Release Date: October 25th, 2012
Volt has the power to wield and bend electricity. He is highly versatile, armed with powerful abilities that can damage enemies, provide cover and complement the ranged and melee combat of his cell. The electrical nature of his abilities make him highly effective against the Corpus, with their robots in particular. He is one of three starter options for new players.
Acquisition
Volt is one of the three starter Warframes, alongside Excalibur and
Mag, during Awakening.
Volt's blueprints can be researched from the Tenno Lab in the dojo.
Volt can also be bought complete from Teshin for 60,000 once players have achieved Typhoon rank in the Conclave.
Manufacturing Requirements | |||||
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![]() 25,000 |
![]() 1 |
![]() 1 |
![]() 1 |
![]() 1 |
Time: 72 hrs |
Rush: ![]() | |||||
Market Price: ![]() |
Blueprint Price: ![]() | ||||
Neuroptics | |||||
![]() 15,000 |
![]() 150 |
![]() 1 |
![]() 150 |
![]() 500 |
Time: 12 hrs |
Rush: ![]() | |||||
Chassis | |||||
![]() 15,000 |
![]() 1 |
![]() 1000 |
![]() 300 |
Time: 12 hrs | |
Rush: ![]() | |||||
Systems | |||||
![]() 15,000 |
![]() 1 |
![]() 1 |
![]() 500 |
![]() 220 |
Time: 12 hrs |
Rush: ![]() | |||||
Warframe Guides
“I am the Lotus. I will guide you, but we must hurry.” Guides are created by users like you. They aren't as strictly regulated as most pages, so keep an eye out for dated or subjective information.
Have your own build and playstyle? You can contribute too! Instructions are within. |
See Category:Volt Guides to read user-made guides on how to play this Warframe.
Trivia
- The volt is a measure of electrical potential, a type of potential energy that could be released if an electrical current is allowed to flow, hence Volt's electrical essence.
- During closed beta, Overload was notoriously overpowered as a result of a bug that would allow the lightning to daisy-chain throughout a level, killing any enemy that had spawned.
- Before Update 7 Volt was one of the 3 initial starter Frames. He was replaced by
Mag due to a desire of the developers to have a female starter. Volt then replaced
Loki as a starting Warframe in Update 14.
- Volt has had three drop changes since Update 11; prior to Update 11 his components dropped from the J3-Golem on Jupiter. After The Hunt For Alad V, his components were moved to Survival mission rewards, making him the second Warframe obtainable through regular mission rewards (the first was
Banshee). Update 12 moved Volt and Banshee to the Tenno Research Labs, and the both of them have remained there since.
- The rings on Volt's arms are considered customizable armor parts and will be removed if any other arm plates are used.
- Volt's default energy color appears as deep orange-yellow on his body, but the color of any electricity he emits is a darker blue/purple.
- The back of Volt's tunic stretches when Volt's legs move apart.
- Volt is the first Warframe to receive 5 Augment Mods, 2 of them being Conclave exclusive.
- Volt's Neuroptics is a requisite ingredient for
Chroma.
“Market forces dictate that you need to evolve or die.” The Void Relics for this item have been removed from the drop tables at this time and are no longer farmable. Note that vaulted Void Relics in players' intentories are not affected and can still be opened.
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Release Date: March 24th, 2015
Volt Prime is the Primed variant of Volt, possessing higher armor and energy capacity, as well as an additional
polarity. Volt Prime was released alongside Odonata Prime.
