energy pulse that grants 250 Energy to all nearby allies. This effect can only occur once per Death Orb, and can occur even if the Death Orb has been previously destroyed.
- Volt Prime, along with
Saryn Prime,
Chroma Prime,
Ivara Prime,
Baruuk,
Yareli and
Wisp, possesses the second highest max-rank energy pool of all Warframes in the game after
Garuda Prime: 200 at rank 0 and 300 at rank 30.
- This can be increased to 600 with a maxed
Flow, 850 with
Primed Flow, 880 with Primed Flow and
Endurance Drift.
- This can be increased to 600 with a maxed
Trivia
- Unlike the other starter frames (
Excalibur,
Mag, and formerly
Loki) with their Prime counterparts, he does not possess their white and olive default color scheme. He also does not have the black and olive default scheme of the dark-colored Primes (
Frost,
Ember,
Rhino) either, instead having his own unique black and yellow scheme.
- His appearance was seen in the PvP mod
Relentless Assault before his release.
- When using his
Shock ability, Volt Prime summons a lightning bolt to strike an enemy from above, along with releasing a bolt from his hand. This effect, however, does not apply to chained enemies and is purely visual. The aerial lightning strike is also unaffected by energy color and will remain white.
Media
Passive
Traveling along the ground between Volt's attacks (by walking, running, or sliding) will build up static energy, adding bonus
Electricity damage toward Volt's next weapon attack or ability cast.
- For every 1 meter traveled, 5 points of
Electricity damage are added, accumulating to a maximum of 1000 bonus damage.
- Damage is not affected by Ability Strength.
- Static Discharge does not combine with single elements or elemental mods on weapons, the bonus
Electricity damage type remains separate.
- Is not affected by damage mods (e.g.
Serration) or elemental mods (e.g.
Stormbringer).
- Is affected by Critical Hits and the combo counter of Sniper Rifles.
- Even with Multishot only a single hit will gain the damage bonus.
- Does not affect Helminth injected abilities or
Shocking Speed sparks.
Abilities
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![]() ENERGY: 25 KEY 1 |
Shock Launches a shocking projectile. It stuns and deals high damage to a single target and chains damage to nearby enemies. |
Strength:75 / 100 / 125 / 200 (![]() |
Duration:N/A | |||
Range:7 / 10 / 12 / 15 m (chain link range) | |||
Misc:∞ (cast range) 2 / 3 / 4 / 5 (chain links) 100 % ( ![]() | |||
Subsumable to Helminth |
- Volt releases an arc discharge toward the targeted enemy or location on the aiming reticle over unrestricted range, chaining electricity to enemies within 7 / 10 / 12 / 15 meters of each point of contact. The arc can chain a maximum of 2 / 3 / 4 / 5 times and inflicts 75 / 100 / 125 / 200
Electricity damage with a 100% status chance to each enemy.
- Chain link range is affected by Ability Range.
- Damage is affected by Ability Strength.
Electricity damage is effective against Machinery and Robotics but less effective against Alloy Armor.
Electricity status effect chains 50% of Shock's base damage to surrounding enemies in a small area of effect. Shocked enemies will also be briefly stunned.
- Cast range and status chance are not affected by mods.
- Shock's first point of contact can either be a surface or an enemy:
- By aiming the arc at a surface within the vicinity of nearby enemies, Shock can be used to damage enemies without directly aiming at them.
- By aiming the arc directly at an enemy, Shock will have the potential to damage and stun a maximum of 3 / 4 / 5 / 6 enemies per cast.
- Shock can only chain to enemies within the arc's line of sight (e.g., Shock will not phase through obstacles in the environment to reach enemies within range).
- Can be used while performing many actions without interrupting them, including reloading.
- Ability Synergy:
- Casting Shock through an
Electric Shield will electrify it, inflicting 100% of Shock's damage to enemies that pass through it (e.g., Electric Shield will deal 260 damage if Shock's modified damage is 260).
- The bonus damage from Volt's passive will also be stacked onto the damage from Shock (e.g., Electric Shield will deal 760 damage if Shock's modified damage is 260 and the Passive bonus is 500 at the time Shock is cast).
- Casting Shock against a target under
Discharge's effect will result in an overcharge, creating an area of effect burst emitted from the target.
- Casting Shock through an
- Subsuming Volt to the Helminth will offer Shock and its augments to be used by other Warframes.
- Main article: Shock Trooper
Shock Trooper is a Warframe Augment Mod for Volt that allows
Shock to be held on cast, creating a wave of energy traveling outward from the user that temporarily grants the caster and nearby allies additional
Electricity damage to all attacks.
