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Preceded by
Void Keys since Update: Specters of the Rail

They say the contents of a Relic are simultaneously this thing, or this thing, or this thing, but also that thing and certainly never just one thing.

That is until it's exposed to a Void Fissure? And at that point, all the possibilities collapse, each one falling away until the Relic cracks open and exposes one, singular thing.

—Cephalon Ordis

Void Relics are Orokin objects that can be opened to reveal valuable treasure enclosed within by completing Void Fissure missions. They are the principal means of acquiring Prime and Forma Blueprints.


AcquisitionEdit

Void Relics are received as rewards in missions — primarily endless missions (although some non-endless missions, such as Spy, have a chance of rewarding a Void Relic upon completion). Endless Void Fissure missions grant pre-refined relics of ascending rarity for every fifth rotation reward (e.g. an Exceptional relic at 25 minutes of Fissure Survival, a Flawless relic at 50 minutes, and Radiant relics at 75, 100, and so on). Elite Sanctuary Onslaught rewards relics pre-refined to Radiant. Packs of 3 Void Relics can be acquired from Syndicates for ReputationLargeBlack20,000 standing, or from the Market. Void Relics can be traded between players.

All existing Void Keys were converted into Void Relics or deleted at the launch of Update: Specters of the Rail, which included the rework of Prime part acquisition that introduced Void Relics to the game.

UseEdit

One Void Relic at a time per player can be equipped for use in a Void Fissure mission, with a Void Relic selection screen appearing upon selecting a Void Fissure mission that allows a player to choose the desired Void Relic before starting.

Clicking on "Accept" when the fissure mission vote is started, will bring up the relic selection menu which will allow you to select a single relic for said mission. In endless missions, relics can be selected once for each rotation. This relic selection menu will offer exclusively relics of the era that matches the selected mission (example being, Lith relics for Lith era missions), and it will not allow refinement within it, so in order to refine relics, do so before accepting the mission vote.

If the mission node where the Void Fissure is located has not been unlocked (completing the mission at least once), players will not be able to enter the mission and thus will not be prompted to equip a Void Relic.

In order to open the relic a player has to collect ten reactants, which drop from enemies affected by the Void Fissures.

If the Void Relic is cracked and the mission successfully completed, each of the players' equipped relics will display one of the potential rewards from their relic's rewards table, with each player's reward being independent of their teammate's rewards depending on their equipped relic and drop chance. All players with a relic equipped can then choose which of the up to four rewards on offer they want to keep — either the one from their own relic or one from those of the other players. Note: Players can receive or choose any blueprint reward, regardless of the reward's Mastery Rank requirement to craft the item. Example: A player can choose and receive a PrimeTigris342 Tigris Prime Blueprint at Mastery Rank 6, even when Tigris Prime requires Mastery Rank 13 to craft and use.

After the rewards are chosen, the relics equipped by all players are consumed. Relics that are not opened during the mission are not consumed.

RefinementEdit

Relic UI Update 25

The Void Relic Refinement screen. It shows all owned Relics and the potential rewards of the selected Relic.

When a Void Relic is successfully opened, exactly one of the six items in the relic is offered as a reward. Each item's chance of being chosen is represented as a blue bar in the Void Relic Refinement screen — the bar is not proportional to the item's probability of being chosen, but it does correctly rank items by probability and show decreases (for common items) and increases (for uncommon and rare items) as the player previews higher tiers of relic refinement.

To perform refinement themselves, players must complete the Mars Junction mission on Earth and install the Void Relic Segment they receive in their Orbiter. They must then collect 10 Reactants in Void Fissure missions, which will coincide with a reward of Void Traces. Refinement can be done at the Void Relic Segment or in the Relic selection screen before a mission.

With Void Traces, players can use the Orbiter's refinement function to upgrade a single relic from "Intact" to "Exceptional" (25 traces), "Flawless" (50 traces), or "Radiant" (100 traces). Previously refined relics can also be refined to a higher level, in which case the amount of traces spend refining the relic to its current level is subtracted from the cost. With each refinement tier, the chance for obtaining rarer items in the refined relic's reward table is raised while the more common ones' chance is lowered.

After refinement, the newly refined relic will be separated from the stack of Intact relics.

Drop chancesEdit

Items within the same rarity have the same chance of being dropped from a relic. According to user datamining, refinement affects drop chances as follows, with the number in parentheses representing the chance of getting each specific item of that rarity:

Quality Common Uncommon Rare
Intact (default) 76% (25.33%) 22% (11%) 2%
Exceptional 70% (23.33%) 26% (13%) 4%
Flawless 60% (20%) 34% (17%) 6%
Radiant 50% (16.67%) 40% (20%) 10%

A group of 4 players with relics of the same refinement level has the following chances to obtain a rare item:

Quality Chance for at least one rare item Expected relics/player Expected traces/player 90% relics/player 90% traces/player
Intact 7.76% 12.9 0 28.5 0
Exceptional 15.07% 6.6 166 14.1 353
Flawless 21.93% 4.6 228 9.3 465
Radiant 34.39% 2.9 291 5.5 546

Most players' relics, especially in public missions, will be either Radiant (from Elite Sanctuary Onslaught or self-refinement, best for finding specific uncommon or rare items) or, more likely, Intact (from almost every other source, best for ducat farming). This variant of the above table gives drop chances for most real squads.

Quality Chance for at least one rare item Expected relics/player Expected traces/player 90% relics/player 90% traces/player
0 Radiant, 4 Intact 7.76% 12.9 0 28.5 0
1 Radiant, 3 Intact 15.29% 6.6 163 13.9 347
2 Radiant, 2 Intact 22.21% 4.5 225 9.2 458
3 Radiant, 1 Intact 28.56% 3.5 263 6.8 514
4 Radiant, 0 Intact 34.39% 2.9 291 5.5 546

"Expected" refers to expected value; 4-player groups opening very large numbers of relics can expect to receive a rare item for each of this many relics used.

"90%" refers to confidence; a 4-player group looking for one rare item has a 90% chance to find it without using more than this many relics (but they might use fewer).

A group of four players with Radiant relics has a 5.23% chance to receive two or more rare items; however, each player can keep only one. Using one relic at a time removes this possibility and may be worthwhile for getting the most out of rare or vaulted relics, but it does increase the expected number of runs required to find the item.

The rarity of a relic drop is indicated by the text color of its name: bronze (common), silver (uncommon) or gold (rare).

Ducat farmingEdit

Orokin Ducats are the currency required by Baro Ki'Teer for his unique items, and the only way to get ducats is by opening Void Relics for Prime items and selling the Prime items for ducats at the Relay consoles.

Assuming that all relic drops can and will be traded for ducats (i.e. no Forma and no items worth keeping), that no relic drops are valued inconsistently with their rarity (15 ducats for common items, 45 for uncommon, and 100 for rare), and that in multi-player teams the rarest reward choice is always chosen, the expected number of ducats to be earned per relic is as follows:

Squad Size
Quality 1 player 2 players 3 players 4 players
Intact 23.3 29.9 35.1 39.3
Exceptional 26.2 34.6 41.0 46.1
Flawless 30.3 40.6 47.8 53.2
Radiant 35.5 48.0 56.2 62.0

As shown, both refining relics and teaming up with other players vastly improve ducat rewards. Playing in a team is free, but gathering traces to refine relics may be a less efficient use of time than simply opening more Intact relics if all you want is ducats.

Sale and tradingEdit

The Void Relics cannot be sold, but can be traded among players. In addition, the Prime components that are awarded from them have several uses:

  • They can be used to craft the respective equipment in the Foundry.
  • They can be traded for Platinum or other items to other players.
  • They can be traded for Orokin Ducats in a relay

List of Void Relics and drop sitesEdit

Relics are divided into four tiers, said to correspond to the eras of the Orokin empire. In ascending order of value, they are Lith, Meso, Neo and Axi. Each tier encompasses several types of relic, and each type has its own rewards table, comprising Forma blueprints, as well as Prime components and blueprints.