Acquisition
Volt Prime's main and component blueprints are acquired from the following Void Relics.Blueprint | ![]() |
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Neo O1 Common (B) Lith O2 Common (V) Neo V1 Uncommon (V) Axi N3 Uncommon (V) |
Axi V8 Rare (B) Neo V8 Rare (V) Axi V1 Uncommon (V) |
Axi V8 Uncommon (B) Meso O3 Uncommon (V) Meso V2 Uncommon (V) Meso V3 Uncommon (V) |
Neo O1 Uncommon (B) Lith V1 Uncommon (V) Axi L4 Uncommon (V) |
Manufacturing Requirements | |||||
---|---|---|---|---|---|
![]() 25,000 |
![]() |
![]() |
![]() |
![]() 1 |
Time: 72 hrs |
Rush: ![]() | |||||
Market Price: N/A | Blueprint Price: N/A | ||||
Neuroptics | |||||
![]() 15,000 |
![]() 150 |
![]() 2 |
![]() 1000 |
![]() 750 |
Time: 12 hrs |
Rush: ![]() | |||||
Chassis | |||||
![]() 15,000 |
![]() 3 |
![]() 1000 |
![]() 400 |
Time: 12 hrs | |
Rush: ![]() | |||||
Systems | |||||
![]() 15,000 |
![]() 3 |
![]() 1 |
![]() 1000 |
![]() 500 |
Time: 12 hrs |
Rush: ![]() |
Vaultings
- On February 22nd, 2017, it was announced that Volt Prime, alongside Odonata Prime, would enter the Prime Vault and be retired from the reward tables on February 28th, 2017. Any preexisting components or fully-built frames will remain as is.
- Baro Ki'Teer would sometimes bring relics containing Volt Prime and Odonata Prime.
- Volt Prime, alongside Odonata Prime, was again available from April 30, 2019 to July 2nd 2019.
Notes
- Volt Prime, compared to
Volt:
- As a Prime Warframe, Volt Prime possesses a special passive ability where contact with an Orokin Void Death Orb will release an energy pulse that grants 250 Energy to all nearby allies. This effect can only occur once per Death Orb, and can occur even if the Death Orb has been previously destroyed.
- Volt Prime, along with
Saryn Prime,
Chroma Prime,
Ivara Prime,
Baruuk, and
Wisp, possess the highest energy pool of all Warframes in the game: 200 at rank 0 and 300 at rank 30.
- This can be increased to 600 with a maxed
Flow, 850 with
Primed Flow, 880 with Primed Flow and
Endurance Drift.
- This can be increased to 600 with a maxed
Trivia
- Unlike the other starter frames (
Excalibur,
Mag, and formerly
Loki) with their Prime counterparts, he does not possess their white and olive default color scheme. He also does not have the black and olive default scheme of the dark-colored Primes (
Frost,
Ember,
Rhino) either, instead having his own unique black and yellow scheme.
- His appearance was seen in the PvP mod
Relentless Assault before his release.
- When using his
Shock ability, Volt Prime summons a lightning bolt to strike an enemy from above, along with releasing a bolt from his hand. This effect, however, does not apply to chained enemies and is purely visual. The aerial lightning strike is also unaffected by energy color and will remain white.
Media
Passive
Traveling along the ground between Volt's attacks (by walking, running, or sliding) will build up static energy, adding bonus
Electricity damage toward Volt's next weapon attack or ability cast.
- For every 1 meter traveled, 5 points of
Electricity damage are added, accumulating to a maximum of 1000 bonus damage.
- Damage is not affected by Ability Strength.
- Static Discharge can combine with single elements or elemental mods on projectile weapons.
- However, Static Discharge does not combine with single elements or elemental mods on hit-scan or melee weapons, the bonus
Electricity damage type remains separate.
- However, Static Discharge does not combine with single elements or elemental mods on hit-scan or melee weapons, the bonus
- Is not affected by Damage-Mods (e.g.
Serration) or Elemental-Mods (e.g.
Stormbringer).
- Is affected by Critical Hits and the combo counter of Sniper Rifles.
- Even with Multishot only a single hit will gain the damage bonus.
