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They say the contents of a Relic are simultaneously this thing, or this thing, or this thing, but also that thing and certainly never just one thing.

That is until it's exposed to a Void Fissure? And at that point, all the possibilities collapse, each one falling away until the Relic cracks open and exposes one, singular thing.

—Cephalon Ordis
Preceded by
Void Keys since Update: Specters of the Rail

Void Relics are Orokin objects that can be opened to reveal valuable treasure enclosed within by completing Void Fissure missions. They are the principal means of acquiring Prime and Forma Blueprints.

AcquisitionEdit

Void Relics are received as rewards in missions — primarily endless missions (although some non-endless missions, such as Spy, have a chance of rewarding a Void Relic upon completion). Endless Void Fissure missions grant pre-refined relics of ascending rarity for every fifth rotation reward (e.g. an Exceptional relic at 25 minutes of Fissure Survival, a Flawless relic at 50 minutes, and Radiant relics at 75, 100, and so on). Elite Sanctuary Onslaught rewards relics pre-refined to Radiant. Packs of 3 Void Relics can be acquired from Syndicates for ReputationBlackx6420,000 standing, or from the Market. Void Relics can be traded between players.

All existing Void Keys were converted into Void Relics or deleted at the launch of Update: Specters of the Rail, which included the rework of Prime part acquisition that introduced Void Relics to the game.

UseEdit

One Void Relic at a time per player can be equipped for use in a Void Fissure mission, with a Void Relic selection screen appearing upon selecting a Void Fissure mission that allows a player to choose the desired Void Relic before starting.

Clicking on "Accept" when the fissure mission vote is started, will bring up the relic selection menu which will allow you to select a single relic for said mission. In endless missions, relics can be selected once for each rotation. This relic selection menu will offer exclusively relics of the era that matches the selected mission (example being, Lith relics for Lith era missions), and it will not allow refinement within it, so in order to refine relics, do so before accepting the mission vote.

Like Alerts, if the mission node where the Void Fissure is located has not been unlocked (completing the mission at least once), players will not be able to enter the mission and thus will not be prompted to equip a Void Relic.

If the mission is completed after cracking the Void Relic, followed by a successful extraction, each of the players' equipped relics will display one of the potential rewards from their relic's rewards table, with each player's reward being independent of their teammate's rewards depending on their equipped relic and drop chance. All players with a relic equipped can then choose which of the up to four rewards on offer they want to keep — either the one from their own relic or one from those of the other players. Note: Players can receive or choose any blueprint reward, regardless of the reward's Mastery Rank requirement to craft the item. Example: A player can choose and receive a Tigris Prime Blueprint at Mastery Rank 6, even when Tigris Prime requires Mastery Rank 13 to craft and use.

After the rewards are chosen, the relics equipped by all players are consumed. Relics that are not opened during the mission are not consumed.

RefinementEdit

Void Relics U19

The Void Relic Refinement screen. It shows all owned Relics of a given tier and the potential rewards of the selected Relic.

When a Void Relic is successfully opened, exactly one of the six items in the relic is offered as a reward. Each item's chance of being chosen is represented as a blue bar in the Void Relic Refinement screen — the bar is not proportional to the item's probability of being chosen, but it does correctly rank items by probability and show decreases (for common items) and increases (for uncommon and rare items) as the player previews higher tiers of relic refinement.

To perform refinement themselves, players must complete the Mars Junction mission on Earth and install the Void Relic Segment they receive in their Orbiter. They must then collect 10 Reactants in Void Fissure missions, which will coincide with a reward of Void Traces.

With Void Traces, players can use the Orbiter's refinement function to upgrade a single relic from "Intact" to "Exceptional" (25 traces), "Flawless" (50 traces), or "Radiant" (100 traces). With each refinement tier, the chance for obtaining rarer items in the refined relic's reward table is raised while the more common ones' chance is lowered.

After refinement, the newly refined relic will be separated from the stack of Intact relics. Only Intact relics can be refined; Exceptional or Flawless relics cannot be further refined to Flawless or Radiant.

Drop chancesEdit

Items within the same rarity have the same chance of being dropped from a relic. According to user datamining, refinement affects drop chances as follows, with the number in parentheses representing the chance of getting each specific item of that rarity:

Quality Common Uncommon Rare
Intact (default) 76% (25.33%) 22% (11%) 2%
Exceptional 70% (23.33%) 26% (13%) 4%
Flawless 60% (20%) 34% (17%) 6%
Radiant 50% (16.67%) 40% (20%) 10%

A group of 4 players with relics of the same refinement level has the following chances to obtain a rare item:

Quality Chance for at least one rare item Expected relics/player Expected traces/player 90% relics/player 90% traces/player
Intact 7.76% 12.9 0 28.5 0
Exceptional 15.07% 6.6 166 14.1 353
Flawless 21.93% 4.6 228 9.3 465
Radiant 34.39% 2.9 291 5.5 546

Most players' relics, especially in public missions, will be either Radiant (from Elite Sanctuary Onslaught or self-refinement, best for finding specific uncommon or rare items) or, more likely, Intact (from almost every other source, best for ducat farming). This variant of the above table gives drop chances for most real squads.

Quality Chance for at least one rare item Expected relics/player Expected traces/player 90% relics/player 90% traces/player
0 Radiant, 4 Intact 7.76% 12.9 0 28.5 0
1 Radiant, 3 Intact 15.29% 6.6 163 13.9 347
2 Radiant, 2 Intact 22.21% 4.5 225 9.2 458
3 Radiant, 1 Intact 28.56% 3.5 263 6.8 514
4 Radiant, 0 Intact 34.39% 2.9 291 5.5 546

"Expected" refers to expected value; 4-player groups opening very large numbers of relics can expect to receive a rare item for each of this many relics used.

"90%" refers to confidence; a 4-player group looking for one rare item has a 90% chance to find it without using more than this many relics (but they might use fewer).

A group of four players with Radiant relics has a 5.23% chance to receive two or more rare items; however, each player can keep only one. Using one relic at a time removes this possibility and may be worthwhile for getting the most out of rare or vaulted relics, but it does increase the expected number of runs required to find the item.

The rarity of a relic drop is indicated by the text color of its name: bronze (common), silver (uncommon) or gold (rare).

Ducat farmingEdit

Orokin Ducats are the currency required by Baro Ki'Teer for his unique items, and the only way to get ducats is by opening Void Relics for Prime items and selling the Prime items for ducats at the Relay consoles.

Assuming that all relic drops can and will be traded for ducats (i.e. no Forma and no items worth keeping), that no relic drops are valued inconsistently with their rarity (15 ducats for common items, 45 for uncommon, and 100 for rare), and that in multi-player teams the rarest reward choice is always chosen, the expected number of ducats to be earned per relic is as follows:

Squad Size
Quality 1 player 2 players 3 players 4 players
Intact 23.3 29.9 35.1 39.3
Exceptional 26.2 34.6 41.0 46.1
Flawless 30.3 40.6 47.8 53.2
Radiant 35.5 48.0 56.2 62.0

As shown, both refining relics and teaming up with other players vastly improve ducat rewards. Playing in a team is free, but gathering traces to refine relics may be a less efficient use of time than simply opening more Intact relics if all you want is ducats.

Sale and tradingEdit

The Void Relics cannot be sold, but can be traded among players. In addition, the Prime components that are awarded from them have several uses:

  • They can be used to craft the respective equipment in the Foundry.
  • They can be traded for Platinum or other items to other players.
  • They can be traded for Orokin Ducats in a relay

List of Void Relics and drop sitesEdit

Relics are divided into four tiers, said to correspond to the eras of the Orokin empire. In ascending order of value, they are Lith, Meso, Neo and Axi. Each tier encompasses several types of relic, and each type has its own rewards table, comprising Forma blueprints, as well as Prime components and blueprints.