Rank | ![]() |
Duration | Range | Cost |
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0 | 50% | 28s | 15m | 6 |
1 | 65% | 32s | 15m | 7 |
2 | 80% | 36s | 15m | 8 |
3 | 100% | 40s | 15m | 9 |
- Shock stuns all affected enemies. This is especially useful against heavy units.
- Firing Shock directly at enemies may or may not be useful due to its targeting mechanics. Try instead to fire shock at the surfaces near the enemies (the ground, walls, ceiling, etc).
- Firing Shock at the wall behind a corner will chain damage to nearby enemies around said corner. This can be used to scout for enemies not in your line of sight.
- Deals 50% more damage to machinery and robotics.
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![]() ENERGY: 25 KEY 2 |
Speed Gain a brief boost of movement speed which affects all allies in range. |
Strength:10% / 15% / 25% / 50% (speed buff) 7.5% / 12.5% / 15% / 17.5% (reload speed buff) |
Duration:5 / 6 / 8 / 10 s | |||
Range:15 / 20 / 22 / 25 m |
- Volt energizes the surrounding area, increasing the mobility of his allies within 15 / 20 / 22 / 25 meters. Affected players will gain 7.5% / 12.5% / 15% / 17.5% weapon Reload Speed and 10% / 15% / 25% / 50% melee Attack Speed and movement speed bonuses, lasting for 5 / 6 / 8 / 10 seconds.
- Speed buff and Reload buff are affected by Ability Strength.
- The attack speed buff grants an additive bonus that will stack with other attack speed modifiers. (e.g.,
Fury combined with Speed at max rank and +30% Ability Strength will increase Volt's attack speed by 0.5 × 1.3 + 0.3 = 95%).
- The movement speed buff grants a multiplicative bonus that will stack with other movement speed modifiers. (e.g.,
Rush combined with Speed at max rank and +30% Ability Strength from
Intensify will increase Volt's sprint speed by (1 ×
1.3) × (1 + (
0.5 ×
1.3)) − 1 = 114.5%).
- The reload speed buff grants an additive bonus that will stack with other reload speed modifiers. (e.g.,
Quickdraw combined with Speed at max rank and +30% Ability Strength from
Intensify will increase Volt's reload speed by
0.175 ×
1.3 +
0.48 = 70.75%).
- Speed does not affect casting speed, knockdown recovery speed, or holster speed.
- Duration is affected by Ability Duration.
- Radius is affected by Ability Range.
- The effects of Speed are applied to Volt and Tenno.
- Allies only need to be in range when Speed is cast to be affected.
- Allies can backflip to remove Speed if they wish to opt-out.
- Increases the distance of combat maneuvers like the sliding front flip and wall run as a result of the faster sprint speed.
- Can be used while performing many actions without interrupting them, including reloading.
- Can be recast while active to refresh duration.
- Main article: Shocking Speed
Shocking Speed is a Warframe Augment Mod for Volt's
Speed that causes him and his allies to inflict
Electricity damage and status to enemies they touch while moving.
Rank | ![]() |
Cost |
---|---|---|
0 | 75 | 6 |
1 | 100 | 7 |
2 | 125 | 8 |
3 | 175 | 9 |
- Great for catching up with teammates that need to be revived, fleeing from tough enemies, or taking the lead.
- Excellent skill to use for a cell looking to get through a mission quickly.
- Can be combined with
Rush for unrivaled speeds.
- Combine with
Fury and
Berserker Fury for absurd attack speed on melee weapons.
- Can be used to avoid enemy fire due to reduced enemy accuracy and to dodge almost all Corpus due to their weapons' projectile travel time.
- Can reduce recharge delay for
Cycron or a Kitgun equipped with
Pax Charge, however, it does not affect recharge rate.
- Using Speed before switching to Archwing mode significantly boost Archwing's flight speed
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![]() ENERGY: 50 KEY 3 |
Electric Shield Volt deploys an obstacle of energy, providing cover in any situation. Meters per Energy Drained: 4 m |
Strength:N/A |
Duration:10 / 15 / 20 / 25 s | |||
Range:N/A | |||
Misc:50% (damage bonus) 200% (critical damage bonus) 6 m x 4.25 m (static shield) 2 m x 3 m (current shield) 6 (shields limit) |
- Volt creates an electrical energy barrier 4.25 meters high and 6 meters wide that absorbs enemy fire, lasting for 10 / 15 / 20 / 25 seconds. Shots fired through the shield made by Volt and his allies gain 50%
Electricity damage and 200% critical multiplier.
- Duration is affected by Ability Duration.
