Volatile Runners are orange-colored Infested Crewmen with explosive properties. Volatile Runners will charge the nearest player or objective and detonate themselves after a short delay, dealing damage that scales with level that will stagger the target. They can also throw balls of Infested mass at their enemies that they cannot reach normally.
Visually, a Volatile Runner is one of the least disfigured of the Infested types, alongside Runners and Leapers, with most of the Crewman's form still intact as well as most of their suit. However, one leg has dissolved completely and replaced with an Infested stump, as well a missing finger on the left hand. Most notably, however, is the right arm which was attached to the head and then fused to the body by an overgrowth of Infested mass, with a tentacle acting as its replacement. The Volatile Runner's model is identical to the Leaper's, the only difference being the orange color.
These are based on opinions and may not be 100% true. These should be viewed as advice for finding the enemies until better facts are proven.
|Apollodorus||Mercury||Survival||6 - 11||Grineer Galleon|
|35 - 45||Corpus Outpost|
- If a player cannot escape the blast, they can roll to avoid being staggered, or kill them with a melee weapon to defuse them. Otherwise, firing at them from a distance is most effective.
- They can throw balls of Infested mass at players that are out of their reach, along with Chargers, Leapers, and Runners.
- Volatile Runners will explode and stagger on death when killed by most conventional weapons and Warframe abilities unless they are killed with a melee weapon.
- They will stagger enemies almost every time, however, players are only staggered if they explode behind a player or if they are in the air when they explode.
- Volatile Runners will still explode if you are in the radius while Shade or Huras Kubrow's cloaking ability is active.
- Warframe abilities also do not prevent them from exploding when near in most cases.
- Among the light Infested, Volatile Runners are the least dangerous to defense objectives as the shields on said objectives will often regenerate between Volatile Runner explosions, since each Volatile Runner can only attack once. However, a barrage of explosions can easily keep a Tenno at bay while other enemies attack the objective.
- When the Volatile Runner's exploding animation starts, it cannot move around and will not do anything until it explodes or dies. Sometimes it will stop before it explodes and reverses the animation if cloaked and moving out of its range.
- Volatile Runners used to simply be called Runners prior to Update 12.4.
- During the quest "Sands Of Inaros" players may have to kill 60 volatile runners to complete one of the parts of the quest.
|Walker||Charger • Leaper • Maggot • Runner • Undying Flyer • Volatile Runner|
|Crawler||Crawler • Electric Crawler • Lobber Crawler • Nauseous Crawler • Toxic Crawler|
|Mutalist proxies||Mutalist Osprey • Swarm Mutalist MOA • Tar Mutalist MOA • Power Carrier • Venin Mutalist|
|Ancient||Ancient Disruptor • Ancient Healer • Boiler • Brood Mother • Leaping Thrasher • Toxic Ancient|
|Archwing||Attack Mutalist • Mutalist Lightning Carrier • Mutalist Toxic Carrier|
|Event||Hemocyte • Zealot Baptizer • Zealot Herald • Zealot Proselytizer|
|Others||Infested Tumor • Zealoid Bastion|
|Jordas Golem • Juggernaut (Behemoth) • Lephantis • Mutalist Alad V • Phorid • Zealoid Prelate|