View Void Relic Drop Locations List

Mission Type (Tier) Lith Meso Neo Axi
C4 D1 K3 L2 M4 S8 V7 V8 D4 E3 N7 T1 T3 V6 W1 Z3 A3 A4 C1 M2 R2 T2 Z3 Z4 A6 A7 D1 G3 L5 P2 R3 T3
Capture (Void T1)
Capture (Void T3)
Cetus Bounty (Lvl 10-30 Final Stage) ABC
Cetus Bounty (Lvl 10-30 Stage 2) ABC
Cetus Bounty (Lvl 20-40 Final Stage) ABC
Cetus Bounty (Lvl 20-40 Stages 2 & 3) ABC
Cetus Bounty (Lvl 30-50 Final Stage) ABC
Cetus Bounty (Lvl 30-50 Stage 4) ABC
Cetus Bounty (Lvl 30-50 Stages 2 & 3) ABC
Cetus Bounty (Lvl 40-60 Final Stage) ABC
Cetus Bounty (Lvl 40-60 Stage 4) ABC
Cetus Bounty (Lvl 40-60 Stages 2 & 3) ABC
Defection (Tier 1)BCBCBCBCBCBC
Defection (Tier 2) BBBBB BBC CCCCCC
Defection (Tier 3) B BBBBBBC CCCCCC
Defense (Dark Sector)AAAAAA BCBCBCBCBC BCBCC CCCCCC
Defense (Derelict)AAAAAA CCCCC CC
Defense (Tier 1)AAAAAA BCBCBCBCBC BCBC
Defense (Tier 2) AAAAA AABC BCBCBCBCBCBC
Defense (Tier 3) A AAAAAABC BCBCBCBCBCBC
Defense (Void T1)ABCABCABCABCABCABCABCABCBCBCBCBCBCBCBCBC
Defense (Void T3) AAAAAAAAABCABCABCABCABCABCABCABCCCCCCCCC
Disruption (Jupiter) AAAAA AAB BBBBBBC CCCCCC
Disruption (Lua) A AAAAAABC BCBCBCBCBCBC
Disruption (Mars)ABABABABABAB CCCCC CC
Disruption (Sedna) AAAAA AAB BBBBBBC CCCCCC
Disruption (Uranus) AAAAA AABC BCBCBCBCBCBC
Excavation (Tier 1)BCBCBCBCBCBC
Excavation (Tier 2) BBBBB BBC CCCCCC
Excavation (Tier 3) B BBBBBBC CCCCCC
Exterminate (Void T1)
Exterminate (Void T3)
Ghoul Bounty (15-25)
Ghoul Bounty (40-50)
Salvage (All) A AAAAAAB BBBBBB
Interception (Archwing) C CCCCCC
Interception (Tier 1)AAAA A ABCBCBCBCBC ABCABC
Interception (Tier 2) AAAAA AABC BCBCBCBCBCBC
Interception (Tier 3) A AAAAAABC BCBCBCBCBCBC
Interception (Void T4) ABABABABABABABABCCCCCCCC
Mobile Defense (Void T2)
Mobile Defense (Void T4)
Onslaught (Elite Onslaught)A*A*A*A*A*A* A*B*B*B*A* B*B*C* C*B*C*C*B*B*C* C*C*C*C*C*C*
Onslaught (Onslaught)AAAAAA BBBBB BBC CCCCC
Orb Vallis Bounty (Lvl 10-30 Final Stage) BAC
Orb Vallis Bounty (Lvl 10-30 Stage 2) BAC
Orb Vallis Bounty (Lvl 20-40 Final Stage) ABC
Orb Vallis Bounty (Lvl 20-40 Stages 2 & 3) ABC
Orb Vallis Bounty (Lvl 30-50 Final Stage) ABC
Orb Vallis Bounty (Lvl 30-50 Stage 4) ABC
Orb Vallis Bounty (Lvl 30-50 Stages 2 & 3) ABC
Orb Vallis Bounty (Lvl 40-60 Final Stage) ABC
Orb Vallis Bounty (Lvl 40-60 Stage 4) ABC
Orb Vallis Bounty (Lvl 40-60 Stages 2 & 3) ABC
Orb Vallis Bounty (Lvl 5-15 Final Stage) ACB
Profit-Taker Bounty (Phase 1) ✔* ✔*
Profit-Taker Bounty (Phase 2) ✔* ✔*
Profit-Taker Bounty (Phase 3) ✔* ✔*
Profit-Taker Bounty (Phase 4) ✔* ✔*
Pursuit (Archwing)
Rush (Archwing)CCCCCC
Sabotage (Void Tier 2)
Sabotage (Void Tier 4)
Spy (Kuva) BBBBB BBB BBBBBB
Spy (Tier 1)BBBBBB
Spy (Tier 2) CCCCC CC
Spy (Tier 3) BBBBB BBB BBBBBB
Survival (Dark Sector 1)BCBCBCBCBCBC
Survival (Dark Sector 2) BBBBB BBC CCCCCC
Survival (Dark Sector 3) B BBBBBBC CCCCCC
Survival (Dark Sector 4) B BBBBBBC CCCCCC
Survival (Derelict)AAAAAA B BBBBBBC CCCCCC
Survival (Tier 1)BCBCBCBCBCBC
Survival (Tier 2) BBBBB BBC CCCCCC
Survival (Tier 3) B BBBBBBC CCCCCC
Survival (Void T2)AAAAAAAAABCABCABCABCABCABCABCABCBCBCBCBCBCBCBCBC
Survival (Void T4) ABABABABABABABABCCCCCCCC

Node (Type) Lith Meso
C4 D1 K3 L2 M4 S8 D4 E3 N7 T1 T3 W1 Z3
Apollodorus (Survival)BCBCBCBCBCBC
Lares (Defense)AAAAAABCBCBCBCBCBCBC
Odin (Interception)AAAA AABCBCBCBCBCABCABC
Suisei (Spy)BBBBBB

Node (Type) Lith Meso Neo
C4 D1 K3 L2 M4 S8 D4 E3 N7 T1 T3 W1 Z3 A3 C1 M2 R2 T2 Z3 Z4
Cytherean (Interception)AAAA AABCBCBCBCBCABCABC
Kiliken (Excavation)BCBCBCBCBCBC
Malva (DS Survival)BCBCBCBCBCBC
Romula (DS Defense)AAAAAABCBCBCBCBCBCBCCCCCCCC
Tessera (Defense)AAAAAABCBCBCBCBCBCBC
Unda (Spy)BBBBBB
V Prime (Survival)BCBCBCBCBCBC

Node (Type) Lith Meso Neo
C4 D1 K3 L2 M4 S8 D4 E3 N7 T1 T3 W1 Z3 A3 C1 M2 R2 T2 Z3 Z4
Cambria (Spy)BBBBBB
Coba (DS Defense)AAAAAABCBCBCBCBCBCBCCCCCCCC
Everest (Excavation)BCBCBCBCBCBC
Gaia (Interception)AAAA AABCBCBCBCBCABCABC
Lith (Defense)AAAAAABCBCBCBCBCBCBC
Tikal (DS Excavation)BCBCBCBCBCBC

Node (Type) Lith Meso Neo
C4 D1 K3 L2 M4 S8 D4 E3 N7 T1 T3 W1 Z3 A3 C1 M2 R2 T2 Z3 Z4
Alator (Interception)AAAA AABCBCBCBCBCABCABC
Arval (Spy)BBBBBB
Augustus (Excavation)BCBCBCBCBCBC
Kadesh (DS Defense)AAAAAABCBCBCBCBCBCBCCCCCCCC
Olympus (Disruption)ABABABABABABCCCCCCC
Spear (Defense)AAAAAABCBCBCBCBCBCBC
Wahiba (DS Survival) BBBBBBBCCCCCCC

Node (Type) Lith Meso Neo
C4 D1 K3 L2 M4 S8 D4 E3 N7 T1 T3 W1 Z3 A3 C1 M2 R2 T2 Z3 Z4
Gulliver (Defense)AAAAAABCBCBCBCBCBCBC
Kepler (Rush (Archwing))CCCCCC
Memphis (DS Defection)BCBCBCBCBCBC
Shklovsky (Spy)BBBBBB
Stickney (Survival)BCBCBCBCBCBC
Zeugma (DS Survival) BBBBBBBCCCCCCC

Node (Type) Lith Meso Neo
C4 D1 K3 L2 M4 S8 D4 E3 N7 T1 T3 W1 Z3 A3 C1 M2 R2 T2 Z3 Z4
Bode (Spy) CCCCCCC
Casta (Defense)AAAAAABCBCBCBCBCBCBC
Cinxia (Interception)AAAA AABCBCBCBCBCABCABC
Draco (Survival) BBBBBBBCCCCCCC
Gabii (DS Survival)BCBCBCBCBCBC
Seimeni (DS Defense)AAAAAABCBCBCBCBCBCBCCCCCCCC

Node (Type) Lith Meso Neo Axi
C4 D1 K3 L2 M4 S8 D4 E3 N7 T1 T3 W1 Z3 A3 C1 M2 R2 T2 Z3 Z4 A6 D1 G3 L5 P2 R3 T3
Amalthea (Spy) CCCCCCC
Callisto (Interception) AAAAAAABCBCBCBCBCBCBC
Cameria (DS Survival) BBBBBBBCCCCCCC
Elara (Survival) BBBBBBBCCCCCCC
Ganymede (Disruption) AAAAAAABBBBBBBCCCCCCC
Io (Defense) AAAAAAABCBCBCBCBCBCBC
Sinai (DS Defense)AAAAAABCBCBCBCBCBCBCCCCCCCC

Node (Type) Lith Meso Neo Axi
C4 D1 K3 L2 M4 S8 D4 E3 N7 T1 T3 W1 Z3 A3 C1 M2 R2 T2 Z3 Z4 A6 D1 G3 L5 P2 R3 T3
Cholistan (DS Excavation) BBBBBBBCCCCCCC
Larzac (DS Defense)AAAAAABCBCBCBCBCBCBCCCCCCCC
Ose (Interception) AAAAAAABCBCBCBCBCBCBC
Paimon (Defense) AAAAAAABCBCBCBCBCBCBC
Valac (Spy) CCCCCCC
Valefor (Excavation) BBBBBBBCCCCCCC

Node (Type) Meso Neo
D4 E3 N7 T1 T3 W1 Z3 A3 C1 M2 R2 T2 Z3 Z4
Caracol (DS Defection)BBBBBBBCCCCCCC
Dione (Spy)CCCCCCC
Helene (Defense)AAAAAAABCBCBCBCBCBCBC
Pandora (Pursuit)
Piscinas (DS Survival)BBBBBBBCCCCCCC
Rhea (Interception)AAAAAAABCBCBCBCBCBCBC
Titan (Survival)BBBBBBBCCCCCCC

Node (Type) Meso Neo Axi
D4 E3 N7 T1 T3 W1 Z3 A3 C1 M2 R2 T2 Z3 Z4 A6 D1 G3 L5 P2 R3 T3
Assur (DS Survival) BBBBBBBCCCCCCC
Caelus (Interception) CCCCCCC
Ophelia (Survival) BBBBBBBCCCCCCC
Rosalind (Spy)BBBBBBBBBBBBBB
Stephano (Defense) AAAAAAABCBCBCBCBCBCBC
Umbriel (Interception)AAAAAAABCBCBCBCBCBCBC
Ur (DS Disruption)AAAAAAABCBCBCBCBCBCBC