- Height and width of the shield as well as the damage bonus are not affected by mods.
- The
Electricity damage bonus is an additive bonus that's applied to the weapon's base damage, similar to an elemental mod. For an unmodified weapon that inflicts 100 base damage, firing through a shield will increase the total damage to 100 × (1 + 0.5) = 150. The weapon now inflicts 100 base damage and 50
Electricity damage.
- Firing through multiple Shields will cause the
Electricity damage bonus to stack additively (e.g., firing through 3 shields will grant a 150%
Electricity damage bonus). The critical multiplier bonus on the other hand does not stack with additional shields.
- The
Electricity damage bonus does not combine with other elemental types to create secondary elements; the weapon will separately proc the elements present on it and
Electricity from Electric Shield.
- Warframe abilities do not gain bonuses from being fired through the shield, with the exception of
Ember's
Fireball,
Frost's
Freeze,
Oberon's
Smite, and
Vauban's Flechette Orb.
- The critical multiplier is multiplied after weapon mods, meaning it will take your modded critical damage and double it.
- Volt has the ability to pickup one of his Static Shields through a context action. Doing so will cause the shield to decrease in size to 2.0 m × 3.0 m and become mobile. Activating the context action again will revert the Current Shield back into a Static Shield.
- The position and movement of the Current Shield will be fixed to the target reticle, meaning the Shield will move with the camera while being within 1.5 meters of Volt.
- When the Current Shield is equipped Volt will be limited to the use of only his secondary and melee weapons and will have his speed and mobility reduced.
- Enemies hit by the Current Shield while Volt is sprinting will be ragdolled.
- Volt will be drained 1 energy for every 4 meters he travels with the Current Shield equipped.
- Distance Per Energy is affected by Ability Efficiency through the equation DPE = 4 ÷ (2 − (1 + Efficiency Mods)).
- Only one shield can be equipped at a time.
- A maximum of 6 separate Electric Shields can be cast at any given time. Casting Electric Shields after reaching the maximum will remove the oldest shield.
- Electric Shield affects certain weapons differently:
- All primary and secondary weapons will gain
Electricity damage and amplified critical damage.
- Thrown melee weapons, such as the
Glaive, are not affected by Electric Shield.
- Weapons that have additional sources of damage, such as the
Quanta, will have their additional sources affected by Electric Shield so long as the damage can be modified. For example, firing a
Torid grenade through a Shield will affect the projectile damage and the area damage. Firing a
Mutalist Quanta orb through a Shield will not affect the orb's contact damage, but it will affect the orb's explosion damage.
- Held-trigger weapons will gain hitscan properties.
- All primary and secondary weapons will gain
- While most hostile gunfire and AoE damage are blocked by Electric Shield, weapons with innate punch through, such as a Scorch's
Ignis, can bypass Electric Shield.
- Prevents self-stagger from AoE weapons if the player shoots behind the shield.
- Ability Synergy: Casting
Shock through an Electric Shield will electrify it, inflicting 100% of Shock's damage to enemies that pass through it (e.g., Electric Shield will deal 260 damage if Shock's modified damage is 260).
- The bonus damage from Volt's passive will also be stacked onto the damage from Shock (e.g., Electric Shield will deal 810 damage if Shock's modified damage is 260 and the Passive bonus is 550 at the time Shock is cast).
- Main article: Transistor Shield
Transistor Shield is a Warframe Augment Mod for Volt's
Electric Shield that allows allies to pick up and move Electric Shields, with no energy cost for moving them. Additionally, a percentage of enemy damage absorbed by the Electric Shield(s) will add up to Volt's Static Discharge passive.
Rank | Damage Absorbed | Cost |
---|---|---|
0 | 150% | 6 |
1 | 200% | 7 |
2 | 250% | 8 |
3 | 300% | 9 |
- Main article: Recharge Barrier
Recharge Barrier is a PvE and Conclave Warframe Augment Mod for Volt's
Electric Shield that restores allies' shields when they pass through the barrier.
Rank | % max shields restored | Cost |
---|---|---|
0 | 20% | 6 |
1 | 25% | 7 |
2 | 30% | 8 |
3 | 35% | 9 |
- Multiple instances of the Electric Shield can provide a 360o wall of protection, or can be used once if backing up into a tight space, blocking enemy fire from all angles.
- Note that Electric Shield does not protect its users from above and below attacks. Placing them above and below the player can be done to counter this.
- As Electric Shield doesn't buff Warframes directly but instead the weapons fired through it, it's one of the only ways to increase Operator damage output. This is particularly useful for Eidolon hunts.




