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{{Top|Enemy|Infested|Infested}}
 
{{Enemy
 
{{Enemy
 
| name = Volatile Runner
 
| name = Volatile Runner
 
| image = RunnerDE.png
 
| image = RunnerDE.png
 
| faction = Infested
 
| faction = Infested
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| planet = [[Venus]]<br>[[Earth]]<br>[[Mars]]<br>[[Jupiter]]<br>[[Saturn]]<br>[[Uranus]]<br>[[Neptune]]<br>[[Pluto]]<br>[[Ceres]]<br>[[Eris]]<br>[[Sedna]]<br>[[Europa]]<br>[[Phobos]]
| type = Knockdown
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| type = Knockback
 
| weapon = Self-Detonation
 
| weapon = Self-Detonation
   
Line 21: Line 23:
 
| alloyarmor =
 
| alloyarmor =
   
| baseexperience = 35
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| baseexperience = 50
 
| baselevel = 1
 
| baselevel = 1
 
| abilities =
 
| abilities =
| specialbodyparts = Head x2
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| specialbodyparts = Head: 2.0x
 
| unprotectedbodyparts =
 
| unprotectedbodyparts =
| codex_scans = 30
+
| codex_scans = 20
| mod_drops = [[Fusion Core]] <br> [[Ghost]] <br> [[Reach]] <br> [[Well Of Life]] <br> [[Concussion Rounds]] <br> [[Point Blank]] <br> [[Sundering Strike]]
 
 
}}
 
}}
   
<section begin=intro />'''Volatile Runners''' are orange humanoid Infested Corpus crewmen that sprint towards a player and explode. Since''' '''update 8.3, they can knock the player down for a few seconds. Because of this, it is recommended that players should kill them first. If a player cannot escape a Runner's blast, he/she can roll to avoid being knocked down or stunned. They can easily stunlock or cause prolonged knockdowns resulting in the players death.<section end=intro />
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<section begin=intro />'''Volatile Runners''' are orange-colored Infested [[Crewman|Crewmen]] with explosive properties. Volatile Runners will charge the nearest player or objective and detonate themselves after a short delay, dealing damage that scales with level that will stagger the target. They can also throw balls of Infested mass at their enemies that they cannot reach normally.<section end=intro />
   
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==Appearance==
If [[Rhino]]'s Stomp or [[Vauban]]'s bastille is used on a Volatile Runner, it can still explode during the stasis effect.
 
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Visually, a Volatile Runner is one of the least disfigured of the Infested types, alongside [[Runner]]s and [[Leaper]]s, with most of the Crewman's form still intact as well as most of their suit. However, one leg has dissolved completely and replaced with an Infested stump, as well a missing finger on the left hand. Most notably, however, is the right arm which was attached to the head and then fused to the body by an overgrowth of Infested mass, with a tentacle acting as its replacement. The Volatile Runner's model is identical to the Leaper's, the only difference being the orange color.
   
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==Farming Locations==
Volatile Runners will still explode when you are near them with [[Shade]]'s cloaking ability activated. This can deal damage to you. Abilities such as Loki's Invisibility and Ash's Smokescreen also do not seem to consistently prevent a Runner from detonating when you are nearby. However, they will not pursue you if you run out of detonation range while invisible.
 
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''These are based on opinions and may not be 100% true. These should be viewed as advice for finding the enemies until better facts are proven.''
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{{#invoke:Missions|getMissions|Apollodorus|Hieracon}}
   
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==Tactic==
Among the light Infested, Volatile Runners are the least dangerous to Defense objectives as the shields on said objectives will  often regenerate between Volatile Runner explosions and each Runner can only attack once. However, a barrage of detonations can easily block off a Tenno while Leapers and Chargers tear the objective to shreds.
 
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*If a player cannot escape the blast, they can roll to avoid being staggered, or kill them with a melee weapon to defuse them. Otherwise, firing at them from a distance is most effective.
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*They can throw balls of Infested mass at players that are out of their reach, along with [[Charger]]s, [[Leaper]]s, and [[Runner]]s.
   
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==Notes==
When the runner's exploding animation starts, it is frozen in space and cannot move around until it explodes or dies. Sometimes it will stop before it explodes and reverse the animation, if cloaked and moving out of its range.
 
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*Volatile Runners will explode and stagger on death when killed by most conventional weapons and Warframe abilities unless they are killed with a melee weapon.
 
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*They will stagger enemies almost every time, however, players are only staggered if they explode behind a player or if they are in the air when they explode.
''Currently, as of [[Update 11]], the Runner '''does not deliver Knockbacks''' to targets when exploding, due to the lack of actual Knockback elements to make this status. Although, this may change.''
 
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*Volatile Runners will still explode if you are in the radius while [[Shade]] or [[Kubrow|Huras Kubrow]]'s cloaking ability is active.
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*Warframe abilities also do not prevent them from exploding when near in most cases.
 
