Preceded by 

Void Keys since Update: Specters of the Rail 
Void Relics are Orokin objects that can be opened to reveal valuable treasure enclosed within by completing Void Fissure missions. They are the principal means of acquiring Prime and Forma Blueprints.
Acquisition[edit  edit source]
 Void Relics are received as rewards in missions — primarily endless missions (although some nonendless missions, such as Spy, have a chance of rewarding a Void Relic upon completion).
 One relic is guaranteed from completing any mission in the Void.
 Endless Void Fissure missions grant prerefined relics of ascending rarity for every fifth rotation reward (e.g. an Exceptional relic at 25 minutes of Fissure Survival, a Flawless relic at 50 minutes, and Radiant relics at 75, 100, and so on).
 Elite Sanctuary Onslaught rewards relics prerefined to Radiant.
 Packs of 3 Void Relics can be acquired from Syndicates for 20,000 standing, the Market for 20, or from Teshin for 15 Steel Essence.
 All existing Void Keys were converted into Void Relics or deleted at the launch of Update: Specters of the Rail, which included the rework of Prime part acquisition that introduced Void Relics to the game.
Void Relics can be traded between players.
Use[edit  edit source]
One Void Relic at a time per player can be equipped for use in a Void Fissure mission, with a Void Relic selection screen appearing upon selecting a Void Fissure mission that allows a player to choose the desired Void Relic before starting.
Clicking on "Accept" when the fissure mission vote is started, will bring up the relic selection menu which will allow you to select a single relic for said mission. In endless missions, relics can be selected once for each rotation. This relic selection menu will offer exclusively relics of the era that matches the selected mission (example being, Lith relics for Lith era missions).
If the mission node where the Void Fissure is located has not been unlocked (completing the mission at least once), players will not be able to enter the mission and thus will not be prompted to equip a Void Relic.
In order to open the relic a player has to collect ten reactants, which drop from enemies affected by the Void Fissures.
If the Void Relic is cracked and the mission successfully completed, each of the players' equipped relics will display one of the potential rewards from their relic's rewards table, with each player's reward being independent of their teammate's rewards depending on their equipped relic and drop chance. All players with a relic equipped can then choose which of the up to four rewards on offer they want to keep — either the one from their own relic or one from those of the other players. Note: Players can receive or choose any blueprint reward, regardless of the reward's Mastery Rank requirement to craft the item. Example: A player can choose and receive a Tigris Prime Blueprint at Mastery Rank 6, even when Tigris Prime requires Mastery Rank 13 to craft and use.
After the rewards are chosen, the relics equipped by all players are consumed. Relics that are not opened during the mission are not consumed.
Refinement[edit  edit source]
When a Void Relic is successfully opened, exactly one of the six items in the relic is offered as a reward. Each item's chance of being chosen is represented as a blue bar in the Void Relic Refinement screen — the bar is not proportional to the item's probability of being chosen, but it does correctly rank items by probability and show decreases (for common items) and increases (for uncommon and rare items) as the player previews higher tiers of relic refinement.
To perform refinement themselves, players must complete the Mars Junction mission on Earth and install the Void Relic Segment they receive in their Orbiter. They must then collect 10 Reactants in Void Fissure missions, which will coincide with a reward of Void Traces. Refinement can be done at the Void Relic Segment or in the Relic selection screen before a mission.
With Void Traces, players can use the Orbiter's refinement function to upgrade a single relic from "Intact" to "Exceptional" (25 traces), "Flawless" (50 traces), or "Radiant" (100 traces). Previously refined relics can also be refined to a higher level, in which case the amount of traces spend refining the relic to its current level is subtracted from the cost. With each refinement tier, the chance for obtaining rarer items in the refined relic's reward table is raised while the more common ones' chance is lowered.
After refinement, the newly refined relic will be separated from the stack of Intact relics.
Drop Chances[edit  edit source]
Items within the same rarity have the same chance of being dropped from a relic. Every relic has the same number of drops per rarity. Three common drops, two uncommon drops and one rare drop. The values in the table below account for the chance for a type of rarity and the chance of an individual item within that rarity in parenthesis. For instance as displayed in row 1 an intact void relic has a 76% chance to grant a common drop and 22% chance for an uncommon drop. Additionally there's a 25.33% chance for each of the common drops. When looking for the drop chance of an individual item look at the number in parenthesis. According to user datamining, refinement affects drop chances as follows:^{[1]}:
Quality  Traces  Common  Uncommon  Rare 

Intact (default)  0  76% (25.33%)  22% (11%)  2% 
Exceptional  25  70% (23.33%)  26% (13%)  4% 
Flawless  50  60% (20%)  34% (17%)  6% 
Radiant  100  50% (16.67%)  40% (20%)  10% 
A group of 4 players with relics of the same refinement level has the following chances to obtain a rare item:
Quality  Chance for at least one rare item  Expected relics/player  Expected traces/player  90% relics/player  90% traces/player 

Intact  7.76%  12.9  0  28.5  0 
Exceptional  15.07%  6.6  166  14.1  353 
Flawless  21.93%  4.6  228  9.3  465 
Radiant  34.39%  2.9  291  5.5  546 
Most players' relics, especially in public missions, will be either Radiant (from Elite Sanctuary Onslaught or selfrefinement, best for finding specific uncommon or rare items) or, more likely, Intact (from almost every other source, best for ducat farming). This variant of the above table gives drop chances for most real squads.
Quality  Chance for at least one rare item  Expected relics/player  Expected traces/player  90% relics/player  90% traces/player 

