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They say the contents of a Relic are simultaneously this thing, or this thing, or this thing, but also that thing and certainly never just one thing.

That is until it's exposed to a Void Fissure? And at that point, all the possibilities collapse, each one falling away until the Relic cracks open and exposes one, singular thing.

—Cephalon Ordis
Preceded by
Void Keys since Update: Specters of the Rail

Void Relics are Orokin objects that can be opened to reveal valuable treasure enclosed within by completing Void Fissure missions. They are the principal means of acquiring Prime and Forma Blueprints.

AcquisitionEdit

Void Relics are received as rewards in missions — primarily endless missions (although some non-endless missions, such as Spy, have a chance of rewarding a Void Relic upon completion). Endless Void Fissure missions grant pre-refined relics of ascending rarity for every fifth rotation reward (e.g. an Exceptional relic at 25 minutes of Fissure Survival, a Flawless relic at 50 minutes, and Radiant relics at 75, 100, and so on). Elite Sanctuary Onslaught rewards relics pre-refined to Radiant. Packs of 3 Void Relics can be acquired from Syndicates for ReputationBlackx6420,000 standing, or from the Market. Void Relics can be traded between players.

All existing Void Keys were converted into Void Relics or deleted at the launch of Update: Specters of the Rail, which included the rework of Prime part acquisition that introduced Void Relics to the game.

UseEdit

One Void Relic at a time per player can be equipped for use in a Void Fissure mission, with a Void Relic selection screen appearing upon selecting a Void Fissure mission that allows a player to choose the desired Void Relic before starting.

Clicking on "Accept" when the fissure mission vote is started, will bring up the relic selection menu which will allow you to select a single relic for said mission. In endless missions, relics can be selected once for each rotation. This relic selection menu will offer exclusively relics of the era that matches the selected mission (example being, Lith relics for Lith era missions), and it will not allow refinement within it, so in order to refine relics, do so before accepting the mission vote.

Like Alerts, if the mission node where the Void Fissure is located has not been unlocked (completing the mission at least once), players will not be able to enter the mission and thus will not be prompted to equip a Void Relic.

If the mission is completed after cracking the Void Relic, followed by a successful extraction, each of the players' equipped relics will display one of the potential rewards from their relic's rewards table, with each player's reward being independent of their teammate's rewards depending on their equipped relic and drop chance. All players with a relic equipped can then choose which of the up to four rewards on offer they want to keep — either the one from their own relic or one from those of the other players. Note: Players can receive or choose any blueprint reward, regardless of the reward's Mastery Rank requirement to craft the item. Example: A player can choose and receive a Tigris Prime Blueprint at Mastery Rank 6, even when Tigris Prime requires Mastery Rank 13 to craft and use.

After the rewards are chosen, the relics equipped by all players are consumed. Relics that are not opened during the mission are not consumed.

RefinementEdit

Void Relics U19

The Void Relic Refinement screen. It shows all owned Relics of a given tier and the potential rewards of the selected Relic.

When a Void Relic is successfully opened, exactly one of the six items in the relic is offered as a reward. Each item's chance of being chosen is represented as a blue bar in the Void Relic Refinement screen — the bar is not proportional to the item's probability of being chosen, but it does correctly rank items by probability and show decreases (for common items) and increases (for uncommon and rare items) as the player previews higher tiers of relic refinement.

To perform refinement themselves, players must complete the Mars Junction mission on Earth and install the Void Relic Segment they receive in their Orbiter. They must then collect 10 Reactants in Void Fissure missions, which will coincide with a reward of Void Traces.

With Void Traces, players can use the Orbiter's refinement function to upgrade a single relic from "Intact" to "Exceptional" (25 traces), "Flawless" (50 traces), or "Radiant" (100 traces). With each refinement tier, the chance for obtaining rarer items in the refined relic's reward table is raised while the more common ones' chance is lowered.

After refinement, the newly refined relic will be separated from the stack of Intact relics. Only Intact relics can be refined; Exceptional or Flawless relics cannot be further refined to Flawless or Radiant.

Drop chancesEdit

Items within the same rarity have the same chance of being dropped from a relic. According to user datamining, refinement affects drop chances as follows, with the number in parentheses representing the chance of getting each specific item of that rarity:

Quality Common Uncommon Rare
Intact (default) 76% (25.33%) 22% (11%) 2%
Exceptional 70% (23.33%) 26% (13%) 4%
Flawless 60% (20%) 34% (17%) 6%
Radiant 50% (16.67%) 40% (20%) 10%

A group of 4 players with relics of the same refinement level has the following chances to obtain a rare item:

Quality Chance for at least one rare item Expected relics/player Expected traces/player 90% relics/player 90% traces/player
Intact 7.76% 12.9 0 28.5 0
Exceptional 15.07% 6.6 166 14.1 353
Flawless 21.93% 4.6 228 9.3 465
Radiant 34.39% 2.9 291 5.5 546

Most players' relics, especially in public missions, will be either Radiant (from Elite Sanctuary Onslaught or self-refinement, best for finding specific uncommon or rare items) or, more likely, Intact (from almost every other source, best for ducat farming). This variant of the above table gives drop chances for most real squads.

Quality Chance for at least one rare item Expected relics/player Expected traces/player 90% relics/player 90% traces/player
0 Radiant, 4 Intact 7.76% 12.9 0 28.5 0
1 Radiant, 3 Intact 15.29% 6.6 163 13.9 347
2 Radiant, 2 Intact 22.21% 4.5 225 9.2 458
3 Radiant, 1 Intact 28.56% 3.5 263 6.8 514
4 Radiant, 0 Intact 34.39% 2.9 291 5.5 546

"Expected" refers to expected value; 4-player groups opening very large numbers of relics can expect to receive a rare item for each of this many relics used.

"90%" refers to confidence; a 4-player group looking for one rare item has a 90% chance to find it without using more than this many relics (but they might use fewer).

A group of four players with Radiant relics has a 5.23% chance to receive two or more rare items; however, each player can keep only one. Using one relic at a time removes this possibility and may be worthwhile for getting the most out of rare or vaulted relics, but it does increase the expected number of runs required to find the item.

The rarity of a relic drop is indicated by the text color of its name: bronze (common), silver (uncommon) or gold (rare).

Ducat farmingEdit

Orokin Ducats are the currency required by Baro Ki'Teer for his unique items, and the only way to get ducats is by opening Void Relics for Prime items and selling the Prime items for ducats at the Relay consoles.

Assuming that all relic drops can and will be traded for ducats (i.e. no Forma and no items worth keeping), that no relic drops are valued inconsistently with their rarity (15 ducats for common items, 45 for uncommon, and 100 for rare), and that in multi-player teams the rarest reward choice is always chosen, the expected number of ducats to be earned per relic is as follows:

Squad Size
Quality 1 player 2 players 3 players 4 players
Intact 23.3 29.9 35.1 39.3
Exceptional 26.2 34.6 41.0 46.1
Flawless 30.3 40.6 47.8 53.2
Radiant 35.5 48.0 56.2 62.0

As shown, both refining relics and teaming up with other players vastly improve ducat rewards. Playing in a team is free, but gathering traces to refine relics may be a less efficient use of time than simply opening more Intact relics if all you want is ducats.

Sale and tradingEdit

The Void Relics cannot be sold, but can be traded among players. In addition, the Prime components that are awarded from them have several uses:

  • They can be used to craft the respective equipment in the Foundry.
  • They can be traded for Platinum or other items to other players.
  • They can be traded for Orokin Ducats in a relay

List of Void Relics and drop sitesEdit

Relics are divided into four tiers, said to correspond to the eras of the Orokin empire. In ascending order of value, they are Lith, Meso, Neo and Axi. Each tier encompasses several types of relic, and each type has its own rewards table, comprising Forma blueprints, as well as Prime components and blueprints.

