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Void Relic
ByRelic
ByDucats
ByRarity
ByRewards
SimpleTable
ByMission
DropLocationsByRelic
Math
Preceded by
Void Keys since Update: Specters of the Rail 0.0 (2016-07-08)

They say the contents of a Relic are simultaneously this thing, or this thing, or this thing, but also that thing and certainly never just one thing.

That is until it's exposed to a Void Fissure? And at that point, all the possibilities collapse, each one falling away until the Relic cracks open and exposes one, singular thing.
—Cephalon Ordis after installing Void Relic Orbiter segment

Void Relics are Orokin objects that can be opened to reveal valuable treasure enclosed within by completing Void Fissure missions. They are the principal means of acquiring Prime parts and Forma Blueprints, as well as Ducats from exchanging Prime parts in Relays.


Acquisition[]

Photo-4
“It's taking longer than I calculated.”
This page is actively being worked on and may not be completely correct. Please assist in making this page accurate. See WARFRAME Wiki:Research on ways to perform research on this game. Click here to add more info.
Since Prime Resurgence is a permanent feature, update this section if in the future, Varzia releases new relics exclusive to her shop that contains parts of two Prime Warframes and their associated weapons/items that have never been before paired together for an unvaulting. As of 23:26, 3 February 2023 (UTC), we have our first Varzia-exclusive relics LithRelicIntact Lith A5, LithRelicIntact Lith V9, MesoRelicIntact Meso T6, MesoRelicIntact Meso V8, NeoRelicIntact Neo D6, NeoRelicIntact Neo A7, and AxiRelicIntact Axi F1 with Atlas + Vauban Prime Resurgence.
  • Void Relics are received as rewards in missions — primarily endless missions (although some non-endless missions, such as Spy, have a chance of rewarding a Void Relic upon completion).
  • One relic is guaranteed from completing any mission in the Void.
  • Endless Void Fissure missions grant pre-refined relics of ascending rarity for every fifth rotation reward (e.g. an Exceptional relic at 25 minutes of Fissure Survival, a Flawless relic at 50 minutes, and Radiant relics at 75, 100, and so on).
  • Elite Sanctuary Onslaught and Heist can reward relics pre-refined to Radiant.
  • Packs of 3 Void Relics can be acquired from Syndicate Factions, Ostron's Old Man Suumbaat, Solaris United's Smokefinger, and Entrati's Otak for ReputationLarge 20,000 Standing, the Market for Platinum64 20, or from Teshin for 15 SteelEssence Steel Essence.
    • Relics bought with Steel Essence have a purchase limit of 25 per week.
  • All existing Void Keys were converted into Void Relics or deleted at the launch of Update: Specters of the Rail 0.0 (2016-07-08), which included the rework of Prime part acquisition that introduced Void Relics to the game.
  • A small selection of relics can be purchased from Varzia with Aya Aya. The selection will be rotating monthly according to current Prime Resurgence.

Void Relics can be traded between players.

List of Void Relics and Drop Sites[]

Relics are divided into four tiers, said to correspond to the eras of the Orokin empire[1]. In ascending order of value, they are Lith, Meso, Neo and Axi. Each tier encompasses several types of relic, and each type has its own rewards table, comprising Forma blueprints, as well as Prime components and blueprints.

Unvaulted/Available Relics
Lith
(8 relics)
Meso
(8 relics)
Neo
(8 relics)
Axi
(9 relics)
Requiem
(4 relics)

See Void Relic/ByMission for all relic drops by mission type and Void Relic/DropLocationsByRelic for all missions that can reward a particular relic.

Raw Data[]

Main article: Module:Void/data

Farming Locations[]

These are based on opinions and may not be 100% true. These should be viewed as advice for finding relics of no particular kind until better facts are proven.