0 Radiant, 4 Intact  7.76%  12.9  0  28.5  0 
1 Radiant, 3 Intact  15.29%  6.6  163  13.9  347 
2 Radiant, 2 Intact  22.21%  4.5  225  9.2  458 
3 Radiant, 1 Intact  28.56%  3.5  263  6.8  514 
4 Radiant, 0 Intact  34.39%  2.9  291  5.5  546 
"Expected" refers to expected value; 4player groups opening very large numbers of relics can expect to receive a rare item for each of this many relics used.
"90%" refers to confidence; a 4player group looking for one rare item has a 90% chance to find it without using more than this many relics (but they might use fewer).
A group of four players with Radiant relics has a 5.23% chance to receive two or more rare items; however, each player can keep only one. Using one relic at a time removes this possibility and may be worthwhile for getting the most out of rare or vaulted relics, but it does increase the expected number of runs required to find the item.
The rarity of a relic drop is indicated by the text color of its name: bronze (common), silver (uncommon) or gold (rare).
Ducat Farming[edit  edit source]
Orokin Ducats are the currency required by Baro Ki'Teer for his unique items, and the only way to get ducats is by opening Void Relics for Prime items and selling the Prime items for ducats at the Relay consoles.
Assuming that all relic drops can and will be traded for ducats (i.e. no Forma and no items worth keeping), that no relic drops are valued inconsistently with their rarity (15 ducats for common items, 45 for uncommon, and 100 for rare), and that in multiplayer teams the rarest reward choice is always chosen, the expected number of ducats to be earned per relic is as follows:
Squad Size  

Quality  1 player  2 players  3 players  4 players 
Intact  23.3  29.9  35.1  39.3 
Exceptional  26.2  34.6  41.0  46.1 
Flawless  30.3  40.6  47.8  53.2 
Radiant  35.5  48.0  56.2  62.0 
As shown, both refining relics and teaming up with other players vastly improve ducat rewards. Playing in a team is free, but gathering traces to refine relics may be a less efficient use of time than simply opening more Intact relics if all you want is ducats.
Sale and Trading[edit  edit source]
The Void Relics cannot be sold, but can be traded among players. In addition, the Prime components that are awarded from them have several uses:
 They can be used to craft the respective equipment in the Foundry.
 They can be traded for Platinum or other items to other players.
 They can be traded for Orokin Ducats in a relay
List of Void Relics and Drop Sites[edit  edit source]
Relics are divided into four tiers, said to correspond to the eras of the Orokin empire. In ascending order of value, they are Lith, Meso, Neo and Axi. Each tier encompasses several types of relic, and each type has its own rewards table, comprising Forma blueprints, as well as Prime components and blueprints.
Lith  Meso  Neo  Axi 