View Void Relic Drop Locations List

Mission Type (Tier) Lith Meso Neo Axi
B6 C4 K2 M2 M3 O1 A1 B3 D3 M2 P1 R1 S8 T1 T3 Z2 A2 G1 M2 N8 N9 S9 Z2 A4 A5 C4 H4 K4 L2 L3 O4 R2 S4
Capture (Void T1)
Capture (Void T3)
Cetus Bounty (10-30, Stage 4 of 5) ABC
Cetus Bounty (20-40, Stage 4 of 5) ABC
Cetus Bounty (30-50, Stage 4 of 5) ABC
Cetus Bounty (40-60, Stage 4 of 5) B AC
Defection (Tier 1)BCBCBC BCBC
Defection (Tier 2) B BBBBBBBBCCCC CC
Defection (Tier 3) BBBB BBC CCCCCCC
Defense (Dark Sector)AAA AABC BCBCBCBCBCBCBCBCCCCC CC
Defense (Derelict)AAA AAC CCCCCCCC
Defense (Tier 1)AAA AABC BCBCBCBCBCBCBCBC
Defense (Tier 2) A AAAAAAAABCBCBCBC BCBC
Defense (Tier 3) AAAA AABC BCBCBCBCBCBCBC
Defense (Void T1)ABCABCABCABCABCABCBCBCBCBCBCBCBCBCBCBC
Defense (Void T3) AAAAAAAAAAABCABCABCABCABCABCABCCCCCCCCCCC
Excavation (Tier 1)BCBCBC BCBC
Excavation (Tier 2) B BBBBBBBBCCCC CC
Excavation (Tier 3) BBBB BBC CCCCCCC
Exterminate (Void T1)
Exterminate (Void T3)
Ghoul Bounty (15-25)
Ghoul Bounty (40-50)
Salvage (All) AAAA AAB BBBBBBB
Interception (Archwing) C CCCCCCC
Interception (Tier 1)AAA AABC BCBCBCBCBCBCBCBC
Interception (Tier 2) A AAAAAAAABCBCBCBC BCBC
Interception (Tier 3) AAAA AABC BCBCBCBCBCBCBC
Interception (Void T4) ABABABABABABABCCCCCCCCCC
Mobile Defense (Void T2)
Mobile Defense (Void T4)
Onslaught (Elite Onslaught)A*A*A* A*A*B* B*B*A*B*A*B*A*A*C*C*B*C* C*B*C* C*C*C*C*C*C*C*
Onslaught (Onslaught)AAA AAB BBBBBBBBCCCC CC
Orb Vallis Bounty (10-30, Stage 4 of 5) ABC
Orb Vallis Bounty (20-40, Stage 4 of 5) ABC
Orb Vallis Bounty (30-50, Stage 4 of 5) ABC
Orb Vallis Bounty (40-60, Stage 4 of 5) B AC
Orb Vallis Bounty (5-15, Stage 4 of 5) ABC
Profit-Taker Bounty (Phase 1)✔*✔*
Profit-Taker Bounty (Phase 2) ✔* ✔*
Profit-Taker Bounty (Phase 3) ✔* ✔*
Profit-Taker Bounty (Phase 4) ✔* ✔*
Pursuit (Archwing)
Rush (Archwing)CCC CC
Sabotage (Void T2)
Sabotage (Void T4)
Spy (Kuva) B BBBBBBBBBBBB BB
Spy (Tier 1)BBB BB
Spy (Tier 2) C CCCCCCCC
Spy (Tier 3) B BBBBBBBBBBBB BB
Survival (Dark Sector 1)BCBCBC BCBC
Survival (Dark Sector 2) B BBBBBBBBCCCC CC
Survival (Dark Sector 3) BBBB BBC CCCCCCC
Survival (Dark Sector 4) BBBB BBC CCCCCCC
Survival (Derelict)AAA AA BBBB BBC CCCCCCC
Survival (Tier 1)BCBCBC BCBC
Survival (Tier 2) B BBBBBBBBCCCC CC
Survival (Tier 3) BBBB BBC CCCCCCC
Survival (Void T2)AAAAAAABCABCABCABCABCABCABCABCABCABCBCBCBCBCBCBCBC
Survival (Void T4) ABABABABABABABCCCCCCCCCC

Node (Type) Lith Meso
B6 C4 K2 M3 O1 A1 D3 M2 P1 R1 S8 T1 T3 Z2
Apollodorus (Survival)BCBCBCBCBC
Lares (Defense)AAAAABCBCBCBCBCBCBCBCBC
Odin (Interception)AAAAABCBCBCBCBCBCBCBCBC
Suisei (Spy)BBBBB

Node (Type) Lith Meso Neo
B6 C4 K2 M3 O1 A1 D3 M2 P1 R1 S8 T1 T3 Z2 A2 G1 M2 N8 S9 Z2
Cytherean (Interception)AAAAABCBCBCBCBCBCBCBCBC
Kiliken (Excavation)BCBCBCBCBC
Malva (DS Survival)BCBCBCBCBC
Romula (DS Defense)AAAAABCBCBCBCBCBCBCBCBCCCCCCC
Tessera (Defense)AAAAABCBCBCBCBCBCBCBCBC
Unda (Spy)BBBBB
V Prime (Survival)BCBCBCBCBC

Node (Type) Lith Meso Neo
B6 C4 K2 M3 O1 A1 D3 M2 P1 R1 S8 T1 T3 Z2 A2 G1 M2 N8 S9 Z2
Cambria (Spy)BBBBB
Coba (DS Defense)AAAAABCBCBCBCBCBCBCBCBCCCCCCC
Everest (Excavation)BCBCBCBCBC
Gaia (Interception)AAAAABCBCBCBCBCBCBCBCBC
Lith (Defense)AAAAABCBCBCBCBCBCBCBCBC
Tikal (DS Excavation)BCBCBCBCBC

Node (Type) Lith Meso Neo
B6 C4 K2 M3 O1 A1 D3 M2 P1 R1 S8 T1 T3 Z2 A2 G1 M2 N8 S9 Z2
Alator (Interception)AAAAABCBCBCBCBCBCBCBCBC
Arval (Spy)BBBBB
Augustus (Excavation)BCBCBCBCBC
Kadesh (DS Defense)AAAAABCBCBCBCBCBCBCBCBCCCCCCC
Spear (Defense)AAAAABCBCBCBCBCBCBCBCBC
Wahiba (DS Survival) BBBBBBBBBCCCCCC

Node (Type) Lith Meso Neo
B6 C4 K2 M3 O1 A1 D3 M2 P1 R1 S8 T1 T3 Z2 A2 G1 M2 N8 S9 Z2
Gulliver (Defense)AAAAABCBCBCBCBCBCBCBCBC
Kepler (Rush (Archwing))CCCCC
Memphis (DS Defection)BCBCBCBCBC
Shklovsky (Spy)BBBBB
Stickney (Survival)BCBCBCBCBC
Zeugma (DS Survival) BBBBBBBBBCCCCCC

Node (Type) Lith Meso Neo
B6 C4 K2 M3 O1 A1 D3 M2 P1 R1 S8 T1 T3 Z2 A2 G1 M2 N8 S9 Z2
Bode (Spy) CCCCCCCCC
Casta (Defense)AAAAABCBCBCBCBCBCBCBCBC
Cinxia (Interception)AAAAABCBCBCBCBCBCBCBCBC
Draco (Survival) BBBBBBBBBCCCCCC
Gabii (DS Survival)BCBCBCBCBC
Seimeni (DS Defense)AAAAABCBCBCBCBCBCBCBCBCCCCCCC

Node (Type) Lith Meso Neo
B6 C4 K2 M3 O1 A1 D3 M2 P1 R1 S8 T1 T3 Z2 A2 G1 M2 N8 S9 Z2
Amalthea (Spy) CCCCCCCCC
Callisto (Interception) AAAAAAAAABCBCBCBCBCBC
Cameria (DS Survival) BBBBBBBBBCCCCCC
Elara (Survival) BBBBBBBBBCCCCCC
Io (Defense) AAAAAAAAABCBCBCBCBCBC
Sinai (DS Defense)AAAAABCBCBCBCBCBCBCBCBCCCCCCC