Node (Type) Neo Axi
A3 C1 M2 R2 T2 Z3 Z4 A6 D1 G3 L5 P2 R3 T3
Apollo (Disruption)AAAAAAABCBCBCBCBCBCBC
Stöfler (Defense)AAAAAAABCBCBCBCBCBCBC
Tycho (Survival)BBBBBBBCCCCCCC

Node (Type) Meso Neo Axi
D4 E3 N7 T1 T3 W1 Z3 A3 C1 M2 R2 T2 Z3 Z4 A6 D1 G3 L5 P2 R3 T3
Despina (Excavation) BBBBBBBCCCCCCC
Kelashin (DS Survival) BBBBBBBCCCCCCC
Nereid (Spy)BBBBBBBBBBBBBB
Proteus (Defense) AAAAAAABCBCBCBCBCBCBC
Yursa (DS Defection) BBBBBBBCCCCCCC

Node (Type) Lith Meso Neo Axi
C4 D1 K3 L2 M4 S8 D4 E3 N7 T1 T3 W1 Z3 A3 C1 M2 R2 T2 Z3 Z4 A6 D1 G3 L5 P2 R3 T3
Cerberus (Interception) AAAAAAABCBCBCBCBCBCBC
Hieracon (DS Excavation) BBBBBBBCCCCCCC
Oceanum (Spy) BBBBBBBBBBBBBB
Outer Terminus (Defense) AAAAAAABCBCBCBCBCBCBC
Palus (Survival) BBBBBBBCCCCCCC
Sechura (DS Defense)AAAAAABCBCBCBCBCBCBCCCCCCCC

Node (Type) Lith Meso Neo Axi
C4 D1 K3 L2 M4 S8 D4 E3 N7 T1 T3 W1 Z3 A3 C1 M2 R2 T2 Z3 Z4 A6 D1 G3 L5 P2 R3 T3
Amarna (DS Survival) BBBBBBBCCCCCCC
Berehynia (Interception) AAAAAAABCBCBCBCBCBCBC
Hydron (Defense) AAAAAAABCBCBCBCBCBCBC
Kappa (Spy) BBBBBBBBBBBBBB
Kelpie (Disruption) AAAAAAABBBBBBBCCCCCCC
Sangeru (DS Defense)AAAAAABCBCBCBCBCBCBCCCCCCCC
Selkie (Survival) BBBBBBBCCCCCCC

Node (Type) Meso Neo Axi
D4 E3 N7 T1 T3 W1 Z3 A3 C1 M2 R2 T2 Z3 Z4 A6 D1 G3 L5 P2 R3 T3
Nabuk (Defense) AAAAAAABCBCBCBCBCBCBC
Pago (Spy)BBBBBBBBBBBBBB
Taveuni (Survival) BBBBBBBCCCCCCC

Node (Type) Lith Meso Neo Axi
C4 D1 K3 L2 M4 S8 D4 E3 N7 T1 T3 W1 Z3 A3 C1 M2 R2 T2 Z3 Z4 A6 D1 G3 L5 P2 R3 T3
Akkad (DS Defense)AAAAAABCBCBCBCBCBCBCCCCCCCC
Kala-azar (Defense) AAAAAAABCBCBCBCBCBCBC
Nimus (Survival) BBBBBBBCCCCCCC
Oestrus (Infested Salvage) AAAAAAABBBBBBB
Xini (Interception) AAAAAAABCBCBCBCBCBCBC
Zabala (DS Survival) BBBBBBBCCCCCCC

Node (Type) Lith Meso Neo Axi
C4 D1 K3 L2 M4 S8 D4 E3 N7 T1 T3 W1 Z3 A3 C1 M2 R2 T2 Z3 Z4 A6 D1 G3 L5 P2 R3 T3
Defense (Defense)AAAAAACCCCCCC
Survival (Survival)AAAAAA BBBBBBBCCCCCCC

Node (Type) Lith Meso Neo Axi
C4 D1 K3 L2 M4 S8 V7 V8 D4 E3 N7 T1 T3 V6 W1 Z3 A3 A4 C1 M2 R2 T2 Z3 Z4 A6 A7 D1 G3 L5 P2 R3 T3
Ani (Survival)AAAAAAAAABCABCABCABCABCABCABCABCBCBCBCBCBCBCBCBC
Aten (Mobile Defense)
Belenus (Defense) AAAAAAAAABCABCABCABCABCABCABCABCCCCCCCCC
Hepit (Capture)
Marduk (Sabotage)
Mithra (Interception) ABABABABABABABABCCCCCCCC
Mot (Survival) ABABABABABABABABCCCCCCCC
Oxomoco (Exterminate)
Stribog (Sabotage)
Taranis (Defense)ABCABCABCABCABCABCABCABCBCBCBCBCBCBCBCBC
Teshub (Exterminate)
Tiwaz (Mobile Defense)
Ukko (Capture)

"A", "B", and "C" refer to reward rotations. "✔" indicates a potential reward upon successful completion. "*" refer to Relics rewarded as Radiant.

Red text indicates that although a relic can drop from a given mission and rotation, the chance is very low (less than 2%). Hovering your mouse over a checkmark or letter will show a tooltip with the odds that a given reward will drop.

Relic Name Drop locations
Lith C4
Type Category Rotation Chance
CaptureVoid T1A12.5%
DefectionTier 1B12.65%
DefectionTier 1C12.91%
DefenseDark SectorA7.59%
DefenseDerelictA12.5%
DefenseTier 1A10%
DefenseVoid T1A12.5%
DefenseVoid T1B9.68%
DefenseVoid T1C6.25%
DisruptionMarsA16.67%
DisruptionMarsB16.67%
ExcavationTier 1B8.33%
ExcavationTier 1C12.91%
ExterminateVoid T1A12.5%
InterceptionTier 1A9.09%
Mobile DefenseVoid T2A6.25%
OnslaughtOnslaughtA10.19%
OnslaughtElite OnslaughtA10.84%
RushArchwingC11.06%
SabotageVoid Tier 2A6.25%
SpyTier 1B16.67%
SurvivalDark Sector 1B8.33%
SurvivalDark Sector 1C12.91%
SurvivalDerelictA12.5%
SurvivalTier 1B8.33%
SurvivalTier 1C12.91%
SurvivalVoid T2A9.68%
Lith D1
Type Category Rotation Chance
CaptureVoid T1A12.5%
DefectionTier 1B12.65%
DefectionTier 1C12.91%
DefenseDark SectorA7.59%
DefenseDerelictA12.5%
DefenseTier 1A10%
DefenseVoid T1A12.5%
DefenseVoid T1B9.68%
DefenseVoid T1C6.25%
DisruptionMarsA16.67%
DisruptionMarsB16.67%
ExcavationTier 1B8.33%
ExcavationTier 1C12.91%
ExterminateVoid T1A12.5%
InterceptionTier 1A9.09%
Mobile DefenseVoid T2A6.25%
OnslaughtOnslaughtA10.19%
OnslaughtElite OnslaughtA10.84%
Profit-Taker BountyPhase 2A15%
RushArchwingC11.06%
SabotageVoid Tier 2A6.25%
SpyTier 1B16.67%
SurvivalDark Sector 1B8.33%
SurvivalDark Sector 1C12.91%
SurvivalDerelictA12.5%
SurvivalTier 1B8.33%
SurvivalTier 1C12.91%
SurvivalVoid T2A9.68%
Lith K3
Type Category Rotation Chance
CaptureVoid T1A12.5%
DefectionTier 1B12.65%
DefectionTier 1C12.91%
DefenseDark SectorA7.59%
DefenseDerelictA12.5%
DefenseTier 1A10%
DefenseVoid T1A12.5%
DefenseVoid T1B9.68%
DefenseVoid T1C6.25%
DisruptionMarsA16.67%
DisruptionMarsB16.67%
ExcavationTier 1B8.33%
ExcavationTier 1C12.91%
ExterminateVoid T1A12.5%
InterceptionTier 1A9.09%
Mobile DefenseVoid T2A6.25%
OnslaughtOnslaughtA10.19%
OnslaughtElite OnslaughtA10.84%
RushArchwingC11.06%
SabotageVoid Tier 2A6.25%
SpyTier 1B16.67%
SurvivalDark Sector 1B8.33%
SurvivalDark Sector 1C12.91%
SurvivalDerelictA12.5%
SurvivalTier 1B8.33%
SurvivalTier 1C12.91%
SurvivalVoid T2A9.68%
Lith L2
Type Category Rotation Chance
CaptureVoid T1A12.5%
DefectionTier 1B12.65%
DefectionTier 1C12.91%
DefenseDark SectorA7.59%
DefenseDerelictA12.5%
DefenseTier 1A10%
DefenseVoid T1A12.5%
DefenseVoid T1B9.68%
DefenseVoid T1C6.25%
DisruptionMarsA16.67%
DisruptionMarsB16.67%
ExcavationTier 1B8.33%
ExcavationTier 1C12.91%
ExterminateVoid T1A12.5%
Ghoul Bounty15-25A22.62%
Ghoul Bounty15-25A17.84%
InterceptionTier 1A9.09%
Mobile DefenseVoid T2A6.25%
OnslaughtOnslaughtA10.19%
OnslaughtElite OnslaughtA10.84%
Profit-Taker BountyPhase 1A12.5%
RushArchwingC11.06%
SabotageVoid Tier 2A6.25%
SpyTier 1B16.67%
SurvivalDark Sector 1B8.33%
SurvivalDark Sector 1C12.91%
SurvivalDerelictA12.5%
SurvivalTier 1B8.33%
SurvivalTier 1C12.91%
SurvivalVoid T2A9.68%
Lith M4
Type Category Rotation Chance
CaptureVoid T1A12.5%
DefectionTier 1B12.65%
DefectionTier 1C12.91%
DefenseDark SectorA7.59%
DefenseDerelictA12.5%
DefenseTier 1A10%
DefenseVoid T1A12.5%
DefenseVoid T1B9.68%
DefenseVoid T1C6.25%
DisruptionMarsA16.67%
DisruptionMarsB16.67%
ExcavationTier 1B8.33%
ExcavationTier 1C12.91%
ExterminateVoid T1A12.5%
Mobile DefenseVoid T2A6.25%
OnslaughtOnslaughtA10.19%
OnslaughtElite OnslaughtA10.84%
RushArchwingC11.06%
SabotageVoid Tier 2A6.25%
SpyTier 1B16.67%
SurvivalDark Sector 1B8.33%
SurvivalDark Sector 1C12.91%
SurvivalDerelictA12.5%
SurvivalTier 1B8.33%
SurvivalTier 1C12.91%
SurvivalVoid T2A9.68%
Lith S8
Type Category Rotation Chance
CaptureVoid T1A12.5%
DefectionTier 1B12.65%
DefectionTier 1C12.91%
DefenseDark SectorA7.59%
DefenseDerelictA12.5%
DefenseTier 1A10%
DefenseVoid T1A12.5%
DefenseVoid T1B9.68%
DefenseVoid T1C6.25%
DisruptionMarsA16.67%
DisruptionMarsB16.67%
ExcavationTier 1B8.33%
ExcavationTier 1C12.91%
ExterminateVoid T1A12.5%
InterceptionTier 1A9.09%
Mobile DefenseVoid T2A6.25%
OnslaughtOnslaughtA10.19%
OnslaughtElite OnslaughtA10.84%
Profit-Taker BountyPhase 1A15%
RushArchwingC11.06%
SabotageVoid Tier 2A6.25%
SpyTier 1B16.67%
SurvivalDark Sector 1B8.33%
SurvivalDark Sector 1C12.91%
SurvivalDerelictA12.5%
SurvivalTier 1B8.33%
SurvivalTier 1C12.91%
SurvivalVoid T2A9.68%
Lith V7
Type Category Rotation Chance
CaptureVoid T1A12.5%
Cetus BountyLvl 10-30 Final StageA25.45%
Cetus BountyLvl 10-30 Stage 2A11.11%
DefenseVoid T1A12.5%
DefenseVoid T1B9.68%
DefenseVoid T1C6.25%
ExterminateVoid T1A12.5%
Ghoul Bounty15-25A33.33%
Ghoul Bounty15-25A11.74%
Mobile DefenseVoid T2A6.25%
Orb Vallis BountyLvl 10-30 Final StageB33.33%
Orb Vallis BountyLvl 10-30 Stage 2B11.11%
Orb Vallis BountyLvl 5-15 Final StageA8.33%
Orb Vallis BountyLvl 5-15 Final StageC8.33%
SabotageVoid Tier 2A6.25%
SurvivalVoid T2A9.68%
Lith V8
Type Category Rotation Chance
CaptureVoid T1A12.5%
Cetus BountyLvl 10-30 Final StageB25.45%
Cetus BountyLvl 10-30 Final StageC25.45%
Cetus BountyLvl 10-30 Stage 2B11.11%
Cetus BountyLvl 10-30 Stage 2C11.11%
DefenseVoid T1A12.5%
DefenseVoid T1B9.68%
DefenseVoid T1C6.25%
ExterminateVoid T1A12.5%
Mobile DefenseVoid T2A6.25%
Orb Vallis BountyLvl 10-30 Final StageA33.33%
Orb Vallis BountyLvl 10-30 Final StageC33.33%
Orb Vallis BountyLvl 10-30 Stage 2A11.11%
Orb Vallis BountyLvl 10-30 Stage 2C11.11%
Orb Vallis BountyLvl 5-15 Final StageB8.33%
SabotageVoid Tier 2A6.25%
SurvivalVoid T2A9.68%