Mission Type (Tier)  Lith  Meso  Neo  Axi  

B7  D3  G1  N5  N6  P4  P5  T4  C6  E4  F2  G2  I1  K3  N10  P2  D2  E2  I2  N13  S14  S5  T2  Z6  A10  A11  B3  C5  E1  T4  W1  Z1  
Capture (Void T1)  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  
Capture (Void T3)  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  
Cetus Bounty (Lvl 1030 Final Stage) 
ABC  
Cetus Bounty (Lvl 1030 Stage 2) 
ABC  
Cetus Bounty (Lvl 2040 Final Stage) 
ABC  
Cetus Bounty (Lvl 2040 Stages 2 & 3) 
ABC  
Cetus Bounty (Lvl 3050 Final Stage) 
ABC  
Cetus Bounty (Lvl 3050 Stage 4) 
ABC  
Cetus Bounty (Lvl 3050 Stages 2 & 3) 
ABC  
Cetus Bounty (Lvl 4060 Final Stage) 
ABC  
Cetus Bounty (Lvl 4060 Stage 4) 
ABC  
Cetus Bounty (Lvl 4060 Stages 2 & 3) 
ABC  
Cetus Bounty (Steel Path) (Lvl 100100 Final Stage) 
ABC  
Cetus Bounty (Steel Path) (Lvl 100100 Stage 4 of 5) 
ABC  
Cetus Bounty (Steel Path) (Lvl 100100 Stages 2 & 3) 
ABC  
Defection (Tier 1)  BC  BC  BC  BC  BC  BC  BC  
Defection (Tier 2)  B  B  B  B  B  B  B  C  C  C  C  C  C  C  
Defection (Tier 3)  B  B  B  B  B  B  B  C  C  C  C  C  C  C  
Defense (Dark Sector)  A  A  A  A  A  A  A  BC  BC  BC  BC  BC  BC  BC  C  C  C  C  C  C  C  
Defense (Derelict)  A  A  A  A  A  A  A  C  C  C  C  C  C  C  
Defense (Tier 1)  A  A  A  A  A  A  A  BC  BC  BC  BC  BC  BC  BC  
Defense (Tier 2)  A  A  A  A  A  A  A  BC  BC  BC  BC  BC  BC  BC  
Defense (Tier 3)  A  A  A  A  A  A  A  BC  BC  BC  BC  BC  BC  BC  
Defense (Void T1)  ABC  ABC  ABC  ABC  ABC  ABC  ABC  ABC  BC  BC  BC  BC  BC  BC  BC  BC  
Defense (Void T3)  AA  A  A  A  A  A  A  ABC  ABC  ABC  ABC  ABC  ABC  ABC  ABC  C  C  C  C  C  C  C  C  
Disruption (Jupiter)  AA  A  A  A  A  A  B  B  B  B  B  B  B  C  C  C  C  C  C  C  
Disruption (Lua)  A  A  A  A  A  A  A  BC  BC  BC  BC  BC  BC  BC  
Disruption (Mars)  AB  AB  AB  AB  AB  AB  AB  C  C  C  C  C  C  C  
Disruption (Sedna)  A  A  A  A  A  A  A  B  B  B  B  B  B  B  C  C  C  C  C  C  C  
Disruption (Uranus)  A  A  A  A  A  A  A  BC  BC  BC  BC  BC  BC  BC  
Empyrean (Earth)  ✔  ✔  ✔  ✔  ✔  ✔  ✔  
Empyrean (Saturn)  ✔  ✔  ✔  ✔  ✔  ✔  
Empyrean (Veil)  ✔  ✔  ✔  ✔  ✔  ✔  ✔  
Excavation (Tier 1)  BC  BC  BC  BC  BC  BC  BC  
Excavation (Tier 2)  B  B  B  B  B  B  B  C  C  C  C  C  C  C  
Excavation (Tier 3)  B  B  B  B  B  B  B  C  C  C  C  C  C  C  
Exterminate (Void T1)  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  
Exterminate (Void T3)  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  
Fortuna Bounty (Lvl 1030 Final Stage) 
ABC  
Fortuna Bounty (Lvl 1030 Stage 2) 
ABC  
Fortuna Bounty (Lvl 2040 Final Stage) 
ABC  
Fortuna Bounty (Lvl 2040 Stages 2 & 3) 
ABC  
Fortuna Bounty (Lvl 3050 Final Stage) 
ABC  
Fortuna Bounty (Lvl 3050 Stage 4) 
ABC  
Fortuna Bounty (Lvl 3050 Stages 2 & 3) 
ABC  
Fortuna Bounty (Lvl 4060 Final Stage) 
ABC  
Fortuna Bounty (Lvl 4060 Stage 4) 
ABC  
Fortuna Bounty (Lvl 4060 Stages 2 & 3) 
ABC  
Fortuna Bounty (Lvl 515 Final Stage) 
ABC  
Fortuna Bounty (Steel Path) (Lvl 100100 Final Stage) 
ABC  
Fortuna Bounty (Steel Path) (Lvl 100100 Stage 4 of 5) 
ABC  
Fortuna Bounty (Steel Path) (Lvl 100100 Stages 2 & 3) 
ABC  
Ghoul Bounty (1525)  ✔  
Ghoul Bounty (4050)  ✔  
Salvage (All)  A  A  A  A  A  A  A  B  B  B  B  B  B  B  
Interception (Archwing)  C  C  C  C  C  CC  
Interception (Tier 1)  A  A  A  A  A  A  A  ABC  BC  BC  BC  ABC  BC  ABC  
Interception (Tier 2)  AA  A  A  A  A  A  BC  BC  BC  BC  BC  BC  BC  
Interception (Tier 3)  A  A  A  A  A  A  A  BC  BC  BC  BC  BC  BC  BC  
Interception (Void T4)  AB  AB  AB  AB  AB  AB  AB  AB  C  C  C  C  C  C  C  C  
Isolation Vault Bounty (1)  ✔  ✔  ✔  
Isolation Vault Bounty (2)  ✔  ✔  ✔  ✔  
Isolation Vault Bounty (3)  ✔  ✔  ✔  
Mobile Defense (Void T2)  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  
Mobile Defense (Void T4)  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  
Necralisk Bounty (Lvl 1525 Final Stage) 
ABC  
Necralisk Bounty (Lvl 1525 Stage 2) 
ABC  
Necralisk Bounty (Lvl 2530 Final Stage) 
A  ABC  BC  
Necralisk Bounty (Lvl 2530 Stage 1) 
ABC  B  
Necralisk Bounty (Lvl 2530 Stage 2) 
ABC  AB  BC  
Necralisk Bounty (Lvl 3040 Final Stage) 
AB  
Necralisk Bounty (Lvl 3040 Stage 2&3) 
AB  
Necralisk Bounty (Lvl 3040 Stage 4) 
AB  
Necralisk Bounty (Lvl 4060 Final Stage) 
A  
Necralisk Bounty (Lvl 4060 Stage 4) 
A  
Necralisk Bounty (Lvl 4060 Stages 2 & 3) 
A  
Necralisk Bounty (Lvl 515 Final Stage) 
ABC  
Necralisk Bounty (Lvl 515 Stage 2) 
ABC  
Necralisk Bounty (Steel Path) (Lvl 100100 Final Stage) 
A  
Necralisk Bounty (Steel Path) (Lvl 100100 Stage 4) 
A  
Necralisk Bounty (Steel Path) (Lvl 100100 Stages 2 & 3) 
A  
Onslaught (Elite Onslaught)  A*  A*  A*  A*  A*  A*  A*  A*  B*  B*  B*  A*  B*  B*  B*  C*  B*  B*  C*  C*  C*  C*  C*  C*  C*  C*  C*  C*  
Onslaught (Onslaught)  A  A  A  A  A  A  A  B  B  B  B  B  B  B  C  C  C  C  C  C  C  
ProfitTaker Bounty (Phase 1)  ✔*  ✔*  
ProfitTaker Bounty (Phase 2)  ✔  ✔*  
ProfitTaker Bounty (Phase 3)  ✔*  ✔*  
ProfitTaker Bounty (Phase 4)  ✔  ✔*  
Pursuit (Archwing)  ✔  ✔  ✔  ✔  ✔  ✔  ✔  
Rush (Archwing)  C  C  C  C  C  C  C  
Sabotage (Void Tier 2)  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  
Sabotage (Void Tier 4)  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  
Spy (Kuva)  B  B  B  B  B  B  B  B  B  B  B  B  B  B  
Spy (Tier 1)  B  B  B  B  B  B  B  
Spy (Tier 2)  C  C  C  C  C  C  C  
Spy (Tier 3)  BB  B  B  B  B  B  B  B  B  B  B  B  B  
Survival (Dark Sector 1)  BC  BC  BC  BC  BC  BC  BC  
Survival (Dark Sector 2)  BB  B  B  B  B  B  C  C  C  C  C  C  C  
Survival (Dark Sector 3)  B  B  B  B  B  B  B  C  C  C  C  C  C  C  
Survival (Dark Sector 4)  B  B  B  B  B  B  B  C  C  C  C  C  C  C  
Survival (Derelict)  A  A  A  A  A  A  A  B  B  B  B  B  B  B  C  C  C  C  CC  C  
Survival (Tier 1)  BC  BC  BC  BC  BC  BC  BC  
Survival (Tier 2)  B  B  B  B  B  B  B  C  C  C  C  C  C  C  
Survival (Tier 3)  B  B  B  B  B  B  B  C  C  C  C  C  C  C  
Survival (Void T2)  A  A  A  A  A  A  A  A  ABBC  ABC  ABC  AC  ABC  ABC  ABC  ABC  BC  BC  BC  BC  BC  BC  BC  BC  
Survival (Void T4)  AB  AB  AB  AB  AB  AB  AB  AB  C  C  C  C  C  C  C  C 
Node (Type)  Lith  Meso  

B7  D3  N5  N6  P4  P5  T4  C6  E4  G2  I1  K3  N10  P2  
Apollodorus (Survival)  BC  BC  BC  BC  BC  BC  BC  
Lares (Defense)  A  A  A  A  A  A  A  BC  BC  BC  BC  BC  BC  BC 
Odin (Interception)  A  A  A  A  A  A  A  ABC  BC  BC  BC  ABC  BC  ABC 
Suisei (Spy)  B  B  B  B  B  B  B 
Node (Type)  Lith  Meso  Neo  

