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Volt can create and harness electrical elements. This is a high-damage Warframe perfect for players looking for a potent alternative to gunplay.

This is Volt, a versatile warrior.

Volt's arsenal is powerful and electrifying. Handle with care, Tenno.

Release Date: October 25th, 2012

Volt has the power to wield and bend electricity. He is highly versatile, armed with powerful abilities that can damage enemies, provide cover and complement the ranged and melee combat of his cell. The electrical nature of his abilities make him highly effective against the Corpus, with their robots in particular. He is one of three starter options for new players.

Manufacturing Requirements
Time: 72 hrs
Rush: Platinum64 50
Market Price: Platinum64 75 Blueprint Price: Credits64 35,000
Time: 12 hrs
Rush: Platinum64 25

Time: 12 hrs
Rush: Platinum64 25
Time: 12 hrs
Rush: Platinum64 25
Tenno Lab Research
Blueprint • ClanAffinity645,000
Time: 72 hrs
Prereq: N/A
Neuroptics • ClanAffinity641,500
Time: 72 hrs
Prereq: Volt
Chassis • ClanAffinity641,500
Time: 72 hrs
Prereq: Volt
Systems • ClanAffinity641,500
Time: 72 hrs
Prereq: Volt
LeaderBadgeGhostHolo x1   LeaderBadgeShadowHolo x3   LeaderBadgeStormHolo x10   LeaderBadgeMountainHolo x30   LeaderBadgeMoonHolo x100


Volt's blueprint can be purchased from the Tenno Research Lab interface in the Clan Dojo once it has been researched. It costs Credits6435,000 to replicate (purchase) the main blueprint and Credits6415,000 for each component blueprint for a total of Credits6480,000. Volt can also be bought complete from Teshin for ReputationLargeBlack60,000 once players have achieved Typhoon rank in the Conclave.

Warframe Guides

See Category:Volt Guides to read user-made guides on how to play this Warframe.


  • The volt is a measure of electrical potential, a type of potential energy that could be released if an electrical current is allowed to flow, hence Volt's electrical essence.
  • During closed beta, Overload was notoriously overpowered as a result of a bug that would allow the lightning to daisy-chain throughout a level, killing any enemy that had spawned.
  • Before Update 7 Volt was one of the 3 initial starter Frames. He was replaced by MagIcon272 Mag due to a desire of the developers to have a female starter. Volt then replaced LokiIcon272 Loki as a starting Warframe in Update 14.
  • Volt has had three drop changes since Update 11; prior to Update 11 his components dropped from the J3-Golem on Jupiter. After The Hunt For Alad V, his components were moved to Survival mission rewards, making him the second Warframe obtainable through regular mission rewards (the first was BansheeIcon272 Banshee). Update 12 moved Volt and Banshee to the Tenno Research Labs, and the both of them have remained there since.
  • The rings on Volt's arms are considered customizable armor parts and will be removed if any other arm plates are used.
  • Volt's default energy color appears as deep orange-yellow on his body, but the color of any electricity he emits is a darker blue/purple.
  • The back of Volt's tunic stretches when Volt's legs move apart.
  • Volt is the first Warframe to receive 5 Augment Mods, 2 of them being Conclave exclusive.
  • Volt's Neuroptics is a requisite ingredient for ChromaIcon272 Chroma.

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A glorious warrior from the past, Volt Prime features the same abilities as Volt, but with unique mod polarities for greater customization.

Release Date: March 24th, 2015

Volt Prime is the Primed variant of VoltIcon272 Volt, possessing higher armor and energy capacity, as well as an additional Madurai Pol polarity. Volt Prime was released alongside Odonata Prime.