Abilities
![]() |
![]() ENERGY: 25 KEY 1 |
Shock Launches a shocking projectile. It stuns and deals high damage to a single target and chains damage to nearby enemies. |
Strength:75 / 100 / 125 / 200 (![]() |
Duration:N/A | |||
Range:7 / 10 / 12 / 15 m (chain link range) | |||
Misc:∞ (cast range) 2 / 3 / 4 / 5 (chain links) 100 % ( ![]() |
![]() |
![]() ENERGY: 25 KEY 2 |
Speed Gain a brief boost of movement speed which affects all allies in range. |
Strength:10% / 15% / 25% / 50% (speed buff) 7.5% / 12.5% / 15% / 17.5% (reload speed buff) |
Duration:5 / 6 / 8 / 10 s | |||
Range:15 / 20 / 22 / 25 m |
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![]() ENERGY: 50 KEY 3 |
Electric Shield Volt deploys an obstacle of energy, providing cover in any situation. Meters per Energy Drained: 4 m |
Strength:N/A |
Duration:10 / 15 / 20 / 25 s | |||
Range:N/A | |||
Misc:50% (damage bonus) 200% (critical damage bonus) 6 m x 4.25 m (static shield) 2 m x 3 m (current shield) 6 (shields limit) |
![]() |
![]() ENERGY: 100 KEY 4 |
Discharge Paralyze nearby hostiles with a damaging electric charge, this also shocks approaching enemies. |
Strength:500 / 750 / 1000 / 1200 (![]() |
Duration:3 / 4 / 5 / 6 s (stun duration) | |||
Range:12 / 15 / 18 / 20 m (electric pulse range) 4 / 4 / 6 / 8 m (electric arc radius) | |||
Misc:3 / 3 / 4 / 4 s (electric pulse duration) 4.5 s (damage delay) |
Strength Mods | Duration Mods | Range Mods |
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Volt can be equipped with the following items:
Cosmetics
TennoGen
TennoGen
TennoGen
Discord Nitro (retired)
TennoGen
TennoGen
TennoGen
TennoGen
PC Exclusive
TennoGen
Augments

PvP Only
See Also
- Fixed Akarius’ projectiles detonating on Volt’s Electric Shield instead of passing through it.
- Fixed a script error when casting Volt’s Discharge ability right when another player was joining-in-progress.
- Armor Change:
- Volt: 15 to 100
- Volt Prime: 100 to 125
- Why: The conversation surrounding Arcane Guardian led to a significant review of Armor stats on Warfarmes. The Majority of Warframes received an increase in the Armor stat to increase survivability. Compounded with Shield Gating and the numerous other changes covered, we expect a much more fair feeling playing field for all Warframes.
- Fixed Volt visually missing his arm rings in his Codex/Market diorama.
- Fixed incorrect Electricity FX above Volt’s Electric Shield when Shock is cast through it.
- Fixed incorrect lightning textures on Volts. As reported here: https://forums.warframe.com/topic/1160559-bad-lightning-still-not-fixed/
- Fixed the Prime Details toggle not behaving properly for TennoGen Skins on Volt Prime.
- Fixed Volt’s electricity FX appearing as lines instead of lightning beams.
- (Undocumented) Volt now has cloth physics.
- Adjusted appearance of Volt’s Transistor Shield to make it clearer that squadmates can pick it up.
- Transistor Shield - Electric Shield Augment - Volt
- No additional energy drain when a shield is picked up by another player
- Increase damage conversion %
- Shock Trooper - Shock Augment - Volt
- Holding the casting button will send out a wave (much like similar, expanding Warframe Abilities) giving the elemental buff to every player it touches, including the caster
- Warframe Ability Augment stats are now displayed in the Ability screen for Volt!
- Fixed Zanuka being unable to capture Volt.
- Discharge
- Removed the damage cap. Increased base damage output from 750 to 1200. Damage and stun duration are halved for enemies further away from Volt (affected by Mods).
- Change:
- Reduced Electric Shield’s Energy Cost per meter to 1 Energy per 4 meters (down from 1 per 1 meter)
- Changes:
- Since Volt has a new cosmetic entry, we've reviewed some long-requested QoL tweaks to his abilities to go along with it!
- Added a minimum Duration for enemies affected by Discharge under the 'coil' CC effect. This could allow for possible modding diversity knowing minimum Duration for the 'coil' CC effect won't fall below 4 seconds.
- Removed the passive 5 Energy per second drain from Volt’s Electric Shield when moving with it. The 1 Energy per meter drain remains.
- Increased the base DPS of Discharge (from 450 at max rank to 750).
- Discharge is now castable in the air.
- Change
- Volt’s Discharge no longer causes damage to Golem’s weak points in The Jordas Verdict. This was allowing Nerves to be destroyed without completing the prerequisite puzzles.
- Change:
- Removed 'Hasten Coil' from Volt’s Speed ability description as the Hasten Coil was removed awhile back.
- Fix:
- Fixed very fast Volts not building up Static Discharge.
- Conclave: Fixed a couple Dedicated Server script errors with Overload.
- Removed the smudge motion blur from Speed ability.
