WARFRAME Wiki
WARFRAME Wiki
(not true actually, i have killed them with many melee kills and they still explode)
(updated patch history)
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{{Top|Enemy|Infested|Infested}}
 
{{Enemy
 
{{Enemy
 
| name = Volatile Runner
 
| name = Volatile Runner
 
| image = RunnerDE.png
 
| image = RunnerDE.png
 
| faction = Infested
 
| faction = Infested
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| planet = [[Venus]]<br>[[Earth]]<br>[[Mars]]<br>[[Jupiter]]<br>[[Saturn]]<br>[[Uranus]]<br>[[Neptune]]<br>[[Pluto]]<br>[[Ceres]]<br>[[Eris]]<br>[[Sedna]]<br>[[Europa]]<br>[[Phobos]]
 
| type = Knockback
 
| type = Knockback
 
| weapon = Self-Detonation
 
| weapon = Self-Detonation
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| alloyarmor =
 
| alloyarmor =
   
| baseexperience = 35
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| baseexperience = 50
 
| baselevel = 1
 
| baselevel = 1
 
| abilities =
 
| abilities =
| specialbodyparts = Head x2
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| specialbodyparts = Head: 2.0x
 
| unprotectedbodyparts =
 
| unprotectedbodyparts =
| codex_scans = 30
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| codex_scans = 20
| mod_drops = [[Fusion Core]] <br> [[Ghost]] <br> [[Reach]] <br> [[Well Of Life]] <br> [[Concussion Rounds]] <br> [[Point Blank]] <br> [[Sundering Strike]]
 
 
}}
 
}}
   
<section begin=intro />'''Volatile Runners''' are orange humanoid [[Infested]] Corpus crewmen with explosive properties.<section end=intro />
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<section begin=intro />'''Volatile Runners''' are orange colored Infested [[Crewman|Crewmen]] with explosive properties. Volatile Runners will charge the nearest player or objective and detonate themselves after a short delay, dealing damage that scales with level that will stagger the target. They can also throw balls of Infested mass at their enemies that they cannot reach normally.<section end=intro />
   
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Visually, a {{PAGENAME}} is one of the least disfigured of the Infested types, alongside [[Runner]]s and [[Leaper]]s, with most of the Crewman's form still intact as well as most of their suit. However, one leg has dissolved completely and replaced with an Infested stump, as well a missing finger on the left hand. Most notably, however, is the right arm which was attached to the head and then fused to the body by an overgrowth of Infested mass, with a tentacle acting as its replacement. The Volatile Runner's model is identical to the Leaper's, the only difference being the orange color.
==Tactics==
 
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*Volatile Runners will charge straight at the nearest player or objective.
 
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==Tactic==
*Upon coming into close range, they will detonate themselves after a short delay.
 
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*If a player cannot escape the blast, they can roll to avoid being staggered, or kill them with a melee weapon to defuse them. Otherwise, firing at them from a distance is most effective.
*Explosions deal scalable area damage based on enemy level and has a chance to stagger players.
 
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*They can throw balls of Infested mass at players that are out of their reach, along with [[Charger]]s, [[Leaper]]s, and [[Runner]]s.
*Volatile Runners will explode on death when killed by most conventional weapons and Warframe abilities.
 
*If a player cannot escape the blast, he/she can roll to avoid being staggered.
 
   
 
==Notes==
 
==Notes==
*Volatile Runners will still explode when you are near them with [[Shade]]'s cloaking ability activated.
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*Volatile Runners will explode and stagger on death when killed by most conventional weapons and Warframe abilities unless they are killed with a melee weapon.
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*They will stagger enemies almost every time, however, players are only staggered if they explode behind a player or if they are in the air when they explode.
*Abilities such as Loki's Invisibility and Ash's Smokescreen also do not seem to consistently prevent a Runner from detonating when you are nearby. However, they will not pursue you if you run out of detonation range while invisible.
 
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*Volatile Runners will still explode if you are in the radius while [[Shade]] or [[Kubrow|Huras Kubrow]]'s cloaking ability is active.
*Among the light Infested, Volatile Runners are the least dangerous to Defense objectives as the shields on said objectives will often regenerate between Volatile Runner explosions, since each Volatile Runner can only attack once. However, a barrage of explosions can easily block off a Tenno while Leapers and Chargers tear the objective to shreds.
 
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*Warframe abilities also do not prevent them from exploding when near in most cases.
*When the Volatile Runner's exploding animation starts, it cannot move around and will not do anything until it explodes or dies. Sometimes it will stop before it explodes and reverse the animation, if cloaked and moving out of its range.
 