Node (Type) Lith Meso Neo Axi
B6 C4 K2 M3 O1 A1 D3 M2 P1 R1 S8 T1 T3 Z2 A2 G1 M2 N8 S9 Z2 A4 C4 H4 K4 L2 L3 O4 R2
Cholistan (DS Excavation) BBBBBBCCCCCCCC
Larzac (DS Defense)AAAAABCBCBCBCBCBCBCBCBCCCCCCC
Ose (Interception) AAAAAAAAABCBCBCBCBCBC
Paimon (Defense) AAAAAAAAABCBCBCBCBCBC
Valac (Spy) CCCCCCCCC
Valefor (Excavation) BBBBBBBBBCCCCCC

Node (Type) Meso Neo
A1 D3 M2 P1 R1 S8 T1 T3 Z2 A2 G1 M2 N8 S9 Z2
Caracol (DS Defection)BBBBBBBBBCCCCCC
Dione (Spy)CCCCCCCCC
Helene (Defense)AAAAAAAAABCBCBCBCBCBC
Pandora (Pursuit)
Piscinas (DS Survival)BBBBBBBBBCCCCCC
Rhea (Interception)AAAAAAAAABCBCBCBCBCBC
Titan (Survival)BBBBBBBBBCCCCCC

Node (Type) Lith Meso Neo Axi
B6 C4 K2 M3 O1 A1 D3 M2 P1 R1 S8 T1 T3 Z2 A2 G1 M2 N8 S9 Z2 A4 C4 H4 K4 L2 L3 O4 R2
Assur (DS Survival) BBBBBBCCCCCCCC
Caelus (Interception) CCCCCCCC
Ophelia (Survival) BBBBBBCCCCCCCC
Rosalind (Spy) BBBBBBBBBBBBBBB
Stephano (Defense) AAAAAABCBCBCBCBCBCBCBC
Umbriel (Interception) AAAAAAAAABCBCBCBCBCBC
Ur (DS Defense)AAAAABCBCBCBCBCBCBCBCBCCCCCCC

Node (Type) Neo Axi
A2 G1 M2 N8 S9 Z2 A4 C4 H4 K4 L2 L3 O4 R2
Stöfler (Defense)AAAAAABCBCBCBCBCBCBCBC
Tycho (Survival)BBBBBBCCCCCCCC

Node (Type) Meso Neo Axi
A1 D3 M2 P1 R1 S8 T1 T3 Z2 A2 G1 M2 N8 S9 Z2 A4 C4 H4 K4 L2 L3 O4 R2
Despina (Excavation) BBBBBBCCCCCCCC
Kelashin (DS Survival) BBBBBBCCCCCCCC
Laomedeia (Spy)BBBBBBBBBBBBBBB
Proteus (Defense) AAAAAABCBCBCBCBCBCBCBC
Yursa (DS Defection) BBBBBBCCCCCCCC

Node (Type) Lith Meso Neo Axi
B6 C4 K2 M3 O1 A1 D3 M2 P1 R1 S8 T1 T3 Z2 A2 G1 M2 N8 S9 Z2 A4 C4 H4 K4 L2 L3 O4 R2
Cerberus (Interception) AAAAAABCBCBCBCBCBCBCBC
Hieracon (DS Excavation) BBBBBBCCCCCCCC
Oceanum (Spy) BBBBBBBBBBBBBBB
Outer Terminus (Defense) AAAAAABCBCBCBCBCBCBCBC
Palus (Survival) BBBBBBCCCCCCCC
Sechura (DS Defense)AAAAABCBCBCBCBCBCBCBCBCCCCCCC

Node (Type) Lith Meso Neo Axi
B6 C4 K2 M3 O1 A1 D3 M2 P1 R1 S8 T1 T3 Z2 A2 G1 M2 N8 S9 Z2 A4 C4 H4 K4 L2 L3 O4 R2
Amarna (DS Survival) BBBBBBCCCCCCCC
Berehynia (Interception) AAAAAABCBCBCBCBCBCBCBC
Hydron (Defense) AAAAAABCBCBCBCBCBCBCBC
Kappa (Spy) BBBBBBBBBBBBBBB
Sangeru (DS Defense)AAAAABCBCBCBCBCBCBCBCBCCCCCCC
Selkie (Survival) BBBBBBCCCCCCCC

Node (Type) Meso Neo Axi
A1 D3 M2 P1 R1 S8 T1 T3 Z2 A2 G1 M2 N8 S9 Z2 A4 C4 H4 K4 L2 L3 O4 R2
Pago (Spy)BBBBBBBBBBBBBBB
Tamu (Defense) AAAAAABCBCBCBCBCBCBCBC
Taveuni (Survival) BBBBBBCCCCCCCC

Node (Type) Lith Meso Neo Axi
B6 C4 K2 M3 O1 A1 D3 M2 P1 R1 S8 T1 T3 Z2 A2 G1 M2 N8 S9 Z2 A4 C4 H4 K4 L2 L3 O4 R2
Akkad (DS Defense)AAAAABCBCBCBCBCBCBCBCBCCCCCCC
Kala-azar (Defense) AAAAAABCBCBCBCBCBCBCBC
Nimus (Survival) BBBBBBCCCCCCCC
Oestrus (Infested Salvage) AAAAAAB BBBBBBB
Xini (Interception) AAAAAABCBCBCBCBCBCBCBC
Zabala (DS Survival) BBBBBBCCCCCCCC

Node (Type) Lith Meso Neo Axi
B6 C4 K2 M3 O1 A1 D3 M2 P1 R1 S8 T1 T3 Z2 A2 G1 M2 N8 S9 Z2 A4 C4 H4 K4 L2 L3 O4 R2
Defense (Defense)AAAAACCCCCCCCC
Survival (Survival)AAAAA BBBBBBCCCCCCCC

Node (Type) Lith Meso Neo Axi
B6 C4 K2 M2 M3 O1 A1 B3 D3 M2 P1 R1 S8 T1 T3 Z2 A2 G1 M2 N8 N9 S9 Z2 A4 A5 C4 H4 K4 L2 L3 O4 R2 S4
Ani (Survival)AAAAAAABCABCABCABCABCABCABCABCABCABCBCBCBCBCBCBCBC
Aten (Mobile Defense)
Belenus (Defense) AAAAAAAAAAABCABCABCABCABCABCABCCCCCCCCCCC
Hepit (Capture)
Marduk (Sabotage)
Mithra (Interception) ABABABABABABABCCCCCCCCCC
Mot (Survival) ABABABABABABABCCCCCCCCCC
Oxomoco (Exterminate)
Stribog (Sabotage)
Taranis (Defense)ABCABCABCABCABCABCBCBCBCBCBCBCBCBCBCBC
Teshub (Exterminate)
Tiwaz (Mobile Defense)
Ukko (Capture)

"A", "B", and "C" refer to reward rotations. "✔" indicates a potential reward upon successful completion. "*" refer to Relics rewarded as Radiant.

Red text indicates that although a relic can drop from a given mission and rotation, the chance is very low (less than 2%). Hovering your mouse over a checkmark or letter will show a tooltip with the odds that a given reward will drop.