- Conclave: Decreased duration of Shield.
- Conclave: Removed duration reduction and reduced Energy drain when picking up Shield.
- Fixed Discharge not applying diminishing returns to duration.
Hotfix: Specters of the Rail 13
- Fixed meshes getting distorted when Field of View was increased by Speed.
- Conclave: Reduced Conclave Mobility base stat to 0.8
- Conclave: Decreased damage of Shock.
- Passive: Fixed an issue with Static Discharge not contributing additional Electricity damage to his Electric Shields.
- Fixed an issue with Paracyst and Radial Javelin attacks not properly passing through or being amplified by Electric Shield.
- Fixed Speed trail FX disappearing when recasted.
- Electric Shield will now ragdoll enemies when being carried while sprinting.
- Speed has been reverted to instantly affect allies in the cast radius, rather than create a pick-up.
- Allies can now backflip to remove Speed if they wish to opt-out.
- Other context actions will now take priority over picking up Electric Shield.
- Fixed Speed FX trail lingering after the ability had ended if you were a Client.
- Volt can now place up to 6 Electric Shields (was 4).
- Volt will be able to see the Speed pickup he creates.
- Volt can now recast Speed.
- Each recast will replace the prior speed pickup to the new casting location.
- Tweaked the animation of Speed pickup to spin more.
- Increased the sound radius on Speed pickup for allies.
- Fixed Electric Shield lingering for other players after disappearing for the caster.
- Speed Changes:
- FOV reduced.
- Addition of Hasten Coil pickup upon cast of Speed, granting allies the choice to undergo Speed's effects or not.
- Electric Shield Changes:
- Graphic overhaul to improve the look of casting, ambient effects, and its effect on projectiles that pass through it.
- Addition of synergy between Shock being cast through Electric Shield, adding electricity proc to enemies that then pass through Electric Shield.
- Addition of ability of Volt to interact with Electric Shield, making it act as a riot shield.
- Overload Changes:
- Renamed 'Discharge'
- Addition of 'Tesla Coil' effect to targets hit by Discharge.
- Addition of Shock being cast on Tesla Coils to overload them and cause an "AoE burst".
- Augment:
Capacitance rebalanced for rework of Discharge.
- Passive: Physical ground-travel distance between attacks causes bonus Electrical damage on next attack.
- Fixed projectiles creating a Hit FX when shot through Electric Shield.
- Conclave: Increased the range of Overload.
- Shock and Overload will no longer be able to electrocute boss-type enemies.
- Volt has been given a PBR update.
- Conclave: Fixed Castanas not having a duration if they pass through Electric Shield.
- Fixed an issue where Shock would shoot into the sky when not targeting an enemy.
- Volt is now purchasable through Teshin's Conclave Offerings at the Typhoon rank.
- Conclave: Increased the damage of Shock.
- Volt has been given a fresh PBR upgrade.
- Fixed Electric Shield Abilities being cancelled when you enter a Nullifier Bubble.
- Fixed Electric Shield not functioning on guns with punch through.
- Fixed Electric Shield giving every ranged projectile a 70m default range.
- Conclave: Shock damage increased.
- Augment: Fixed Shocking Speed not breaking open containers.
- Conclave: Shock damage has been reduced.
- Conclave: Overload damage has been reduced.
- Prime: Fixed some users having un-Arcaneable Volt Prime helmets.
- Overload will now cause destructive visual effects on nearby active light fixtures when used.
- Conclave: Volt's Shock damage has been reduced in PvP.
- Fixed an issue that allowed the
Dera to retain damage bonuses from Electric Shield, resulting in higher than normal damage.
- Fixed Electric Shield giving improper damage multipliers.
- Electric Shield is now more visible when used with dark/black energy.
- Fixed error that would allow punch through Mods to create unlimited multishot when a weapon is fired through Electric Shield.
- Conclave: Increased Overload field expansion speed, but reduced its range and duration.
- Augment: Shocking Speed effect now has accompanying audio.
- Augment: Overload -
Capacitance
- Prime: Fixed blurry textures.
- Prime: Improved the texture details.
- Volt’s Shock will now apply his energy color to the electrocuted proc that targets receive.
- Fixed broken Harkonar physics on Volt.