Manufacturing Requirements
PrimeHelmet PrimeChassis PrimeSystems OrokinCell64
Time: 72 hrs
Rush: Platinum64 50
Market Price: N/A Blueprint Price: N/A
Time: 12 hrs
Rush: Platinum64 25

Time: 12 hrs
Rush: Platinum64 25
Time: 12 hrs
Rush: Platinum64 25


Volt Prime's main and component blueprints are acquired from the following Void Relics.
Blueprint PrimeHelmetNeuroptics PrimeChassisChassis PrimeSystemsSystems
Neo O1 Common (B)
Lith O2 Common (V)
Neo V1 Uncommon (V)
Axi N3 Uncommon (V)
Axi V8 Rare (B)
Neo V8 Rare (V)
Axi V1 Uncommon (V)
Axi V8 Uncommon (B)
Meso O3 Uncommon (V)
Meso V2 Uncommon (V)
Meso V3 Uncommon (V)
Neo O1 Uncommon (B)
Lith V1 Uncommon (V)
Axi L4 Uncommon (V)
Lith, Meso, Neo, and Axi refer to Void Relics  |  (V) Denotes Vaulted Void Relics  |  (B) Denotes Baro Ki'Teer Exclusive Void Relic


  • Volt Prime, compared to VoltIcon272 Volt:
    • Higher Armor (125 vs. 100)
    • Higher Energy (200/300 vs. 100/150)
    • Different Polarities (Naramon PolMadurai PolMadurai Pol vs. Naramon PolMadurai Pol)
  • As a Prime Warframe, Volt Prime possesses a special passive ability where contact with an Orokin Void Death Orb will make them release an energy pulse that grants 250 Energy to all nearby allies. This effect can only occur once per Death Orb, and can occur even if the Death Orb has been previously destroyed.
  • Volt Prime, along with Saryn PrimeIcon272 Saryn Prime, Chroma PrimeIcon272 Chroma Prime, Ivara PrimeIcon272 Ivara Prime, BaruukIcon272 Baruuk, and WispIcon272 Wisp, possess the highest energy pool of all Warframes in the game: 200 at rank 0 and 300 at rank 30.


  • Unlike the other starter frames (ExcaliburIcon272 Excalibur, MagIcon272 Mag, and formerly LokiIcon272 Loki) with their Prime counterparts, he does not possess their white and olive default color scheme. He also does not have the black and olive default scheme of the dark-colored Primes (Frost PrimeIcon272 Frost, Ember PrimeIcon272 Ember, Rhino PrimeIcon272 Rhino) either, instead having his own unique black and yellow scheme.
  • His appearance was seen in the PvP mod Mod TT 20pxRelentless Assault before his release.
  • When using his Shock130xDark Shock ability, Volt Prime summons a lightning bolt to strike an enemy from above, along with releasing a bolt from his hand. This effect, however, does not apply to chained enemies and is purely visual. The aerial lightning strike is also unaffected by energy color and will remain white.



  • On February 22nd, 2017, it was announced that Volt Prime would enter the Prime Vault and be retired from the reward tables on February 28th, 2017. Any preexisting components or fully-built frames will remain as is. However, relics exclusive to Baro Ki'Teer become available on rare occasion that contain parts.
  • On April 30, 2019, Volt Prime was unvaulted until July 2nd 2019.

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Traveling along the ground between VoltIcon272 Volt's attacks (by walking, running, or sliding) will build up static energy, adding bonus Electricity b Electricity damage toward Volt's next weapon attack or ability cast.

  • For every 1 meter traveled, 5 points of Electricity b Electricity damage are added, accumulating to a maximum of 1000 bonus damage.
  • Damage is not affected by Ability Strength.
  • Static Discharge can combine with single elements or elemental mods on projectile weapons.
    • However, Static Discharge does not combine with single elements or elemental mods on hit-scan or melee weapons, the bonus Electricity b Electricity damage type remains separate.
  • Is not affected by Damage-Mods (e.g. Mod TT 20pxSerration) or Elemental-Mods (e.g. Mod TT 20pxStormbringer).
  • Is affected by Critical Hits and the combo counter of Sniper Rifles.
  • Even with Multishot only a single hit will gain the damage bonus.