View Void Relic Drop Locations List

Mission Type (Tier) Lith Meso Neo Axi
B5 C3 H2 M2 O1 P1 Z2 B2 B3 D3 R1 S8 T1 T3 Z1 A2 B5 G1 H2 K2 L1 M1 N8 N9 S7 A4 A5 C3 E2 K4 L2 O4 S4
Capture (Void T1)
Capture (Void T3)
Cetus Bounty (10-30, Stage 4 of 5) ABC
Cetus Bounty (20-40, Stage 4 of 5) ABC
Cetus Bounty (30-50, Stage 4 of 5) ABC
Cetus Bounty (40-60, Stage 4 of 5) B AC
Defection (Tier 1)BCBCBC BCBCBC
Defection (Tier 2) B BBBBBBCCCCCCCC C
Defection (Tier 3) BBBBBBBB BC CCCCC
Defense (Dark Sector)AAA AAABC BCBCBCBCBCBCCCCCCCCC C
Defense (Derelict)AAA AAAC CCCCCC
Defense (Tier 1)AAA AAABC BCBCBCBCBCBC
Defense (Tier 2) A AAAAAABCBCBCBCBCBCBCBC BC
Defense (Tier 3) AAAAAAAA ABC BCBCBCBCBC
Defense (Void T1)ABCABCABCABCABCABCABCBCBCBCBCBCBCBCC
Defense (Void T3) AAAAAAAAABCABCABCABCABCABCABCABCABCABCCCCCCCCC
Excavation (Tier 1)BCBCBC BCBCBC
Excavation (Tier 2) B BBBBBBC CCCCCCC C
Excavation (Tier 3) BBBBBBBB BC CCCCC
Exterminate (Void T1)
Exterminate (Void T3)
Ghoul Bounty (15-25)
Ghoul Bounty (40-50)
Salvage (All) AAAAAAAA AB BBBBB
Interception (Archwing) C CCCCC
Interception (Tier 1)AAA AAABC BCBCBCBCBCBC
Interception (Tier 2) A AAAAAABCBCBCBCBCBCBCBC BC
Interception (Tier 3) AAAAAAAA ABC BCBCBCBCBC
Interception (Void T4) ABABABABABABABABABABCCCCCCCC
Mobile Defense (Void T2)
Mobile Defense (Void T4)
Onslaught (Elite Onslaught)A*A*A* A*A*A*B* B*B*A*B*A*A*C* C*C*B*B*C*C* B*C* C*C*C*C*C*
Onslaught (Onslaught)AAA AAAB BBBBBBC CCCCCC C
Orb Vallis Bounty (10-30, Stage 4 of 5) ABC
Orb Vallis Bounty (20-40, Stage 4 of 5) ABC
Orb Vallis Bounty (30-50, Stage 4 of 5) ABC
Orb Vallis Bounty (40-60, Stage 4 of 5) B AC
Orb Vallis Bounty (5-15, Stage 4 of 5) ABC
Pursuit (Archwing)
Rush (Archwing)CCC CCC
Sabotage (Void T2)
Sabotage (Void T4)
Spy (Kuva) B BBBBBBBBBBBBBB B
Spy (Tier 1)BBB BBB
Spy (Tier 2) C CCCCCC
Spy (Tier 3) B BBBBB B B BBBBBBB B
Survival (Dark Sector 1)BCBCBC BCBCBC
Survival (Dark Sector 2) B BBBBBBCCCCCCCC C
Survival (Dark Sector 3) BBBBBBBB BC CCCCC
Survival (Dark Sector 4) BBBBBBBB BC CCCCC
Survival (Derelict)AAA AAA BBBBBBBB BC CCCCC
Survival (Tier 1)BCBCBC BCBCBC
Survival (Tier 2) B BBBBBBCCCCCCCC C
Survival (Tier 3) BBBBBBBB BC CCCCC
Survival (Void T2)AAAAAAAABCABCABCABCABCABCABCABCBCBCBCBCBCBCBCBCBCBC
Survival (Void T4) ABABABABABABABABABABCCCCCCCC

Node (Type) Lith Meso
B5 C3 H2 O1 P1 Z2 B2 D3 R1 S8 T1 T3 Z1
Apollodorus (Survival)BCBCBCBCBCBC
Lares (Defense)AAAAAABCBCBCBCBCBCBC
Odin (Interception)AAAAAABCBCBCBCBCBCBC
Suisei (Spy)BBBBBB

Node (Type) Lith Meso Neo
B5 C3 H2 O1 P1 Z2 B2 D3 R1 S8 T1 T3 Z1 A2 B5 G1 H2 K2 L1 M1 N8 S7
Cytherean (Interception)AAAAAABCBCBCBCBCBCBC
Kiliken (Excavation)BCBCBCBCBCBC
Malva (DS Survival)BCBCBCBCBCBC
Romula (DS Defense)AAAAAABCBCBCBCBCBCBCCCCCCCCCC
Tessera (Defense)AAAAAABCBCBCBCBCBCBC
Unda (Spy)BBBBBB
V Prime (Survival)BCBCBCBCBCBC

Node (Type) Lith Meso Neo
B5 C3 H2 O1 P1 Z2 B2 D3 R1 S8 T1 T3 Z1 A2 B5 G1 H2 K2 L1 M1 N8 S7
Cambria (Spy)BBBBBB
Coba (DS Defense)AAAAAABCBCBCBCBCBCBCCCCCCCCCC
Everest (Excavation)BCBCBCBCBCBC
Gaia (Interception)AAAAAABCBCBCBCBCBCBC
Lith (Defense)AAAAAABCBCBCBCBCBCBC
Tikal (DS Excavation)BCBCBCBCBCBC

Node (Type) Lith Meso Neo
B5 C3 H2 O1 P1 Z2 B2 D3 R1 S8 T1 T3 Z1 A2 B5 G1 H2 K2 L1 M1 N8 S7
Alator (Interception)AAAAAABCBCBCBCBCBCBC
Arval (Spy)BBBBBB
Augustus (Excavation)BCBCBCBCBCBC
Kadesh (DS Defense)AAAAAABCBCBCBCBCBCBCCCCCCCCCC
Spear (Defense)AAAAAABCBCBCBCBCBCBC
Wahiba (DS Survival) BBBBBBBCCCCCCCCC

Node (Type) Lith Meso Neo
B5 C3 H2 O1 P1 Z2 B2 D3 R1 S8 T1 T3 Z1 A2 B5 G1 H2 K2 L1 M1 N8 S7
Gulliver (Defense)AAAAAABCBCBCBCBCBCBC
Kepler (Rush (Archwing))CCCCCC
Memphis (DS Defection)BCBCBCBCBCBC
Shklovsky (Spy)BBBBBB
Stickney (Survival)BCBCBCBCBCBC
Zeugma (DS Survival) BBBBBBBCCCCCCCCC

Node (Type) Lith Meso Neo
B5 C3 H2 O1 P1 Z2 B2 D3 R1 S8 T1 T3 Z1 A2 B5 G1 H2 K2 L1 M1 N8 S7
Bode (Spy) CCCCCCC
Casta (Defense)AAAAAABCBCBCBCBCBCBC
Cinxia (Interception)AAAAAABCBCBCBCBCBCBC
Draco (Survival) BBBBBBBCCCCCCCCC
Gabii (DS Survival)BCBCBCBCBCBC
Seimeni (DS Defense)AAAAAABCBCBCBCBCBCBCCCCCCCCCC

Node (Type) Lith Meso Neo
B5 C3 H2 O1 P1 Z2 B2 D3 R1 S8 T1 T3 Z1 A2 B5 G1 H2 K2 L1 M1 N8 S7
Amalthea (Spy) CCCCCCC
Callisto (Interception) AAAAAAABCBCBCBCBCBCBCBCBC
Cameria (DS Survival) BBBBBBBCCCCCCCCC
Elara (Survival) BBBBBBBCCCCCCCCC
Io (Defense) AAAAAAABCBCBCBCBCBCBCBCBC
Sinai (DS Defense)AAAAAABCBCBCBCBCBCBCCCCCCCCCC