B7  D3  N5  N6  P4  P5  T4  C6  E4  G2  I1  K3  N10  P2  D2  E2  I2  N13  S14  T2  Z6  
Cytherean (Interception)  A  A  A  A  A  A  A  ABC  BC  BC  BC  ABC  BC  ABC  
Kiliken (Excavation)  BC  BC  BC  BC  BC  BC  BC  
Malva (DS Survival)  BC  BC  BC  BC  BC  BC  BC  
Romula (DS Defense)  A  A  A  A  A  A  A  BC  BC  BC  BC  BC  BC  BC  C  C  C  C  C  C  C 
Tessera (Defense)  A  A  A  A  A  A  A  BC  BC  BC  BC  BC  BC  BC  
Unda (Spy)  B  B  B  B  B  B  B  
V Prime (Survival)  BC  BC  BC  BC  BC  BC  BC 
Node (Type)  Lith  Meso  Neo  Axi  

B7  D3  G1  N5  N6  P4  P5  T4  C6  E4  F2  G2  I1  K3  N10  P2  D2  E2  I2  N13  S14  S5  T2  Z6  E1  
Cambria (Spy)  B  B  B  B  B  B  B  
Coba (DS Defense)  A  A  A  A  A  A  A  BC  BC  BC  BC  BC  BC  BC  C  C  C  C  C  C  C  
Everest (Excavation)  BC  BC  BC  BC  BC  BC  BC  
Gaia (Interception)  A  A  A  A  A  A  A  ABC  BC  BC  BC  ABC  BC  ABC  
Lith (Defense)  A  A  A  A  A  A  A  BC  BC  BC  BC  BC  BC  BC  
Plains of Eidolon (Bounty) Lvl 1030 Final Stage 
ABC  
Plains of Eidolon (Bounty) Lvl 1030 Stage 2 
ABC  
Plains of Eidolon (Bounty) Lvl 2040 Final Stage 
ABC  
Plains of Eidolon (Bounty) Lvl 2040 Stages 2 & 3 
ABC  
Plains of Eidolon (Bounty) Lvl 3050 Final Stage 
ABC  
Plains of Eidolon (Bounty) Lvl 3050 Stage 4 
ABC  
Plains of Eidolon (Bounty) Lvl 3050 Stages 2 & 3 
ABC  
Plains of Eidolon (Bounty) Lvl 4060 Final Stage 
ABC  
Plains of Eidolon (Bounty) Lvl 4060 Stage 4 
ABC  
Plains of Eidolon (Bounty) Lvl 4060 Stages 2 & 3 
ABC  
Plains of Eidolon (Ghoul Bounty) Lvl 1525 Final Stage 
✔  
Plains of Eidolon (Ghoul Bounty) Lvl 1525 Stage 1 
✔  
Plains of Eidolon (Ghoul Bounty) Lvl 1525 Stages 2 & 3 
✔  ✔  
Plains of Eidolon (Ghoul Bounty) Lvl 4050 Final Stage 
✔  
Plains of Eidolon (Ghoul Bounty) Lvl 4050 Stage 1 
✔  
Plains of Eidolon (Ghoul Bounty) Lvl 4050 Stage 4 
✔  ✔  
Plains of Eidolon (Ghoul Bounty) Lvl 4050 Stages 2 & 3 
✔  ✔  
Plains of Eidolon (Steel Path Bounty) Lvl 100100 Final Stage 
ABC  
Plains of Eidolon (Steel Path Bounty) Lvl 100100 Stage 4 of 5 
ABC  
Plains of Eidolon (Steel Path Bounty) Lvl 100100 Stages 2 & 3 
ABC  
Tikal (DS Excavation)  BC  BC  BC  BC  BC  BC  BC 
Node (Type)  Lith  Meso  Neo  

B7  D3  N5  N6  P4  P5  T4  C6  E4  G2  I1  K3  N10  P2  D2  E2  I2  N13  S14  T2  Z6  
Alator (Interception)  A  A  A  A  A  A  A  ABC  BC  BC  BC  ABC  BC  ABC  
Arval (Spy)  B  B  B  B  B  B  B  
Augustus (Excavation)  BC  BC  BC  BC  BC  BC  BC  
Kadesh (DS Defense)  A  A  A  A  A  A  A  BC  BC  BC  BC  BC  BC  BC  C  C  C  C  C  C  C 
Olympus (Disruption)  AB  AB  AB  AB  AB  AB  AB  C  C  C  C  C  C  C  
Spear (Defense)  A  A  A  A  A  A  A  BC  BC  BC  BC  BC  BC  BC  
Wahiba (DS Survival)  BB  B  B  B  B  B  C  C  C  C  C  C  C 
Node (Type)  Lith  Meso  Neo  

B7  D3  N5  N6  P4  P5  T4  C6  E4  G2  I1  K3  N10  P2  D2  E2  I2  N13  S14  T2  Z6  
Gulliver (Defense)  A  A  A  A  A  A  A  BC  BC  BC  BC  BC  BC  BC  
Kepler (Rush (Archwing))  C  C  C  C  C  C  C  
Memphis (DS Defection)  BC  BC  BC  BC  BC  BC  BC  
Shklovsky (Spy)  B  B  B  B  B  B  B  
Stickney (Survival)  BC  BC  BC  BC  BC  BC  BC  
Zeugma (DS Survival)  BB  B  B  B  B  B  C  C  C  C  C  C  C 
Node (Type)  Lith  Meso  Neo  Axi  

B7  D3  N5  N6  P4  P5  T4  C6  E4  G2  I1  K3  N10  P2  D2  E2  I2  N13  S14  T2  Z6  A10  A11  B3  T4  W1  Z1  
Hyf (Defense)  A  A  A  A  A  A  A  C  C  C  C  C  C  C  
Terrorem (Survival)  A  A  A  A  A  A  A  B  B  B  B  B  B  B  C  C  C  C  CC  C 
Node (Type)  Lith  Meso  Neo  

B7  D3  N5  N6  P4  P5  T4  C6  E4  G2  I1  K3  N10  P2  D2  E2  I2  N13  S14  T2  Z6  
Bode (Spy)  C  C  C  C  C  C  C  
Casta (Defense)  A  A  A  A  A  A  A  BC  BC  BC  BC  BC  BC  BC  
Cinxia (Interception)  A  A  A  A  A  A  A  ABC  BC  BC  BC  ABC  BC  ABC  
Draco (Survival)  B  B  B  B  B  B  B  C  C  C  C  C  C  C  
Gabii (DS Survival)  BC  BC  BC  BC  BC  BC  BC  
Seimeni (DS Defense)  A  A  A  A  A  A  A  BC  BC  BC  BC  BC  BC  BC  C  C  C  C  C  C  C 
Node (Type)  Lith  Meso  Neo  Axi  