Lith
Target Planet Name Type Level Tile Set
IconOrokinB Void Hepit Capture 10 - 15 Orokin Tower
IconInfestedB Deimos Hyf Defense 15 - 20 Orokin Derelict
IconGrineerB Mars Olympus Disruption 15 - 20 Grineer Settlement
IconOrokinB Void Ani Survival 20 - 25 Orokin Tower
Neo
Target Planet Name Type Level Tile Set
IconOrokinB Void Ukko Capture 30 - 35 Orokin Tower
IconOrokinB Void Marduk Sabotage 40 - 45 Orokin Tower
IconInfestedB Uranus Ur Disruption (Dark Sector) 30 - 35 Grineer Galleon
IconOrokinB Void Mot Survival 40 - 45 Orokin Tower
Meso
Target Planet Name Type Level Tile Set
IconOrokinB Void Ukko Capture 30 - 35 Orokin Tower
IconCorpusB Jupiter Io Defense 15 - 20 Corpus Gas City
IconGrineerB Mars Olympus Disruption 15 - 20 Grineer Settlement
IconOrokinB Void Ani Survival 20 - 25 Orokin Tower
Axi
Target Planet Name Type Level Tile Set
IconOrokinB Void Marduk Sabotage 40 - 45 Orokin Tower
IconInfestedB Eris Xini Interception 30 - 40 Corpus Ship
IconCorpusB Lua Apollo Disruption 35 - 40 Orokin Moon
IconOrokinB Void Mot Survival 40 - 45 Orokin Tower

Vaulted Relics[]

Vaulted relics are relics that have entered the Prime Vault, meaning they have been removed from the drop tables to prevent dilution of drop rates. Certain Prime items are chosen monthly for Prime Resurgence, where Aya Aya can be exchanged for Vaulted relics that contain those items. Existing relics (regardless of Resurgence status) will remain in the players' inventories and hence can still be opened or obtained by trading from another player.

There are currently 542 vaulted relics.

View Vaulted Relics List
Vaulted/Unavailable Relics
Lith
(142 relics)
Meso
(133 relics)
Neo
(131 relics)
Axi
(136 relics)
Requiem
(0 relics)

Baro Exclusive Relics[]

Baro Ki'Teer will occasionally sell relics containing exclusive (e.g. AklexPrime Aklex Prime) or otherwise vaulted items. Though these relics are not "vaulted" in the usual sense, Baro's stock changes every time he appears such that any given one of his items may be unavailable for months at a time.

There have been 4 relics brought by Baro Ki'Teer.

Baro Ki'Teer Exclusive Relics
Lith
(0 relics)
Meso
(0 relics)
Neo
(1 relics)
Axi
(3 relics)
Requiem
(0 relics)

Use[]

One Void Relic per player can be equipped for use in a Void Fissure mission, with a Void Relic selection screen appearing upon selecting a Void Fissure mission that allows a player to choose the desired Void Relic before starting.

Clicking on "Accept" when the fissure mission vote is started will bring up the relic selection menu, prompting the player to run the fissure with a relic of their choice. In endless missions, relics can be selected once for each rotation. This relic selection menu will offer only relics of the era that matches the selected mission (example being, Lith relics for Lith-era missions).

If the mission node where the Void Fissure is has not been unlocked (completing the mission at least once), players will not be able to enter the mission and will not be prompted to equip a Void Relic.

In order to open the relic, a player needs to collect ten reactants, which drop from Corrupted enemies affected by the Void Fissures.

If the Void Relic is cracked and the mission successfully completed, each of the players' equipped relics will display one of the potential rewards from their relic's rewards table, with each player's reward being independent of their teammate's rewards depending on their equipped relic and drop chance. Relics can only be chosen by players who have equipped and successfully opened their relic, and can choose which of the up to four rewards on offer they want to keep — either from their own relic or from those of the other players. Players can also obtain blueprints from the relics, regardless of their Mastery Rank requirement.

After the rewards are chosen, the relics equipped by all players are consumed. Relics that are not opened during the mission are not consumed.

Corruption Buff[]

Upon opening a relic after collecting 10 Reactants, the player receives a buff to one of their equipped gear for an amount of time based on the tier of the Void Fissure (time = 30sec × tier). The buffed gear will emit lightning bolts and sports a corrupted texture effect.

  • Corrupted Warframes receive a 2x multiplier to Ability Strength and Ability Range.
    • This affects the total value, meaning with a maxed Mod TT 20px Intensify for 130% Ability Strength will turn into 260% while the buff is active.
  • Primary and secondary weapons do not consume ammo and have their damage increased by 25%.
    • Damage increase is multiplicative to all other sources of damage increase.
  • Melee weapons receive increased damage.