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![]() ENERGY: 100 KEY 4 |
Discharge Paralyze nearby hostiles with a damaging electric charge, this also shocks approaching enemies. |
Strength:500 / 750 / 1000 / 1200 (![]() |
Duration:3 / 4 / 5 / 6 s (stun duration) | |||
Range:12 / 15 / 18 / 20 m (electric pulse range) 4 / 4 / 6 / 8 m (electric arc radius) | |||
Misc:3 / 3 / 4 / 4 s (electric pulse duration) 4.5 s (damage delay) |
- Volt emits a powerful electric pulse over 12 / 15 / 18 / 20 meters, any enemies that are hit with the initial pulse or that enter the pulse's area in first 3 / 3 / 4 / 4 seconds after the cast will become stunned for the entire 3 / 4 / 5 / 6 second stun duration and emit arcs of electricity like
Electricity procs, shocking hostiles who come within 4 / 4 / 6 / 8 meters.
- Stun duration is affected by Ability Duration, but the 3 / 3 / 4 / 4 second electric pulse duration and 4.5 second damage delay are not.
- Electric arcs are not obstructed by the environment.
- Electric arcs deal 250 / 375 / 500 / 600
Electricity damage per tick to each other hostile within 4 / 4 / 6 / 8 meters of the affected target.
Electricity damage ticks twice every second.
- There is no delay of 4.5 seconds and affected targets will not deal self-damage.
- Affected targets that are not in range of other hostiles will begin to damage themselves after the first 4.5 seconds of Discharge for 250 / 375 / 500 / 600
Electricity damage per tick for the remaining 3 / 4 / 5 / 6 second stun duration.
Electricity damage ticks twice every second.
- If affected targets die but one is left alive, it will begin to damage itself after another 4.5 seconds.
- If total stun duration or remaining duration is shorter than 4.5 seconds, affected target will take no damage.
- Discharge damage, electric arc damage, and stun duration all have falloff over the 12 / 15 / 18 / 20m range.
- Discharge damage and electric arc damage are affected by Ability Strength.
- Discharge range and electric arc radius are affected by Ability Range.
- At the casting point Discharge damage, electric arc damage, and stun duration remain at 100%, linearly decreasing until all reach 50% of their respective values at the maximum range from the cast point.
- Electric arc damage does not falloff over the electric arc radius from individual enemies, only over the Discharge range.
- Loot crates can also undergo the Tesla effect, but can only be charged once.
- Volt's passive does affect Discharge, but the bonus damage is not simply added onto the ability's total damage output. Instead, the current bonus damage value is divided by the damage per tick value, rounded down to the nearest whole number, then multiplied by 0.5 seconds. This new value is then subtracted from the 4.5 second damage delay phase of Discharge, meaning Discharge will begin damaging the target sooner.
- For example, a rank 3 Discharge with a max rank
Intensify and 1,000 bonus damage from Volt's passive will deal:
- This bonus will be applied only to the first enemy/object Discharge's propagation hits, meaning any other targets hit by Discharge will follow the normal damage calculation without Static Discharge's effects.
- For example, a rank 3 Discharge with a max rank
- Stun duration is affected by Ability Duration, but the 3 / 3 / 4 / 4 second electric pulse duration and 4.5 second damage delay are not.
- Ability Synergy: Casting
Shock against a target under Discharge's effect will result in an overcharge, creating an area of effect burst emitted from the target.
- Can be used while sliding, wall clinging, and in mid-air (e.g. jumping or executing a front flip).
- Has a cast time of ~1 second, during which Volt is vulnerable to damage and energy drains, but immune to knockdowns and stuns.
- Cannot be recast within the first 3 / 3 / 4 / 4 seconds of a previous cast, and recasting after said duration will not refresh or stack the effect on already affected enemies.
- Main article: Capacitance
Capacitance is a Warframe Augment Mod for Volt that converts a percentage of damage dealt by
Discharge into shields, split between himself and allies.
Rank | Shield Bonus | Cost |
---|---|---|
0 | 1.5% | 6 |
1 | 2% | 7 |
2 | 2.5% | 8 |
3 | 3% | 9 |
- Casting Discharge when targets are in a close proximity to one another and/or to yourself will ensure that enemies take more damage during the Effect Duration.

Strength Mods | Duration Mods | Range Mods |
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Volt can be equipped with the following items:
Cosmetics
TennoGen
TennoGen
TennoGen
Discord Nitro (retired)
TennoGen
TennoGen
TennoGen
TennoGen
PC Exclusive
TennoGen
Augments

PvP Only
See Also
Hotfix 31.5.6 (2022-05-04)
- Fixed script error related to Volt’s Shock ability.