Node (Type) Lith Meso Neo Axi
B5 C3 H2 O1 P1 Z2 B2 D3 R1 S8 T1 T3 Z1 A2 B5 G1 H2 K2 L1 M1 N8 S7 A4 C3 E2 K4 L2 O4
Cholistan (DS Excavation) BBBBBBBBBCCCCCC
Larzac (DS Defense)AAAAAABCBCBCBCBCBCBCCCCCCCCCC
Ose (Interception) AAAAAAABCBCBCBCBCBCBCBCBC
Paimon (Defense) AAAAAAABCBCBCBCBCBCBCBCBC
Valac (Spy) CCCCCCC
Valefor (Excavation) BBBBBBBC CCCCCCCC

Node (Type) Meso Neo
B2 D3 R1 S8 T1 T3 Z1 A2 B5 G1 H2 K2 L1 M1 N8 S7
Caracol (DS Defection)BBBBBBBCCCCCCCCC
Dione (Spy)CCCCCCC
Helene (Defense)AAAAAAABCBCBCBCBCBCBCBCBC
Pandora (Pursuit)
Piscinas (DS Survival)BBBBBBBCCCCCCCCC
Rhea (Interception)AAAAAAABCBCBCBCBCBCBCBCBC
Titan (Survival)BBBBBBBCCCCCCCCC

Node (Type) Lith Meso Neo Axi
B5 C3 H2 O1 P1 Z2 B2 D3 R1 S8 T1 T3 Z1 A2 B5 G1 H2 K2 L1 M1 N8 S7 A4 C3 E2 K4 L2 O4
Assur (DS Survival) BBBBBBBBBCCCCCC
Caelus (Interception) CCCCCC
Ophelia (Survival) BBBBBBBBBCCCCCC
Rosalind (Spy) B BBBBB B B BBBBBBBB
Stephano (Defense) AAAAAAAAABCBCBCBCBCBC
Umbriel (Interception) AAAAAAABCBCBCBCBCBCBCBCBC
Ur (DS Defense)AAAAAABCBCBCBCBCBCBCCCCCCCCCC

Node (Type) Neo Axi
A2 B5 G1 H2 K2 L1 M1 N8 S7 A4 C3 E2 K4 L2 O4
Stöfler (Defense)AAAAAAAAABCBCBCBCBCBC
Tycho (Survival)BBBBBBBBBCCCCCC

Node (Type) Meso Neo Axi
B2 S8 T1 Z1 A2 B5 G1 H2 K2 L1 M1 N8 S7 A4 C3 E2 K4 L2 O4
Despina (Excavation) BBBBBBBBBCCCCCC
Kelashin (DS Survival) BBBBBBBBBCCCCCC
Laomedeia (Spy)BBBBBBB B BBBBBBBB
Proteus (Defense) AAAAAAAAABCBCBCBCBCBC
Yursa (DS Defection) BBBBBBBBBCCCCCC

Node (Type) Lith Meso Neo Axi
B5 C3 H2 O1 P1 Z2 B2 D3 R1 S8 T1 T3 Z1 A2 B5 G1 H2 K2 L1 M1 N8 S7 A4 C3 E2 K4 L2 O4
Cerberus (Interception) AAAAAAAAABCBCBCBCBCBC
Hieracon (DS Excavation) BBBBBBBBBCCCCCC
Oceanum (Spy) B BBBBB B B BBBBBBBB
Outer Terminus (Defense) AAAAAAAAABCBCBCBCBCBC
Palus (Survival) BBBBBBBBBCCCCCC
Sechura (DS Defense)AAAAAABCBCBCBCBCBCBCCCCCCCCCC

Node (Type) Lith Meso Neo Axi
B5 C3 H2 O1 P1 Z2 B2 D3 R1 S8 T1 T3 Z1 A2 B5 G1 H2 K2 L1 M1 N8 S7 A4 C3 E2 K4 L2 O4
Amarna (DS Survival) BBBBBBBBBCCCCCC
Berehynia (Interception) AAAAAAAAABCBCBCBCBCBC
Hydron (Defense) AAAAAAAAABCBCBCBCBCBC
Kappa (Spy) B BBBBB B B BBBBBBBB
Sangeru (DS Defense)AAAAAABCBCBCBCBCBCBCCCCCCCCCC
Selkie (Survival) BBBBBBBBBCCCCCC

Node (Type) Meso Neo Axi
B2 D3 R1 S8 T1 T3 Z1 A2 B5 G1 H2 K2 L1 M1 N8 S7 A4 C3 E2 K4 L2 O4
Pago (Spy)BBBBBBBBBBBBBBBB
Tamu (Defense) AAAAAAAAABCBCBCBCBCBC
Taveuni (Survival) BBBBBBBBBCCCCCC

Node (Type) Lith Meso Neo Axi
B5 C3 H2 O1 P1 Z2 B2 D3 R1 S8 T1 T3 Z1 A2 B5 G1 H2 K2 L1 M1 N8 S7 A4 C3 E2 K4 L2 O4
Akkad (DS Defense)AAAAAABCBCBCBCBCBCBCCCCCCCCCC
Kala-azar (Defense) AAAAAAAAABCBCBCBCBCBC
Nimus (Survival) BBBBBBBBBCCCCCC
Oestrus (Infested Salvage) AAAAAAAAABBBBBB
Xini (Interception) AAAAAAAAABCBCBCBCBCBC
Zabala (DS Survival) BBBBBBBBBCCCCCC

Node (Type) Lith Meso Neo Axi
B5 C3 H2 O1 P1 Z2 B2 D3 R1 S8 T1 T3 Z1 A2 B5 G1 H2 K2 L1 M1 N8 S7 A4 C3 E2 K4 L2 O4
Defense (Defense)AAAAAACCCCCCC
Survival (Survival)AAAAAA BBBBBBBBBCCCCCC

Node (Type) Lith Meso Neo Axi
B5 C3 H2 M2 O1 P1 Z2 B2 B3 D3 R1 S8 T1 T3 Z1 A2 B5 G1 H2 K2 L1 M1 N8 N9 S7 A4 A5 C3 E2 K4 L2 O4 S4
Ani (Survival)AAAAAAAABCABCABCABCABCABCABCABCBCBCBCBCBCBCBCBCBCBC
Aten (Mobile Defense)
Belenus (Defense) AAAAAAAAABCABCABCABCABCABCABCABCABCABCCCCCCCCC
Hepit (Capture)
Marduk (Sabotage)
Mithra (Interception) ABABABABABABABABABABCCCCCCCC
Mot (Survival) ABABABABABABABABABABCCCCCCCC
Oxomoco (Exterminate)
Stribog (Sabotage)
Taranis (Defense)ABCABCABCABCABCABCABCBCBCBCBCBCBCBCC
Teshub (Exterminate)
Tiwaz (Mobile Defense)
Ukko (Capture)

"A", "B", and "C" refer to reward rotations. "✔" indicates a potential reward upon successful completion. "*" refer to Relics rewarded as Radiant.

Red text indicates that although a relic can drop from a given mission and rotation, the chance is very low (less than 2%). Hovering your mouse over a checkmark or letter will show a tooltip with the odds that a given reward will drop.

