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Nothing fancy but gets the job done and then some. With its electrified armor, this rough and ready mech can make the battlefield treacherous for the enemy with an arsenal of explosives.

The Voidrig is a frontline-purpose Necramech design, capable of handling both offensive and defensive actions with ease with its heavy armor using explosive weaponry and potent defensive abilities. It comes with the Mausolon Mausolon Archgun as its default armament.

Acquisition[]

Component blueprints for the Voidrig are available for ReputationLarge 2,000 from the Necraloid Syndicate at Rank 1 - Clearance: Agnesis, while the main Voidrig blueprint is available for ReputationLarge 5,000 at Rank 2 - Clearance: Modus. When levelling the Syndicate, one Voidrig blueprint is offered for free. Alternatively, completion of Heart of Deimos will reward all main and component blueprints for free.

Crafting the components additionally requires Rank 3 - Associate with the EntratiIcon Entrati in order to acquire DevolvedNamalon Devolved Namalon, TrapeziumXenorhast Trapezium Xenorhast, StellatedNecrathene Stellated Necrathene, TemperedBapholite Tempered Bapholite, CabochonEmbolos Cabochon Embolos, and ThaumicDistillate Thaumic Distillate required in its construction.

Damaged Necramech components are dropped by enemy Necramechs that appear in Isolation Vault Bounties.

Damaged Necramech components, built Voidrig components, TrapeziumXenorhast Trapezium Xenorhast,CabochonEmbolos Cabochon Embolos, StellatedNecrathene Stellated Necrathene and fish yielding components used here (e.g. Myxostomata for CranialForemount Cranial Foremount) can be traded between players. Trading for gems or fully built components will bypass the Syndicate rank requirements. However, Voidrig component blueprints and the main blueprint cannot be traded.

Manufacturing Requirements
Credits64
25,000
Casing
1
Engine
1
Capsule
1
Weapon Pod
1
Time: 72 hrs
Rush: Platinum64 50
Market Price: Platinum64 375 Blueprint Price: ReputationLarge 5,000
CasingCasing
Credits64
15,000
Damaged Necramech Casing
1
AdramalAlloy
60
StellatedNecrathene
8
CranialForemount
5
Time: 12 hrs
Rush: Platinum64 25
EngineEngine
Credits64
15,000
Damaged Necramech Engine
1
TemperedBapholite
50
BioticFilter
1
CabochonEmbolos
6
Time: 12 hrs
Rush: Platinum64 25
CapsuleCapsule
Credits64
15,000
Damaged Necramech Pod
1
Scintillant
2
SpinalCoreSection
15
DevolvedNamalon
50
Time: 12 hrs
Rush: Platinum64 25
Weapon PodWeapon Pod
Credits64
15,000
Damaged Necramech Weapon Pod
1
BioticFilter
3
ThaumicDistillate
40
TrapeziumXenorhast
6
Time: 12 hrs
Rush: Platinum64 25

Abilities[]

Main article: Necraweb (edit)
NechramechOil NechramechOil
1
EnergyOrb25
Necraweb

Hurl a canister of gravitation fluids to create a wide mire that will significantly slow enemies traveling across it. Alternatively, the canister can be shot in mid-air to create a fiery conflagration.


Introduced in Update 29.0 (2020-08-25)

AbilityStrengthBuff Strength:750 / 1000 / 1500 / 2000 (DmgBlastSmall64 Blast damage)
AbilityDurationBuff Duration:10 / 13 / 15 / 20 s
AbilityRangeBuff Range:5 / 10 / 15 / 20 m (range)
15 / 20 / 22 / 25 m (explosion radius)

Misc: 50% (slow)

Expand/Collapse
Main article: Storm Shroud (edit)
NechramechShock NechramechShock
2
EnergyOrb50
Storm Shroud

Swathe the Necramech in a powerful electrical field that greatly enhances survivability in close combat. Enemies that strike the shroud will suffer for their impudence.


Introduced in Update 29.0 (2020-08-25)

AbilityStrengthBuff Strength:400 / 600 / 800 / 1200 (base health)
1 / 1.25 / 1.5 / 2x (absorption multiplier)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:N/A

Misc: 25% / 50% / 75% / 100% (counter chance)
3s (invulnerability duration)

Expand/Collapse
Main article: Gravemines (edit)
NechramechMine NechramechMine
3
EnergyOrb75
Gravemines

Launch a pattern of charged mines all around you. Each mine detonates in a violent blast when touched, damaging enemies in a three-meter radius.