Relic Name Drop locations
Meso D4
Type Category Rotation Chance
CaptureVoid T3A6.25%
DefectionTier 2B10.84%
DefenseDark SectorB1.58%
DefenseDark SectorC7.59%
DefenseDerelictC11.06%
DefenseTier 1B8.33%
DefenseTier 1C8.33%
DefenseTier 2A12.5%
DefenseVoid T1B2.82%
DefenseVoid T1C6.25%
DefenseVoid T3A6.25%
DisruptionJupiterA5.56%
DisruptionMarsC14.29%
DisruptionSednaA14.29%
DisruptionUranusA14.29%
ExcavationTier 2B7.14%
ExterminateVoid T3A6.25%
InterceptionTier 1A9.09%
InterceptionTier 1B5.88%
InterceptionTier 1C13.92%
InterceptionTier 2A9.09%
Mobile DefenseVoid T2A6.25%
OnslaughtOnslaughtB9.09%
OnslaughtElite OnslaughtA5.53%
Profit-Taker BountyPhase 3A15%
PursuitArchwingA4.74%
SabotageVoid Tier 2A6.25%
SpyKuvaB11.06%
SpyTier 2C11.06%
SpyTier 3B11.06%
SurvivalDark Sector 2B7.14%
SurvivalTier 2B7.14%
SurvivalVoid T2A2.82%
SurvivalVoid T2B9.68%
SurvivalVoid T2C6.25%
Meso E3
Type Category Rotation Chance
CaptureVoid T3A6.25%
DefectionTier 2B10.84%
DefenseDark SectorB1.58%
DefenseDark SectorC7.59%
DefenseDerelictC11.06%
DefenseTier 1B8.33%
DefenseTier 1C8.33%
DefenseTier 2A12.5%
DefenseVoid T1B2.82%
DefenseVoid T1C6.25%
DefenseVoid T3A6.25%
DisruptionJupiterA5.56%
DisruptionMarsC14.29%
DisruptionSednaA14.29%
DisruptionUranusA14.29%
ExcavationTier 2B7.14%
ExterminateVoid T3A6.25%
InterceptionTier 1B5.88%
InterceptionTier 1C13.92%
InterceptionTier 2A9.09%
Mobile DefenseVoid T2A6.25%
OnslaughtOnslaughtB9.09%
OnslaughtElite OnslaughtB10.84%
PursuitArchwingA4.74%
SabotageVoid Tier 2A6.25%
SpyKuvaB11.06%
SpyTier 2C11.06%
SpyTier 3B11.06%
SurvivalDark Sector 2B7.14%
SurvivalTier 2B7.14%
SurvivalVoid T2A2.82%
SurvivalVoid T2B9.68%
SurvivalVoid T2C6.25%
Meso N7
Type Category Rotation Chance
CaptureVoid T3A6.25%
DefectionTier 2B10.84%
DefenseDark SectorB1.58%
DefenseDark SectorC7.59%
DefenseDerelictC11.06%
DefenseTier 1B8.33%
DefenseTier 1C8.33%
DefenseTier 2A12.5%
DefenseVoid T1B2.82%
DefenseVoid T1C6.25%
DefenseVoid T3A6.25%
DisruptionJupiterA5.56%
DisruptionMarsC14.29%
DisruptionSednaA14.29%
DisruptionUranusA14.29%
ExcavationTier 2B7.14%
ExterminateVoid T3A6.25%
InterceptionTier 1B5.88%
InterceptionTier 1C13.92%
InterceptionTier 2A9.09%
Mobile DefenseVoid T2A6.25%
OnslaughtOnslaughtB9.09%
OnslaughtElite OnslaughtB10.84%
PursuitArchwingA4.74%
SabotageVoid Tier 2A6.25%
SpyKuvaB11.06%
SpyTier 2C11.06%
SpyTier 3B11.06%
SurvivalDark Sector 2B7.14%
SurvivalTier 2B7.14%
SurvivalVoid T2A2.82%
SurvivalVoid T2B9.68%
SurvivalVoid T2C6.25%
Meso T1
Type Category Rotation Chance
CaptureVoid T3A6.25%
DefectionTier 2B10.84%
DefenseDark SectorB1.58%
DefenseDark SectorC7.59%
DefenseDerelictC11.06%
DefenseTier 1B8.33%
DefenseTier 1C8.33%
DefenseTier 2A12.5%
DefenseVoid T1B2.82%
DefenseVoid T1C6.25%
DefenseVoid T3A6.25%
DisruptionJupiterA5.56%
DisruptionMarsC14.29%
DisruptionSednaA14.29%
DisruptionUranusA14.29%
ExcavationTier 2B7.14%
ExterminateVoid T3A6.25%
InterceptionTier 1B5.88%
InterceptionTier 1C13.92%
InterceptionTier 2A9.09%
Mobile DefenseVoid T2A6.25%
OnslaughtOnslaughtB9.09%
OnslaughtElite OnslaughtB10.84%
PursuitArchwingA4.74%
SabotageVoid Tier 2A6.25%
SpyKuvaB11.06%
SpyTier 2C11.06%
SpyTier 3B11.06%
SurvivalDark Sector 2B7.14%
SurvivalTier 2B7.14%
SurvivalVoid T2A2.82%
SurvivalVoid T2B9.68%
SurvivalVoid T2C6.25%
Meso T3
Type Category Rotation Chance
CaptureVoid T3A6.25%
DefectionTier 2B10.84%
DefenseDark SectorB1.58%
DefenseDark SectorC7.59%
DefenseDerelictC11.06%
DefenseTier 1B8.33%
DefenseTier 1C8.33%
DefenseTier 2A12.5%
DefenseVoid T1B2.82%
DefenseVoid T1C6.25%
DefenseVoid T3A6.25%
DisruptionJupiterA5.56%
DisruptionMarsC14.29%
DisruptionSednaA14.29%
DisruptionUranusA14.29%
ExcavationTier 2B7.14%
ExterminateVoid T3A6.25%
InterceptionTier 1B5.88%
InterceptionTier 1C13.92%
InterceptionTier 2A9.09%
Mobile DefenseVoid T2A6.25%
OnslaughtOnslaughtB9.09%
OnslaughtElite OnslaughtA5.53%
PursuitArchwingA4.74%
SabotageVoid Tier 2A6.25%
SpyKuvaB11.06%
SpyTier 2C11.06%
SpyTier 3B11.06%
SurvivalDark Sector 2B7.14%
SurvivalTier 2B7.14%
SurvivalVoid T2A2.82%
SurvivalVoid T2B9.68%
SurvivalVoid T2C6.25%
Meso V6
Type Category Rotation Chance
CaptureVoid T3A6.25%
Cetus BountyLvl 20-40 Final StageA33.33%
Cetus BountyLvl 20-40 Final StageB34.15%
Cetus BountyLvl 20-40 Final StageC35.71%
Cetus BountyLvl 20-40 Stages 2 & 3A13.68%
Cetus BountyLvl 20-40 Stages 2 & 3B15.05%
Cetus BountyLvl 20-40 Stages 2 & 3C15.96%
DefenseVoid T1B2.82%
DefenseVoid T1C6.25%
DefenseVoid T3A6.25%
ExterminateVoid T3A6.25%
Mobile DefenseVoid T2A6.25%
Orb Vallis BountyLvl 20-40 Final StageA50%
Orb Vallis BountyLvl 20-40 Final StageB50%
Orb Vallis BountyLvl 20-40 Final StageC50%
Orb Vallis BountyLvl 20-40 Stages 2 & 3A25%
Orb Vallis BountyLvl 20-40 Stages 2 & 3B25%
Orb Vallis BountyLvl 20-40 Stages 2 & 3C25%
SabotageVoid Tier 2A6.25%
SurvivalVoid T2A2.82%
SurvivalVoid T2B9.68%
SurvivalVoid T2C6.25%
Meso W1
Type Category Rotation Chance
CaptureVoid T3A6.25%
DefectionTier 2B10.84%
DefenseDark SectorB1.58%
DefenseDark SectorC7.59%
DefenseDerelictC11.06%
DefenseTier 1B8.33%
DefenseTier 1C8.33%
DefenseTier 2A12.5%
DefenseVoid T1B2.82%
DefenseVoid T1C6.25%
DefenseVoid T3A6.25%
DisruptionJupiterA5.56%
DisruptionMarsC14.29%
DisruptionSednaA14.29%
DisruptionUranusA14.29%
ExcavationTier 2B7.14%
ExterminateVoid T3A6.25%
InterceptionTier 1A9.09%
InterceptionTier 1B5.88%
InterceptionTier 1C13.92%
InterceptionTier 2A9.09%
Mobile DefenseVoid T2A6.25%
OnslaughtOnslaughtB9.09%
OnslaughtElite OnslaughtB10.84%
Profit-Taker BountyPhase 2A12.5%
PursuitArchwingA4.74%
SabotageVoid Tier 2A6.25%
SpyKuvaB11.06%
SpyTier 2C11.06%
SpyTier 3B11.06%
SurvivalDark Sector 2B7.14%
SurvivalTier 2B7.14%
SurvivalVoid T2A2.82%
SurvivalVoid T2B9.68%
SurvivalVoid T2C6.25%
Meso Z3
Type Category Rotation Chance
CaptureVoid T3A6.25%
DefectionTier 2B10.84%
DefenseDark SectorB1.58%
DefenseDark SectorC7.59%
DefenseDerelictC11.06%
DefenseTier 1B8.33%
DefenseTier 1C8.33%
DefenseTier 2A12.5%
DefenseVoid T1B2.82%
DefenseVoid T1C6.25%
DefenseVoid T3A6.25%
DisruptionJupiterA5.56%
DisruptionMarsC14.29%
DisruptionSednaA14.29%
DisruptionUranusA14.29%
ExcavationTier 2B7.14%
ExterminateVoid T3A6.25%
InterceptionTier 1A9.09%
InterceptionTier 1B5.88%
InterceptionTier 1C13.92%
InterceptionTier 2A9.09%
Mobile DefenseVoid T2A6.25%
OnslaughtOnslaughtB9.09%
OnslaughtElite OnslaughtB10.84%
PursuitArchwingA4.74%
SabotageVoid Tier 2A6.25%
SpyKuvaB11.06%
SpyTier 2C11.06%
SpyTier 3B11.06%
SurvivalDark Sector 2B7.14%
SurvivalTier 2B7.14%
SurvivalVoid T2A2.82%
SurvivalVoid T2B9.68%
SurvivalVoid T2C6.25%