Relic Name Drop locations
Lith B5
Type Category Rotation Chance
CaptureVoid T1A14.29%
DefectionTier 1B12.91%
DefectionTier 1C12.91%
DefenseDark SectorA6.9%
DefenseDerelictA12.5%
DefenseTier 1A9.09%
DefenseVoid T1A14.29%
DefenseVoid T1B11.06%
DefenseVoid T1C6.67%
ExcavationTier 1B8.33%
ExcavationTier 1C12.91%
ExterminateVoid T1A14.29%
Ghoul Bounty15-25A15.64%
InterceptionTier 1A10%
Mobile DefenseVoid T2A6.67%
OnslaughtOnslaughtA10.19%
OnslaughtElite OnslaughtA10.84%
RushArchwingC11.06%
SabotageVoid T2A6.67%
SpyTier 1B16.67%
SurvivalDark Sector 1B8.33%
SurvivalDark Sector 1C12.91%
SurvivalDerelictA12.5%
SurvivalTier 1B8.33%
SurvivalTier 1C12.91%
SurvivalVoid T2A11.06%
Lith C3
Type Category Rotation Chance
CaptureVoid T1A14.29%
DefectionTier 1B12.91%
DefectionTier 1C12.91%
DefenseDark SectorA6.9%
DefenseDerelictA12.5%
DefenseTier 1A9.09%
DefenseVoid T1A14.29%
DefenseVoid T1B11.06%
DefenseVoid T1C6.67%
ExcavationTier 1B8.33%
ExcavationTier 1C12.91%
ExterminateVoid T1A14.29%
Ghoul Bounty15-25A10.29%
InterceptionTier 1A10%
Mobile DefenseVoid T2A6.67%
OnslaughtOnslaughtA10.19%
OnslaughtElite OnslaughtA10.84%
RushArchwingC11.06%
SabotageVoid T2A6.67%
SpyTier 1B16.67%
SurvivalDark Sector 1B8.33%
SurvivalDark Sector 1C12.91%
SurvivalDerelictA12.5%
SurvivalTier 1B8.33%
SurvivalTier 1C12.91%
SurvivalVoid T2A11.06%
Lith H2
Type Category Rotation Chance
CaptureVoid T1A14.29%
DefectionTier 1B12.91%
DefectionTier 1C12.91%
DefenseDark SectorA6.9%
DefenseDerelictA12.5%
DefenseTier 1A9.09%
DefenseVoid T1A14.29%
DefenseVoid T1B11.06%
DefenseVoid T1C6.67%
ExcavationTier 1B8.33%
ExcavationTier 1C12.91%
ExterminateVoid T1A14.29%
InterceptionTier 1A10%
Mobile DefenseVoid T2A6.67%
OnslaughtOnslaughtA10.19%
OnslaughtElite OnslaughtA10.84%
RushArchwingC11.06%
SabotageVoid T2A6.67%
SpyTier 1B16.67%
SurvivalDark Sector 1B8.33%
SurvivalDark Sector 1C12.91%
SurvivalDerelictA12.5%
SurvivalTier 1B8.33%
SurvivalTier 1C12.91%
SurvivalVoid T2A11.06%
Lith M2
Type Category Rotation Chance
CaptureVoid T1A14.29%
Cetus Bounty10-30, Stage 4 of 5A10.69%
Cetus Bounty10-30, Stage 4 of 5B10.69%
Cetus Bounty10-30, Stage 4 of 5C10.69%
DefenseVoid T1A14.29%
DefenseVoid T1B11.06%
DefenseVoid T1C6.67%
ExterminateVoid T1A14.29%
Mobile DefenseVoid T2A6.67%
Orb Vallis Bounty10-30, Stage 4 of 5A10.34%
Orb Vallis Bounty10-30, Stage 4 of 5B10.34%
Orb Vallis Bounty10-30, Stage 4 of 5C10.34%
Orb Vallis Bounty5-15, Stage 4 of 5A2.01%
Orb Vallis Bounty5-15, Stage 4 of 5B2.01%
Orb Vallis Bounty5-15, Stage 4 of 5C2.01%
SabotageVoid T2A6.67%
SurvivalVoid T2A11.06%
Lith O1
Type Category Rotation Chance
CaptureVoid T1A14.29%
DefectionTier 1B12.91%
DefectionTier 1C12.91%
DefenseDark SectorA6.9%
DefenseDerelictA12.5%
DefenseTier 1A9.09%
DefenseVoid T1A14.29%
DefenseVoid T1B11.06%
DefenseVoid T1C6.67%
ExcavationTier 1B8.33%
ExcavationTier 1C12.91%
ExterminateVoid T1A14.29%
InterceptionTier 1A10%
Mobile DefenseVoid T2A6.67%
OnslaughtOnslaughtA10.19%
OnslaughtElite OnslaughtA10.84%
RushArchwingC11.06%
SabotageVoid T2A6.67%
SpyTier 1B16.67%
SurvivalDark Sector 1B8.33%
SurvivalDark Sector 1C12.91%
SurvivalDerelictA12.5%
SurvivalTier 1B8.33%
SurvivalTier 1C12.91%
SurvivalVoid T2A11.06%
Lith P1
Type Category Rotation Chance
CaptureVoid T1A14.29%
DefectionTier 1B12.91%
DefectionTier 1C12.91%
DefenseDark SectorA6.9%
DefenseDerelictA12.5%
DefenseTier 1A9.09%
DefenseVoid T1A14.29%
DefenseVoid T1B11.06%
DefenseVoid T1C6.67%
ExcavationTier 1B8.33%
ExcavationTier 1C12.91%
ExterminateVoid T1A14.29%
InterceptionTier 1A10%
Mobile DefenseVoid T2A6.67%
OnslaughtOnslaughtA10.19%
OnslaughtElite OnslaughtA10.84%
RushArchwingC11.06%
SabotageVoid T2A6.67%
SpyTier 1B16.67%
SurvivalDark Sector 1B8.33%
SurvivalDark Sector 1C12.91%
SurvivalDerelictA12.5%
SurvivalTier 1B8.33%
SurvivalTier 1C12.91%
SurvivalVoid T2A11.06%
Lith Z2
Type Category Rotation Chance
CaptureVoid T1A14.29%
DefectionTier 1B12.91%
DefectionTier 1C12.91%
DefenseDark SectorA6.9%
DefenseDerelictA12.5%
DefenseTier 1A9.09%
DefenseVoid T1A14.29%
DefenseVoid T1B11.06%
DefenseVoid T1C6.67%
ExcavationTier 1B8.33%
ExcavationTier 1C12.91%
ExterminateVoid T1A14.29%
InterceptionTier 1A10%
Mobile DefenseVoid T2A6.67%
OnslaughtOnslaughtA10.19%
OnslaughtElite OnslaughtA10.84%
RushArchwingC11.06%
SabotageVoid T2A6.67%
SpyTier 1B16.67%
SurvivalDark Sector 1B8.33%
SurvivalDark Sector 1C12.91%
SurvivalDerelictA12.5%
SurvivalTier 1B8.33%
SurvivalTier 1C12.91%
SurvivalVoid T2A11.06%