Introduced in Update 29.0 (2020-08-25)

AbilityStrengthBuff Strength:200 (DmgFireSmall64 Heat damage)
AbilityDurationBuff Duration:8 / 12 / 16 / 24 (number of charges)
AbilityRangeBuff Range:5 / 6 / 7 / 8m (scatter range)

Misc: 3m (explosion radius)
2.5 s (self detonation time)

Expand/Collapse
Main article: Guard Mode (edit)
NechramechArtillery NechramechArtillery
4
EnergyOrb50
+5/s
Guard Mode

Take a stationary stance to deploy maximum firepower and gain increased structural integrity for a time.


Introduced in Update 29.0 (2020-08-25)

AbilityStrengthBuff Strength:150 / 250 / 350 / 500 (DmgBlastSmall64 Blast DmgFireSmall64 Heat damage)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:N/A
Expand/Collapse

Notes[]

Tips[]

  • Because the damage of detonating Necraweb is so low, and because any source of damage will destroy the auto-detonated mire version this ability is usually wasted on public matches as any ally fire will instantly destroy them, wasting your energy. As such the ability is best used in solo mode and with non-aoe weaponry to prevent destroying these mire fields.
    • Necraweb's slowing mire also effects Eidolons, even if the ability is destroyed. This may be a bug as all other enemies resume moving at normal speed if the mire is destroyed but this allows players to slow down various phases and even walking speed to give players more time to work with, like if an eidolon is attempting to walk to a water source when day begins.
  • Using Storm Shroud before going into Guard Mode can give you a few extra seconds of damage prevention, since abilities cannot be cast while in guard mode and Voidrig gains no extra defense while in this mode, despite what the description may imply.

Gallery[]

Patch History[]

Hotfix 35.0.7 (2024-01-09)

  • Fixed player Voidrig’s arm not moving when aiming down sights while standing still.

Update 34.0 (2023-10-18)

Base vs Final Stats in Modding - Health / Energy / Shield / Armor Stat Overhaul

If you’ve spent any time invested in the deeper nuances of Modding, you may be familiar with “Warframe Math” - math that upon first glance doesn’t really make sense, but once you learn the inner workings of the game, it all comes together. While we can appreciate the value that complex systems offer to a certain subsect of players, there are other aspects of the game that should have clear and understandable outcomes. Namely: Shield, Health, Energy, and Armor Modding.

Pop quiz: what is 300 + 440%? If you answered 740, you may just be an Excalibur player.

Vitality (+440% Heath), Redirection (+440% Shields), Flow (+150% Energy), and Steel Fiber (+110% Armor) come with large modifier values that don’t seem to match their outcome in-game. This is because these Mods apply their multiplier to the base stats of the Warframe - i.e., the stats you have at Rank 0. In the Excalibur example, a Rank 30 Excalibur’s Health stat of 300 earns an additional 440 Health from max rank Vitality (+440% Heath) since it applies to his base rank Health stat of 100, resulting in 740 total health.

In this update, we have removed this obfuscation by having Health, Shield, Energy, and Armor Mods apply to the stats of Warframes at their current rank. Continuing our Excalibur example, instead of Vitality always applying to Excalibur’s base rank 100 Health, it would apply to his Health stat based on his rank - namely, the stat you can actually see in your Arsenal. If your Excalibur were Rank 30, his Health stat would be 300, which means Vitality’s multiplier would be calculated off of 300.

With previous Health and Mod values, additional adjustments are needed to make this revision work while maintaining game balance. By only changing where the multiplier applies, a Rank 30 Excalibur would receive an extra 1,320 Health from max rank Vitality, resulting in a total health stat of 1,600. This outcome is a significant buff, which is not the intention of this system change.

To remedy this, we approached this problem in two ways:

1 - We reduced the overall multiplier for Health, Shield, Energy, and Armor Mods.
Since these now affect Max Rank Warframe stats, these Mods need to scale differently to maintain the status quo. Additionally, we wanted these new values to be as clear and understandable to all players as possible! Here are a few examples of these value changes:

  • Vitality: Reduced from +440% to +100% Health
  • Redirection: Reduced from +440% to +100% Shield Capacity
  • Steel Fiber: Reduced from +110% to +100% Armor
  • Flow: Reduced from +150% to +100% Energy Max

Doing some quick math, this means that a Rank 30 Excalibur (300 Health) with a reworked Vitality Mod (+100% Health, applied to the final Health stat) would receive 300 extra Health, for a total of 600. That, in contrast, is a nerf, which we also don’t want to do.

So, our next step:

2 - We adjusted Warframe Health, Shield, Energy, and Armor values to keep the end result of the revised Mods as close to the original values as possible.