Relic Name Drop locations
Neo A3
Type Category Rotation Chance
CaptureVoid T3A6.25%
DefectionTier 2C11.06%
DefectionTier 3B10.84%
DefenseDark SectorC1.84%
DefenseTier 2B6.25%
DefenseTier 2C11.06%
DefenseTier 3A10%
DefenseVoid T3A6.25%
DefenseVoid T3B12.5%
DefenseVoid T3C9.68%
DisruptionJupiterB5.56%
DisruptionLuaA14.29%
DisruptionSednaB14.29%
DisruptionUranusB14.29%
DisruptionUranusC13.56%
ExcavationTier 2C11.06%
ExcavationTier 3B6.67%
ExterminateVoid T3A6.25%
InterceptionTier 2B6.67%
InterceptionTier 2C14.29%
InterceptionTier 3A10%
InterceptionVoid T4A12.5%
InterceptionVoid T4B12.5%
Mobile DefenseVoid T4A6.25%
OnslaughtOnslaughtC11.06%
OnslaughtElite OnslaughtC15.18%
SabotageVoid Tier 4A6.25%
SalvageAllA10%
SpyKuvaB3.22%
SpyTier 3B3.22%
SurvivalDark Sector 2C11.06%
SurvivalDark Sector 3B6.67%
SurvivalDark Sector 4B14.29%
SurvivalDerelictB12.5%
SurvivalTier 2C11.06%
SurvivalTier 3B6.67%
SurvivalVoid T2B2.82%
SurvivalVoid T2C6.25%
SurvivalVoid T4A12.5%
SurvivalVoid T4B12.5%
Neo A4
Type Category Rotation Chance
CaptureVoid T3A6.25%
Cetus BountyLvl 30-50 Final StageA35.71%
Cetus BountyLvl 30-50 Final StageB35.71%
Cetus BountyLvl 30-50 Final StageC35%
Cetus BountyLvl 30-50 Stage 4A15.63%
Cetus BountyLvl 30-50 Stage 4B15.63%
Cetus BountyLvl 30-50 Stage 4C14.29%
Cetus BountyLvl 30-50 Stages 2 & 3A15.96%
Cetus BountyLvl 30-50 Stages 2 & 3B15.96%
Cetus BountyLvl 30-50 Stages 2 & 3C14.58%
DefenseVoid T3A6.25%
DefenseVoid T3B12.5%
DefenseVoid T3C9.68%
ExterminateVoid T3A6.25%
Ghoul Bounty40-50A33.33%
Ghoul Bounty40-50A10.29%
Ghoul Bounty40-50A11.74%
InterceptionVoid T4A12.5%
InterceptionVoid T4B12.5%
Mobile DefenseVoid T4A6.25%
Orb Vallis BountyLvl 30-50 Final StageA51.72%
Orb Vallis BountyLvl 30-50 Final StageB51.72%
Orb Vallis BountyLvl 30-50 Final StageC51.72%
Orb Vallis BountyLvl 30-50 Stage 4A16.48%
Orb Vallis BountyLvl 30-50 Stage 4B16.48%
Orb Vallis BountyLvl 30-50 Stage 4C16.48%
Orb Vallis BountyLvl 30-50 Stages 2 & 3A18.52%
Orb Vallis BountyLvl 30-50 Stages 2 & 3B18.52%
Orb Vallis BountyLvl 30-50 Stages 2 & 3C18.52%
SabotageVoid Tier 4A6.25%
SurvivalVoid T2B2.82%
SurvivalVoid T2C6.25%
SurvivalVoid T4A12.5%
SurvivalVoid T4B12.5%
Neo C1
Type Category Rotation Chance
CaptureVoid T3A6.25%
DefectionTier 2C11.06%
DefectionTier 3B10.84%
DefenseDark SectorC1.84%
DefenseTier 2B6.25%
DefenseTier 2C11.06%
DefenseTier 3A10%
DefenseVoid T3A6.25%
DefenseVoid T3B12.5%
DefenseVoid T3C9.68%
DisruptionJupiterB5.56%
DisruptionLuaA14.29%
DisruptionSednaB14.29%
DisruptionUranusB14.29%
DisruptionUranusC13.56%
ExcavationTier 2C11.06%
ExcavationTier 3B6.67%
ExterminateVoid T3A6.25%
InterceptionTier 2B6.67%
InterceptionTier 2C14.29%
InterceptionTier 3A10%
InterceptionVoid T4A12.5%
InterceptionVoid T4B12.5%
Mobile DefenseVoid T4A6.25%
OnslaughtElite OnslaughtC15.18%
SabotageVoid Tier 4A6.25%
SalvageAllA10%
SpyKuvaB3.22%
SpyTier 3B3.22%
SurvivalDark Sector 2C11.06%
SurvivalDark Sector 3B6.67%
SurvivalDark Sector 4B14.29%
SurvivalDerelictB12.5%
SurvivalTier 2C11.06%
SurvivalTier 3B6.67%
SurvivalVoid T2B2.82%
SurvivalVoid T2C6.25%
SurvivalVoid T4A12.5%
SurvivalVoid T4B12.5%
Neo M2
Type Category Rotation Chance
CaptureVoid T3A6.25%
DefectionTier 2C11.06%
DefectionTier 3B10.84%
DefenseDark SectorC1.84%
DefenseTier 2B6.25%
DefenseTier 2C11.06%
DefenseTier 3A10%
DefenseVoid T3A6.25%
DefenseVoid T3B12.5%
DefenseVoid T3C9.68%
DisruptionJupiterB5.56%
DisruptionLuaA14.29%
DisruptionSednaB14.29%
DisruptionUranusB14.29%
DisruptionUranusC13.56%
ExcavationTier 2C11.06%
ExcavationTier 3B6.67%
ExterminateVoid T3A6.25%
InterceptionTier 2B6.67%
InterceptionTier 2C14.29%
InterceptionTier 3A10%
InterceptionVoid T4A12.5%
InterceptionVoid T4B12.5%
Mobile DefenseVoid T4A6.25%
OnslaughtOnslaughtC11.06%
OnslaughtElite OnslaughtB4.42%
SabotageVoid Tier 4A6.25%
SalvageAllA10%
SpyKuvaB3.22%
SpyTier 3B3.22%
SurvivalDark Sector 2C11.06%
SurvivalDark Sector 3B6.67%
SurvivalDark Sector 4B14.29%
SurvivalDerelictB12.5%
SurvivalTier 2C11.06%
SurvivalTier 3B6.67%
SurvivalVoid T2B2.82%
SurvivalVoid T2C6.25%
SurvivalVoid T4A12.5%
SurvivalVoid T4B12.5%
Neo R2
Type Category Rotation Chance
CaptureVoid T3A6.25%
DefectionTier 2C11.06%
DefectionTier 3B10.84%
DefenseDark SectorC1.84%
DefenseTier 2B6.25%
DefenseTier 2C11.06%
DefenseTier 3A10%
DefenseVoid T3A6.25%
DefenseVoid T3B12.5%
DefenseVoid T3C9.68%
DisruptionJupiterB5.56%
DisruptionLuaA14.29%
DisruptionSednaB14.29%
DisruptionUranusB14.29%
DisruptionUranusC13.56%
ExcavationTier 2C11.06%
ExcavationTier 3B6.67%
ExterminateVoid T3A6.25%
InterceptionTier 2B6.67%
InterceptionTier 2C14.29%
InterceptionTier 3A10%
InterceptionVoid T4A12.5%
InterceptionVoid T4B12.5%
Mobile DefenseVoid T4A6.25%
OnslaughtOnslaughtC11.06%
OnslaughtElite OnslaughtC15.18%
SabotageVoid Tier 4A6.25%
SalvageAllA10%
SpyKuvaB3.22%
SpyTier 3B3.22%
SurvivalDark Sector 2C11.06%
SurvivalDark Sector 3B6.67%
SurvivalDark Sector 4B14.29%
SurvivalDerelictB12.5%
SurvivalTier 2C11.06%
SurvivalTier 3B6.67%
SurvivalVoid T2B2.82%
SurvivalVoid T2C6.25%
SurvivalVoid T4A12.5%
SurvivalVoid T4B12.5%
Neo T2
Type Category Rotation Chance
CaptureVoid T3A6.25%
DefectionTier 2C11.06%
DefectionTier 3B10.84%
DefenseDark SectorC1.84%
DefenseTier 2B6.25%
DefenseTier 2C11.06%
DefenseTier 3A10%
DefenseVoid T3A6.25%
DefenseVoid T3B12.5%
DefenseVoid T3C9.68%
DisruptionJupiterB5.56%
DisruptionLuaA14.29%
DisruptionSednaB14.29%
DisruptionUranusB14.29%
DisruptionUranusC13.56%
ExcavationTier 2C11.06%
ExcavationTier 3B6.67%
ExterminateVoid T3A6.25%
InterceptionTier 2B6.67%
InterceptionTier 2C14.29%
InterceptionTier 3A10%
InterceptionVoid T4A12.5%
InterceptionVoid T4B12.5%
Mobile DefenseVoid T4A6.25%
OnslaughtOnslaughtC11.06%
OnslaughtElite OnslaughtC15.18%
Profit-Taker BountyPhase 3A12.5%
SabotageVoid Tier 4A6.25%
SalvageAllA10%
SpyKuvaB3.22%
SpyTier 3B3.22%
SurvivalDark Sector 2C11.06%
SurvivalDark Sector 3B6.67%
SurvivalDark Sector 4B14.29%
SurvivalDerelictB12.5%
SurvivalTier 2C11.06%
SurvivalTier 3B6.67%
SurvivalVoid T2B2.82%
SurvivalVoid T2C6.25%
SurvivalVoid T4A12.5%
SurvivalVoid T4B12.5%
Neo Z3
Type Category Rotation Chance
CaptureVoid T3A6.25%
DefectionTier 2C11.06%
DefectionTier 3B10.84%
DefenseDark SectorC1.84%
DefenseTier 2B6.25%
DefenseTier 2C11.06%
DefenseTier 3A10%
DefenseVoid T3A6.25%
DefenseVoid T3B12.5%
DefenseVoid T3C9.68%
DisruptionJupiterB5.56%
DisruptionLuaA14.29%
DisruptionSednaB14.29%
DisruptionUranusB14.29%
DisruptionUranusC13.56%
ExcavationTier 2C11.06%
ExcavationTier 3B6.67%
ExterminateVoid T3A6.25%
Ghoul Bounty40-50A22.62%
Ghoul Bounty40-50A15.64%
Ghoul Bounty40-50A17.84%
InterceptionTier 2B6.67%
InterceptionTier 2C14.29%
InterceptionTier 3A10%
InterceptionVoid T4A12.5%
InterceptionVoid T4B12.5%
Mobile DefenseVoid T4A6.25%
OnslaughtOnslaughtC11.06%
OnslaughtElite OnslaughtB4.42%
SabotageVoid Tier 4A6.25%
SalvageAllA10%
SpyKuvaB3.22%
SpyTier 3B3.22%
SurvivalDark Sector 2C11.06%
SurvivalDark Sector 3B6.67%
SurvivalDark Sector 4B14.29%
SurvivalDerelictB12.5%
SurvivalTier 2C11.06%
SurvivalTier 3B6.67%
SurvivalVoid T2B2.82%
SurvivalVoid T2C6.25%
SurvivalVoid T4A12.5%
SurvivalVoid T4B12.5%
Neo Z4
Type Category Rotation Chance
CaptureVoid T3A6.25%
DefectionTier 2C11.06%
DefectionTier 3B10.84%
DefenseDark SectorC1.84%
DefenseTier 2B6.25%
DefenseTier 2C11.06%
DefenseTier 3A10%
DefenseVoid T3A6.25%
DefenseVoid T3B12.5%
DefenseVoid T3C9.68%
DisruptionJupiterB5.56%
DisruptionLuaA14.29%
DisruptionSednaB14.29%
DisruptionUranusB14.29%
DisruptionUranusC13.56%
ExcavationTier 2C11.06%
ExcavationTier 3B6.67%
ExterminateVoid T3A6.25%
InterceptionTier 2B6.67%
InterceptionTier 2C14.29%
InterceptionTier 3A10%
InterceptionVoid T4A12.5%
InterceptionVoid T4B12.5%
Mobile DefenseVoid T4A6.25%
OnslaughtOnslaughtC11.06%
OnslaughtElite OnslaughtB4.42%
Profit-Taker BountyPhase 4A17.14%
SabotageVoid Tier 4A6.25%
SalvageAllA10%
SpyKuvaB3.22%
SpyTier 3B3.22%
SurvivalDark Sector 2C11.06%
SurvivalDark Sector 3B6.67%
SurvivalDark Sector 4B14.29%
SurvivalDerelictB12.5%
SurvivalTier 2C11.06%
SurvivalTier 3B6.67%
SurvivalVoid T2B2.82%
SurvivalVoid T2C6.25%
SurvivalVoid T4A12.5%
SurvivalVoid T4B12.5%

