- For the Empyrean mission, see Volatile.
- For the Predasite mod, see Volatile Parasite.
- For the other Glaive mod, see Volatile Quick Return.
- For the Infested enemy, see Volatile Runner.
Volatile Rebound is a mod for Glaives that adds a chance for the glaive to explode on bouncing but disables punch through.
Stats[]
Rank | Explosion Chance | Cost |
---|---|---|
0 | 25% | 10 |
1 | 50% | 11 |
2 | 75% | 12 |
3 | 100% | 13 |
Drop Locations[]
Mission Drop Tables
Mission Type | Source | Rotations or Drop Table |
Chance[1] | Quantity[2] | Avg. per roll[3] | Star Chart Nodes |
---|
Enemy Drop Tables
Enemy | Drop Table Chance[4] | Item Chance[5] | Chance[6] | Expected Kills[7] | Quantity[8] | Avg. per roll attempt[9] |
---|---|---|---|---|---|---|
Deimos Carnis | 4.5% | 0.5% | 0.0225% | 4444 | 1 | 0.000225 |
Deimos Jugulus | 4.5% | 0.5% | 0.0225% | 4444 | 1 | 0.000225 |
Deimos Leaping Thrasher | 4.5% | 0.5% | 0.0225% | 4444 | 1 | 0.000225 |
Deimos Saxum | 4.5% | 0.5% | 0.0225% | 4444 | 1 | 0.000225 |
Leaping Thrasher | 4.5% | 0.5% | 0.0225% | 4444 | 1 | 0.000225 |
Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.
Notes[]
- Explosions do 50% of Heavy Attack damage.
- Explosions do not increase the Melee Combo counter; only the thrown weapon's direct hits on enemies count.
- Explosions from this mod do not consume Heavy Attack combo count, nor do they benefit from its damage multiplier.
- Explosion from this mod does not inflict guaranteed procs unlike manual detonations.
- Cannot be equipped on Deconstructor ( Prime), due to its lack of explosive properties.
- Cannot be equipped with Rebound since it is considered as a variant of this mod.
- Cannot be equipped with Quick Return or Volatile Quick Return
Tips[]
- Ideal for the Falcor and Orvius as they are the only two Glaive weapons in the game that automatically seek enemies directly, rather than needing a direct hit first.
- When used on Xoris with infinite combo counter time, the 12x multiplier remains at full strength unless manually detonated
Patch History[]
Hotfix 29.5.3 (2020-11-23)
- Deconstructor can no longer equip Volatile Rebound.
- Deconstructor projectiles do not have any explosive properties so the Mods did nothing.
Update 29.5 (2020-11-19)
- Introduced.
See Also[]
- Rebound, the normal counterpart of this mod.
- Volatile Quick Return, the opposite counterpart of this mod.
Melee Mods | ||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
- ↑ Chance to roll item within drop table
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance)
- ↑ Chance to roll drop table
- ↑ Chance to roll item within drop table
- ↑ (Drop Table Chance × Item Chance)
- ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)