B7  D3  N5  N6  P4  P5  T4  C6  E4  G2  I1  K3  N10  P2  D2  E2  I2  N13  S14  T2  Z6  A10  A11  B3  C5  T4  W1  Z1  
Amalthea (Spy)  C  C  C  C  C  C  C  
Callisto (Interception)  AA  A  A  A  A  A  BC  BC  BC  BC  BC  BC  BC  
Cameria (DS Survival)  BB  B  B  B  B  B  C  C  C  C  C  C  C  
Elara (Survival)  B  B  B  B  B  B  B  C  C  C  C  C  C  C  
Ganymede (Disruption)  AA  A  A  A  A  A  B  B  B  B  B  B  B  C  C  C  C  C  C  C  
Io (Defense)  A  A  A  A  A  A  A  BC  BC  BC  BC  BC  BC  BC  
Sinai (DS Defense)  A  A  A  A  A  A  A  BC  BC  BC  BC  BC  BC  BC  C  C  C  C  C  C  C 
Node (Type)  Lith  Meso  Neo  Axi  

B7  D3  N5  N6  P4  P5  T4  C6  E4  G2  I1  K3  N10  P2  D2  E2  I2  N13  S14  T2  Z6  A10  A11  B3  C5  T4  W1  Z1  
Cholistan (DS Excavation)  B  B  B  B  B  B  B  C  C  C  C  C  C  C  
Larzac (DS Defense)  A  A  A  A  A  A  A  BC  BC  BC  BC  BC  BC  BC  C  C  C  C  C  C  C  
Ose (Interception)  AA  A  A  A  A  A  BC  BC  BC  BC  BC  BC  BC  
Paimon (Defense)  A  A  A  A  A  A  A  BC  BC  BC  BC  BC  BC  BC  
Valac (Spy)  C  C  C  C  C  C  C  
Valefor (Excavation)  B  B  B  B  B  B  B  C  C  C  C  C  C  C 
Node (Type)  Meso  Neo  

C6  E4  G2  I1  K3  N10  P2  D2  E2  I2  N13  S14  T2  Z6  
Caracol (DS Defection)  B  B  B  B  B  B  B  C  C  C  C  C  C  C 
Dione (Spy)  C  C  C  C  C  C  C  
Helene (Defense)  A  A  A  A  A  A  A  BC  BC  BC  BC  BC  BC  BC 
Pandora (Pursuit)  ✔  ✔  ✔  ✔  ✔  ✔  ✔  
Piscinas (DS Survival)  BB  B  B  B  B  B  C  C  C  C  C  C  C  
Rhea (Interception)  AA  A  A  A  A  A  BC  BC  BC  BC  BC  BC  BC  
Titan (Survival)  B  B  B  B  B  B  B  C  C  C  C  C  C  C 
Node (Type)  Meso  Neo  Axi  

C6  E4  G2  I1  K3  N10  P2  D2  E2  I2  N13  S14  T2  Z6  A10  A11  B3  C5  T4  W1  Z1  
Assur (DS Survival)  B  B  B  B  B  B  B  C  C  C  C  C  C  C  
Caelus (Interception)  C  C  C  C  C  CC  
Ophelia (Survival)  B  B  B  B  B  B  B  C  C  C  C  C  C  C  
Rosalind (Spy)  BB  B  B  B  B  B  B  B  B  B  B  B  B  
Stephano (Defense)  A  A  A  A  A  A  A  BC  BC  BC  BC  BC  BC  BC  
Umbriel (Interception)  AA  A  A  A  A  A  BC  BC  BC  BC  BC  BC  BC  
Ur (DS Disruption)  A  A  A  A  A  A  A  BC  BC  BC  BC  BC  BC  BC 
Node (Type)  Neo  Axi  

D2  E2  I2  N13  S14  T2  Z6  A10  A11  B3  C5  T4  W1  Z1  
Apollo (Disruption)  A  A  A  A  A  A  A  BC  BC  BC  BC  BC  BC  BC 
Stöfler (Defense)  A  A  A  A  A  A  A  BC  BC  BC  BC  BC  BC  BC 
Tycho (Survival)  B  B  B  B  B  B  B  C  C  C  C  C  C  C 
Node (Type)  Meso  Neo  Axi  

C6  E4  I1  K3  N10  P2  D2  E2  I2  N13  S14  T2  Z6  A10  A11  B3  C5  T4  W1  Z1  
Despina (Excavation)  B  B  B  B  B  B  B  C  C  C  C  C  C  C  
Kelashin (DS Survival)  B  B  B  B  B  B  B  C  C  C  C  C  C  C  
Nereid (Spy)  BB  B  B  B  B  B  B  B  B  B  B  B  B  
Proteus (Defense)  A  A  A  A  A  A  A  BC  BC  BC  BC  BC  BC  BC  
Yursa (DS Defection)  B  B  B  B  B  B  B  C  C  C  C  C  C  C 
Node (Type)  Lith  Meso  Neo  Axi  

B7  D3  N5  N6  P4  P5  T4  C6  E4  G2  I1  K3  N10  P2  D2  E2  I2  N13  S14  T2  Z6  A10  A11  B3  C5  T4  W1  Z1  
Cerberus (Interception)  A  A  A  A  A  A  A  BC  BC  BC  BC  BC  BC  BC  
Hieracon (DS Excavation)  B  B  B  B  B  B  B  C  C  C  C  C  C  C  
Oceanum (Spy)  BB  B  B  B  B  B  B  B  B  B  B  B  B  
Outer Terminus (Defense)  A  A  A  A  A  A  A  BC  BC  BC  BC  BC  BC  BC  
Palus (Survival)  B  B  B  B  B  B  B  C  C  C  C  C  C  C  
Sechura (DS Defense)  A  A  A  A  A  A  A  BC  BC  BC  BC  BC  BC  BC  C  C  C  C  C  C  C 
Node (Type)  Lith  Meso  Neo  Axi  