Relic Name Drop locations
Axi A6
Type Category Rotation Chance
DefectionTier 3C11.06%
DefenseTier 3B6.67%
DefenseTier 3C11.06%
DefenseVoid T3C2.82%
DisruptionJupiterC5%
DisruptionLuaB14.29%
DisruptionLuaC12.42%
DisruptionSednaC10.2%
ExcavationTier 3C11.06%
InterceptionArchwingC9.68%
InterceptionTier 3B14.29%
InterceptionTier 3C14.29%
InterceptionVoid T4C12.5%
Mobile DefenseVoid T4A6.25%
OnslaughtElite OnslaughtC2.01%
SabotageVoid Tier 4A6.25%
SalvageAllB6.67%
SurvivalDark Sector 3C11.06%
SurvivalDark Sector 4C12.5%
SurvivalDerelictC11.06%
SurvivalTier 3C11.06%
SurvivalVoid T4C12.5%
Axi A7
Type Category Rotation Chance
Cetus BountyLvl 40-60 Final StageA38.78%
Cetus BountyLvl 40-60 Final StageB38.78%
Cetus BountyLvl 40-60 Final StageC38.78%
Cetus BountyLvl 40-60 Stage 4A25.68%
Cetus BountyLvl 40-60 Stage 4B25.68%
Cetus BountyLvl 40-60 Stage 4C25.68%
Cetus BountyLvl 40-60 Stages 2 & 3A33.04%
Cetus BountyLvl 40-60 Stages 2 & 3B33.04%
Cetus BountyLvl 40-60 Stages 2 & 3C33.04%
DefenseVoid T3C2.82%
InterceptionVoid T4C12.5%
Mobile DefenseVoid T4A6.25%
Orb Vallis BountyLvl 40-60 Final StageA50%
Orb Vallis BountyLvl 40-60 Final StageB50%
Orb Vallis BountyLvl 40-60 Final StageC50%
Orb Vallis BountyLvl 40-60 Stage 4A21.43%
Orb Vallis BountyLvl 40-60 Stage 4B21.43%
Orb Vallis BountyLvl 40-60 Stage 4C21.43%
Orb Vallis BountyLvl 40-60 Stages 2 & 3A25%
Orb Vallis BountyLvl 40-60 Stages 2 & 3B25%
Orb Vallis BountyLvl 40-60 Stages 2 & 3C25%
SabotageVoid Tier 4A6.25%
SurvivalVoid T4C12.5%
Axi D1
Type Category Rotation Chance
DefectionTier 3C11.06%
DefenseTier 3B6.67%
DefenseTier 3C11.06%
DefenseVoid T3C2.82%
DisruptionJupiterC5%
DisruptionLuaB14.29%
DisruptionLuaC12.42%
DisruptionSednaC10.2%
ExcavationTier 3C11.06%
InterceptionArchwingC9.68%
InterceptionTier 3B14.29%
InterceptionTier 3C14.29%
InterceptionVoid T4C12.5%
Mobile DefenseVoid T4A6.25%
OnslaughtElite OnslaughtC2.01%
SabotageVoid Tier 4A6.25%
SalvageAllB6.67%
SurvivalDark Sector 3C11.06%
SurvivalDark Sector 4C12.5%
SurvivalDerelictC11.06%
SurvivalTier 3C11.06%
SurvivalVoid T4C12.5%
Axi G3
Type Category Rotation Chance
DefectionTier 3C11.06%
DefenseTier 3B6.67%
DefenseTier 3C11.06%
DefenseVoid T3C2.82%
DisruptionJupiterC5%
DisruptionLuaB14.29%
DisruptionLuaC12.42%
DisruptionSednaC10.2%
ExcavationTier 3C11.06%
InterceptionArchwingC9.68%
InterceptionTier 3B14.29%
InterceptionTier 3C14.29%
InterceptionVoid T4C12.5%
Mobile DefenseVoid T4A6.25%
OnslaughtElite OnslaughtC2.01%
SabotageVoid Tier 4A6.25%
SalvageAllB6.67%
SurvivalDark Sector 3C11.06%
SurvivalDark Sector 4C12.5%
SurvivalDerelictC11.06%
SurvivalTier 3C11.06%
SurvivalVoid T4C12.5%
Axi L5
Type Category Rotation Chance
DefectionTier 3C11.06%
DefenseTier 3B6.67%
DefenseTier 3C11.06%
DefenseVoid T3C2.82%
DisruptionJupiterC5%
DisruptionLuaB14.29%
DisruptionLuaC12.42%
DisruptionSednaC10.2%
ExcavationTier 3C11.06%
InterceptionArchwingC9.68%
InterceptionTier 3B14.29%
InterceptionTier 3C14.29%
InterceptionVoid T4C12.5%
Mobile DefenseVoid T4A6.25%
OnslaughtElite OnslaughtC2.01%
SabotageVoid Tier 4A6.25%
SalvageAllB6.67%
SurvivalDark Sector 3C11.06%
SurvivalDark Sector 4C12.5%
SurvivalDerelictC11.06%
SurvivalTier 3C11.06%
SurvivalVoid T4C12.5%
Axi P2
Type Category Rotation Chance
DefectionTier 3C11.06%
DefenseTier 3B6.67%
DefenseTier 3C11.06%
DefenseVoid T3C2.82%
DisruptionJupiterC5%
DisruptionLuaB14.29%
DisruptionLuaC12.42%
DisruptionSednaC10.2%
ExcavationTier 3C11.06%
InterceptionArchwingC9.68%
InterceptionTier 3B14.29%
InterceptionTier 3C14.29%
InterceptionVoid T4C12.5%
Mobile DefenseVoid T4A6.25%
OnslaughtElite OnslaughtC2.01%
Profit-Taker BountyPhase 4A14.29%
SabotageVoid Tier 4A6.25%
SalvageAllB6.67%
SurvivalDark Sector 3C11.06%
SurvivalDark Sector 4C12.5%
SurvivalDerelictC11.06%
SurvivalTier 3C11.06%
SurvivalVoid T4C12.5%
Axi R3
Type Category Rotation Chance
DefectionTier 3C11.06%
DefenseTier 3B6.67%
DefenseTier 3C11.06%
DefenseVoid T3C2.82%
DisruptionJupiterC5%
DisruptionLuaB14.29%
DisruptionLuaC12.42%
DisruptionSednaC10.2%
ExcavationTier 3C11.06%
InterceptionArchwingC9.68%
InterceptionTier 3B14.29%
InterceptionTier 3C14.29%
InterceptionVoid T4C12.5%
Mobile DefenseVoid T4A6.25%
OnslaughtElite OnslaughtC2.01%
SabotageVoid Tier 4A6.25%
SalvageAllB6.67%
SurvivalDark Sector 3C11.06%
SurvivalDark Sector 4C12.5%
SurvivalDerelictC11.06%
SurvivalTier 3C11.06%
SurvivalVoid T4C12.5%
Axi T3
Type Category Rotation Chance
DefectionTier 3C11.06%
DefenseTier 3B6.67%
DefenseTier 3C11.06%
DefenseVoid T3C2.82%
DisruptionJupiterC5%
DisruptionLuaB14.29%
DisruptionLuaC12.42%
DisruptionSednaC10.2%
ExcavationTier 3C11.06%
InterceptionArchwingC9.68%
InterceptionTier 3B14.29%
InterceptionTier 3C14.29%
InterceptionVoid T4C12.5%
Mobile DefenseVoid T4A6.25%
OnslaughtElite OnslaughtC2.01%
SabotageVoid Tier 4A6.25%
SalvageAllB6.67%
SurvivalDark Sector 3C11.06%
SurvivalDark Sector 4C12.5%
SurvivalDerelictC11.06%
SurvivalTier 3C11.06%
SurvivalVoid T4C12.5%