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ShockModU15 Shock
Launches a shocking projectile. It stuns and deals high damage to a single target and chains damage to nearby enemies.
Strength:75 / 100 / 125 / 200 (Electricity w Electricity damage)
Range:7 / 10 / 12 / 15 m (chain link range)
Misc:∞ (cast range)
2 / 3 / 4 / 5 (chain links)
100 % (Electricity w Electricity status chance)

SpeedModU15 Speed
Gain a brief boost of movement speed which affects all allies in range.
Strength:10% / 15% / 25% / 50% (speed buff)
8% / 13% / 15% / 17% (reload speed buff)
Duration:5 / 6 / 8 / 10 s
Range:15 / 20 / 22 / 25 m

ElectricShieldModU15 ElectricShield
Electric Shield
Volt deploys an obstacle of energy, providing cover in any situation.

Meters per Energy Drained: 4 m
Duration:10 / 15 / 20 / 25 s
Misc:50% (damage bonus)
200% (critical damage bonus)
6 m x 4.25 m (static shield)
2 m x 3 m (current shield)
6 (shields limit)

OverloadModU15 Overload
Paralyze nearby hostiles with a damaging electric charge, this also shocks approaching enemies.
Strength:500 / 750 / 1000 / 1200
Duration:3 / 4 / 5 / 6 s (Effect Duration)
Range:12 / 15 / 18 / 20 m (Ability Range)
4 / 4 / 6 / 8 m (Electric Arc Radius)
Misc:3 / 3 / 4 / 4 s (Ability Duration)
4.5 s (Damage Delay)

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Strength Mods


Duration Mods


Range Mods


Shock Shock
Speed Speed Speed
Overload Overload Overload

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VoltIcon272 Volt can be equipped with the following items:



See Also

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Hotfix 27.3.14

  • Fixed a script error when casting Volt’s Discharge ability right when another player was joining-in-progress.

Update 27.2

  • Armor Change:
    • Volt: 15 to 100
    • Volt Prime: 100 to 125
    • Why: The conversation surrounding Arcane Guardian led to a significant review of Armor stats on Warfarmes. The Majority of Warframes received an increase in the Armor stat to increase survivability. Compounded with Shield Gating and the numerous other changes covered, we expect a much more fair feeling playing field for all Warframes.

Hotfix 27.0.12

  • Fixed Volt visually missing his arm rings in his Codex/Market diorama.

Hotfix 27.0.11

  • Fixed incorrect Electricity FX above Volt’s Electric Shield when Shock is cast through it.

Hotfix 27.0.10

Hotfix 25.7.2

  • Fixed the Prime Details toggle not behaving properly for TennoGen Skins on Volt Prime.
  • Fixed Volt’s electricity FX appearing as lines instead of lightning beams.

Update 25.7

  • (Undocumented) Volt now has cloth physics.
  • Adjusted appearance of Volt’s Transistor Shield to make it clearer that squadmates can pick it up.

Update 25.6

Transistor Shield - Electric Shield Augment - Volt
  • No additional energy drain when a shield is picked up by another player
  • Increase damage conversion %
Shock Trooper - Shock Augment - Volt
  • Holding the casting button will send out a wave (much like similar, expanding Warframe Abilities) giving the elemental buff to every player it touches, including the caster

Update 25.2

  • Warframe Ability Augment stats are now displayed in the Ability screen for Volt!

Update 25.1

  • Fixed Zanuka being unable to capture Volt.

Update 22.12

  • Discharge
    • Removed the damage cap. Increased base damage output from 750 to 1200. Damage and stun duration are halved for enemies further away from Volt (affected by Mods).