With this change, Excalibur’s Rank 30 Health stat is 370. With +100% Health from a max Vitality Mod, his resulting Health stat would be 740, which matches what it was originally.

While this path to the same result may seem a little complicated, the outcome matches our intention: we want players to be able to look at their Health, Shield, and Armor Mods, and be able to understand how they affect the stats they see in their Arsenal.

In addition to everything above, we also increased the base stat values for Warframes so that these revised Mods offer similar value for lower-ranked Frames. To do so, we reduced the amount of Health/Shield/Energy that Warframes earn per rank in half, and transferred the sum of that value to their base stats.

For Armor, this is the one stat that does not increase with your Warframe’s level (with some exceptions). Armor values across the board have been slightly increased to compensate for the Mod changes.

Not to beat a dead Kaithe, but Mods will now be applying to the Max Rank stat instead of the Base Rank. You may look at these numbers and think “nerf” or “buff” depending, but the outcome is that total Modded values are the same, if not a little higher in some cases. Here are a few outliers before we get into the nitty-gritty of it:

  • Lavos, Nidus, Nidus Prime, and Kullervo all have buffs to their Armor values as a result of this change.
    • Ex: Nidus Prime’s Armor stat increased from 910 (previous) to 1,050 (new with this update) with max Steel Fiber Equipped. With all 3 Umbral Warframe Mods equipped, this buff results in a difference of 1198 Armor (previous) to 1470 Armor (new with this update).
  • Garuda and Garuda Prime’s received buffs to their Modded Energy pool.
    • ie. Garuda Prime’s Energy stat has been increased from 800 (previous) to 912 (new with this update) with max Primed Flow equipped.

Necramech Changes

Necramechs have also been updated to apply Health / Shield / Energy / Armor values to Max Rank stats.

Necramech Stat Changes:

VOIDRIG
Health: Base Rank - 1400 (from 1500) / Max Rank - 2400 (from 3000)
Shields: Base Rank - 850 (from 500) / Max Rank - 1050 (from 1000)
Armor: Base Rank - 385 (from 400)
Energy: Base Rank - 175 (from 150) / Max Rank - 225 (from 225)

While there may be significant changes to Warframe Stats and Mod values as a part of this overhaul, the end result is that your Builds should mostly stay the same. The key difference is the added clarity of what your Health / Shield / Energy / Armor Mods do in your Upgrade screens!

Necramech Acquisition Changes

Another part of a Tenno’s path is improving their gear, especially once they’ve unlocked their Operator. In addition to the Focus Point acquisition changes covered above in the System Changes section, we’ve made the following tweaks to improve player acquisition for Necramechs:

  • Voidrig crafting costs have been updated to require Cambion Drift resources only. Some of the resources required investment in other Hub Syndicates and Railjack, adding further obstacles for players on their journey to their Necramech. The updated crafting changes are as follows:
    • Voidrig Casing - replaced Venerdo Alloy with 5 Cranial Foremount
    • Voidrig Engine - replaced Isos with 6 Cabochon Embolos
    • Voidrig Capsule - replaced Marquise Veridos with 50 Devolved Namalon
    • Voidrig Weapon Pod - replaced Charc Electroplax with 6 Trapezium Xenorhast
  • Added Damaged Necramech Components to Loid’s Store for purchase. Players can purchase Damaged Necramech Casings, Engines, Pods, and Weapon Pods from the Necraloid Syndicate at Rank 1 for 2,500 Standing each.
    • With the number of components needed to build your Necramech, the drop tables may not always be in your favor. Similar to Voruna and Citrine, we are adding the ability to purchase missing components directly from a vendor as a way to offset the grind.

Hotfix 33.0.11 (2023-05-24)

  • Fixed Voidrig and Bonewidow becoming disarmed after switching to Pugil mode.
    • This was an issue with the “swap weapons” binding being unintentionally enabled for Necramechs - it is now disabled again. Swiping with Pugil can be done by using the melee binding as intended.

Hotfix 31.7.1 (2022-07-28)

  • Fixed casting the Necramech’s Necraweb Ability resulting in the Necramech becoming unarmed.

Update 31.6 (2022-06-09)

  • Added abilities videos to the Necramech abilities screen.