For information on Rotation refer to Rotation
For information on Category refer to Mission Tier

View Void Relic Reward List

Vaulted RelicsEdit

Vaulted relics are relics that contain vaulted items. When items are vaulted, all relics containing parts of these items are removed from drop tables while remaining in inventories.

There are currently 209 vaulted relics.

View Vaulted Relics List
Lith Meso Neo Axi

Baro Ki'Teer will occasionally sell relics containing exclusive (e.g. Aklex Prime Aklex Prime) or otherwise vaulted items. Though these relics are not "vaulted" in the usual sense, Baro's stock changes every time he appears such that any given one of his items may be unavailable for months at a time.

There have been 4 relics brought by Baro Ki'Teer.

View Baro's Relics List
Lith Meso Neo Axi

Relic CorruptionEdit

Upon opening a relic after collecting 10 Reactants, the player receives a buff to one of their equipped gear which gets corrupted for an amount of time based on the tier of the Void Fissure (time = 30sec × tier). The buffed gear will emit lightning bolts and gets a corrupted texture effect.

Requiem RelicsEdit

The Requiem Mods, listed below, are acquired from Requiem Relics. These new Relics can be earned from Kuva Flood Siphon missions as a guaranteed reward, Kuva Siphon missions at a 50% drop rate and rarely from Kuva Thralls at a 5% drop rate. They are then opened in Void Fissure missions on the Kuva Fortress. These are the only Relics that can be opened in the Kuva Fortress.

Requiem ModsEdit

Main article: Category:Requiem Mods

Requiem Mods are mods that can be equipped on the player's Parazon in which they are used for killing/converting Kuva Liches. They have limited charges, with three each, and one is used up when you kill or convert a Kuva Lich with it. When all charges are used, the Mod becomes Defiled and can be broken down into Endo.

NotesEdit

  • The letter a relic is assigned is determined by the first letter of the relic's rare reward, with a few exceptions.
  • Ordis' description of how a relic works implies that Void Relics operate on some form of quantum superposition; e.g., each of the different items in a relic can be considered a different "state" of the object inside the relic. When the object is unobserved, each item is simultaneously every single other item at the same time, resolving into a single, observable item once the relic is opened. This is similar to Schrodinger's cat, where the titular cat, after being exposed to radiation, is, on the quantum level, simultaneously both alive and dead until the box is opened, hereafter it resolves to being either alive or dead.
  • When using the Recruiting channel, you will see some jargon used to denote relic runs.  These may be confusing for new players and are described below:
    • A "radshare" is a run where all players use ("share") the same exact RADiant level relic.  This is typically used to farm gold or silver rewards.
    • An "intshare" or "intact share" is a run where all players use ("share") the same exact INTact level relic.  This is typically used to farm bronze rewards.
    • Runs may be done staggered ("radstagger" or "intstagger").  These runs mean a group of 4 will run the same relic 4 times, with 1 person using the relic each run.  This allows the group to get multiple rewards from the same relic type.  Consequently, a "radstagger" or "intstagger" run will take 4 times as long.  It is important not to exit after you get your drop, as this is an honor system where you are expected to complete all 4 runs.