 
*Among the light Infested, Volatile Runners are the least dangerous to defense objectives as the shields on said objectives will often regenerate between Volatile Runner explosions, since each Volatile Runner can only attack once. However, a barrage of explosions can easily keep a Tenno at bay while other enemies attack the objective.
 
*When the Volatile Runner's exploding animation starts, it cannot move around and will not do anything until it explodes or dies. Sometimes it will stop before it explodes and reverses the animation if cloaked and moving out of its range.
   
 
==Trivia==
 
==Trivia==
 
*Volatile Runners used to simply be called Runners prior to {{ver|12.4}}.
*When about to explode, observant players can see Volatile Runners grabbing their face.
 
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*During the quest "[[:Sands_of_Inaros|Sands Of Inaros]]" players may have to kill 60 volatile runners to complete one of the parts of the quest.
*Volatile Runners used to be called Runners pre-[[Update 12|Update 12.4]].
 
*They will explode on death from nearly all damage sources, although a few may kill them without making them explode (need testing on which specific damage sources do).
 
   
 
==Media==
 
==Media==
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runnercodex.png|Runner Codex
 
runnercodex.png|Runner Codex
 
Warframe0121.jpg|A Volatile Runner, as seen in the Codex
 
Warframe0121.jpg|A Volatile Runner, as seen in the Codex
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JRjPKR.gif|A Volatile Runner Throwing A Projectile
 
</gallery>
 
</gallery>
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  +
==Patch History==
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{{Scrollbox/Article|
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{{ver|12.4}}
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*Renamed from Runners to Volatile Runners.
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{{ver|8.3}}
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*Infested Runners can knock you down when close enough while exploding, and stagger when they explode farther away.
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}}
   
 
{{InfestedNav}}
 
{{InfestedNav}}
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__NOTOC__
 
[[de:Volatiler Läufer]]
 
[[de:Volatiler Läufer]]
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[[es:Corredor Volátil]]
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[[fr:Coureur Volatile]]
 
[[Category:Enemies]]
 
[[Category:Enemies]]
 
[[Category:Infested]]
 
[[Category:Infested]]

Revision as of 23:38, 26 February 2019

Volatile Runners are orange colored Infested Crewmen with explosive properties. Volatile Runners will charge the nearest player or objective and detonate themselves after a short delay, dealing damage that scales with level that will stagger the target. They can also throw balls of Infested mass at their enemies that they cannot reach normally.

Visually, a Volatile Runner is one of the least disfigured of the Infested types, alongside Runners and Leapers, with most of the Crewman's form still intact as well as most of their suit. However, one leg has dissolved completely and replaced with an Infested stump, as well a missing finger on the left hand. Most notably, however, is the right arm which was attached to the head and then fused to the body by an overgrowth of Infested mass, with a tentacle acting as its replacement. The Volatile Runner's model is identical to the Leaper's, the only difference being the orange color.

Tactic

  • If a player cannot escape the blast, they can roll to avoid being staggered, or kill them with a melee weapon to defuse them. Otherwise, firing at them from a distance is most effective.
  • They can throw balls of Infested mass at players that are out of their reach, along with Chargers, Leapers, and Runners.

Notes

  • Volatile Runners will explode and stagger on death when killed by most conventional weapons and Warframe abilities unless they are killed with a melee weapon.
  • They will stagger enemies almost every time, however, players are only staggered if they explode behind a player or if they are in the air when they explode.
  • Volatile Runners will still explode if you are in the radius while Shade or Huras Kubrow's cloaking ability is active.
  • Warframe abilities also do not prevent them from exploding when near in most cases.
  • Among the light Infested, Volatile Runners are the least dangerous to defense objectives as the shields on said objectives will often regenerate between Volatile Runner explosions, since each Volatile Runner can only attack once. However, a barrage of explosions can easily keep a Tenno at bay while other enemies attack the objective.
  • When the Volatile Runner's exploding animation starts, it cannot move around and will not do anything until it explodes or dies. Sometimes it will stop before it explodes and reverses the animation if cloaked and moving out of its range.

Trivia

  • Volatile Runners used to simply be called Runners prior to Update 12.4 (2014-03-05).
  • During the quest "Sands Of Inaros" players may have to kill 60 volatile runners to complete one of the parts of the quest.

Media

Patch History

Update 12.4 (2014-03-05)

  • Renamed from Runners to Volatile Runners.

Update 8.3 (2013-07-04)

  • Infested Runners can knock you down when close enough while exploding, and stagger when they explode farther away.