Update 31.5 (2022-04-27)
- VOIDSHELL SKINS
The Void Jump transmogrified lifeforms and materials alike. In the Void’s clutches, even threads were imbued with adaptive properties. Suddenly, Zariman uniforms seemed to change from cloth, to stone, to metal, to liquid and back again as if of their own free will. The colonists realized materials had manifested new chemical structures, and a character you have yet to meet soon learned to control the transformations. Voidshell imbues cosmetics with the morphic material created in the Void Jump.
Introducing a brand new customization system that allows you to change the Material Structures on Voidshell Skins. There are Primary, Secondary, Tertiary, and Accent slots that can be swapped to materials of your choosing. They can also be color customized for the ultimate tailored look!
In this update, we are debuting the first round of Voidshell Skins featuring Saryn, Volt, and Rhino! Each of these following skins are available in the in-game Market and come with their own Material Structure:
- Volt Voidshell Collection
Adorn Volt in the morphic material created during the Zariman Void Jump. This collection includes the Volt Voidshell Skin and Crimzian Opulence, a material structure for exclusive use on Voidshell skins.
- Changes:
- We have updated certain Warframe abilities to now affect allied NPCs! In the past, these abilities used to work to varying degrees of effectiveness, we now fixed some lingering issues with each of the abilities and they should be far more effective at assisting these allies in mission.
- Changed the following Warframe Abilities to work on friendly NPCSs (Kavor Defectors, Cetus & Orb Vallis Drones, Specters, Companions, & Rescue Targets):
- Volt’s Speed
- Changed the following Warframe Abilities to work on friendly NPCSs (Kavor Defectors, Cetus & Orb Vallis Drones, Specters, Companions, & Rescue Targets):
Update 30.9 (2021-11-11)
- Fixed playing as Volt during the tutorial allowing Electric Melee Damage to occur as a result of the passive.
Update 30.7 (2021-09-08)
- Fixed the Tenet Envoy's guided rockets being unable to pass through Volt's Shield.
Hotfix 30.5.5 (2021-07-29)
- Fixed a script error that could occur when using Transference next to a Volt Electric Shield with the Transistor Shield Augment equipped.
Hotfix 30.5.4 (2021-07-17)
- Fixed Transferring to the Operator while standing beside Volt’s Electric Shield resulting in auto picking up the Shield.
Update 29.10 (2021-03-19)
- Fixed Akarius’ projectiles detonating on Volt’s Electric Shield instead of passing through it.
Hotfix 27.3.14 (2020-04-15)
- Fixed a script error when casting Volt’s Discharge ability right when another player was joining-in-progress.
Update 27.2 (2020-03-05)
- Armor Change:
- Volt: 15 to 100
- Volt Prime: 100 to 125
- Why: The conversation surrounding Arcane Guardian led to a significant review of Armor stats on Warfarmes. The Majority of Warframes received an increase in the Armor stat to increase survivability. Compounded with Shield Gating and the numerous other changes covered, we expect a much more fair feeling playing field for all Warframes.
Hotfix 27.0.12 (2020-01-23)
- Fixed Volt visually missing his arm rings in his Codex/Market diorama.
Hotfix 27.0.11 (2020-01-16)
- Fixed incorrect Electricity FX above Volt’s Electric Shield when Shock is cast through it.
Hotfix 27.0.10 (2020-01-11)
- Fixed incorrect lightning textures on Volts. As reported here: https://forums.warframe.com/topic/1160559-bad-lightning-still-not-fixed/
Hotfix 25.7.2 (2019-08-30)
- Fixed the Prime Details toggle not behaving properly for TennoGen Skins on Volt Prime.
- Fixed Volt’s electricity FX appearing as lines instead of lightning beams.
Update 25.7 (2019-08-29)
- (Undocumented) Volt now has cloth physics.
- Adjusted appearance of Volt’s Transistor Shield to make it clearer that squadmates can pick it up.
Update 25.6 (2019-08-08)
- Transistor Shield - Electric Shield Augment - Volt
- No additional energy drain when a shield is picked up by another player
- Increase damage conversion %
- Shock Trooper - Shock Augment - Volt
- Holding the casting button will send out a wave (much like similar, expanding Warframe Abilities) giving the elemental buff to every player it touches, including the caster
Update 25.2 (2019-06-19)
- Warframe Ability Augment stats are now displayed in the Ability screen for Volt!
Update 25.1 (2019-06-05)
- Fixed Zanuka being unable to capture Volt.