B7  D3  N5  N6  P4  P5  T4  C6  E4  G2  I1  K3  N10  P2  D2  E2  I2  N13  S14  T2  Z6  A10  A11  B3  C5  T4  W1  Z1  
Amarna (DS Survival)  B  B  B  B  B  B  B  C  C  C  C  C  C  C  
Berehynia (Interception)  A  A  A  A  A  A  A  BC  BC  BC  BC  BC  BC  BC  
Hydron (Defense)  A  A  A  A  A  A  A  BC  BC  BC  BC  BC  BC  BC  
Kappa (Spy)  BB  B  B  B  B  B  B  B  B  B  B  B  B  
Kelpie (Disruption)  A  A  A  A  A  A  A  B  B  B  B  B  B  B  C  C  C  C  C  C  C  
Sangeru (DS Defense)  A  A  A  A  A  A  A  BC  BC  BC  BC  BC  BC  BC  C  C  C  C  C  C  C  
Selkie (Survival)  B  B  B  B  B  B  B  C  C  C  C  C  C  C 
Node (Type)  Meso  Neo  Axi  

C6  E4  G2  I1  K3  N10  P2  D2  E2  I2  N13  S14  T2  Z6  A10  A11  B3  C5  T4  W1  Z1  
Nabuk (Defense)  A  A  A  A  A  A  A  BC  BC  BC  BC  BC  BC  BC  
Pago (Spy)  B  B  B  B  B  B  B  B  B  B  B  B  B  B  
Taveuni (Survival)  B  B  B  B  B  B  B  C  C  C  C  C  C  C 
Node (Type)  Lith  Meso  Neo  Axi  

B7  D3  N5  N6  P4  P5  T4  C6  E4  G2  I1  K3  N10  P2  D2  E2  I2  N13  S14  T2  Z6  A10  A11  B3  C5  T4  W1  Z1  
Akkad (DS Defense)  A  A  A  A  A  A  A  BC  BC  BC  BC  BC  BC  BC  C  C  C  C  C  C  C  
Kalaazar (Defense)  A  A  A  A  A  A  A  BC  BC  BC  BC  BC  BC  BC  
Nimus (Survival)  B  B  B  B  B  B  B  C  C  C  C  C  C  C  
Oestrus (Infested Salvage)  A  A  A  A  A  A  A  B  B  B  B  B  B  B  
Xini (Interception)  A  A  A  A  A  A  A  BC  BC  BC  BC  BC  BC  BC  
Zabala (DS Survival)  B  B  B  B  B  B  B  C  C  C  C  C  C  C 
Node (Type)  Lith  Meso  Neo  Axi  

B7  D3  G1  N5  N6  P4  P5  T4  C6  E4  F2  G2  I1  K3  N10  P2  D2  E2  I2  N13  S14  S5  T2  Z6  A10  A11  B3  C5  E1  T4  W1  Z1  
Ani (Survival)  A  A  A  A  A  A  A  A  ABBC  ABC  ABC  AC  ABC  ABC  ABC  ABC  BC  BC  BC  BC  BC  BC  BC  BC  
Aten (Mobile Defense)  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  
Belenus (Defense)  AA  A  A  A  A  A  A  ABC  ABC  ABC  ABC  ABC  ABC  ABC  ABC  C  C  C  C  C  C  C  C  
Hepit (Capture)  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  
Marduk (Sabotage)  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  
Mithra (Interception)  AB  AB  AB  AB  AB  AB  AB  AB  C  C  C  C  C  C  C  C  
Mot (Survival)  AB  AB  AB  AB  AB  AB  AB  AB  C  C  C  C  C  C  C  C  
Oxomoco (Exterminate)  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  
Stribog (Sabotage)  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  
Taranis (Defense)  ABC  ABC  ABC  ABC  ABC  ABC  ABC  ABC  BC  BC  BC  BC  BC  BC  BC  BC  
Teshub (Exterminate)  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  
Tiwaz (Mobile Defense)  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  
Ukko (Capture)  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔  ✔ 
"A", "B", and "C" refer to reward rotations. "✔" indicates a potential reward upon successful completion. "*" refer to Relics rewarded as Radiant.
Red text indicates that although a relic can drop from a given mission and rotation, the chance is very low (less than 2%). Hovering your mouse over a checkmark or letter will show a tooltip with the odds that a given reward will drop.
Relic Name  Drop locations  