Relic Name Drop locations
Meso B2
Type Category Rotation Chance
CaptureVoid T3A5.56%
DefectionTier 2B11.06%
DefenseDark SectorB1.58%
DefenseDark SectorC7.59%
DefenseDerelictC11.06%
DefenseTier 1B8.33%
DefenseTier 1C8.33%
DefenseTier 2A12.5%
DefenseVoid T1B3.22%
DefenseVoid T1C6.67%
DefenseVoid T3A5.56%
ExcavationTier 2B7.14%
ExterminateVoid T3A5.56%
InterceptionTier 1B5.88%
InterceptionTier 1C13.92%
InterceptionTier 2A9.09%
Mobile DefenseVoid T2A6.67%
OnslaughtOnslaughtB9.09%
OnslaughtElite OnslaughtB12.65%
PursuitArchwingA4.74%
SabotageVoid T2A6.67%
SpyKuvaB11.06%
SpyTier 2C9.68%
SpyTier 3B11.06%
SurvivalDark Sector 2B7.14%
SurvivalTier 2B7.14%
SurvivalVoid T2A2.82%
SurvivalVoid T2B9.68%
SurvivalVoid T2C5.56%
Meso B3
Type Category Rotation Chance
CaptureVoid T3A5.56%
Cetus Bounty20-40, Stage 4 of 5A13.4%
Cetus Bounty20-40, Stage 4 of 5B14.74%
Cetus Bounty20-40, Stage 4 of 5C15.63%
DefenseVoid T1B3.22%
DefenseVoid T1C6.67%
DefenseVoid T3A5.56%
ExterminateVoid T3A5.56%
Mobile DefenseVoid T2A6.67%
Orb Vallis Bounty20-40, Stage 4 of 5A22.22%
Orb Vallis Bounty20-40, Stage 4 of 5B22.22%
Orb Vallis Bounty20-40, Stage 4 of 5C22.22%
SabotageVoid T2A6.67%
SurvivalVoid T2A2.82%
SurvivalVoid T2B9.68%
SurvivalVoid T2C5.56%
Meso D3
Type Category Rotation Chance
CaptureVoid T3A5.56%
DefectionTier 2B11.06%
DefenseDark SectorB1.58%
DefenseDark SectorC7.59%
DefenseDerelictC11.06%
DefenseTier 1B8.33%
DefenseTier 1C8.33%
DefenseTier 2A12.5%
DefenseVoid T1B3.22%
DefenseVoid T1C6.67%
DefenseVoid T3A5.56%
ExcavationTier 2B7.14%
ExterminateVoid T3A5.56%
InterceptionTier 1B5.88%
InterceptionTier 1C13.92%
InterceptionTier 2A9.09%
Mobile DefenseVoid T2A6.67%
OnslaughtOnslaughtB9.09%
OnslaughtElite OnslaughtB12.65%
PursuitArchwingA4.74%
SabotageVoid T2A6.67%
SpyKuvaB11.06%
SpyTier 2C9.68%
SurvivalDark Sector 2B7.14%
SurvivalTier 2B7.14%
SurvivalVoid T2A2.82%
SurvivalVoid T2B9.68%
SurvivalVoid T2C5.56%
Meso R1
Type Category Rotation Chance
CaptureVoid T3A5.56%
DefectionTier 2B11.06%
DefenseDark SectorB1.58%
DefenseDark SectorC7.59%
DefenseDerelictC11.06%
DefenseTier 1B8.33%
DefenseTier 1C8.33%
DefenseTier 2A12.5%
DefenseVoid T1B3.22%
DefenseVoid T1C6.67%
DefenseVoid T3A5.56%
ExcavationTier 2B7.14%
ExterminateVoid T3A5.56%
InterceptionTier 1B5.88%
InterceptionTier 1C13.92%
InterceptionTier 2A9.09%
Mobile DefenseVoid T2A6.67%
OnslaughtOnslaughtB9.09%
OnslaughtElite OnslaughtB12.65%
PursuitArchwingA4.74%
SabotageVoid T2A6.67%
SpyKuvaB11.06%
SpyTier 2C9.68%
SurvivalDark Sector 2B7.14%
SurvivalTier 2B7.14%
SurvivalVoid T2A2.82%
SurvivalVoid T2B9.68%
SurvivalVoid T2C5.56%
Meso S8
Type Category Rotation Chance
CaptureVoid T3A5.56%
DefectionTier 2B11.06%
DefenseDark SectorB1.58%
DefenseDark SectorC7.59%
DefenseDerelictC11.06%
DefenseTier 1B8.33%
DefenseTier 1C8.33%
DefenseTier 2A12.5%
DefenseVoid T1B3.22%
DefenseVoid T1C6.67%
DefenseVoid T3A5.56%
ExcavationTier 2B7.14%
ExterminateVoid T3A5.56%
InterceptionTier 1B5.88%
InterceptionTier 1C13.92%
InterceptionTier 2A9.09%
Mobile DefenseVoid T2A6.67%
OnslaughtOnslaughtB9.09%
OnslaughtElite OnslaughtA4.42%
PursuitArchwingA4.74%
SabotageVoid T2A6.67%
SpyKuvaB11.06%
SpyTier 2C9.68%
SpyTier 3B11.06%
SpyTier 3B11.06%
SpyTier 3B11.06%
SpyTier 3B11.06%
SurvivalDark Sector 2B7.14%
SurvivalTier 2B7.14%
SurvivalVoid T2A2.82%
SurvivalVoid T2B9.68%
SurvivalVoid T2C5.56%
Meso T1
Type Category Rotation Chance
CaptureVoid T3A5.56%
DefectionTier 2B11.06%
DefenseDark SectorB1.58%
DefenseDark SectorC7.59%
DefenseDerelictC11.06%
DefenseTier 1B8.33%
DefenseTier 1C8.33%
DefenseTier 2A12.5%
DefenseVoid T1B3.22%
DefenseVoid T1C6.67%
DefenseVoid T3A5.56%
ExcavationTier 2B7.14%
ExterminateVoid T3A5.56%
InterceptionTier 1B5.88%
InterceptionTier 1C13.92%
InterceptionTier 2A9.09%
Mobile DefenseVoid T2A6.67%
OnslaughtOnslaughtB9.09%
OnslaughtElite OnslaughtB12.65%
PursuitArchwingA4.74%
SabotageVoid T2A6.67%
SpyKuvaB11.06%
SpyTier 2C9.68%
SpyTier 3B11.06%
SurvivalDark Sector 2B7.14%
SurvivalTier 2B7.14%
SurvivalVoid T2A2.82%
SurvivalVoid T2B9.68%
SurvivalVoid T2C5.56%
Meso T3
Type Category Rotation Chance
CaptureVoid T3A5.56%
DefectionTier 2B11.06%
DefenseDark SectorB1.58%
DefenseDark SectorC7.59%
DefenseDerelictC11.06%
DefenseTier 1B8.33%
DefenseTier 1C8.33%
DefenseTier 2A12.5%
DefenseVoid T1B3.22%
DefenseVoid T1C6.67%
DefenseVoid T3A5.56%
ExcavationTier 2B7.14%
ExterminateVoid T3A5.56%
InterceptionTier 1B5.88%
InterceptionTier 1C13.92%
InterceptionTier 2A9.09%
Mobile DefenseVoid T2A6.67%
OnslaughtOnslaughtB9.09%
OnslaughtElite OnslaughtA4.42%
PursuitArchwingA4.74%
SabotageVoid T2A6.67%
SpyKuvaB11.06%
SpyTier 2C9.68%
SurvivalDark Sector 2B7.14%
SurvivalTier 2B7.14%
SurvivalVoid T2A2.82%
SurvivalVoid T2B9.68%
SurvivalVoid T2C5.56%
Meso Z1
Type Category Rotation Chance
CaptureVoid T3A5.56%
DefectionTier 2B11.06%
DefenseDark SectorB1.58%
DefenseDark SectorC7.59%
DefenseDerelictC11.06%
DefenseTier 1B8.33%
DefenseTier 1C8.33%
DefenseTier 2A12.5%
DefenseVoid T1C6.67%
DefenseVoid T3A5.56%
ExcavationTier 2B7.14%
ExterminateVoid T3A5.56%
InterceptionTier 1B5.88%
InterceptionTier 1C13.92%
InterceptionTier 2A9.09%
Mobile DefenseVoid T2A6.67%
OnslaughtOnslaughtB9.09%
OnslaughtElite OnslaughtA4.42%
PursuitArchwingA4.74%
SabotageVoid T2A6.67%
SpyKuvaB11.06%
SpyTier 2C9.68%
SpyTier 3B11.06%
SurvivalDark Sector 2B7.14%
SurvivalTier 2B7.14%
SurvivalVoid T2A2.82%
SurvivalVoid T2B9.68%
SurvivalVoid T2C5.56%

