Preceded by |
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Void Dash since Update 31.5 (2022-04-27) |
Void Sling (default: Ctrl + Space or Space while in mid-air) is the Operator's default mobility power. When activated, Void Sling hurls the Operator through the void plane (rendering them invisible and invulnerable) striking enemies and inflicting Knockback in the sling's wake. Void Sling can be aimed using directional input. Holding the input key charges Void Sling and extends its travel range.
Notes[]
- An uncharged Void Sling travels 15 meters. If the reticle is aimed near a surface within 25 meters, an uncharged Void Sling will travel all the way to it.
- Charging Void Sling will extend its range up to 30 meters. Aiming at a surface does not extend a charged Void Sling's range.
- A full charge takes ~0.25 seconds.
- Void Sling executes automatically upon fully charging.
- Charging Void Sling will extend its range up to 30 meters. Aiming at a surface does not extend a charged Void Sling's range.
- Without directional input, Void Sling travels in the operator's facing direction.
- Void Sling costs 25 Operator energy (which regenerates over time), and each enemy struck restores 10 Operator energy.
- Void Sling deals 30 Void damage and inflicts Knockback.
- Void Sling physically bypasses enemies not affected by its Knockback.
- Void Sling bypasses certain security devices (e.g., laser grids and energy fields), but will trigger Spy vault alarms.
- Void sling physically bypasses all enemies in simulacrum and sometimes instantly kills even on completely flat ground regardless of AI state.
- Void Sling is required to defeat certain enemies:
- The War Within quest – Destroy rock obstructions, stun the Golden Maw, and steal the Elder Queen's Kuva Scepter.
- Kuva Siphon – Disarm a Kuva Guardian of their Kesheg and remove their invulnerability.
- The Sacrifice quest – Stun Excalibur Umbra.
- Angels of the Zariman – Remove Ethereal Void Angel's orb protection.
Enhancements[]
Focus enhancements[]
Madurai[]
Chained Sling Operator 20 / 30 / 40 / 50% Energy Efficiency on Consecutive Void Slings.
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60,000 / 105,000 / 215,000 / 400,000 | |
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Sling Strength Warframe Switching to Warframe after a Chained Sling adds 10 / 20 / 30 / 40% Ability Strength for 5 / 10 / 15 / 20s.
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95,000 / 160,000 / 325,000 / 600,000 | |
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Vazarin[]
Second Ability launches a projectile that spins up a vortex trap on impact, or tap 2 again to detonate in-flight. Trap lasts 5 / 6 / 7 / 8s. Void Sling through trapped enemies to grant allies within Affinity Range 40 / 60 / 80 / 100 health. | 60,000 / 105,000 / 215,000 / 400,000 | |
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Allies touched by Void Sling are granted immunity from damage for 2 / 3 / 4 / 5s and healed 30 / 40 / 50 / 60% over 5s for 10 energy cost. | 95,000 / 160,000 / 325,000 / 600,000 | |
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Naramon[]
Increases maximum Void Sling distance by 7 / 15 / 22 / 30%. | 95,000 / 160,000 / 325,000 / 600,000/ 750,000 + Brilliant Eidolon Shard |
Sling Stun Warframe Second Ability increases the width of the next Void Sling by 50 / 100 / 150 / 200% and enemies hit are vulnerable to Finishers, taking 15 / 20 / 25 / 30% more finisher damage.
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60,000 / 105,000 / 215,000 / 400,000 | |
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Unairu[]
Magnetic Boost Operator Void Sling out of a Magnetic Flare to refresh its duration and increase its radius by 25 / 50 / 75 / 100%.
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95,000 / 160,000 / 325,000 / 600,000 |
Zenurik[]
Disarming Sling Operator Slinging through enemies has a 20 / 30 / 40 / 50% chance to disarm them.
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60,000 / 105,000 / 215,000 / 400,000 |
Arcane enhancements[]
Activates On Void Sling[]
- Emergence Dissipate
- Magus Accelerant
- Magus Cadence
- Magus Destruct
- Magus Lockdown
- Magus Melt
- Magus Overload
- Magus Replenish
- Magus Revert
Other arcane enhancements[]
Patch History[]
Hotfix 36.1.6 (2024-09-05)
- Fixed Mirage’s Eclipse deactivating after Void Slinging with the Total Eclipse Augment equipped.
Hotfix 33.0.11 (2023-05-24)
- Fixed incorrect SFX playing when Void Slinging immediately into a ledge grab.
Update 32.2 (2022-11-30)
- Fixed Void Slinging into the Golden Maw in the War Within Quest killing it, causing a progression stop.
- Fixed maintaining the Void Sling ball of light state when using zip line context action while Void Slinging.
- Fixed being able to clip through certain out of bounds spots in the Mot and Ani tileset using Void Sling.
Update 31.6 (2022-06-09)
- OPERATOR CHANGES
MULTIDIRECTIONAL VOID SLING
We have added multidirectional movement to Void Sling!
Before: Void Sling would only let you sling forward in the direction of the camera.
Now: Void Slings are all about player direction input, no longer dependent on the camera.
How to execute
To BACK SLING, hold the S key and Void Sling - observe the Operator slinging towards the camera instead of away. The back sling will always be backwards, regardless of camera angle. Same goes for slinging sideways, hold either A or D and Void Sling - observe the Operator slinging in the direction the Operator is running.
To STRAFE, when in the air hold directional key and Void Sling to strafe side to side.
If you are using a controller: Tilt the left analog stick down and Void Sling (Tap A and Hold A) - observe the Operator slinging towards the camera instead of away. The back sling will always be backwards, regardless of camera angle. Same goes for slinging sideways, tilt the left analog stick left or right and Void Sling - observe the Operator slinging in the direction they are running.
CAPSULE CHANGES
We made some improvements to the Operator projection positioning tech so that it produces a more accurate result of the final position where the Operator can pass through. This should help alleviate scenarios where the Operator could appear to Void Sling under a door but instead bonked their head. More work will be done to improve in other areas, notably issues with the Operator’s lower half colliding with the environment during Void Sling travel (we’ve got some broken ankles on the court).
Hotfix 31.5.7 (2022-05-06)
- Void Sling Changes:
- Decreased the time it takes for Void Sling’s end point to reach its max distance.
- Increased the overall velocity of slinging to the end point.
Hotfix 31.5.5 (2022-05-03)
- Fixed lingering mentions of ‘Void Dash’ to the new ‘Void Sling’.
Update 31.5 (2022-04-27)
- Void Dash to Void Sling
The Operator sends a Void Sling of themselves and then Void Slings to it. It is the Operator’s ‘Double Jump’. *After its debut on Devstream #160 and following further playtesting, the team has since increased the overall speed of the Operator’s Void Sling thanks to feedback.
- Tap or hold jump while in the air to send out your Sling. A tap will travel a minimum distance before the Void Sling.
- Void Sling can also be activated using the old Void Dash input, by holding jump while in crouched Void Mode.
- Holding jump sends out the Void Sling further, up to the Sling's maximum distance, which upon being reached, will automatically Void Sling the player to that space.
- Letting go of jump before hitting the maximum distance is reached will initiate a Void Sling.
- The Void Sling is sent out in the direction the camera is facing once fully charged, or upon release.