Update 22.6

  • Change:
    • Reduced Electric Shield’s Energy Cost per meter to 1 Energy per 4 meters (down from 1 per 1 meter)

Update 22.5

  • Changes:
    • Since Volt has a new cosmetic entry, we've reviewed some long-requested QoL tweaks to his abilities to go along with it!
    • Added a minimum Duration for enemies affected by Discharge under the 'coil' CC effect. This could allow for possible modding diversity knowing minimum Duration for the 'coil' CC effect won't fall below 4 seconds.
    • Removed the passive 5 Energy per second drain from Volt’s Electric Shield when moving with it. The 1 Energy per meter drain remains.
    • Increased the base DPS of Discharge (from 450 at max rank to 750).
    • Discharge is now castable in the air.

Update 19.8

  • Change
    • Volt’s Discharge no longer causes damage to Golem’s weak points in The Jordas Verdict. This was allowing Nerves to be destroyed without completing the prerequisite puzzles.

Hotfix 19.5.4

  • Change:
    • Removed 'Hasten Coil' from Volt’s Speed ability description as the Hasten Coil was removed awhile back.
  • Fix:
    • Fixed very fast Volts not building up Static Discharge.

Hotfix: The Index Preview 4

  • Conclave: Fixed a couple Dedicated Server script errors with Overload.

Hotfix: The Index Preview 3

  • Removed the smudge motion blur from Speed ability.

Update: The Silver Grove

  • Conclave: Decreased duration of Shield.
  • Conclave: Removed duration reduction and reduced Energy drain when picking up Shield.
  • Fixed Discharge not applying diminishing returns to duration.

Hotfix: Specters of the Rail 13

  • Fixed meshes getting distorted when Field of View was increased by Speed.

Update: Specters of the Rail

  • Conclave: Reduced Conclave Mobility base stat to 0.8
  • Conclave: Decreased damage of Shock.
  • Passive: Fixed an issue with Static Discharge not contributing additional Electricity damage to his Electric Shields.
  • Fixed an issue with Paracyst and Radial Javelin attacks not properly passing through or being amplified by Electric Shield.

Hotfix: Lunaro 6

  • Fixed Speed trail FX disappearing when recasted.

Hotfix: Lunaro 5

  • Electric Shield will now ragdoll enemies when being carried while sprinting.
  • Speed has been reverted to instantly affect allies in the cast radius, rather than create a pick-up.
    • Allies can now backflip to remove Speed if they wish to opt-out.

Update: Lunaro

  • Other context actions will now take priority over picking up Electric Shield.

Hotfix 18.14.2

  • Fixed Speed FX trail lingering after the ability had ended if you were a Client.

Update 18.14

  • Volt can now place up to 6 Electric Shields (was 4).
  • Volt will be able to see the Speed pickup he creates.
  • Volt can now recast Speed.
    • Each recast will replace the prior speed pickup to the new casting location.
  • Tweaked the animation of Speed pickup to spin more.

Hotfix 18.13.2

  • Increased the sound radius on Speed pickup for allies.
  • Fixed Electric Shield lingering for other players after disappearing for the caster.

Update 18.13

  • Speed Changes:
    • FOV reduced.
    • Addition of Hasten Coil pickup upon cast of Speed, granting allies the choice to undergo Speed's effects or not.
    • Electric Shield Changes:
    • Graphic overhaul to improve the look of casting, ambient effects, and its effect on projectiles that pass through it.
    • Addition of synergy between Shock being cast through Electric Shield, adding electricity proc to enemies that then pass through Electric Shield.
    • Addition of ability of Volt to interact with Electric Shield, making it act as a riot shield.
  • Overload Changes:
    • Renamed 'Discharge'
    • Addition of 'Tesla Coil' effect to targets hit by Discharge.
    • Addition of Shock being cast on Tesla Coils to overload them and cause an "AoE burst".
  • Augment: Mod TT 20pxCapacitance rebalanced for rework of Discharge.
  • Passive: Physical ground-travel distance between attacks causes bonus Electrical damage on next attack.