Relic Name Drop locations
Neo A2
Type Category Rotation Chance
CaptureVoid T3A5.56%
DefectionTier 2C8.6%
DefectionTier 3B8.6%
DefenseDark SectorC1.58%
DefenseTier 2B5.56%
DefenseTier 2C8.6%
DefenseTier 3A8.33%
DefenseVoid T3A5.56%
DefenseVoid T3B10%
DefenseVoid T3C7.74%
ExcavationTier 2C8.6%
ExcavationTier 3B5.88%
ExterminateVoid T3A5.56%
Ghoul Bounty40-50A10.29%
InterceptionTier 2B5.88%
InterceptionTier 2C11.11%
InterceptionTier 3A8.33%
InterceptionVoid T4A10%
InterceptionVoid T4B10%
Mobile DefenseVoid T4A5.56%
OnslaughtOnslaughtC11.06%
OnslaughtElite OnslaughtC12.65%
SabotageVoid T4A5.56%
SalvageAllA8.33%
SpyKuvaB2.51%
SurvivalDark Sector 2C8.6%
SurvivalDark Sector 3B5.88%
SurvivalDark Sector 4B11.11%
SurvivalDerelictB10%
SurvivalTier 2C8.6%
SurvivalTier 3B5.88%
SurvivalVoid T2B2.26%
SurvivalVoid T2C5.56%
SurvivalVoid T4A10%
SurvivalVoid T4B10%
Neo B5
Type Category Rotation Chance
CaptureVoid T3A5.56%
DefectionTier 2C8.6%
DefectionTier 3B8.6%
DefenseDark SectorC1.58%
DefenseTier 2B5.56%
DefenseTier 2C8.6%
DefenseTier 3A8.33%
DefenseVoid T3A5.56%
DefenseVoid T3B10%
DefenseVoid T3C7.74%
ExcavationTier 3B5.88%
ExterminateVoid T3A5.56%
InterceptionTier 2B5.88%
InterceptionTier 2C11.11%
InterceptionTier 3A8.33%
InterceptionVoid T4A10%
InterceptionVoid T4B10%
Mobile DefenseVoid T4A5.56%
SabotageVoid T4A5.56%
SalvageAllA8.33%
SpyKuvaB2.51%
SpyTier 3B2.51%
SurvivalDark Sector 2C8.6%
SurvivalDark Sector 3B5.88%
SurvivalDark Sector 4B11.11%
SurvivalDerelictB10%
SurvivalTier 2C8.6%
SurvivalTier 3B5.88%
SurvivalVoid T2B2.26%
SurvivalVoid T2C5.56%
SurvivalVoid T4A10%
SurvivalVoid T4B10%
Neo G1
Type Category Rotation Chance
CaptureVoid T3A5.56%
DefectionTier 2C8.6%
DefectionTier 3B8.6%
DefenseDark SectorC1.58%
DefenseTier 2B5.56%
DefenseTier 2C8.6%
DefenseTier 3A8.33%
DefenseVoid T3A5.56%
DefenseVoid T3B10%
DefenseVoid T3C7.74%
ExcavationTier 2C8.6%
ExcavationTier 3B5.88%
ExterminateVoid T3A5.56%
InterceptionTier 2B5.88%
InterceptionTier 2C11.11%
InterceptionTier 3A8.33%
InterceptionVoid T4A10%
InterceptionVoid T4B10%
Mobile DefenseVoid T4A5.56%
OnslaughtOnslaughtC11.06%
OnslaughtElite OnslaughtC12.65%
SabotageVoid T4A5.56%
SalvageAllA8.33%
SpyKuvaB2.51%
SurvivalDark Sector 2C8.6%
SurvivalDark Sector 3B5.88%
SurvivalDark Sector 4B11.11%
SurvivalDerelictB10%
SurvivalTier 2C8.6%
SurvivalTier 3B5.88%
SurvivalVoid T2B2.26%
SurvivalVoid T2C5.56%
SurvivalVoid T4A10%
SurvivalVoid T4B10%
Neo H2
Type Category Rotation Chance
CaptureVoid T3A5.56%
DefectionTier 2C8.6%
DefectionTier 3B8.6%
DefenseDark SectorC1.58%
DefenseTier 2B5.56%
DefenseTier 2C8.6%
DefenseTier 3A8.33%
DefenseVoid T3A5.56%
DefenseVoid T3B10%
DefenseVoid T3C7.74%
ExcavationTier 2C8.6%
ExcavationTier 3B5.88%
ExterminateVoid T3A5.56%
Ghoul Bounty40-50A15.64%
InterceptionTier 2B5.88%
InterceptionTier 2C11.11%
InterceptionTier 3A8.33%
InterceptionVoid T4A10%
InterceptionVoid T4B10%
Mobile DefenseVoid T4A5.56%
OnslaughtOnslaughtC11.06%
OnslaughtElite OnslaughtC12.65%
SabotageVoid T4A5.56%
SalvageAllA8.33%
SpyKuvaB2.51%
SurvivalDark Sector 2C8.6%
SurvivalDark Sector 3B5.88%
SurvivalDark Sector 4B11.11%
SurvivalDerelictB10%
SurvivalTier 2C8.6%
SurvivalTier 3B5.88%
SurvivalVoid T2B2.26%
SurvivalVoid T2C5.56%
SurvivalVoid T4A10%
SurvivalVoid T4B10%
Neo K2
Type Category Rotation Chance
CaptureVoid T3A5.56%
DefectionTier 2C8.6%
DefectionTier 3B8.6%
DefenseDark SectorC1.58%
DefenseTier 2B5.56%
DefenseTier 2C8.6%
DefenseTier 3A8.33%
DefenseVoid T3A5.56%
DefenseVoid T3B10%
DefenseVoid T3C7.74%
ExcavationTier 2C8.6%
ExcavationTier 3B5.88%
ExterminateVoid T3A5.56%
InterceptionTier 2B5.88%
InterceptionTier 2C11.11%
InterceptionTier 3A8.33%
InterceptionVoid T4A10%
InterceptionVoid T4B10%
Mobile DefenseVoid T4A5.56%
OnslaughtOnslaughtC11.06%
OnslaughtElite OnslaughtB4.42%
SabotageVoid T4A5.56%
SalvageAllA8.33%
SpyKuvaB2.51%
SpyTier 3B2.51%
SpyTier 3B2.51%
SpyTier 3B2.51%
SpyTier 3B2.51%
SurvivalDark Sector 2C8.6%
SurvivalDark Sector 3B5.88%
SurvivalDark Sector 4B11.11%
SurvivalDerelictB10%
SurvivalTier 2C8.6%
SurvivalTier 3B5.88%
SurvivalVoid T2B2.26%
SurvivalVoid T2C5.56%
SurvivalVoid T4A10%
SurvivalVoid T4B10%
Neo L1
Type Category Rotation Chance
CaptureVoid T3A5.56%
DefectionTier 2C8.6%
DefectionTier 3B8.6%
DefenseDark SectorC1.58%
DefenseTier 2B5.56%
DefenseTier 2C8.6%
DefenseTier 3A8.33%
DefenseVoid T3A5.56%
DefenseVoid T3B10%
DefenseVoid T3C7.74%
ExcavationTier 2C8.6%
ExcavationTier 2C8.6%
ExcavationTier 3B5.88%
ExterminateVoid T3A5.56%
InterceptionTier 2B5.88%
InterceptionTier 2C11.11%
InterceptionTier 3A8.33%
InterceptionVoid T4A10%
InterceptionVoid T4B10%
Mobile DefenseVoid T4A5.56%
OnslaughtOnslaughtC5.64%
OnslaughtElite OnslaughtB4.42%
SabotageVoid T4A5.56%
SalvageAllA8.33%
SpyKuvaB2.51%
SpyTier 3B2.51%
SurvivalDark Sector 2C8.6%
SurvivalDark Sector 3B5.88%
SurvivalDark Sector 4B11.11%
SurvivalDerelictB10%
SurvivalTier 2C8.6%
SurvivalTier 3B5.88%
SurvivalVoid T2B2.26%
SurvivalVoid T2C5.56%
SurvivalVoid T4A10%
SurvivalVoid T4B10%
Neo M1
Type Category Rotation Chance
CaptureVoid T3A5.56%
DefectionTier 2C8.6%
DefectionTier 3B8.6%
DefenseDark SectorC1.58%
DefenseTier 2B5.56%
DefenseTier 2C8.6%
DefenseTier 3A8.33%
DefenseVoid T3A5.56%
DefenseVoid T3B10%
DefenseVoid T3C7.74%
ExcavationTier 2C8.6%
ExcavationTier 3B5.88%
ExterminateVoid T3A5.56%
InterceptionTier 2B5.88%
InterceptionTier 2C11.11%
InterceptionTier 3A8.33%
InterceptionVoid T4A10%
InterceptionVoid T4B10%
Mobile DefenseVoid T4A5.56%
OnslaughtOnslaughtC11.06%
OnslaughtElite OnslaughtC12.65%
SabotageVoid T4A5.56%
SalvageAllA8.33%
SpyKuvaB2.51%
SpyTier 3B2.51%
SurvivalDark Sector 2C8.6%
SurvivalDark Sector 3B5.88%
SurvivalDark Sector 4B11.11%
SurvivalDerelictB10%
SurvivalTier 2C8.6%
SurvivalTier 3B5.88%
SurvivalVoid T2B2.26%
SurvivalVoid T2C5.56%
SurvivalVoid T4A10%
SurvivalVoid T4B10%
Neo N8
Type Category Rotation Chance
CaptureVoid T3A5.56%
DefectionTier 2C8.6%
DefectionTier 3B8.6%
DefenseDark SectorC1.58%
DefenseTier 2B5.56%
DefenseTier 2C8.6%
DefenseTier 3A8.33%
DefenseVoid T3A5.56%
DefenseVoid T3B10%
DefenseVoid T3C7.74%
ExcavationTier 2C8.6%
ExcavationTier 3B5.88%
ExterminateVoid T3A5.56%
InterceptionTier 2B5.88%
InterceptionTier 2C11.11%
InterceptionTier 3A8.33%
InterceptionVoid T4A10%
InterceptionVoid T4B10%
Mobile DefenseVoid T4A5.56%
OnslaughtOnslaughtC11.06%
OnslaughtElite OnslaughtC12.65%
SabotageVoid T4A5.56%
SalvageAllA8.33%
SpyKuvaB2.51%
SpyTier 3B2.51%
SurvivalDark Sector 2C8.6%
SurvivalDark Sector 3B5.88%
SurvivalDark Sector 4B11.11%
SurvivalDerelictB10%
SurvivalTier 2C8.6%
SurvivalTier 3B5.88%
SurvivalVoid T2B2.26%
SurvivalVoid T2C5.56%
SurvivalVoid T4A10%
SurvivalVoid T4B10%
Neo N9
Type Category Rotation Chance
CaptureVoid T3A5.56%
Cetus Bounty30-50, Stage 4 of 5A15.63%
Cetus Bounty30-50, Stage 4 of 5B15.63%
Cetus Bounty30-50, Stage 4 of 5C14.29%
DefenseVoid T3A5.56%
DefenseVoid T3B10%
DefenseVoid T3C7.74%
ExterminateVoid T3A5.56%
InterceptionVoid T4A10%
InterceptionVoid T4B10%
Mobile DefenseVoid T4A5.56%
Orb Vallis Bounty30-50, Stage 4 of 5A16.48%
Orb Vallis Bounty30-50, Stage 4 of 5B16.48%
Orb Vallis Bounty30-50, Stage 4 of 5C16.48%
SabotageVoid T4A5.56%
SurvivalVoid T2B2.26%
SurvivalVoid T2C5.56%
SurvivalVoid T4A10%
SurvivalVoid T4B10%
Neo S7
Type Category Rotation Chance
CaptureVoid T3A5.56%
DefectionTier 2C8.6%
DefectionTier 3B8.6%
DefenseDark SectorC1.58%
DefenseTier 2B5.56%
DefenseTier 2C8.6%
DefenseTier 3A8.33%
DefenseVoid T3A5.56%
DefenseVoid T3B10%
DefenseVoid T3C7.74%
ExcavationTier 2C8.6%
ExcavationTier 3B5.88%
ExterminateVoid T3A5.56%
InterceptionTier 2B5.88%
InterceptionTier 2C11.11%
InterceptionTier 3A8.33%
InterceptionVoid T4A10%
InterceptionVoid T4B10%
Mobile DefenseVoid T4A5.56%
OnslaughtOnslaughtC5.64%
OnslaughtElite OnslaughtB4.42%
SabotageVoid T4A5.56%
SalvageAllA8.33%
SpyKuvaB2.51%
SpyTier 3B2.51%
SurvivalDark Sector 2C8.6%
SurvivalDark Sector 3B5.88%
SurvivalDark Sector 4B11.11%
SurvivalDerelictB10%
SurvivalTier 2C8.6%
SurvivalTier 3B5.88%
SurvivalVoid T2B2.26%
SurvivalVoid T2C5.56%
SurvivalVoid T4A10%
SurvivalVoid T4B10%