Update 22.12 (2018-02-09)
- Discharge
- Removed the damage cap. Increased base damage output from 750 to 1200. Damage and stun duration are halved for enemies further away from Volt (affected by Mods).
Update 22.6 (2017-12-07)
- Change:
- Reduced Electric Shield’s Energy Cost per meter to 1 Energy per 4 meters (down from 1 per 1 meter)
Update 22.5 (2017-11-30)
- Changes:
- Since Volt has a new cosmetic entry, we've reviewed some long-requested QoL tweaks to his abilities to go along with it!
- Added a minimum Duration for enemies affected by Discharge under the 'coil' CC effect. This could allow for possible modding diversity knowing minimum Duration for the 'coil' CC effect won't fall below 4 seconds.
- Removed the passive 5 Energy per second drain from Volt’s Electric Shield when moving with it. The 1 Energy per meter drain remains.
- Increased the base DPS of Discharge (from 450 at max rank to 750).
- Discharge is now castable in the air.
Update 19.8 (2017-01-25)
- Change
- Volt’s Discharge no longer causes damage to Golem’s weak points in The Jordas Verdict. This was allowing Nerves to be destroyed without completing the prerequisite puzzles.
Hotfix 19.5.4 (2017-01-03)
- Change:
- Removed 'Hasten Coil' from Volt’s Speed ability description as the Hasten Coil was removed awhile back.
- Fix:
- Fixed very fast Volts not building up Static Discharge.
Hotfix: The Index Preview 4 (2016-10-25)
- Conclave: Fixed a couple Dedicated Server script errors with Overload.
Hotfix: The Index Preview 3 (2016-10-21)
- Removed the smudge motion blur from Speed ability.
Update: The Silver Grove (2016-08-19)
- Conclave: Decreased duration of Shield.
- Conclave: Removed duration reduction and reduced Energy drain when picking up Shield.
- Fixed Discharge not applying diminishing returns to duration.
Hotfix: Specters of the Rail 0.13 (2016-07-26)
- Fixed meshes getting distorted when Field of View was increased by Speed.
Update: Specters of the Rail 0.0 (2016-07-08)
- Conclave: Reduced Conclave Mobility base stat to 0.8
- Conclave: Decreased damage of Shock.
- Passive: Fixed an issue with Static Discharge not contributing additional Electricity damage to his Electric Shields.
- Fixed an issue with Paracyst and Radial Javelin attacks not properly passing through or being amplified by Electric Shield.
Hotfix: Lunaro 6 (2016-06-28)
- Fixed Speed trail FX disappearing when recasted.
Hotfix: Lunaro 5 (2016-06-23)
- Electric Shield will now ragdoll enemies when being carried while sprinting.
- Speed has been reverted to instantly affect allies in the cast radius, rather than create a pick-up.
- Allies can now backflip to remove Speed if they wish to opt-out.
Update: Lunaro (2016-06-15)
- Other context actions will now take priority over picking up Electric Shield.
Hotfix 18.14.2 (2016-06-09)
- Fixed Speed FX trail lingering after the ability had ended if you were a Client.
Update 18.14 (2016-06-08)
- Volt can now place up to 6 Electric Shields (was 4).
- Volt will be able to see the Speed pickup he creates.
- Volt can now recast Speed.
- Each recast will replace the prior speed pickup to the new casting location.
- Tweaked the animation of Speed pickup to spin more.
Hotfix 18.13.2 (2016-06-01)
- Increased the sound radius on Speed pickup for allies.
- Fixed Electric Shield lingering for other players after disappearing for the caster.
Update 18.13 (2016-05-27)
- Speed Changes:
- FOV reduced.
- Addition of Hasten Coil pickup upon cast of Speed, granting allies the choice to undergo Speed's effects or not.
- Electric Shield Changes:
- Graphic overhaul to improve the look of casting, ambient effects, and its effect on projectiles that pass through it.
- Addition of synergy between Shock being cast through Electric Shield, adding electricity proc to enemies that then pass through Electric Shield.
- Addition of ability of Volt to interact with Electric Shield, making it act as a riot shield.
- Overload Changes:
- Renamed 'Discharge'
- Addition of 'Tesla Coil' effect to targets hit by Discharge.
- Addition of Shock being cast on Tesla Coils to overload them and cause an "AoE burst".
- Augment:
Capacitance rebalanced for rework of Discharge.
- Passive: Physical ground-travel distance between attacks causes bonus Electrical damage on next attack.
Hotfix 18.5.5 (2016-03-08)
- Fixed projectiles creating a Hit FX when shot through Electric Shield.
Update 18.5 (2016-03-04)
- Conclave: Increased the range of Overload.