Relic Name Drop locations
Lith B6
Type Category Rotation Chance
CaptureVoid T1A16.67%
DefectionTier 1B15.18%
DefectionTier 1C15.49%
DefenseDark SectorA7.59%
DefenseDerelictA14.29%
DefenseTier 1A10%
DefenseVoid T1A16.67%
DefenseVoid T1B12.91%
DefenseVoid T1C6.25%
ExcavationTier 1B9.09%
ExcavationTier 1C15.49%
ExterminateVoid T1A16.67%
InterceptionTier 1A11.11%
Mobile DefenseVoid T2A6.25%
OnslaughtOnslaughtA11.46%
OnslaughtElite OnslaughtA12.65%
Profit-Taker BountyPhase 1A12.5%
RushArchwingC12.91%
SabotageVoid T2A6.25%
SpyTier 1B20%
SurvivalDark Sector 1B9.09%
SurvivalDark Sector 1C15.49%
SurvivalDerelictA14.29%
SurvivalTier 1B9.09%
SurvivalTier 1C15.49%
SurvivalVoid T2A12.91%
Lith C4
Type Category Rotation Chance
CaptureVoid T1A16.67%
DefectionTier 1B15.18%
DefectionTier 1C15.49%
DefenseDark SectorA7.59%
DefenseDerelictA14.29%
DefenseTier 1A10%
DefenseVoid T1A16.67%
DefenseVoid T1B12.91%
DefenseVoid T1C6.25%
ExcavationTier 1B9.09%
ExcavationTier 1C15.49%
ExterminateVoid T1A16.67%
Ghoul Bounty15-25A10.29%
InterceptionTier 1A11.11%
Mobile DefenseVoid T2A6.25%
OnslaughtOnslaughtA11.46%
OnslaughtElite OnslaughtA12.65%
Profit-Taker BountyPhase 1A15%
RushArchwingC12.91%
SabotageVoid T2A6.25%
SpyTier 1B20%
SurvivalDark Sector 1B9.09%
SurvivalDark Sector 1C15.49%
SurvivalDerelictA14.29%
SurvivalTier 1B9.09%
SurvivalTier 1C15.49%
SurvivalVoid T2A12.91%
Lith K2
Type Category Rotation Chance
CaptureVoid T1A16.67%
DefectionTier 1B15.18%
DefectionTier 1C15.49%
DefenseDark SectorA7.59%
DefenseDerelictA14.29%
DefenseTier 1A10%
DefenseVoid T1A16.67%
DefenseVoid T1B12.91%
DefenseVoid T1C6.25%
ExcavationTier 1B9.09%
ExcavationTier 1C15.49%
ExterminateVoid T1A16.67%
InterceptionTier 1A11.11%
Mobile DefenseVoid T2A6.25%
OnslaughtOnslaughtA11.46%
OnslaughtElite OnslaughtA12.65%
Profit-Taker BountyPhase 2A15%
RushArchwingC12.91%
SabotageVoid T2A6.25%
SpyTier 1B20%
SurvivalDark Sector 1B9.09%
SurvivalDark Sector 1C15.49%
SurvivalDerelictA14.29%
SurvivalTier 1B9.09%
SurvivalTier 1C15.49%
SurvivalVoid T2A12.91%
Lith M2
Type Category Rotation Chance
CaptureVoid T1A16.67%
Cetus Bounty10-30, Stage 4 of 5A10.69%
Cetus Bounty10-30, Stage 4 of 5B10.69%
Cetus Bounty10-30, Stage 4 of 5C10.69%
DefenseVoid T1A16.67%
DefenseVoid T1B12.91%
DefenseVoid T1C6.25%
ExterminateVoid T1A16.67%
Mobile DefenseVoid T2A6.25%
Orb Vallis Bounty10-30, Stage 4 of 5A10.34%
Orb Vallis Bounty10-30, Stage 4 of 5B10.34%
Orb Vallis Bounty10-30, Stage 4 of 5C10.34%
Orb Vallis Bounty5-15, Stage 4 of 5A2.01%
Orb Vallis Bounty5-15, Stage 4 of 5B2.01%
Orb Vallis Bounty5-15, Stage 4 of 5C2.01%
SabotageVoid T2A6.25%
SurvivalVoid T2A12.91%
Lith M3
Type Category Rotation Chance
CaptureVoid T1A16.67%
DefectionTier 1B15.18%
DefectionTier 1C15.49%
DefenseDark SectorA7.59%
DefenseDerelictA14.29%
DefenseTier 1A10%
DefenseVoid T1A16.67%
DefenseVoid T1B12.91%
DefenseVoid T1C6.25%
ExcavationTier 1B9.09%
ExcavationTier 1C15.49%
ExterminateVoid T1A16.67%
Ghoul Bounty15-25A15.64%
InterceptionTier 1A11.11%
Mobile DefenseVoid T2A6.25%
OnslaughtOnslaughtA11.46%
OnslaughtElite OnslaughtA12.65%
RushArchwingC12.91%
SabotageVoid T2A6.25%
SpyTier 1B20%
SurvivalDark Sector 1B9.09%
SurvivalDark Sector 1C15.49%
SurvivalDerelictA14.29%
SurvivalTier 1B9.09%
SurvivalTier 1C15.49%
SurvivalVoid T2A12.91%
Lith O1
Type Category Rotation Chance
CaptureVoid T1A16.67%
DefectionTier 1B15.18%
DefectionTier 1C15.49%
DefenseDark SectorA7.59%
DefenseDerelictA14.29%
DefenseTier 1A10%
DefenseVoid T1A16.67%
DefenseVoid T1B12.91%
DefenseVoid T1C6.25%
ExcavationTier 1B9.09%
ExcavationTier 1C15.49%
ExterminateVoid T1A16.67%
InterceptionTier 1A11.11%
Mobile DefenseVoid T2A6.25%
OnslaughtOnslaughtA11.46%
OnslaughtElite OnslaughtA12.65%
RushArchwingC12.91%
SabotageVoid T2A6.25%
SpyTier 1B20%
SurvivalDark Sector 1B9.09%
SurvivalDark Sector 1C15.49%
SurvivalDerelictA14.29%
SurvivalTier 1B9.09%
SurvivalTier 1C15.49%
SurvivalVoid T2A12.91%