Lith B7 
 
Lith D3 
 
Lith G1 
 
Lith N5 
 
Lith N6 
 
Lith P4 
 
Lith P5 
 
Lith T4 

Relic Name  Drop locations  

Meso C6 
 
Meso E4 
 
Meso F2 
 
Meso G2 
 
Meso I1 
 
Meso K3 
 
Meso N10 
 
Meso P2 

Relic Name  Drop locations  

Neo D2 
 
Neo E2 
 
Neo I2 
 
Neo N13 
 
Neo S14 
 
Neo S5 
 
Neo T2 
 
Neo Z6 

Relic Name  Drop locations  

Axi A10 
 
Axi A11 
 
Axi B3 
 
Axi C5 
 
Axi E1 
 
Axi T4 
 
Axi W1 
 
Axi Z1 

 For information on Rotation refer to Rotation
 For information on Category refer to Mission Tier
Vaulted Relics[edit  edit source]
Vaulted relics are relics that contain vaulted items. When items are vaulted, all relics containing parts of these items are removed from drop tables while remaining in inventories.
There are currently 276 vaulted relics.
Baro Ki'Teer will occasionally sell relics containing exclusive (e.g. Aklex Prime) or otherwise vaulted items. Though these relics are not "vaulted" in the usual sense, Baro's stock changes every time he appears such that any given one of his items may be unavailable for months at a time.
There have been 4 relics brought by Baro Ki'Teer.
Corruption Buff[edit  edit source]
Upon opening a relic after collecting 10 Reactants, the player receives a buff to one of their equipped gear which gets corrupted for an amount of time based on the tier of the Void Fissure (time = 30sec × tier). The buffed gear will emit lightning bolts and gets a corrupted texture effect.
 Corrupted Warframes receive a 2x multiplier to Ability Strength and Ability Range.
 This affects the total value, meaning with a maxed Intensify for 130% Ability Strength will turn into 260% while the buff is active.
 Primary and secondary weapons receive unlimited ammunition and no longer need to reload.
 Melee Heavy Attacks don't consume the Combo Counter.
Requiem Relics[edit  edit source]
The Requiem Mods, listed below, are acquired from Requiem Relics. These Relics can be earned from Kuva Flood Siphon missions as a guaranteed reward, Kuva Siphon missions at a 50% drop rate and rarely from Kuva Thralls at a 5% drop rate. Note that Kuva Flood and Kuva Siphon missions will drop a relic even if the Kuva Siphon is not destroyed. They are then opened in Void Fissure missions on the Kuva Fortress. These are the only Relics that can be opened in the Kuva Fortress.
Requiem Mods[edit  edit source]
 Main article: Requiem Mods
Requiem Mods are mods that can be equipped on the player's Parazon in which they are used for killing/converting Kuva Liches. They have limited charges, with three each, and one is used up when you kill or convert a Kuva Lich with it. When all charges are used, the Mod becomes Defiled and can be broken down into Endo.
Notes[edit  edit source]
 The letter a relic is assigned is determined by the first letter of the relic's rare reward, with a few exceptions.
 Ordis' description of how a relic works implies that Void Relics operate on some form of quantum superposition; e.g., each of the different items in a relic can be considered a different "state" of the object inside the relic. When the object is unobserved, each item is simultaneously every single other item at the same time, resolving into a single, observable item once the relic is opened. This is similar to Schrödinger's cat, where the titular cat, after being exposed to radiation, is, on the quantum level, simultaneously both alive and dead until the box is opened, hereafter it resolves to being either alive or dead.
 When using the Recruiting Chat channel, you will see some jargon used to denote relic runs. These may be confusing for new players and are described below:
 A "radshare" is a run where all players use ("share") the same exact RADiant level relic. This is typically used to farm gold or silver rewards.
 An "intshare" or "intact share" is a run where all players use ("share") the same exact INTact level relic. This is typically used to farm bronze rewards.
 Runs may be done staggered ("radstagger" or "intstagger"). These runs mean a group of 4 will run the same relic 4 times, with 1 person using the relic each run. This allows the group to get multiple rewards from the same relic type. Consequently, a "radstagger" or "intstagger" run will take 4 times as long. It is important not to exit after you get your drop, as this is an honor system where you are expected to complete all 4 runs.
 Relics are named after periods in time
 For example “Axi” is based off the word “axial” which is the period of development and philosophy of many countries which is why it looks more refined or newer than other relics, on the other hand “lith” is based off the word “lithos” which is used also stone referring to the stone age which is why it looks dusty and old
Media[edit  edit source]
Patch History[edit  edit source]
 Optimized performance of several user interfaces including the Void Relic Refinement screens.
 Fixed Meso K3 Uncommon tier rewarding ‘Wukong Prime Chassis’ instead of the intentional ‘Wukong Prime Chassis Blueprint’.
 Fixed every Chat Linked Relic displaying a Lith S8 Relic.
 Updated the Relic Pack Relic contents screen (when purchased in the ingame Market and from Syndicates)  it will now show each Relic’s contents better categorized by rarity.
 Also added ‘Common’, ‘Uncommon’, ‘Rare’ tooltips over rarity icons.
 Fixed broken glow on Relic Rewards screen inmission around Boosters section with HDR enabled.
 Fixed Defiled Requiem Mods counting towards to “Owned” total when viewing Requiem Relic rewards.
 Fixed the Neo G2 Relic being set to “rare” in the Market/Syndicate Relic Packs. It is now “uncommon” as intended.
 Fixed clients sometimes not getting Relic reward selection screen.
 Possible item drops / rank stats are now directly indicated on Relic description text.
 Upgrading a Relic while in a Void Fissure endless mission will now ask you if you wish to equip the upgraded Relic.
 Fixed all endless missions have a Void Fissure title in the extract/ battle menu.
 Fixed pressing X on controller while in the Relic station displaying the message "Refine Name to Intact?".
 Fixed Clients pressing X on a controller to accept a Void Fissure mission vote, resulting in an immediate warning message telling them that they are about to enter the mission without a Relic.
 Fixed ability to choose any Relic type on any Void Fissure mission by queueing with squad.
 The team has put together another chunk of UI changes to address your common suggestions. More to come as we continue to read your feedback!
 Tweaked the alpha of the Unowned Relic grid to 40% from 25% to increase differentiation between owned / unowned.
 Upon selecting an unowned Relic, the Refinement button will now read ‘You Do Not Own This Relic’ to alleviate Refinement possibility confusion.
 Your alias in the Relic Reward screen is now displayed in a different color respective to your chosen UI Theme to help differentiate between yourself and squadmate.
 Fixed numerous Relic icons appearing stretched.
Hotfix 25.1.1
The team has put together another chunk of UI changes to address your common suggestions. More to come as we continue to read your feedback!
 Added the "owned" label back  but instead of it reading as ‘x5’ it is now ‘5 Owned’. This will allow you to quickly see how many of a given Relic item you have at the selection screen at a glance (like before).
 Added Alias’ (both yours and squadmates) to the Reward selection screen so that it’s clear who is picking which Reward (yourself included) and where the bonus Void Traces are going.
 Moved the Reward rarity bars below the items in both the Reward screen and Relic Refinement screen to better emphasize the relationship between the item and its rarity in hierarchy.
 Moved the Void Traces information to be directly below the Refinement options for better visibility in the Refinement screen.