- Shock and Overload will no longer be able to electrocute boss-type enemies.
- Volt has been given a PBR update.
Update 18.4 (2016-01-22)
- Conclave: Fixed Castanas not having a duration if they pass through Electric Shield.
Update 18.3 (2016-01-13)
- Fixed an issue where Shock would shoot into the sky when not targeting an enemy.
Update 18.0 (2015-12-03)
- Volt is now purchasable through Teshin's Conclave Offerings at the Typhoon rank.
- Conclave: Increased the damage of Shock.
- Volt has been given a fresh PBR upgrade.
Hotfix 17.10.1 (2015-11-05)
- Fixed Electric Shield Abilities being cancelled when you enter a Nullifier Bubble.
Update 17.9.1 (2015-10-29)
- Fixed Electric Shield not functioning on guns with punch through.
Hotfix 17.4.2 (2015-09-11)
- Fixed Electric Shield giving every ranged projectile a 70m default range.
Update 17.2.4 (2015-08-26)
- Conclave: Shock damage increased.
Hotfix 17.0.5 (2015-08-07)
- Augment: Fixed Shocking Speed not breaking open containers.
Update 17.0 (2015-07-31)
- Conclave: Shock damage has been reduced.
- Conclave: Overload damage has been reduced.
Hotfix 16.11.3 (2015-07-10)
- Prime: Fixed some users having un-Arcaneable Volt Prime helmets.
Update 16.9 (2015-06-17)
- Overload will now cause destructive visual effects on nearby active light fixtures when used.
Update 16.6 (2015-05-27)
- Conclave: Volt's Shock damage has been reduced in PvP.
- Fixed an issue that allowed the
Dera to retain damage bonuses from Electric Shield, resulting in higher than normal damage.
Hotfix 16.4.5 (2015-05-06)
Hotfix 16.4.4 (2015-04-28)
- Fixed Electric Shield giving improper damage multipliers.
Update 16.4 (2015-04-23)
- Electric Shield is now more visible when used with dark/black energy.
- Fixed error that would allow punch through Mods to create unlimited multishot when a weapon is fired through Electric Shield.
Update 16.2 (2015-04-01)
- Conclave: Increased Overload field expansion speed, but reduced its range and duration.
- Augment: Shocking Speed effect now has accompanying audio.
- Augment: Overload -
Capacitance
- Prime: Fixed blurry textures.
Hotfix 16.1.5 (2015-03-31)
- Prime: Improved the texture details.
Hotfix 16.1.3 (2015-03-26)
- Volt’s Shock will now apply his energy color to the electrocuted proc that targets receive.
- Fixed broken Harkonar physics on Volt.
Update 16.1 (2015-03-25)
- Introduced Volt Prime.
- Conclave: Overload is now more noticeable, particularly for players using black energy.
Hotfix 16.0.4 (2015-03-23)
- Conclave: Reduced the damage of Shock ability.
Update 16.0 (2015-03-19)
- Conclave: Volt can now be used in Conclave.
- Conclave: Speed -
Kinetic Collision
- Conclave: Electric Shield -
Recharge Barrier
- Improved Overload FX to more accurately show the range of the attack.
- Improved the quality of Shock FX.
Hotfix 15.13.7 (2015-02-10)
- Restored Volt’s speed trail visuals.
Hotfix 15.13.3 (2015-02-06)
- Augment: Adjusted
Shocking Speed visuals to be a little more subtle.
Update 15.13 (2015-02-05)
- Updated audio and visual FX on Volt’s Shock Ability.
- Augment:
Shock Trooper has its duration increased from 24 seconds to 40 seconds, and their damage reduced from 125% to 100%.
Update 15.9 (2015-01-08)
- Fixed minor color issues occurring on electric procs within Overload sphere.
Update 15.6 (2014-12-11)
- Augment: Speed -
Shocking Speed
Hotfix 15.0.1 (2014-10-24)
- Fixed an issue with Overload not showing up on the Abilities screen.
Update 15.0 (2014-10-24)
- Augment: Shock -
Shock Trooper
Hotfix 14.1.3 (2014-08-02)
- Fixed an issue with Shield ability not amplifying the damage of client projectiles that pass through them.
Update 14.0 (2014-07-18)
- Volt now make up one of the starter Warframe options.
- Electric Shield now has a countdown timer.
- In the case of multiple spawned shields, the time for the last spawned one will be displayed.
- Improved the cast sound for Speed.
Update 13.9 (2014-06-25)
- Shield Changes:
- Damage multiplier returned to its normal value.