Relic Name Drop locations
Meso A1
Type Category Rotation Chance
CaptureVoid T3A5.88%
DefectionTier 2B8.43%
DefenseDark SectorB1.38%
DefenseDark SectorC6.32%
DefenseDerelictC8.6%
DefenseTier 1B7.14%
DefenseTier 1C7.14%
DefenseTier 2A10%
DefenseVoid T1B2.26%
DefenseVoid T1C6.25%
DefenseVoid T3A5.88%
ExcavationTier 2B6.25%
ExterminateVoid T3A5.88%
InterceptionTier 1B5.26%
InterceptionTier 1C10.82%
InterceptionTier 2A7.69%
Mobile DefenseVoid T2A6.25%
OnslaughtOnslaughtB7.69%
OnslaughtElite OnslaughtB10.84%
PursuitArchwingA4.22%
SabotageVoid T2A6.25%
SpyKuvaB8.6%
SpyTier 2C7.74%
SpyTier 3B8.6%
SurvivalDark Sector 2B6.25%
SurvivalTier 2B6.25%
SurvivalVoid T2A2.26%
SurvivalVoid T2B7.74%
SurvivalVoid T2C5.88%
Meso B3
Type Category Rotation Chance
CaptureVoid T3A5.88%
Cetus Bounty20-40, Stage 4 of 5A13.4%
Cetus Bounty20-40, Stage 4 of 5B14.74%
Cetus Bounty20-40, Stage 4 of 5C15.63%
DefenseVoid T1B2.26%
DefenseVoid T1C6.25%
DefenseVoid T3A5.88%
ExterminateVoid T3A5.88%
Mobile DefenseVoid T2A6.25%
Orb Vallis Bounty20-40, Stage 4 of 5A22.22%
Orb Vallis Bounty20-40, Stage 4 of 5B22.22%
Orb Vallis Bounty20-40, Stage 4 of 5C22.22%
SabotageVoid T2A6.25%
SurvivalVoid T2A2.26%
SurvivalVoid T2B7.74%
SurvivalVoid T2C5.88%
Meso D3
Type Category Rotation Chance
CaptureVoid T3A5.88%
DefectionTier 2B8.43%
DefenseDark SectorB1.38%
DefenseDark SectorC6.32%
DefenseDerelictC8.6%
DefenseTier 1B7.14%
DefenseTier 1C7.14%
DefenseTier 2A10%
DefenseVoid T1B2.26%
DefenseVoid T1C6.25%
DefenseVoid T3A5.88%
ExcavationTier 2B6.25%
ExterminateVoid T3A5.88%
InterceptionTier 1B5.26%
InterceptionTier 1C10.82%
InterceptionTier 2A7.69%
Mobile DefenseVoid T2A6.25%
OnslaughtOnslaughtB7.69%
OnslaughtElite OnslaughtB10.84%
PursuitArchwingA4.22%
SabotageVoid T2A6.25%
SpyKuvaB8.6%
SpyTier 2C7.74%
SpyTier 3B8.6%
SurvivalDark Sector 2B6.25%
SurvivalTier 2B6.25%
SurvivalVoid T2A2.26%
SurvivalVoid T2B7.74%
SurvivalVoid T2C5.88%
Meso M2
Type Category Rotation Chance
CaptureVoid T3A5.88%
DefectionTier 2B8.43%
DefenseDark SectorB1.38%
DefenseDark SectorC6.32%
DefenseDerelictC8.6%
DefenseTier 1B7.14%
DefenseTier 1C7.14%
DefenseTier 2A10%
DefenseVoid T1B2.26%
DefenseVoid T1C6.25%
DefenseVoid T3A5.88%
ExcavationTier 2B6.25%
ExterminateVoid T3A5.88%
InterceptionTier 1B5.26%
InterceptionTier 1C10.82%
InterceptionTier 2A7.69%
Mobile DefenseVoid T2A6.25%
OnslaughtOnslaughtB7.69%
OnslaughtElite OnslaughtB10.84%
Profit-Taker BountyPhase 3A15%
PursuitArchwingA4.22%
SabotageVoid T2A6.25%
SpyKuvaB8.6%
SpyTier 2C7.74%
SpyTier 3B8.6%
SurvivalDark Sector 2B6.25%
SurvivalTier 2B6.25%
SurvivalVoid T2A2.26%
SurvivalVoid T2B7.74%
SurvivalVoid T2C5.88%
Meso P1
Type Category Rotation Chance
CaptureVoid T3A5.88%
DefectionTier 2B8.43%
DefenseDark SectorB1.38%
DefenseDark SectorC6.32%
DefenseDerelictC8.6%
DefenseTier 1B7.14%
DefenseTier 1C7.14%
DefenseTier 2A10%
DefenseVoid T1B2.26%
DefenseVoid T1C6.25%
DefenseVoid T3A5.88%
ExcavationTier 2B6.25%
ExterminateVoid T3A5.88%
InterceptionTier 1B5.26%
InterceptionTier 1C10.82%
InterceptionTier 2A7.69%
Mobile DefenseVoid T2A6.25%
OnslaughtOnslaughtB7.69%
OnslaughtElite OnslaughtA3.69%
PursuitArchwingA4.22%
SabotageVoid T2A6.25%
SpyKuvaB8.6%
SpyTier 2C7.74%
SpyTier 3B8.6%
SurvivalDark Sector 2B6.25%
SurvivalTier 2B6.25%
SurvivalVoid T2A2.26%
SurvivalVoid T2B7.74%
SurvivalVoid T2C5.88%
Meso R1
Type Category Rotation Chance
CaptureVoid T3A5.88%
DefectionTier 2B8.43%
DefenseDark SectorB1.38%
DefenseDark SectorC6.32%
DefenseDerelictC8.6%
DefenseTier 1B7.14%
DefenseTier 1C7.14%
DefenseTier 2A10%
DefenseVoid T1B2.26%
DefenseVoid T1C6.25%
DefenseVoid T3A5.88%
ExcavationTier 2B6.25%
ExterminateVoid T3A5.88%
InterceptionTier 1B5.26%
InterceptionTier 1C10.82%
InterceptionTier 2A7.69%
Mobile DefenseVoid T2A6.25%
OnslaughtOnslaughtB7.69%
OnslaughtElite OnslaughtB10.84%
PursuitArchwingA4.22%
SabotageVoid T2A6.25%
SpyKuvaB8.6%
SpyTier 2C7.74%
SpyTier 3B8.6%
SurvivalDark Sector 2B6.25%
SurvivalTier 2B6.25%
SurvivalVoid T2A2.26%
SurvivalVoid T2B7.74%
SurvivalVoid T2C5.88%
Meso S8
Type Category Rotation Chance
CaptureVoid T3A5.88%
DefectionTier 2B8.43%
DefenseDark SectorB1.38%
DefenseDark SectorC6.32%
DefenseDerelictC8.6%
DefenseTier 1B7.14%
DefenseTier 1C7.14%
DefenseTier 2A10%
DefenseVoid T1B2.26%
DefenseVoid T1C6.25%
DefenseVoid T3A5.88%
ExcavationTier 2B6.25%
ExterminateVoid T3A5.88%
InterceptionTier 1B5.26%
InterceptionTier 1C10.82%
InterceptionTier 2A7.69%
Mobile DefenseVoid T2A6.25%
OnslaughtOnslaughtB7.69%
OnslaughtElite OnslaughtA3.69%
PursuitArchwingA4.22%
SabotageVoid T2A6.25%
SpyKuvaB8.6%
SpyTier 2C7.74%
SpyTier 3B8.6%
SurvivalDark Sector 2B6.25%
SurvivalTier 2B6.25%
SurvivalVoid T2A2.26%
SurvivalVoid T2B7.74%
SurvivalVoid T2C5.88%
Meso T1
Type Category Rotation Chance
CaptureVoid T3A5.88%
DefectionTier 2B8.43%
DefenseDark SectorB1.38%
DefenseDark SectorC6.32%
DefenseDerelictC8.6%
DefenseTier 1B7.14%
DefenseTier 1C7.14%
DefenseTier 2A10%
DefenseVoid T1B2.26%
DefenseVoid T1C6.25%
DefenseVoid T3A5.88%
ExcavationTier 2B6.25%
ExterminateVoid T3A5.88%
InterceptionTier 1B5.26%
InterceptionTier 1C10.82%
InterceptionTier 2A7.69%
Mobile DefenseVoid T2A6.25%
OnslaughtOnslaughtB7.69%
OnslaughtElite OnslaughtB10.84%
PursuitArchwingA4.22%
SabotageVoid T2A6.25%
SpyKuvaB8.6%
SpyTier 2C7.74%
SpyTier 3B8.6%
SurvivalDark Sector 2B6.25%
SurvivalTier 2B6.25%
SurvivalVoid T2A2.26%
SurvivalVoid T2B7.74%
SurvivalVoid T2C5.88%
Meso T3
Type Category Rotation Chance
CaptureVoid T3A5.88%
DefectionTier 2B8.43%
DefenseDark SectorB1.38%
DefenseDark SectorC6.32%
DefenseDerelictC8.6%
DefenseTier 1B7.14%
DefenseTier 1C7.14%
DefenseTier 2A10%
DefenseVoid T1B2.26%
DefenseVoid T1C6.25%
DefenseVoid T3A5.88%
ExcavationTier 2B6.25%
ExterminateVoid T3A5.88%
InterceptionTier 1B5.26%
InterceptionTier 1C10.82%
InterceptionTier 2A7.69%
Mobile DefenseVoid T2A6.25%
OnslaughtOnslaughtB7.69%
OnslaughtElite OnslaughtA3.69%
PursuitArchwingA4.22%
SabotageVoid T2A6.25%
SpyKuvaB8.6%
SpyTier 2C7.74%
SpyTier 3B8.6%
SurvivalDark Sector 2B6.25%
SurvivalTier 2B6.25%
SurvivalVoid T2A2.26%
SurvivalVoid T2B7.74%
SurvivalVoid T2C5.88%
Meso Z2
Type Category Rotation Chance
CaptureVoid T3A5.88%
DefectionTier 2B8.43%
DefenseDark SectorB1.38%
DefenseDark SectorC6.32%
DefenseDerelictC8.6%
DefenseTier 1B7.14%
DefenseTier 1C7.14%
DefenseTier 2A10%
DefenseVoid T1B2.26%
DefenseVoid T1C6.25%
DefenseVoid T3A5.88%
ExcavationTier 2B6.25%
ExterminateVoid T3A5.88%
InterceptionTier 1B5.26%
InterceptionTier 1C10.82%
InterceptionTier 2A7.69%
Mobile DefenseVoid T2A6.25%
OnslaughtOnslaughtB7.69%
OnslaughtElite OnslaughtA3.69%
Profit-Taker BountyPhase 2A12.5%
PursuitArchwingA4.22%
SabotageVoid T2A6.25%
SpyKuvaB8.6%
SpyTier 2C7.74%
SpyTier 3B8.6%
SurvivalDark Sector 2B6.25%
SurvivalTier 2B6.25%
SurvivalVoid T2A2.26%
SurvivalVoid T2B7.74%
SurvivalVoid T2C5.88%