- Prime: Added Volt Prime into drop tables.
- Conclave: Overload is now more noticeable, particularly for players using black energy.
- Conclave: Reduced the damage of Shock ability.
- Conclave: Volt can now be used in Conclave.
- Conclave: Speed -
Kinetic Collision
- Conclave: Electric Shield -
Recharge Barrier
- Improved Overload FX to more accurately show the range of the attack.
- Improved the quality of Shock FX.
- Restored Volt’s speed trail visuals.
- Augment: Adjusted
Shocking Speed visuals to be a little more subtle.
- Updated audio and visual FX on Volt’s Shock Ability.
- Augment:
Shock Trooper has its duration increased from 24 seconds to 40 seconds, and their damage reduced from 125% to 100%.
- Fixed minor color issues occurring on electric procs within Overload sphere.
- Augment: Speed -
Shocking Speed
- Fixed an issue with Overload not showing up on the Abilities screen.
- Augment: Shock -
Shock Trooper
- Fixed an issue with Shield ability not amplifying the damage of client projectiles that pass through them.
- Volt now make up one of the starter Warframe options.
- Electric Shield now has a countdown timer.
- In the case of multiple spawned shields, the time for the last spawned one will be displayed.
- Improved the cast sound for Speed.
- Shield Changes:
- Damage multiplier returned to its normal value.
- Multiple Shields no longer stack this multiplier.
- Tweaked the visual effects of Shock ability.
- Fixes self-inflicted death wounds being caused by throwing Glaives through Shield Ability.
- Increased size of Shield Ability for better team usage.
- Reduced the amount of motion blur seen from Speed.
- Tweaked the ability and energy visuals on Volt.
- Reduced the amount of distortion seen in Shield ability.
- Fixed graphical issues with Shield ability.
- Fixed
Ogris rounds not passing through Shield ability correctly
- Volt parts can now be researched in the new Dojo Labs!
- Fixed issue with Volt being unable to melee if Overload was active or lingering.
- Armor buffed to 15 (from 10).
- Fixed Volt Chassis dropping instead of Volt Chassis Blueprint.
- Volt’s blueprints added to Mission Reward tables.
- Volt's electric effects will now create a dynamic light that matches your energy colour.
- Volt component blueprints now drop from J-3 Golem.
- Speed boost won't affect other player's FOV.
- Small performance improvements to Overload.
- Added new Shield ability sounds.
- Updated Overload charge sounds to match animation.
- Added idle FX.
- Fixed
Miter disk projectile to behave like other projectiles that pass through Shield ability.
- Speed trail FX now last the duration of the power.
- Fixed Speed not being affected by power duration mods for clients.
- Fix Overload creating two effects on clients.
- Volt audio revisions on abilities.
- Fix Shock chains not using correct energy colour.
- Fix Speed FX not using correct energy colour.
- Fixed Speed not making you jog faster.
- Fixed Shock to chain properly off turrets and cameras.
- Fix for Speed not making you jog faster.
- Fix for Shock "Power in Use" bug.
- Overload DPS increased and casting time reduced.
- Fixed Shield ability – it now functions as intended which is to allow shots to fire through from Warframes with increased damage.
- Speed Changes
- Now a radial group buff, All Tenno in a radius around the caster will get a speed and melee weapon speed increase.
- Speed, range, duration all increase with fusion level.
- Range (15,20,22,25)
- Speed (10%,15%,25%,50%)
- Duration (5,6,8,10).
- Overload Changes
- Higher damage output during entire animation.
- Shock Changes
- Has proper chaining.
- Fusion now increases the number of chains and the radius it looks for further chaining targets.
- Fixed missing animation with Overload.
- Fixed lag and FX issues when shooting through Shield ability.
- Fix for Volt getting up from bleedout when speed ends.
- Volt in Void Missions fixed.
- Bolt projectiles can now pass through Electric Shield power.
- Fixes for Overload being over-powered, then under-powered. Does radial damage as well.
- Energy cost changes.
- Introduced.
Ability SFX
- Using any ability
- Using
Electric Shield
Images
Videos
Post-Update 18.13 Rework
Abilities Only
Pre-Update 18.13
Warframes | ||
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Attributes • Helminth • Augments • Compare All • Cosmetics |