Hotfix 18.5.5

  • Fixed projectiles creating a Hit FX when shot through Electric Shield.

Update 18.5

  • Conclave: Increased the range of Overload.
  • Shock and Overload will no longer be able to electrocute boss-type enemies.
  • Volt has been given a PBR update.

Update 18.4

  • Conclave: Fixed Castanas not having a duration if they pass through Electric Shield.

Update 18.3

  • Fixed an issue where Shock would shoot into the sky when not targeting an enemy.

Update 18.0

  • Volt is now purchasable through Teshin's Conclave Offerings at the Typhoon rank.
  • Conclave: Increased the damage of Shock.
  • Volt has been given a fresh PBR upgrade.

Hotfix 17.10.1

  • Fixed Electric Shield Abilities being cancelled when you enter a Nullifier Bubble.

Update 17.9.1

  • Fixed Electric Shield not functioning on guns with punch through.

Hotfix 17.4.2

  • Fixed Electric Shield giving every ranged projectile a 70m default range.

Update 17.2.4

  • Conclave: Shock damage increased.

Hotfix 17.0.5

  • Augment: Fixed Shocking Speed not breaking open containers.

Update 17.0

  • Conclave: Shock damage has been reduced.
  • Conclave: Overload damage has been reduced.

Hotfix 16.11.3

  • Prime: Fixed some users having un-Arcaneable Volt Prime helmets.

Update 16.9

  • Overload will now cause destructive visual effects on nearby active light fixtures when used.

Update 16.6

  • Conclave: Volt's Shock damage has been reduced in PvP.
  • Fixed an issue that allowed the CorpusEnergyRifle Dera to retain damage bonuses from Electric Shield, resulting in higher than normal damage.

Hotfix 16.4.5

  • Fixed the GrnGrenadeLauncher Tonkor and DEPenta Penta not being affected by Electric Shield.

Hotfix 16.4.4

  • Fixed Electric Shield giving improper damage multipliers.

Update 16.4

  • Electric Shield is now more visible when used with dark/black energy.
  • Fixed error that would allow punch through Mods to create unlimited multishot when a weapon is fired through Electric Shield.

Update 16.2

  • Conclave: Increased Overload field expansion speed, but reduced its range and duration.
  • Augment: Shocking Speed effect now has accompanying audio.
  • Augment: Overload - Mod TT 20pxCapacitance
  • Prime: Fixed blurry textures.

Hotfix 16.1.5

  • Prime: Improved the texture details.

Hotfix 16.1.3

  • Volt’s Shock will now apply his energy color to the electrocuted proc that targets receive.
  • Fixed broken Harkonar physics on Volt.

Update 16.1

  • Prime: Added Volt Prime into drop tables.
  • Conclave: Overload is now more noticeable, particularly for players using black energy.

Hotfix 16.0.4

  • Conclave: Reduced the damage of Shock ability.

Update 16.0

  • Conclave: Volt can now be used in Conclave.
  • Conclave: Speed - Mod TT 20pxKinetic Collision
  • Conclave: Electric Shield - Mod TT 20pxRecharge Barrier
  • Improved Overload FX to more accurately show the range of the attack.
  • Improved the quality of Shock FX.

Hotfix 15.13.7

  • Restored Volt’s speed trail visuals.

Hotfix 15.13.3

  • Augment: Adjusted Mod TT 20pxShocking Speed visuals to be a little more subtle.

Update 15.13

  • Updated audio and visual FX on Volt’s Shock Ability.
  • Augment: Mod TT 20pxShock Trooper has its duration increased from 24 seconds to 40 seconds, and their damage reduced from 125% to 100%.

Update 15.9

  • Fixed minor color issues occurring on electric procs within Overload sphere.

Update 15.6

Hotfix 15.0.1

  • Fixed an issue with Overload not showing up on the Abilities screen.