Relic Name Drop locations
Axi A4
Type Category Rotation Chance
DefectionTier 3C12.91%
DefenseTier 3B7.14%
DefenseTier 3C12.91%
DefenseVoid T3C2.82%
ExcavationTier 3C12.91%
InterceptionArchwingC11.06%
InterceptionTier 3B16.67%
InterceptionTier 3C16.67%
InterceptionVoid T4C12.5%
Mobile DefenseVoid T4A5.56%
OnslaughtElite OnslaughtC2.21%
SabotageVoid T4A5.56%
SalvageAllB7.14%
SurvivalDark Sector 3C12.91%
SurvivalDark Sector 4C14.29%
SurvivalDerelictC12.91%
SurvivalTier 3C12.91%
SurvivalVoid T4C12.5%
Axi A5
Type Category Rotation Chance
Cetus Bounty40-60, Stage 4 of 5B25.68%
DefenseVoid T3C2.82%
InterceptionVoid T4C12.5%
Mobile DefenseVoid T4A5.56%
Orb Vallis Bounty40-60, Stage 4 of 5B21.43%
SabotageVoid T4A5.56%
SurvivalVoid T4C12.5%
Axi C3
Type Category Rotation Chance
DefectionTier 3C12.91%
DefenseTier 3B7.14%
DefenseTier 3C12.91%
DefenseVoid T3C2.82%
ExcavationTier 3C12.91%
InterceptionArchwingC11.06%
InterceptionTier 3B16.67%
InterceptionTier 3C16.67%
InterceptionVoid T4C12.5%
Mobile DefenseVoid T4A5.56%
OnslaughtElite OnslaughtC2.21%
SabotageVoid T4A5.56%
SalvageAllB7.14%
SurvivalDark Sector 3C12.91%
SurvivalDark Sector 4C14.29%
SurvivalDerelictC12.91%
SurvivalTier 3C12.91%
SurvivalVoid T4C12.5%
Axi E2
Type Category Rotation Chance
DefectionTier 3C12.91%
DefenseTier 3B7.14%
DefenseTier 3C12.91%
DefenseVoid T3C2.82%
ExcavationTier 3C12.91%
InterceptionArchwingC11.06%
InterceptionTier 3B16.67%
InterceptionTier 3C16.67%
InterceptionVoid T4C12.5%
Mobile DefenseVoid T4A5.56%
OnslaughtElite OnslaughtC2.21%
SabotageVoid T4A5.56%
SalvageAllB7.14%
SurvivalDark Sector 3C12.91%
SurvivalDark Sector 4C14.29%
SurvivalDerelictC12.91%
SurvivalTier 3C12.91%
SurvivalVoid T4C12.5%
Axi K4
Type Category Rotation Chance
DefectionTier 3C12.91%
DefenseTier 3B7.14%
DefenseTier 3C12.91%
DefenseVoid T3C2.82%
ExcavationTier 3C12.91%
InterceptionArchwingC11.06%
InterceptionTier 3B16.67%
InterceptionTier 3C16.67%
InterceptionVoid T4C12.5%
Mobile DefenseVoid T4A5.56%
OnslaughtElite OnslaughtC2.21%
SabotageVoid T4A5.56%
SalvageAllB7.14%
SurvivalDark Sector 3C12.91%
SurvivalDark Sector 4C14.29%
SurvivalDerelictC12.91%
SurvivalTier 3C12.91%
SurvivalVoid T4C12.5%
Axi L2
Type Category Rotation Chance
DefectionTier 3C12.91%
DefenseTier 3B7.14%
DefenseTier 3C12.91%
DefenseVoid T3C2.82%
ExcavationTier 3C12.91%
InterceptionArchwingC11.06%
InterceptionTier 3B16.67%
InterceptionTier 3C16.67%
InterceptionVoid T4C12.5%
Mobile DefenseVoid T4A5.56%
OnslaughtElite OnslaughtC2.21%
SabotageVoid T4A5.56%
SalvageAllB7.14%
SurvivalDark Sector 3C12.91%
SurvivalDark Sector 4C14.29%
SurvivalDerelictC12.91%
SurvivalTier 3C12.91%
SurvivalVoid T4C12.5%
Axi O4
Type Category Rotation Chance
DefectionTier 3C12.91%
DefenseTier 3B7.14%
DefenseTier 3C12.91%
DefenseVoid T3C2.82%
ExcavationTier 3C12.91%
InterceptionArchwingC11.06%
InterceptionTier 3B16.67%
InterceptionTier 3C16.67%
InterceptionVoid T4C12.5%
Mobile DefenseVoid T4A5.56%
OnslaughtElite OnslaughtC2.21%
SabotageVoid T4A5.56%
SalvageAllB7.14%
SurvivalDark Sector 3C12.91%
SurvivalDark Sector 4C14.29%
SurvivalDerelictC12.91%
SurvivalTier 3C12.91%
SurvivalVoid T4C12.5%
Axi S4
Type Category Rotation Chance
Cetus Bounty40-60, Stage 4 of 5A25.68%
Cetus Bounty40-60, Stage 4 of 5C25.68%
DefenseVoid T3C2.82%
InterceptionVoid T4C12.5%
Mobile DefenseVoid T4A5.56%
Orb Vallis Bounty40-60, Stage 4 of 5A21.43%
Orb Vallis Bounty40-60, Stage 4 of 5C21.43%
SabotageVoid T4A5.56%
SurvivalVoid T4C12.5%