- Multiple Shields no longer stack this multiplier.
Hotfix 13.6.1 (2014-06-06)
- Tweaked the visual effects of Shock ability.
- Fixes self-inflicted death wounds being caused by throwing Glaives through Shield Ability.
Update 13.3 (2014-05-14)
- Increased size of Shield Ability for better team usage.
- Reduced the amount of motion blur seen from Speed.
- Tweaked the ability and energy visuals on Volt.
Hotfix 13.2.4 (2014-05-09)
- Reduced the amount of distortion seen in Shield ability.
Hotfix 13.0.2 (2014-04-10)
- Fixed graphical issues with Shield ability.
Update 13.0 (2014-04-09)
- Fixed
Ogris rounds not passing through Shield ability correctly
Update 12.0 (2014-02-05)
- Volt parts can now be researched in the new Dojo Labs!
Update 11.6 (2014-01-08)
- Fixed issue with Volt being unable to melee if Overload was active or lingering.
Update 11.2 (2013-12-04)
- Armor buffed to 15 (from 10).
Hotfix 11.1.2 (2013-11-29)
- Fixed Volt Chassis dropping instead of Volt Chassis Blueprint.
Update 11.1 (2013-11-27)
- Volt’s blueprints added to Mission Reward tables.
Hotfix 11.0.3 (2013-11-22)
- Volt's electric effects will now create a dynamic light that matches your energy colour.
Update 11.0 (2013-11-20)
- Volt component blueprints now drop from J-3 Golem.
Update 10.4 (2013-10-16)
- Speed boost won't affect other player's FOV.
- Small performance improvements to Overload.
Update 10.3 (2013-10-09)
- Added new Shield ability sounds.
- Updated Overload charge sounds to match animation.
Update 10.0 (2013-09-13)
- Added idle FX.
- Fixed
Miter disk projectile to behave like other projectiles that pass through Shield ability.
Update 9.8 (2013-09-03)
- Speed trail FX now last the duration of the power.
Hotfix 9.6.1 (2013-08-23)
- Fixed Speed not being affected by power duration mods for clients.
Update 9.6 (2013-08-16)
- Fix Overload creating two effects on clients.
Update 9.3 (2013-07-26)
- Volt audio revisions on abilities.
Update 9.2 (2013-07-19)
- Fix Shock chains not using correct energy colour.
- Fix Speed FX not using correct energy colour.
Update 9.0 (2013-07-13)
- Fixed Speed not making you jog faster.
- Fixed Shock to chain properly off turrets and cameras.
Hotfix 8.3.3 (2013-07-09)
- Fix for Speed not making you jog faster.
Hotfix 8.3.2 (2013-07-08)
- Fix for Shock "Power in Use" bug.
Hotfix 8.3.1 (2013-07-05)
- Overload DPS increased and casting time reduced.
- Fixed Shield ability – it now functions as intended which is to allow shots to fire through from Warframes with increased damage.
Update 8.3 (2013-07-04)
- Speed Changes
- Now a radial group buff, All Tenno in a radius around the caster will get a speed and melee weapon speed increase.
- Speed, range, duration all increase with fusion level.
- Range (15,20,22,25)
- Speed (10%,15%,25%,50%)
- Duration (5,6,8,10).
- Overload Changes
- Higher damage output during entire animation.
- Shock Changes
- Has proper chaining.
- Fusion now increases the number of chains and the radius it looks for further chaining targets.
- Fixed missing animation with Overload.
- Fixed lag and FX issues when shooting through Shield ability.
Update 8.1 (2013-06-07)
- Fix for Volt getting up from bleedout when speed ends.
Hotfix 8.0.5.1 (2013-05-29)
- Volt in Void Missions fixed.
Update 7.5 (2013-03-28)
- Bolt projectiles can now pass through Electric Shield power.
Hotfix 5.4.1 (2013-01-18)
- Fixes for Overload being over-powered, then under-powered. Does radial damage as well.
- Energy cost changes.
Update 5.3 (2013-01-10)
- Introduced.
SFX
Old
- Using any ability (download)
- Using
Electric Shield (download)
New
- Idle Animation (Agile) (download)
- Idle Animation (Noble) (download)
- Ability Cast (download)
Shock (download) (download) (download)
Speed (download)
Electric Shield (download) (download) (download) (download) (download) (download) (download) (download) (download) (download) (download) (download) (download) (download) (download) (download) (download) (download) (download) (download) (download) (download)
Discharge (download) (download)
Images
Videos
Post-Update 18.13 (2016-05-27) Rework
Abilities Only
Pre-Update 18.13 (2016-05-27)
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