Update 15.0

Hotfix 14.1.3

  • Fixed an issue with Shield ability not amplifying the damage of client projectiles that pass through them.

Update 14.0

  • Volt now make up one of the starter Warframe options.
  • Electric Shield now has a countdown timer.
    • In the case of multiple spawned shields, the time for the last spawned one will be displayed.
  • Improved the cast sound for Speed.

Update 13.9

  • Shield Changes:
    • Damage multiplier returned to its normal value.
    • Multiple Shields no longer stack this multiplier.

Hotfix 13.6.1

  • Tweaked the visual effects of Shock ability.
  • Fixes self-inflicted death wounds being caused by throwing Glaives through Shield Ability.

Update 13.3

  • Increased size of Shield Ability for better team usage.
  • Reduced the amount of motion blur seen from Speed.
  • Tweaked the ability and energy visuals on Volt.

Hotfix 13.2.4

  • Reduced the amount of distortion seen in Shield ability.

Hotfix 13.0.2

  • Fixed graphical issues with Shield ability.

Update 13.0

  • Fixed OgrisNew Ogris rounds not passing through Shield ability correctly

Update 12.0

  • Volt parts can now be researched in the new Dojo Labs!

Update 11.6

  • Fixed issue with Volt being unable to melee if Overload was active or lingering.

Update 11.2

  • Armor buffed to 15 (from 10).

Hotfix 11.1.2

  • Fixed Volt Chassis dropping instead of Volt Chassis Blueprint.

Update 11.1

  • Volt’s blueprints added to Mission Reward tables.

Hotfix 11.0.3

  • Volt's electric effects will now create a dynamic light that matches your energy colour.

Update 11.0

  • Volt component blueprints now drop from J-3 Golem.

Update 10.4

  • Speed boost won't affect other player's FOV.
  • Small performance improvements to Overload.

Update 10.3

  • Added new Shield ability sounds.
  • Updated Overload charge sounds to match animation.

Update 10.0

  • Added idle FX.
  • Fixed Miter Miter disk projectile to behave like other projectiles that pass through Shield ability.

Update 9.8

  • Speed trail FX now last the duration of the power.

Hotfix 9.6.1

  • Fixed Speed not being affected by power duration mods for clients.

Update 9.6

  • Fix Overload creating two effects on clients.

Update 9.3

  • Volt audio revisions on abilities.

Update 9.2

  • Fix Shock chains not using correct energy colour.
  • Fix Speed FX not using correct energy colour.

Update 9.0

  • Fixed Speed not making you jog faster.
  • Fixed Shock to chain properly off turrets and cameras.

Hotfix 8.3.3

  • Fix for Speed not making you jog faster.

Hotfix 8.3.2

  • Fix for Shock "Power in Use" bug.

Hotfix 8.3.1

  • Overload DPS increased and casting time reduced.
  • Fixed Shield ability – it now functions as intended which is to allow shots to fire through from Warframes with increased damage.

Update 8.3

  • Speed Changes
    • Now a radial group buff, All Tenno in a radius around the caster will get a speed and melee weapon speed increase.
    • Speed, range, duration all increase with fusion level.
    • Range (15,20,22,25)
    • Speed (10%,15%,25%,50%)
    • Duration (5,6,8,10).
  • Overload Changes
    • Higher damage output during entire animation.
  • Shock Changes
    • Has proper chaining.
    • Fusion now increases the number of chains and the radius it looks for further chaining targets.
  • Fixed missing animation with Overload.
  • Fixed lag and FX issues when shooting through Shield ability.

Update 8.1

  • Fix for Volt getting up from bleedout when speed ends.


  • Volt in Void Missions fixed.

Update 7.5

  • Bolt projectiles can now pass through Electric Shield power.

Hotfix 5.4.1

  • Fixes for Overload being over-powered, then under-powered. Does radial damage as well.
  • Energy cost changes.

Update 5.3

  • Introduced.

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Update 18.13 Rework

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