For information on Rotation refer to Rotation
For information on Category refer to Mission Tier

View Void Relic Reward List

Vaulted RelicsEdit

Vaulted relics are relics that contain vaulted items. When items are vaulted, all relics containing parts of these items are removed from drop tables while remaining in inventories.

There are currently 136 vaulted relics.

View Vaulted Relics List

Baro Ki'Teer will occasionally sell relics containing exclusive (e.g. Aklex Prime) or otherwise vaulted items. Though these relics are not "vaulted" in the usual sense, Baro's stock changes every time he appears such that any given one of his items may be unavailable for months at a time.

There have been 3 relics brought by Baro Ki'Teer.

View Baro's Relics List
Lith Meso Neo Axi

Relic CorruptionEdit

Upon opening a relic after collecting 10 reactant, your Warframe will experience a surge of void energy in the form of energy corruption. This corruption can be one of multiple possible buffs, lasting a set duration. The timer for the active duration of the buff is listed in the upper right corner next to your health bar.

The corruption effects are one of the following:

NotesEdit

  • The letter a relic is assigned is determined by the first letter of the relic's rare reward, with a few exceptions.

Patch HistoryEdit

Hotfix 21.0.9
  • Fixed Relic refinement sort by name being inconsistent, and list issue creating a visual copy of a Relic in the grid.

Update 21.0

  • Codex Relic search now also searches Relic contents.
  • Updated the Relic Pack opening UI to display possible rewards from each Relic.

Update 20.7

  • Fixed Clients not being able to select a Relic or accept the mission if the Host selects a new Fissure mission while the Client is on the loading screen.

Hotfix 20.6.4

  • The Neo N7 Relic has been introduced into the mix to fix Nekros Prime Systems Blueprint being accidentally vaulted, and the Meso S6 Relic has also been introduced to fix Spira Prime Blade being accidentally vaulted.

Hotfix 20.6.3

  • Fixed accidental vaulting of certain Primes and updated affected Relics with the correct Prime Parts.

Hotfix 20.6.2

  • Fixed Void Relics becoming unequipped if the game attempted to join an existing squad, but then failed due to those squads filling up.

Hotfix 20.6.1

  • Fixed being unable to select a Relic in an Endless Fissure mission if a Relic was not brought in the mission from the start.

Update 20.5

  • Fixed issues with your currently selected Relic not properly displaying in squads.
  • Fixed a per-frame spot-load hitch in the lobby after a teammate had selected a Relic.

Update 20.4

  • Fixed a case where the Void Relic picker wouldn't appear for players after a mission vote was cancelled.

Hotfix 20.3.1

  • Fixed markers and names appearing in front of the Void Relic selection screen instead of behind during an Endless Void Fissure mission.

Hotfix 20.2.4

  • Fixed Relic reward screen in Endless Fissure missions not updating after each round with the most recent Relic picked by each Squad member.

Hotfix 20.2.3

  • Fixed Reactant count not resetting in endless Void Fissure missions when selecting a Relic after having none.

Update 20.2

  • Fixed being unable to pick a Relic for the next Endless Void Fissure round if a Host migration occurs during the Reward Selection screen.
  • Fixed a Vaulted Relic being rewarded as Daily Tribute.

Update 20.0

  • Void Fissures will not appear until a player obtains their first Relic.
  • Fixed the Relic Selection screen repeating If you have an AFK player in your squad and you click the "Start Timer" button in a Fissure mission.
  • Fixed a script error that could occur if you selected a Relic before the Relic list finished loading during a endless Fissure mission.


Update 19.11

  • The Relic Reward selection screen now displays your ‘Owned’ count per Relic.

Hotfix: Specters of the Rail 13

Changes
  • Your Equipped Relic information will now be shown in the Squad info dropdown box (where Equipped Dragon keys appears).
Fixes
  • Fixed Relics not being consumed for Clients who disconnect on the Fissure reward selection screen.
  • Fixed a migration at End of Mission causing Relic reward options to reroll.
  • Fixed Relic selection ‘Play Without’ and ‘Exit’ buttons hiding behind the screen if a previous mission was played.
  • Fixed the Relic reward screen rolling twice if the last player touches Extraction and then proceeds to fall off of the end of the map.

Hotfix: Specters of the Rail 10

  • Fixed the Relic selection screen appearing when you select a non-fissure mission type on a node that has a fissure available.

Hotfix: Specters of the Rail 8

  • Fixed controllers not working with the Relic manager and enhancer.

Hotfix: Specters of the Rail 7

  • Fixed Saryn Prime Systems Blueprint and Soma Prime Barrel duplicate rewards on Relics.
  • Fixed the missing Nova Prime Neuroptics Blueprint, and added to a Relic reward table.
  • Fixed an issue where the Void Relic screen was unusable on controllers.

Hotfix: Specters of the Rail 4

Script Information
We've run a script for those affected by Void Key to Relics. See this PSA thread for more information.

Hotfix: Specters of the Rail 2.1

Changes
  • Vaulted Relics will now appear in the Codex (ie: Relics that are not currently in circulation that you may own).
  • The Codex section for Relics and Arcanes will now show items you've discovered but don't own (like Mods do so you can see the drop sources to farm some more).
Fixes
  • Fixed extra Codex entries for the refined versions of the AXI V3 Relic.

Update: Specters of the Rail 2

Additions
  • Relics & Arcanes now appear in the Codex in their own section, which reveal drop locations for Relics and Arcanes!
Fixes
  • Fixed the first tab always being selected after upgrading a Relic, should now stay on the current tab, and select the upgraded Relic.

Hotfix: Specters of the Rail 1.1

  • Buffed mission rewards for Mot (Level 40-45 Void Survival); it will now yield a richer mix of Axi Era (Tier 4) Relics... similar to high-level Dark Sector missions.

Hotfix: Specters of the Rail 1

Changes
  • The Void Fissure sealing process will be aborted should no players in the squad have a Relic equipped, i.e leaving while only having one equipped Relic will close it out.
Fixes
  • Fixed an issue with Clients not properly receiving their Void Trace bonus when their Void Relic reward.
  • Fixed a typo in Meso N2 Relic names.
  • Corrected the type of Dual Kama awarded in the Neo V1 Relic. Should have been a Prime Blueprint.
  • Fixed a title issue in the Void Relic selection screen.

Update: Specters of the Rail

  • Relics introduced.

MediaEdit

Further readingEdit

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