Relic Name Drop locations
Neo A2
Type Category Rotation Chance
CaptureVoid T3A5.88%
DefectionTier 2C12.91%
DefectionTier 3B12.65%
DefenseDark SectorC2.01%
DefenseTier 2B6.67%
DefenseTier 2C12.91%
DefenseTier 3A11.11%
DefenseVoid T3A5.88%
DefenseVoid T3B14.29%
DefenseVoid T3C11.06%
ExcavationTier 2C12.91%
ExcavationTier 3B7.14%
ExterminateVoid T3A5.88%
InterceptionTier 2B7.14%
InterceptionTier 2C16.67%
InterceptionTier 3A11.11%
InterceptionVoid T4A14.29%
InterceptionVoid T4B14.29%
Mobile DefenseVoid T4A5.88%
OnslaughtOnslaughtC11.06%
OnslaughtElite OnslaughtC15.18%
SabotageVoid T4A5.88%
SalvageAllA11.11%
SpyKuvaB3.76%
SpyTier 3B3.76%
SurvivalDark Sector 2C12.91%
SurvivalDark Sector 3B7.14%
SurvivalDark Sector 4B16.67%
SurvivalDerelictB14.29%
SurvivalTier 2C12.91%
SurvivalTier 3B7.14%
SurvivalVoid T2B3.22%
SurvivalVoid T2C5.88%
SurvivalVoid T4A14.29%
SurvivalVoid T4B14.29%
Neo G1
Type Category Rotation Chance
CaptureVoid T3A5.88%
DefectionTier 2C12.91%
DefectionTier 3B12.65%
DefenseDark SectorC2.01%
DefenseTier 2B6.67%
DefenseTier 2C12.91%
DefenseTier 3A11.11%
DefenseVoid T3A5.88%
DefenseVoid T3B14.29%
DefenseVoid T3C11.06%
ExcavationTier 2C12.91%
ExcavationTier 3B7.14%
ExterminateVoid T3A5.88%
InterceptionTier 2B7.14%
InterceptionTier 2C16.67%
InterceptionTier 3A11.11%
InterceptionVoid T4A14.29%
InterceptionVoid T4B14.29%
Mobile DefenseVoid T4A5.88%
OnslaughtOnslaughtC11.06%
OnslaughtElite OnslaughtC15.18%
SabotageVoid T4A5.88%
SalvageAllA11.11%
SpyKuvaB3.76%
SpyTier 3B3.76%
SurvivalDark Sector 2C12.91%
SurvivalDark Sector 3B7.14%
SurvivalDark Sector 4B16.67%
SurvivalDerelictB14.29%
SurvivalTier 2C12.91%
SurvivalTier 3B7.14%
SurvivalVoid T2B3.22%
SurvivalVoid T2C5.88%
SurvivalVoid T4A14.29%
SurvivalVoid T4B14.29%
Neo M2
Type Category Rotation Chance
CaptureVoid T3A5.88%
DefectionTier 2C12.91%
DefectionTier 3B12.65%
DefenseDark SectorC2.01%
DefenseTier 2B6.67%
DefenseTier 2C12.91%
DefenseTier 3A11.11%
DefenseVoid T3A5.88%
DefenseVoid T3B14.29%
DefenseVoid T3C11.06%
ExcavationTier 2C12.91%
ExcavationTier 3B7.14%
ExterminateVoid T3A5.88%
Ghoul Bounty40-50A15.64%
InterceptionTier 2B7.14%
InterceptionTier 2C16.67%
InterceptionTier 3A11.11%
InterceptionVoid T4A14.29%
InterceptionVoid T4B14.29%
Mobile DefenseVoid T4A5.88%
OnslaughtOnslaughtC11.06%
OnslaughtElite OnslaughtB5.53%
SabotageVoid T4A5.88%
SalvageAllA11.11%
SpyKuvaB3.76%
SpyTier 3B3.76%
SurvivalDark Sector 2C12.91%
SurvivalDark Sector 3B7.14%
SurvivalDark Sector 4B16.67%
SurvivalDerelictB14.29%
SurvivalTier 2C12.91%
SurvivalTier 3B7.14%
SurvivalVoid T2B3.22%
SurvivalVoid T2C5.88%
SurvivalVoid T4A14.29%
SurvivalVoid T4B14.29%
Neo N8
Type Category Rotation Chance
CaptureVoid T3A5.88%
DefectionTier 2C12.91%
DefectionTier 3B12.65%
DefenseDark SectorC2.01%
DefenseTier 2B6.67%
DefenseTier 2C12.91%
DefenseTier 3A11.11%
DefenseVoid T3A5.88%
DefenseVoid T3B14.29%
DefenseVoid T3C11.06%
ExcavationTier 2C12.91%
ExcavationTier 3B7.14%
ExterminateVoid T3A5.88%
InterceptionTier 2B7.14%
InterceptionTier 2C16.67%
InterceptionTier 3A11.11%
InterceptionVoid T4A14.29%
InterceptionVoid T4B14.29%
Mobile DefenseVoid T4A5.88%
OnslaughtOnslaughtC11.06%
OnslaughtElite OnslaughtC15.18%
SabotageVoid T4A5.88%
SalvageAllA11.11%
SpyKuvaB3.76%
SpyTier 3B3.76%
SurvivalDark Sector 2C12.91%
SurvivalDark Sector 3B7.14%
SurvivalDark Sector 4B16.67%
SurvivalDerelictB14.29%
SurvivalTier 2C12.91%
SurvivalTier 3B7.14%
SurvivalVoid T2B3.22%
SurvivalVoid T2C5.88%
SurvivalVoid T4A14.29%
SurvivalVoid T4B14.29%
Neo N9
Type Category Rotation Chance
CaptureVoid T3A5.88%
Cetus Bounty30-50, Stage 4 of 5A15.63%
Cetus Bounty30-50, Stage 4 of 5B15.63%
Cetus Bounty30-50, Stage 4 of 5C14.29%
DefenseVoid T3A5.88%
DefenseVoid T3B14.29%
DefenseVoid T3C11.06%
ExterminateVoid T3A5.88%
InterceptionVoid T4A14.29%
InterceptionVoid T4B14.29%
Mobile DefenseVoid T4A5.88%
Orb Vallis Bounty30-50, Stage 4 of 5A16.48%
Orb Vallis Bounty30-50, Stage 4 of 5B16.48%
Orb Vallis Bounty30-50, Stage 4 of 5C16.48%
SabotageVoid T4A5.88%
SurvivalVoid T2B3.22%
SurvivalVoid T2C5.88%
SurvivalVoid T4A14.29%
SurvivalVoid T4B14.29%
Neo S9
Type Category Rotation Chance
CaptureVoid T3A5.88%
DefectionTier 2C12.91%
DefectionTier 3B12.65%
DefenseDark SectorC2.01%
DefenseTier 2B6.67%
DefenseTier 2C12.91%
DefenseTier 3A11.11%
DefenseVoid T3A5.88%
DefenseVoid T3B14.29%
DefenseVoid T3C11.06%
ExcavationTier 2C12.91%
ExcavationTier 3B7.14%
ExterminateVoid T3A5.88%
InterceptionTier 2B7.14%
InterceptionTier 2C16.67%
InterceptionTier 3A11.11%
InterceptionVoid T4A14.29%
InterceptionVoid T4B14.29%
Mobile DefenseVoid T4A5.88%
OnslaughtOnslaughtC11.06%
OnslaughtElite OnslaughtC15.18%
Profit-Taker BountyPhase 4A17.14%
SabotageVoid T4A5.88%
SalvageAllA11.11%
SpyKuvaB3.76%
SpyTier 3B3.76%
SurvivalDark Sector 2C12.91%
SurvivalDark Sector 3B7.14%
SurvivalDark Sector 4B16.67%
SurvivalDerelictB14.29%
SurvivalTier 2C12.91%
SurvivalTier 3B7.14%
SurvivalVoid T2B3.22%
SurvivalVoid T2C5.88%
SurvivalVoid T4A14.29%
SurvivalVoid T4B14.29%
Neo Z2
Type Category Rotation Chance
CaptureVoid T3A5.88%
DefectionTier 2C12.91%
DefectionTier 3B12.65%
DefenseDark SectorC2.01%
DefenseTier 2B6.67%
DefenseTier 2C12.91%
DefenseTier 3A11.11%
DefenseVoid T3A5.88%
DefenseVoid T3B14.29%
DefenseVoid T3C11.06%
ExcavationTier 2C12.91%
ExcavationTier 3B7.14%
ExterminateVoid T3A5.88%
Ghoul Bounty40-50A10.29%
InterceptionTier 2B7.14%
InterceptionTier 2C16.67%
InterceptionTier 3A11.11%
InterceptionVoid T4A14.29%
InterceptionVoid T4B14.29%
Mobile DefenseVoid T4A5.88%
OnslaughtOnslaughtC11.06%
OnslaughtElite OnslaughtB5.53%
Profit-Taker BountyPhase 3A12.5%
SabotageVoid T4A5.88%
SalvageAllA11.11%
SpyKuvaB3.76%
SpyTier 3B3.76%
SurvivalDark Sector 2C12.91%
SurvivalDark Sector 3B7.14%
SurvivalDark Sector 4B16.67%
SurvivalDerelictB14.29%
SurvivalTier 2C12.91%
SurvivalTier 3B7.14%
SurvivalVoid T2B3.22%
SurvivalVoid T2C5.88%
SurvivalVoid T4A14.29%
SurvivalVoid T4B14.29%