Refinement[]

Relic UI Update 25

The Void Relic Refinement screen. It shows all owned Relics and the potential rewards of the selected Relic.

Relic

Process of refining

When a Void Relic is successfully opened, exactly one of the six items in the relic is offered as a reward. Each item's chance of being chosen is represented as a blue bar in the Void Relic Refinement screen — the bar is not proportional to the item's probability of being chosen, but it does correctly rank items by probability and show decreases (for common items) and increases (for uncommon and rare items) as the player previews higher tiers of relic refinement.

To perform refinement themselves, players must complete the Mars Junction mission on Earth and install the Void Relic Segment they receive in their Orbiter. They must then collect 10 Reactants in Void Fissure missions, which will coincide with a reward of Void Traces. Refinement can be done at the Void Relic Segment or in the Relic selection screen before a mission.

With Void Traces, players can use the Orbiter's refinement function to upgrade a single relic from "Intact" to "Exceptional" (25 traces), "Flawless" (50 traces), or "Radiant" (100 traces). Previously refined relics can also be refined to a higher level, in which case the amount of traces spend refining the relic to its current level is subtracted from the cost. With each refinement tier, the chance for obtaining rarer items in the refined relic's reward table is raised while the more common ones' chance is lowered.

After refinement, the newly refined relic will be separated from the stack of Intact relics.

Drop Chances[]

Main article: Void Relic/Math

Items within the same rarity have the same chance of being dropped from a relic. Every relic has the same number of drops per rarity. Three common drops, two uncommon drops and one rare drop. The values in the table below account for the chance for a type of rarity and the chance of an individual item within that rarity in parenthesis. For instance as displayed in row 1 an intact void relic has a 76% chance to grant a common drop and 22% chance for an uncommon drop. Additionally there's a 25.33% chance for each of the common drops. When looking for the drop chance of an individual item look at the number in parenthesis. According to user datamining[2] and official Drop Tables, refinement affects drop chances as follows:

Quality Traces Common Uncommon Rare
Intact (default) 0 76% (25.33%) 22% (11%) 2%
Exceptional 25 70% (23.33%) 26% (13%) 4%
Flawless 50 60% (20%) 34% (17%) 6%
Radiant 100 50% (16.67%) 40% (20%) 10%

A group of 4 players with relics of the same refinement level has the following chances to obtain a rare item:

Quality Chance for at least one rare item Expected relics/player Expected traces/player 90% relics/player 90% traces/player
Intact 7.76% 12.9 0 28.5 0
Exceptional 15.07% 6.6 166 14.1 353
Flawless 21.93% 4.6 228 9.3 465
Radiant 34.39% 2.9 291 5.5 546

Most players' relics, especially in public missions, will be either Radiant (from Elite Sanctuary Onslaught or self-refinement, best for finding specific uncommon or rare items) or, more likely, Intact (from almost every other source, best for OrokinDucats Orokin Ducats farming). This variant of the above table gives drop chances for most real squads.

Quality Chance for at least one rare item Expected relics/player Expected traces/player 90% relics/player 90% traces/player
0 Radiant, 4 Intact 7.76% 12.9 0 28.5 0
1 Radiant, 3 Intact 15.29% 6.5 163 13.9 347
2 Radiant, 2 Intact 22.21% 4.5 225 9.2 458
3 Radiant, 1 Intact 28.56% 3.5 263 6.8 514
4 Radiant, 0 Intact 34.39% 2.9 291 5.5 546

"Expected" refers to expected value; 4-player groups opening very large numbers of relics can expect to receive a rare item for each of this many relics used.

"90%" refers to confidence; a 4-player group looking for one rare item has a 90% chance to find it without using more than this many relics (but they might use fewer).

A group of four players with Radiant relics has a 5.23% chance to receive two or more rare items; however, each player can keep only one. Using one Radiant relic at a time removes this possibility and may be worthwhile for getting the most out of rare or vaulted relics, but it does increase the expected number of runs required to find the item.