*Among the light Infested, Volatile Runners are the least dangerous to defense objectives as the shields on said objectives will often regenerate between Volatile Runner explosions, since each Volatile Runner can only attack once. However, a barrage of explosions can easily keep a Tenno at bay while other enemies attack the objective.
 
*When the Volatile Runner's exploding animation starts, it cannot move around and will not do anything until it explodes or dies. Sometimes it will stop before it explodes and reverses the animation if cloaked and moving out of its range.
   
 
==Trivia==
 
==Trivia==
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*Volatile Runners used to simply be called Runners prior to {{ver|12.4}}.
*When about to explode, observant players can see the Runners reaching for their faces as if to pinch their nose. This may be considered a ''Cartoon'' concept as one would pinch its nose and blow thus causing pressure to build in its head before exploding; classic slapstick cartoons have similar events occuring.
 
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*During the quest "[[:Sands_of_Inaros|Sands Of Inaros]]" players may have to kill 60 volatile runners to complete one of the parts of the quest.
*Were called [[Runner]]s pre-[[Update 12|Update 12.4]]
 
   
 
==Media==
 
==Media==
 
<gallery type="slideshow" widths="600" position="center">
 
<gallery type="slideshow" widths="600" position="center">
Infested Runner 2.jpg
 
 
runnercodex.png|Runner Codex
 
runnercodex.png|Runner Codex
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Warframe0121.jpg|A Volatile Runner, as seen in the Codex
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JRjPKR.gif|A Volatile Runner Throwing A Projectile
 
</gallery>
 
</gallery>
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==Patch History==
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{{Scrollbox/Article|
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{{ver|27.3}}
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*Fixed Volatile Runner Enemy Name lingering in the HUD.
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{{ver|12.4}}
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*Renamed from Runners to Volatile Runners.
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{{ver|8.3}}
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*Infested Runners can knock you down when close enough while exploding, and stagger when they explode farther away.
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}}
   
 
{{InfestedNav}}
 
{{InfestedNav}}
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__NOTOC__
 
[[de:Volatiler Läufer]]
 
[[de:Volatiler Läufer]]
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[[es:Corredor Volátil]]
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[[fr:Coureur Volatile]]
 
[[Category:Enemies]]
 
[[Category:Enemies]]
 
[[Category:Infested]]
 
[[Category:Infested]]

Revision as of 18:11, 15 May 2020

Volatile Runners are orange-colored Infested Crewmen with explosive properties. Volatile Runners will charge the nearest player or objective and detonate themselves after a short delay, dealing damage that scales with level that will stagger the target. They can also throw balls of Infested mass at their enemies that they cannot reach normally.

Appearance

Visually, a Volatile Runner is one of the least disfigured of the Infested types, alongside Runners and Leapers, with most of the Crewman's form still intact as well as most of their suit. However, one leg has dissolved completely and replaced with an Infested stump, as well a missing finger on the left hand. Most notably, however, is the right arm which was attached to the head and then fused to the body by an overgrowth of Infested mass, with a tentacle acting as its replacement. The Volatile Runner's model is identical to the Leaper's, the only difference being the orange color.

Farming Locations

These are based on opinions and may not be 100% true. These should be viewed as advice for finding the enemies until better facts are proven. Script error: The function "getMissions" does not exist.

Tactic

  • If a player cannot escape the blast, they can roll to avoid being staggered, or kill them with a melee weapon to defuse them. Otherwise, firing at them from a distance is most effective.
  • They can throw balls of Infested mass at players that are out of their reach, along with Chargers, Leapers, and Runners.

Notes

  • Volatile Runners will explode and stagger on death when killed by most conventional weapons and Warframe abilities unless they are killed with a melee weapon.
  • They will stagger enemies almost every time, however, players are only staggered if they explode behind a player or if they are in the air when they explode.
  • Volatile Runners will still explode if you are in the radius while Shade or Huras Kubrow's cloaking ability is active.
  • Warframe abilities also do not prevent them from exploding when near in most cases.
  • Among the light Infested, Volatile Runners are the least dangerous to defense objectives as the shields on said objectives will often regenerate between Volatile Runner explosions, since each Volatile Runner can only attack once. However, a barrage of explosions can easily keep a Tenno at bay while other enemies attack the objective.
  • When the Volatile Runner's exploding animation starts, it cannot move around and will not do anything until it explodes or dies. Sometimes it will stop before it explodes and reverses the animation if cloaked and moving out of its range.

Trivia

  • Volatile Runners used to simply be called Runners prior to Update 12.4 (2014-03-05).
  • During the quest "Sands Of Inaros" players may have to kill 60 volatile runners to complete one of the parts of the quest.

Media

Patch History

Update 27.3 (2020-03-24)

  • Fixed Volatile Runner Enemy Name lingering in the HUD.

Update 12.4 (2014-03-05)

  • Renamed from Runners to Volatile Runners.

Update 8.3 (2013-07-04)

  • Infested Runners can knock you down when close enough while exploding, and stagger when they explode farther away.