MediaEdit

Patch HistoryEdit

Hotfix 25.5.1
  • Possible item drops / rank stats are now directly indicated on Relic description text.

Update 25.5

  • Upgrading a Relic while in a Void Fissure endless mission will now ask you if you wish to equip the upgraded Relic.

Update 25.3

  • Fixed all endless missions have a Void Fissure title in the extract/ battle menu.
  • Fixed pressing X on controller while in the Relic station displaying the message "Refine |Name| to Intact?".
  • Fixed Clients pressing X on a controller to accept a Void Fissure mission vote, resulting in an immediate warning message telling them that they are about to enter the mission without a Relic.

Update 25.2

  • Fixed ability to choose any Relic type on any Void Fissure mission by queueing with squad.

Hotfix 25.1.2

  • The team has put together another chunk of UI changes to address your common suggestions. More to come as we continue to read your feedback!
  • Tweaked the alpha of the Unowned Relic grid to 40% from 25% to increase differentiation between owned / unowned.
  • Upon selecting an unowned Relic, the Refinement button will now read ‘You Do Not Own This Relic’ to alleviate Refinement possibility confusion.
  • Your alias in the Relic Reward screen is now displayed in a different color respective to your chosen UI Theme to help differentiate between yourself and squadmate.
  • Fixed numerous Relic icons appearing stretched.

Hotfix 25.1.1
The team has put together another chunk of UI changes to address your common suggestions. More to come as we continue to read your feedback!

  • Added the "owned" label back - but instead of it reading as ‘x5’ it is now ‘5 Owned’. This will allow you to quickly see how many of a given Relic item you have at the selection screen at a glance (like before).
  • Added Alias’ (both yours and squadmates) to the Reward selection screen so that it’s clear who is picking which Reward (yourself included) and where the bonus Void Traces are going.
  • Moved the Reward rarity bars below the items in both the Reward screen and Relic Refinement screen to better emphasize the relationship between the item and its rarity in hierarchy.
  • Moved the Void Traces information to be directly below the Refinement options for better visibility in the Refinement screen.
  • Moved selected Relic display as far up as it can comfortably be, as to not overlap the items with the tooltip.
  • Centered item info popup on Reward items and squad Relics instead of being aligned to the left.

Update 25.1
Since the selective UI Screen rework brought in Update 25, we’ve gathered much of your feedback to how its functionality, clarity, and visibility can be improved on. Below are just a few of those proposed changes/fixes with more to come later.

  • Added shimmer material to Relic rarity bars to draw attention to them, more specifically, for the Reward choice screen during endless Void Fissure missions but will appear in all places with the rarity bars (info popup, Reward choice, Relic Manager, etc).
  • Increased the scale of the Relic rarity bar icons in the Relic Reward choice screen to 125%.
  • Hovering over the Rarity bars in the Relic Reward choice screen will now show a tooltip indicating the Rarity (Common/Uncommon/Rare).
  • Moved the item info popup below the Relic reward items in the Reward choice screen so that hovering over a reward does not cover other rewards.
  • The UI message indicating that you have attempted to equip an unowned Relic for a Void Fissure mission no longer shows a 'cancel' option, since it’s redundant with the other option of ‘ok’.
  • Changed the Relic Manager menu "sort by Rank" to "sort by Refinement".
  • Fixed the Relic tab reverting back to ‘All’ after Refining a Relic in a different tab (Meso, Axi, etc).
  • Fixed color indication not appearing when selecting a Relic Reward in a non-endless Void Fissure mission.
  • Fixed Relic Reward grid items being vertically too close together, causing the rarity bars to overlap or just be closer to the above items than the item they are representing

Update 25.0

UI SCREEN REWORKS

The following screens UI screens have received a brand new look and functionality with a mix of player-requested mechanics!

Void Relics/Refinement
  • Overall more information displayed/available.
  • Hovering over the possible Rewards in the selected Relic now displays how many you own, the crafting requirements, and the respective Ducat value.
  • You can continue to Refine already Refined Relics in both the Void Relic Refinement station and in Navigation when selecting a Relic for a Void Fissure mission.
  • Relics you do not own are displayed at the bottom of the grid, which you can select to view the Rewards.
  • The in-mission Void Fissure Reward screen has also been reworked to reflect these aesthetic changes with the added Refinement functionality in the Relic selection screen for endless Void Fissure missions.
Relic
General Changes
  • Increased the base amount of Void Traces granted when your Relic is chosen from 1 to 5.

Hotfix 21.0.9

  • Fixed Relic refinement sort by name being inconsistent, and list issue creating a visual copy of a Relic in the grid.

Update 21.0

  • Codex Relic search now also searches Relic contents.
  • Updated the Relic Pack opening UI to display possible rewards from each Relic.

Update 20.7

  • Fixed Clients not being able to select a Relic or accept the mission if the Host selects a new Fissure mission while the Client is on the loading screen.

Hotfix 20.6.4

  • The Neo N7 Relic has been introduced into the mix to fix Nekros Prime Systems Blueprint being accidentally vaulted, and the Meso S6 Relic has also been introduced to fix Spira Prime Blade being accidentally vaulted.

Hotfix 20.6.3

  • Fixed accidental vaulting of certain Primes and updated affected Relics with the correct Prime Parts.

Hotfix 20.6.2

  • Fixed Void Relics becoming unequipped if the game attempted to join an existing squad, but then failed due to those squads filling up.

Hotfix 20.6.1

  • Fixed being unable to select a Relic in an Endless Fissure mission if a Relic was not brought in the mission from the start.

Update 20.5

  • Fixed issues with your currently selected Relic not properly displaying in squads.
  • Fixed a per-frame spot-load hitch in the lobby after a teammate had selected a Relic.

Update 20.4

  • Fixed a case where the Void Relic picker wouldn't appear for players after a mission vote was cancelled.

Hotfix 20.3.1

  • Fixed markers and names appearing in front of the Void Relic selection screen instead of behind during an Endless Void Fissure mission.

Hotfix 20.2.4

  • Fixed Relic reward screen in Endless Fissure missions not updating after each round with the most recent Relic picked by each Squad member.

Hotfix 20.2.3

  • Fixed Reactant count not resetting in endless Void Fissure missions when selecting a Relic after having none.

Update 20.2

  • Fixed being unable to pick a Relic for the next Endless Void Fissure round if a Host migration occurs during the Reward Selection screen.
  • Fixed a Vaulted Relic being rewarded as Daily Tribute.

Update 20.0

  • Void Fissures will not appear until a player obtains their first Relic.
  • Fixed the Relic Selection screen repeating If you have an AFK player in your squad and you click the "Start Timer" button in a Fissure mission.
  • Fixed a script error that could occur if you selected a Relic before the Relic list finished loading during a endless Fissure mission.


Update 19.11

  • The Relic Reward selection screen now displays your ‘Owned’ count per Relic.

Hotfix: Specters of the Rail 13

Changes
  • Your Equipped Relic information will now be shown in the Squad info dropdown box (where Equipped Dragon keys appears).
Fixes
  • Fixed Relics not being consumed for Clients who disconnect on the Fissure reward selection screen.
  • Fixed a migration at End of Mission causing Relic reward options to reroll.
  • Fixed Relic selection ‘Play Without’ and ‘Exit’ buttons hiding behind the screen if a previous mission was played.
  • Fixed the Relic reward screen rolling twice if the last player touches Extraction and then proceeds to fall off of the end of the map.

Hotfix: Specters of the Rail 10

  • Fixed the Relic selection screen appearing when you select a non-fissure mission type on a node that has a fissure available.

Hotfix: Specters of the Rail 8

  • Fixed controllers not working with the Relic manager and enhancer.

Hotfix: Specters of the Rail 7

  • Fixed Saryn Prime Systems Blueprint and Soma Prime Barrel duplicate rewards on Relics.
  • Fixed the missing Nova Prime Neuroptics Blueprint, and added to a Relic reward table.
  • Fixed an issue where the Void Relic screen was unusable on controllers.

Hotfix: Specters of the Rail 4

Script Information
We've run a script for those affected by Void Key to Relics. See this PSA thread for more information.

Hotfix: Specters of the Rail 2.1

Changes
  • Vaulted Relics will now appear in the Codex (ie: Relics that are not currently in circulation that you may own).
  • The Codex section for Relics and Arcanes will now show items you've discovered but don't own (like Mods do so you can see the drop sources to farm some more).
Fixes
  • Fixed extra Codex entries for the refined versions of the AXI V3 Relic.

Update: Specters of the Rail 2

Additions
  • Relics & Arcanes now appear in the Codex in their own section, which reveal drop locations for Relics and Arcanes!
Fixes
  • Fixed the first tab always being selected after upgrading a Relic, should now stay on the current tab, and select the upgraded Relic.

Hotfix: Specters of the Rail 1.1

  • Buffed mission rewards for Mot (Level 40-45 Void Survival); it will now yield a richer mix of Axi Era (Tier 4) Relics... similar to high-level Dark Sector missions.

Hotfix: Specters of the Rail 1

Changes
  • The Void Fissure sealing process will be aborted should no players in the squad have a Relic equipped, i.e leaving while only having one equipped Relic will close it out.
Fixes
  • Fixed an issue with Clients not properly receiving their Void Trace bonus when their Void Relic reward.
  • Fixed a typo in Meso N2 Relic names.
  • Corrected the type of Dual Kama awarded in the Neo V1 Relic. Should have been a Prime Blueprint.
  • Fixed a title issue in the Void Relic selection screen.

Update: Specters of the Rail

  • Relics introduced.

Further readingEdit

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