The rarity of a relic drop is indicated by the text color of its name: bronze (common), silver (uncommon) or gold (rare).

Ducat Farming[]

Main article: Ducats

Orokin Ducats are the currency required by Baro Ki'Teer for his unique items, and the only way to get ducats is by opening Void Relics for Prime items and selling the Prime items for ducats at the Relay consoles.

Assuming that all relic drops can and will be traded for ducats (i.e. no Forma and no items worth keeping), that no relic drops are valued inconsistently with their rarity (15 ducats for common items, 45 for uncommon, and 100 for rare), and that in multi-player teams the rarest reward choice is always chosen, the expected number of ducats to be earned per relic is as follows:

Squad Size
Quality 1 player 2 players 3 players 4 players
Intact 23.3 29.9 35.1 39.3
Exceptional 26.2 34.6 41.0 46.1
Flawless 30.3 40.6 47.8 53.2
Radiant 35.5 48.0 56.2 62.0

As shown, both refining relics and teaming up with other players vastly improve ducat rewards. Playing in a team is free, but gathering traces to refine relics may be a less efficient use of time than simply opening more Intact relics if all you want is ducats.

Requiem Relics[]

Requiem Relics are unique relics that reward Requiem Mods, Kuva, Riven Slivers, and Exilus Weapon Adapter Blueprints. They come in four types (I, II, III, and IV), each carrying different Requiem Mods. They can be opened in Kuva Fortress Void Fissures.

Acquisition[]

  • Kuva Siphon missions:
    • Normal Siphons have a 50% chance to reward a Requiem Relic.
    • Floods will guarantee a Requiem Relic.
    • Kuva Siphon/Flood will drop a relic even if the Siphon is not destroyed.
    • Only one Requiem Relic can be obtained per unique instance of a Kuva Siphon/Flood alert; repeating a mission to farm its Relic (by not interacting with the Siphon) will prompt the player with 'REWARD ALREADY RECEIVED' instead in the end-of-mission screen.
  • Kuva Lich's Thralls or Sisters of Parvos's Hounds have a 5% chance to drop a Requiem Relic.
  • Bought from the Market via the Radiant Requiem Relic Pack for Platinum64 85 - contains each type upgraded to Radiant.

Requiem Mods[]

Main article: Requiem Mods

Requiem Mods are mods that can be equipped on the player's Parazon in which they are used for killing or converting Kuva Liches/Sisters of Parvos. They have three limited charges, one of which is consumed upon successfully killing or converting a Lich. When all charges are used, the Mod becomes Defiled and can be broken down into 500 Endo or four of them can be transmuted into a random new Requiem Mod. Unused Requiem Mods can be broken down into 1000 Endo.

Notes[]

  • The letter a relic is assigned is determined by the first letter of the relic's rare reward, with a few exceptions such as AxiRelicIntact Axi A1.
  • When using the Recruiting Chat channel, players will use jargon used to denote relic runs:
    • A "radshare" or "radiant share" is a run where all players use ("share") the same exact RADiant level relic. This is typically used to farm gold or silver rewards.
    • An "intshare" or "intact share" is a run where all players use ("share") the same exact INTact level relic. This is typically used to farm bronze rewards.
    • A stagger ("radstagger" or "intstagger") is where a squad runs the same relic multiple times, with 1 person using the desired relic each run and the rest using random relics to be eligible for the desired relic's reward. This allows the group to get multiple rewards from the same relic, but consequently takes much longer.

Trivia[]