 Moved selected Relic display as far up as it can comfortably be, as to not overlap the items with the tooltip.
 Centered item info popup on Reward items and squad Relics instead of being aligned to the left.
Update 25.1
Since the selective UI Screen rework brought in Update 25, we’ve gathered much of your feedback to how its functionality, clarity, and visibility can be improved on. Below are just a few of those proposed changes/fixes with more to come later.
 Added shimmer material to Relic rarity bars to draw attention to them, more specifically, for the Reward choice screen during endless Void Fissure missions but will appear in all places with the rarity bars (info popup, Reward choice, Relic Manager, etc).
 Increased the scale of the Relic rarity bar icons in the Relic Reward choice screen to 125%.
 Hovering over the Rarity bars in the Relic Reward choice screen will now show a tooltip indicating the Rarity (Common/Uncommon/Rare).
 Moved the item info popup below the Relic reward items in the Reward choice screen so that hovering over a reward does not cover other rewards.
 The UI message indicating that you have attempted to equip an unowned Relic for a Void Fissure mission no longer shows a 'cancel' option, since it’s redundant with the other option of ‘ok’.
 Changed the Relic Manager menu "sort by Rank" to "sort by Refinement".
 Fixed the Relic tab reverting back to ‘All’ after Refining a Relic in a different tab (Meso, Axi, etc).
 Fixed color indication not appearing when selecting a Relic Reward in a nonendless Void Fissure mission.
 Fixed Relic Reward grid items being vertically too close together, causing the rarity bars to overlap or just be closer to the above items than the item they are representing
 UI SCREEN REWORKS
The following screens UI screens have received a brand new look and functionality with a mix of playerrequested mechanics!
 Void Relics/Refinement
 Overall more information displayed/available.
 Hovering over the possible Rewards in the selected Relic now displays how many you own, the crafting requirements, and the respective Ducat value.
 You can continue to Refine already Refined Relics in both the Void Relic Refinement station and in Navigation when selecting a Relic for a Void Fissure mission.
 Relics you do not own are displayed at the bottom of the grid, which you can select to view the Rewards.
 The inmission Void Fissure Reward screen has also been reworked to reflect these aesthetic changes with the added Refinement functionality in the Relic selection screen for endless Void Fissure missions.
 General Changes
 Increased the base amount of Void Traces granted when your Relic is chosen from 1 to 5.
 Fixed Relic refinement sort by name being inconsistent, and list issue creating a visual copy of a Relic in the grid.
 Codex Relic search now also searches Relic contents.
 Updated the Relic Pack opening UI to display possible rewards from each Relic.
 Fixed Clients not being able to select a Relic or accept the mission if the Host selects a new Fissure mission while the Client is on the loading screen.
 The Neo N7 Relic has been introduced into the mix to fix Nekros Prime Systems Blueprint being accidentally vaulted, and the Meso S6 Relic has also been introduced to fix Spira Prime Blade being accidentally vaulted.
 Fixed accidental vaulting of certain Primes and updated affected Relics with the correct Prime Parts.
 Fixed Void Relics becoming unequipped if the game attempted to join an existing squad, but then failed due to those squads filling up.
 Fixed being unable to select a Relic in an Endless Fissure mission if a Relic was not brought in the mission from the start.
 Fixed issues with your currently selected Relic not properly displaying in squads.
 Fixed a perframe spotload hitch in the lobby after a teammate had selected a Relic.
 Fixed a case where the Void Relic picker wouldn't appear for players after a mission vote was cancelled.
 Fixed markers and names appearing in front of the Void Relic selection screen instead of behind during an Endless Void Fissure mission.
 Fixed Relic reward screen in Endless Fissure missions not updating after each round with the most recent Relic picked by each Squad member.
 Fixed Reactant count not resetting in endless Void Fissure missions when selecting a Relic after having none.
 Fixed being unable to pick a Relic for the next Endless Void Fissure round if a Host migration occurs during the Reward Selection screen.
 Fixed a Vaulted Relic being rewarded as Daily Tribute.
 Void Fissures will not appear until a player obtains their first Relic.
 Fixed the Relic Selection screen repeating If you have an AFK player in your squad and you click the "Start Timer" button in a Fissure mission.
 Fixed a script error that could occur if you selected a Relic before the Relic list finished loading during a endless Fissure mission.
 The Relic Reward selection screen now displays your ‘Owned’ count per Relic.
Hotfix: Specters of the Rail 13
 Changes
 Your Equipped Relic information will now be shown in the Squad info dropdown box (where Equipped Dragon keys appears).
 Fixes
 Fixed Relics not being consumed for Clients who disconnect on the Fissure reward selection screen.
 Fixed a migration at End of Mission causing Relic reward options to reroll.
 Fixed Relic selection ‘Play Without’ and ‘Exit’ buttons hiding behind the screen if a previous mission was played.
 Fixed the Relic reward screen rolling twice if the last player touches Extraction and then proceeds to fall off of the end of the map.
Hotfix: Specters of the Rail 10
 Fixed the Relic selection screen appearing when you select a nonfissure mission type on a node that has a fissure available.
Hotfix: Specters of the Rail 8
 Fixed controllers not working with the Relic manager and enhancer.
Hotfix: Specters of the Rail 7
 Fixed Saryn Prime Systems Blueprint and Soma Prime Barrel duplicate rewards on Relics.
 Fixed the missing Nova Prime Neuroptics Blueprint, and added to a Relic reward table.
 Fixed an issue where the Void Relic screen was unusable on controllers.
Hotfix: Specters of the Rail 4
 Script Information
 We've run a script for those affected by Void Key to Relics. See this PSA thread for more information.
Hotfix: Specters of the Rail 2.1
 Changes
 Vaulted Relics will now appear in the Codex (ie: Relics that are not currently in circulation that you may own).
 The Codex section for Relics and Arcanes will now show items you've discovered but don't own (like Mods do so you can see the drop sources to farm some more).
 Fixes
 Fixed extra Codex entries for the refined versions of the AXI V3 Relic.
Update: Specters of the Rail 2
 Additions
 Relics & Arcanes now appear in the Codex in their own section, which reveal drop locations for Relics and Arcanes!
 Fixes
 Fixed the first tab always being selected after upgrading a Relic, should now stay on the current tab, and select the upgraded Relic.
Hotfix: Specters of the Rail 1.1
 Buffed mission rewards for Mot (Level 4045 Void Survival); it will now yield a richer mix of Axi Era (Tier 4) Relics... similar to highlevel Dark Sector missions.
Hotfix: Specters of the Rail 1
 Changes
 The Void Fissure sealing process will be aborted should no players in the squad have a Relic equipped, i.e leaving while only having one equipped Relic will close it out.
 Fixes
 Fixed an issue with Clients not properly receiving their Void Trace bonus when their Void Relic reward.
 Fixed a typo in Meso N2 Relic names.
 Corrected the type of Dual Kama awarded in the Neo V1 Relic. Should have been a Prime Blueprint.
 Fixed a title issue in the Void Relic selection screen.
 Relics introduced.
References[edit  edit source]
Further Reading[edit  edit source]
 VoiD_Glitch's WARFRAME  Rarity Weights and "Random" Number Generation.