Relic Name Drop locations
Axi A4
Type Category Rotation Chance
DefectionTier 3C9.68%
DefenseTier 3B6.25%
DefenseTier 3C9.68%
DefenseVoid T3C2.26%
ExcavationTier 3C9.68%
InterceptionArchwingC8.6%
InterceptionTier 3B12.5%
InterceptionTier 3C12.5%
InterceptionVoid T4C10%
Mobile DefenseVoid T4A5.88%
OnslaughtElite OnslaughtC1.84%
SabotageVoid T4A5.88%
SalvageAllB6.25%
SurvivalDark Sector 3C9.68%
SurvivalDark Sector 4C11.11%
SurvivalDerelictC9.68%
SurvivalTier 3C9.68%
SurvivalVoid T4C10%
Axi A5
Type Category Rotation Chance
Cetus Bounty40-60, Stage 4 of 5B25.68%
DefenseVoid T3C2.26%
InterceptionVoid T4C10%
Mobile DefenseVoid T4A5.88%
Orb Vallis Bounty40-60, Stage 4 of 5B21.43%
SabotageVoid T4A5.88%
SurvivalVoid T4C10%
Axi C4
Type Category Rotation Chance
DefectionTier 3C9.68%
DefenseTier 3B6.25%
DefenseTier 3C9.68%
DefenseVoid T3C2.26%
ExcavationTier 3C9.68%
InterceptionArchwingC8.6%
InterceptionTier 3B12.5%
InterceptionTier 3C12.5%
InterceptionVoid T4C10%
Mobile DefenseVoid T4A5.88%
OnslaughtElite OnslaughtC1.84%
SabotageVoid T4A5.88%
SurvivalDark Sector 3C9.68%
SurvivalDark Sector 4C11.11%
SurvivalDerelictC9.68%
SurvivalTier 3C9.68%
SurvivalVoid T4C10%
Axi H4
Type Category Rotation Chance
DefectionTier 3C9.68%
DefenseTier 3B6.25%
DefenseTier 3C9.68%
DefenseVoid T3C2.26%
ExcavationTier 3C9.68%
InterceptionArchwingC8.6%
InterceptionTier 3B12.5%
InterceptionTier 3C12.5%
InterceptionVoid T4C10%
Mobile DefenseVoid T4A5.88%
OnslaughtElite OnslaughtC1.84%
SabotageVoid T4A5.88%
SalvageAllB6.25%
SurvivalDark Sector 3C9.68%
SurvivalDark Sector 4C11.11%
SurvivalDerelictC9.68%
SurvivalTier 3C9.68%
SurvivalVoid T4C10%
Axi K4
Type Category Rotation Chance
DefectionTier 3C9.68%
DefenseTier 3B6.25%
DefenseTier 3C9.68%
DefenseVoid T3C2.26%
ExcavationTier 3C9.68%
InterceptionArchwingC8.6%
InterceptionTier 3B12.5%
InterceptionTier 3C12.5%
InterceptionVoid T4C10%
Mobile DefenseVoid T4A5.88%
OnslaughtElite OnslaughtC1.84%
SabotageVoid T4A5.88%
SalvageAllB6.25%
SurvivalDark Sector 3C9.68%
SurvivalDark Sector 4C11.11%
SurvivalDerelictC9.68%
SurvivalTier 3C9.68%
SurvivalVoid T4C10%
Axi L2
Type Category Rotation Chance
DefectionTier 3C9.68%
DefenseTier 3B6.25%
DefenseTier 3C9.68%
DefenseVoid T3C2.26%
ExcavationTier 3C9.68%
InterceptionArchwingC8.6%
InterceptionTier 3B12.5%
InterceptionTier 3C12.5%
InterceptionVoid T4C10%
Mobile DefenseVoid T4A5.88%
OnslaughtElite OnslaughtC1.84%
SabotageVoid T4A5.88%
SalvageAllB6.25%
SurvivalDark Sector 3C9.68%
SurvivalDark Sector 4C11.11%
SurvivalDerelictC9.68%
SurvivalTier 3C9.68%
SurvivalVoid T4C10%
Axi L3
Type Category Rotation Chance
DefectionTier 3C9.68%
DefenseTier 3B6.25%
DefenseTier 3C9.68%
DefenseVoid T3C2.26%
ExcavationTier 3C9.68%
InterceptionArchwingC8.6%
InterceptionTier 3B12.5%
InterceptionTier 3C12.5%
InterceptionVoid T4C10%
Mobile DefenseVoid T4A5.88%
OnslaughtElite OnslaughtC1.84%
SabotageVoid T4A5.88%
SalvageAllB6.25%
SurvivalDark Sector 3C9.68%
SurvivalDark Sector 4C11.11%
SurvivalDerelictC9.68%
SurvivalTier 3C9.68%
SurvivalVoid T4C10%
Axi O4
Type Category Rotation Chance
DefectionTier 3C9.68%
DefenseTier 3B6.25%
DefenseTier 3C9.68%
DefenseVoid T3C2.26%
ExcavationTier 3C9.68%
InterceptionArchwingC8.6%
InterceptionTier 3B12.5%
InterceptionTier 3C12.5%
InterceptionVoid T4C10%
Mobile DefenseVoid T4A5.88%
OnslaughtElite OnslaughtC1.84%
SabotageVoid T4A5.88%
SalvageAllB6.25%
SurvivalDark Sector 3C9.68%
SurvivalDark Sector 4C11.11%
SurvivalDerelictC9.68%
SurvivalTier 3C9.68%
SurvivalVoid T4C10%
Axi R2
Type Category Rotation Chance
DefectionTier 3C9.68%
DefenseTier 3B6.25%
DefenseTier 3C9.68%
DefenseVoid T3C2.26%
ExcavationTier 3C9.68%
InterceptionArchwingC8.6%
InterceptionTier 3B12.5%
InterceptionTier 3C12.5%
InterceptionVoid T4C10%
Mobile DefenseVoid T4A5.88%
OnslaughtElite OnslaughtC1.84%
Profit-Taker BountyPhase 4A14.29%
SabotageVoid T4A5.88%
SalvageAllB6.25%
SalvageAllB6.25%
SurvivalDark Sector 3C9.68%
SurvivalDark Sector 4C11.11%
SurvivalDerelictC9.68%
SurvivalTier 3C9.68%
SurvivalVoid T4C10%
Axi S4
Type Category Rotation Chance
Cetus Bounty40-60, Stage 4 of 5A25.68%
Cetus Bounty40-60, Stage 4 of 5C25.68%
DefenseVoid T3C2.26%
InterceptionVoid T4C10%
Mobile DefenseVoid T4A5.88%
Orb Vallis Bounty40-60, Stage 4 of 5A21.43%
Orb Vallis Bounty40-60, Stage 4 of 5C21.43%
SabotageVoid T4A5.88%
SurvivalVoid T4C10%