  • Relics are named after Orokin periods of time:
    • "Axi" is based off the word axial which is the period of development and philosophy of many countries which is why it looks more refined or newer than other relics.
    • "Neo" is based off the the Greek word νέος (nèos) meaning new.
    • "Meso" is based on the Greek word μέσο (méso) meaning middle.
    • "Lith" is based off the Greek word λίθος (lithos) which refers to the stone age, explaining why it looks dusty and old.
  • Ordis' description of how a relic works is vaguely similar to quantum superposition; each of the different items in a relic can be considered a different "state" of the object inside the relic. When the object is unobserved, each item is a new, mixed/superimposed state of all items at the same time; and upon opening, the contents resolve into a single observable item. In simple terms, relics provide a secure method of storing a valuable item (along with less valuable ones) in a set of multiple relics all at the same time, so that one relic from that set only has a % chance of returning that valuable. A hypothetical thief would thus be forced to steal every relic in that set to guarantee a successful heist. This superposition is typically explained using the example of Schrödinger's cat, where the titular cat, after being threatened with poisonous gas that may or may not be released due to detection of probabilistic radiation, is, on the quantum level, simultaneously both alive and dead until the box is opened, hereafter it resolves to being either alive or dead.
  • With the new addition of the concept of Eternalism in Warframe's lore, and knowledge of the many-worlds interpretation of quantum mechanics, one might ask the question of, "Do Void Relics operate based on Eternalism?" However, this connection currently lacks any evidence, especially evidence of the Orokin even being capable of accessing alternate realities that exist under Eternalism.
  • Void Fissures on the Kuva Fortress, that only respond to Requiem Relics, are said to be created as a result of Kuva Lich experiments being conducted aboard.[3]
    • This may also be related to the appearance of the Relics themselves or rather a cause for Requiem Relics yielding Requiem Mods (since the Relics are not gathered from the Fortress itself but the mods only appear through the Fissures). However, this is not clear. (I have heard that Steve Sinclair has drawn a link between the experiments and the existence of the Requiem Mods, but citation is needed.)
    • The Requiem words themselves, however, have existed since long before these experiments and the use of Requiem mods for ending the immortality of beings like Kuva Liches.

Media[]

Patch History[]

Hotfix 33.6.7 (2023-08-31)

  • Fixed being unable to chat link Frost Prime and Mag Prime Relics.

Update 33.6 (2023-07-27)

  • Fixed the Relic rarity gauge UI always showing as Radiant in the Fissure Mission Relic selection screen.

Update 33.5 (2023-06-21)

  • The confirm button to Refine a Void Relic is now defaulted to update immediately to Radiant without having to select it from the rank grid.

Hotfix 32.3.6 (2023-03-15)

  • Fixed being unable to chat link Mesa Prime and Limbo Prime Relics when you don’t own them.

Hotfix 32.2.4 (2022-12-07)

  • Updated the Relic Pack description to include Aya.
    • “Receive 5 random relics or Aya, a currency used to purchase any Varzia’s offerings. You are guaranteed at least one Rare Relic or Aya from this pack. What secrets exist within them?”

Hotfix 32.0.12 (2022-10-12)

  • Fixed the “OK” button missing from the Relic pack opening screen if you get three Aya from a single pack.

Hotfix 32.0.11 (2022-10-06)

  • Swapped the unintentional duplicate Lith H5 Relic in the Void drop tables with a Lith P6.

Update 32.0 (2022-09-07)

  • Mining Vendors in Open-Worlds now carry a Relic-pack that can be purchased from their Offerings, similar to the Relic pack that is currently available for Syndicate standing.

Hotfix 31.7.2 (2022-08-17)

  • Replaced the duplicate Meso H2 Relic dropping in Tier 2 Defense with the correct Meso H3 Relic.
  • Fixed K10 Relic localized as K9 for German.

Update 31.6 (2022-06-09)

  • Fixed Zariman Bounties not being listed in the Codex as a drop source for Relics.
  • Fixed drop sources for non-refined Relics not appearing when previewed in the Inventory menu.

Hotfix 31.5.8 (2022-05-11)

  • Fixed the Relic selection screen in endless Void Fissure missions not showing Relic source information.

Update 31.5 (2022-04-27)

  • Chat linking currently Vaulted Relics will now state that they are Vaulted the way they are in the Codex.
    • It will now say “This Relic is in the Prime Vault” when chat-linked.
    • Vaulted Relics will also now be described as such in the ‘Drop Sources’ description when hovering over a Relic in the Relic management screen.

Hotfix 31.1.2 (2022-02-10)

  • Fixed Relics appearing far too large within the confines of the boxes in the Codex.

Update 31.1 (2022-02-09)

  • Fixed the vaulted Neo P2 Relic still dropping in Pluto Proxima Fenton’s Field mission instead of the intended Harrow Prime Relics.