Hotfix 31.5.8 (2022-05-11)

  • Updated the descriptions for Arquebex and Necraweb

Update 31.5 (2022-04-27)

New Player Experience
Quality Of Life Changes
  • Completing the Heart of Deimos quest will now reward you with the Voidrig Blueprint, Voidrig Weapon Blueprint, Voidrig Capsule Blueprint, Voidrig Engine Blueprint, and Voidrig Casing Blueprint in the post-quest Inbox.
    • As a follow up to our Necramech Drop Rate & Crafting Cost Changes from Update 30.9.0, we wanted to add another way to set up players for success as they continue their journey to The New War and other content that requires a Necramech to participate.
    • For those who have already completed the Heart of Deimos quest prior to this update, these Blueprints will also be retroactively sent via Inbox. We will also be running an Alert on all platforms that rewards 4 Orokin Animus Matrices. More information on that here: https://forums.warframe.com/topic/1305860-orokin-animus-matrices-alert/

Update 31.1 (2022-02-09)

  • Fixed the Voidrig Necramech missing its corn cob bodice in the in-game Market diorama.

Update 30.9 (2021-11-11)

Necramech Drop Rate & Crafting Cost Changes

Necramechs have started to play a vital role within the System - from being part of the Railjack experience, to a great tool in our Open Worlds. While their firepower provides an advantage, the time and resource investment required to obtain one has shown to be a deterrent to newer players. As The New War approaches, we aim to alleviate that initial friction and provide an easier path of obtainment.

Enemy Necramechs now have a 50% chance to drop a Necramech part across the board, evenly distributed. The battle required to defeat an enemy Necramech is not easy nor quick. This increased chance of getting a Necramech part helps to reduce the time investment needed in order to gather the mandatory parts to build your first Necramech.

Additionally, we’ve halved most of the Mining/Fishing part costs for crafting the Voidrig as this is the ‘first’ Necramech players see in the Heart of Deimos quest, so we want to make acquiring it a little easier. Bonewidow has been left as is as a longer-term goal.

The changes are:

  • Voidrig Casing:
    • Adramal Alloy: From 120 to 60
    • Stellated Necrathene: From 16 to 8
    • Venerdo Alloy: From 40 to 20
  • Voidrig Engine
    • Tempered Bapholite: From 100 to 50
    • Biotic Filter: From 2 to 1
  • Voidrig Capsule:
    • Spinal Core Section: From 30 to 15
    • Marquise Veridos: From 20 to 10
  • Voidrig Weapon Pod:
    • Biotic Filter: From 6 to 3
    • Thaumic Distillate: From 80 to 40
    • Charc Electroplax: From 45 to 25
FIXES:
  • Fixed Voidrig’s Necraweb grenade canister exploding prematurely.
  • Fixed Host not being able to melee and Clients not being able to shoot after throwing Voidrig’s Necraweb canister.

Hotfix 30.8.1 (2021-10-06)

  • Fixed issues with the Voidrig’s Necraweb canister not appearing correctly for Client players.

Hotfix 30.5.5 (2021-07-29)

  • Fixed a crash occurring when dying while in Voidrig’s Guard Mode.

Hotfix 30.0.8 (2021-04-27)

  • Fixed a harmless script error that could occur for Clients with a poor network connection joining a mission with a Voidrig in Guard Mode.

Hotfix 29.10.9 (2021-04-01)

  • Fixed Voidrig’s Guard Mode only firing 5-6 shots if you hold down the fire button right after activating.

Update 29.10 (2021-03-19)

  • Fixed spam toggling Voidrig’s Guard Mode causing multiple issues. Toggling while the ability is activated is now prevented.
  • Fixed Profit Taker losing all its color and appearing solid white for the remainder of the fight after using Voidrig’s Guard Mode ability.

Hotfix 29.6.4 (2021-01-06)

  • Fixed Voidrigs Guard Mode Ability stats showing Energy drain/second base stat as 0.

Hotfix 29.6.2 (2020-12-22)

  • Optimized the behaviour that when casting Voidrig’s Guard Mode with exactly 50 energy, you just jam your guns and go through the animations without actually being able to use the ability. You can no longer cast when you’re at exactly 50 energy.
  • Fixed energy colours not properly applying to Voidrig.

Update 29.6 (2020-12-18)

  • Voidrig Necramech can be purchased in the Market for Platinum. Necramech’s also have their own category in the Market!
  • Fully crafted components for the Necramech/weapons are now tradeable.

Hotfix 29.5.7 (2020-12-10)

  • Fixed Voidrig Necraweb ability “Press to throw” tool-tip remaining on screen after Transferring out.
  • Fixed Voidrig Necraweb canister floating in the air and tool-tip lingering if the canister isn’t tossed within a minute.

Hotfix 29.5.4 (2020-11-25)

  • Fixed a crash when joining a mission where a squadmate was casting Voidrig’s Necraweb ability.

Update 29.0 (2020-08-25)

  • Introduced.


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