For information on Rotation refer to Rotation
For information on Category refer to Mission Tier

View Void Relic Reward List

Vaulted RelicsEdit

Vaulted relics are relics that contain vaulted items. When items are vaulted, all relics containing parts of these items are removed from drop tables while remaining in inventories.

There are currently 151 vaulted relics.

View Vaulted Relics List

Baro Ki'Teer will occasionally sell relics containing exclusive (e.g. Aklex Prime) or otherwise vaulted items. Though these relics are not "vaulted" in the usual sense, Baro's stock changes every time he appears such that any given one of his items may be unavailable for months at a time.

There have been 3 relics brought by Baro Ki'Teer.

View Baro's Relics List
Lith Meso Neo Axi

Relic CorruptionEdit

Upon opening a relic after collecting 10 reactant, your Warframe will experience a surge of void energy in the form of energy corruption. This corruption can be one of multiple possible buffs, lasting a set duration. The timer for the active duration of the buff is listed in the upper right corner next to your health bar.

The corruption effects are one of the following:

NotesEdit

  • The letter a relic is assigned is determined by the first letter of the relic's rare reward, with a few exceptions.

Patch HistoryEdit

Hotfix 21.0.9
  • Fixed Relic refinement sort by name being inconsistent, and list issue creating a visual copy of a Relic in the grid.

Update 21.0

  • Codex Relic search now also searches Relic contents.
  • Updated the Relic Pack opening UI to display possible rewards from each Relic.

Update 20.7

  • Fixed Clients not being able to select a Relic or accept the mission if the Host selects a new Fissure mission while the Client is on the loading screen.

Hotfix 20.6.4

  • The Neo N7 Relic has been introduced into the mix to fix Nekros Prime Systems Blueprint being accidentally vaulted, and the Meso S6 Relic has also been introduced to fix Spira Prime Blade being accidentally vaulted.

Hotfix 20.6.3

  • Fixed accidental vaulting of certain Primes and updated affected Relics with the correct Prime Parts.

Hotfix 20.6.2

  • Fixed Void Relics becoming unequipped if the game attempted to join an existing squad, but then failed due to those squads filling up.

Hotfix 20.6.1

  • Fixed being unable to select a Relic in an Endless Fissure mission if a Relic was not brought in the mission from the start.

Update 20.5

  • Fixed issues with your currently selected Relic not properly displaying in squads.
  • Fixed a per-frame spot-load hitch in the lobby after a teammate had selected a Relic.

Update 20.4

  • Fixed a case where the Void Relic picker wouldn't appear for players after a mission vote was cancelled.

Hotfix 20.3.1

  • Fixed markers and names appearing in front of the Void Relic selection screen instead of behind during an Endless Void Fissure mission.

Hotfix 20.2.4

  • Fixed Relic reward screen in Endless Fissure missions not updating after each round with the most recent Relic picked by each Squad member.

Hotfix 20.2.3

  • Fixed Reactant count not resetting in endless Void Fissure missions when selecting a Relic after having none.

Update 20.2

  • Fixed being unable to pick a Relic for the next Endless Void Fissure round if a Host migration occurs during the Reward Selection screen.
  • Fixed a Vaulted Relic being rewarded as Daily Tribute.

Update 20.0

  • Void Fissures will not appear until a player obtains their first Relic.
  • Fixed the Relic Selection screen repeating If you have an AFK player in your squad and you click the "Start Timer" button in a Fissure mission.
  • Fixed a script error that could occur if you selected a Relic before the Relic list finished loading during a endless Fissure mission.


Update 19.11

  • The Relic Reward selection screen now displays your ‘Owned’ count per Relic.

Hotfix: Specters of the Rail 13

Changes
  • Your Equipped Relic information will now be shown in the Squad info dropdown box (where Equipped Dragon keys appears).
Fixes
  • Fixed Relics not being consumed for Clients who disconnect on the Fissure reward selection screen.
  • Fixed a migration at End of Mission causing Relic reward options to reroll.
  • Fixed Relic selection ‘Play Without’ and ‘Exit’ buttons hiding behind the screen if a previous mission was played.
  • Fixed the Relic reward screen rolling twice if the last player touches Extraction and then proceeds to fall off of the end of the map.

Hotfix: Specters of the Rail 10

  • Fixed the Relic selection screen appearing when you select a non-fissure mission type on a node that has a fissure available.

Hotfix: Specters of the Rail 8

  • Fixed controllers not working with the Relic manager and enhancer.

Hotfix: Specters of the Rail 7

  • Fixed Saryn Prime Systems Blueprint and Soma Prime Barrel duplicate rewards on Relics.
  • Fixed the missing Nova Prime Neuroptics Blueprint, and added to a Relic reward table.
  • Fixed an issue where the Void Relic screen was unusable on controllers.

Hotfix: Specters of the Rail 4

Script Information
We've run a script for those affected by Void Key to Relics. See this PSA thread for more information.

Hotfix: Specters of the Rail 2.1

Changes
  • Vaulted Relics will now appear in the Codex (ie: Relics that are not currently in circulation that you may own).
  • The Codex section for Relics and Arcanes will now show items you've discovered but don't own (like Mods do so you can see the drop sources to farm some more).
Fixes
  • Fixed extra Codex entries for the refined versions of the AXI V3 Relic.

Update: Specters of the Rail 2

Additions
  • Relics & Arcanes now appear in the Codex in their own section, which reveal drop locations for Relics and Arcanes!
Fixes
  • Fixed the first tab always being selected after upgrading a Relic, should now stay on the current tab, and select the upgraded Relic.

Hotfix: Specters of the Rail 1.1

  • Buffed mission rewards for Mot (Level 40-45 Void Survival); it will now yield a richer mix of Axi Era (Tier 4) Relics... similar to high-level Dark Sector missions.

Hotfix: Specters of the Rail 1

Changes
  • The Void Fissure sealing process will be aborted should no players in the squad have a Relic equipped, i.e leaving while only having one equipped Relic will close it out.
Fixes
  • Fixed an issue with Clients not properly receiving their Void Trace bonus when their Void Relic reward.
  • Fixed a typo in Meso N2 Relic names.
  • Corrected the type of Dual Kama awarded in the Neo V1 Relic. Should have been a Prime Blueprint.
  • Fixed a title issue in the Void Relic selection screen.

Update: Specters of the Rail

  • Relics introduced.

MediaEdit

Further readingEdit

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