Hotfix 31.0.11 (2022-01-25)

  • Vaulted the Neo P2 Relic and replaced it with the Neo P4 Relic in the drop tables.
    • The Neo P2 Relic was missed being Vaulted with Harrow Prime’s release.

Hotfix 31.0.3 (2021-12-17)

  • Renamed the Harrow Prime Lith N9 Relic to Lith N10, as N9 already exists.

Update 31.0 (2021-12-15)

  • Fixed Syndicate Relic Pack incorrectly stating a “guaranteed Rare”, as it was pulling the description from the Market Relic Pack.

Hotfix 30.9.2 (2021-11-11)

  • Fixed several drop-down menus not functioning in the Void Relic Manager

Update 30.8 (2021-10-04)

Update 30.3 (2021-05-25)

  • Fixed Vaulted Relics from appearing in codex/chat link as available.
  • Fixed being unable to chat link Vaulted Relics unless you specifically had an unrefined version of it.

Hotfix 30.2.2 (2021-05-13)

  • Fixed the Neo Z7 Relic from the Profit-Taker Phase 4 rewards not being Radiant.

Hotfix 30.0.8 (2021-04-27)

  • Fixed some Relics showing Operation: Orphix Venom as their drop source.

Hotfix 30.0.4 (2021-04-16)

  • Fixed some reward tables including Vaulted Relics.

Hotfix 29.9.1 (2021-02-24)

  • Replaced the Pangolin Prime Blueprint with the Pangolin Prime Handle in the Axi C6 Relic.
    • This was always the intention but was missed!

Update 29.6 (2020-12-18)

  • Banshee Prime’s System Blueprint has been changed (for real) from Rare to Uncommon, as announced here.

Update 29.1 (2020-09-17)

  • Optimized performance of several user interfaces including the Void Relic Refinement screens.

Hotfix 28.2.0.1 (2020-07-14)

  • Fixed Meso K3 Uncommon tier rewarding ‘Wukong Prime Chassis’ instead of the intentional ‘Wukong Prime Chassis Blueprint’.

Hotfix 27.4.1 (2020-05-01)

  • Fixed every Chat Linked Relic displaying a Lith S8 Relic.

Update 27.4 (2020-05-01)

  • Updated the Relic Pack Relic contents screen (when purchased in the in-game Market and from Syndicates) - it will now show each Relic’s contents better categorized by rarity.
    • Also added ‘Common’, ‘Uncommon’, ‘Rare’ tooltips over rarity icons.
  • Fixed broken glow on Relic Rewards screen in-mission around Boosters section with HDR enabled.

Update 27.2 (2020-03-05)

  • Fixed Defiled Requiem Mods counting towards to “Owned” total when viewing Requiem Relic rewards.
  • Fixed the Neo G2 Relic being set to “rare” in the Market/Syndicate Relic Packs. It is now “uncommon” as intended.

Hotfix 27.0.9 (2020-01-09)

  • Fixed clients sometimes not getting Relic reward selection screen.

Hotfix 25.5.1 (2019-08-02)

  • Possible item drops / rank stats are now directly indicated on Relic description text.

Update 25.5 (2019-07-31)

  • Upgrading a Relic while in a Void Fissure endless mission will now ask you if you wish to equip the upgraded Relic.

Update 25.3 (2019-07-06)

  • Fixed all endless missions have a Void Fissure title in the extract/ battle menu.
  • Fixed pressing X on controller while in the Relic station displaying the message "Refine |Name| to Intact?".
  • Fixed Clients pressing X on a controller to accept a Void Fissure mission vote, resulting in an immediate warning message telling them that they are about to enter the mission without a Relic.

Update 25.2 (2019-06-19)

  • Fixed ability to choose any Relic type on any Void Fissure mission by queueing with squad.

Hotfix 25.1.2 (2019-06-12)

  • The team has put together another chunk of UI changes to address your common suggestions. More to come as we continue to read your feedback!
  • Tweaked the alpha of the Unowned Relic grid to 40% from 25% to increase differentiation between owned / unowned.
  • Upon selecting an unowned Relic, the Refinement button will now read ‘You Do Not Own This Relic’ to alleviate Refinement possibility confusion.
  • Your alias in the Relic Reward screen is now displayed in a different color respective to your chosen UI Theme to help differentiate between yourself and squadmate.
  • Fixed numerous Relic icons appearing stretched.

Hotfix 25.1.1 (2019-06-06)
The team has put together another chunk of UI changes to address your common suggestions. More to come as we continue to read your feedback!

  • Added the "owned" label back - but instead of it reading as ‘x5’ it is now ‘5 Owned’. This will allow you to quickly see how many of a given Relic item you have at the selection screen at a glance (like before).
  • Added Alias’ (both yours and squadmates) to the Reward selection screen so that it’s clear who is picking which Reward (yourself included) and where the bonus Void Traces are going.
  • Moved the Reward rarity bars below the items in both the Reward screen and Relic Refinement screen to better emphasize the relationship between the item and its rarity in hierarchy.
  • Moved the Void Traces information to be directly below the Refinement options for better visibility in the Refinement screen.
  • Moved selected Relic display as far up as it can comfortably be, as to not overlap the items with the tooltip.
  • Centered item info popup on Reward items and squad Relics instead of being aligned to the left.

Update 25.1 (2019-06-05)
Since the selective UI Screen rework brought in Update 25, we’ve gathered much of your feedback to how its functionality, clarity, and visibility can be improved on. Below are just a few of those proposed changes/fixes with more to come later.

  • Added shimmer material to Relic rarity bars to draw attention to them, more specifically, for the Reward choice screen during endless Void Fissure missions but will appear in all places with the rarity bars (info popup, Reward choice, Relic Manager, etc).
  • Increased the scale of the Relic rarity bar icons in the Relic Reward choice screen to 125%.
  • Hovering over the Rarity bars in the Relic Reward choice screen will now show a tooltip indicating the Rarity (Common/Uncommon/Rare).
  • Moved the item info popup below the Relic reward items in the Reward choice screen so that hovering over a reward does not cover other rewards.
  • The UI message indicating that you have attempted to equip an unowned Relic for a Void Fissure mission no longer shows a 'cancel' option, since it’s redundant with the other option of ‘ok’.
  • Changed the Relic Manager menu "sort by Rank" to "sort by Refinement".
  • Fixed the Relic tab reverting back to ‘All’ after Refining a Relic in a different tab (Meso, Axi, etc).
  • Fixed color indication not appearing when selecting a Relic Reward in a non-endless Void Fissure mission.
  • Fixed Relic Reward grid items being vertically too close together, causing the rarity bars to overlap or just be closer to the above items than the item they are representing

Update 25.0 (2019-05-22)

UI SCREEN REWORKS

The following screens UI screens have received a brand new look and functionality with a mix of player-requested mechanics!

Void Relics/Refinement
  • Overall more information displayed/available.
  • Hovering over the possible Rewards in the selected Relic now displays how many you own, the crafting requirements, and the respective Ducat value.
  • You can continue to Refine already Refined Relics in both the Void Relic Refinement station and in Navigation when selecting a Relic for a Void Fissure mission.
  • Relics you do not own are displayed at the bottom of the grid, which you can select to view the Rewards.
  • The in-mission Void Fissure Reward screen has also been reworked to reflect these aesthetic changes with the added Refinement functionality in the Relic selection screen for endless Void Fissure missions.
Relic
General Changes
  • Increased the base amount of Void Traces granted when your Relic is chosen from 1 to 5.

Hotfix 21.0.9 (2017-07-17)

  • Fixed Relic refinement sort by name being inconsistent, and list issue creating a visual copy of a Relic in the grid.

Update 21.0 (2017-06-29)

  • Codex Relic search now also searches Relic contents.
  • Updated the Relic Pack opening UI to display possible rewards from each Relic.

Update 20.7 (2017-06-07)

  • Fixed Clients not being able to select a Relic or accept the mission if the Host selects a new Fissure mission while the Client is on the loading screen.

Hotfix 20.6.4 (2017-05-31)

  • The Neo N7 Relic has been introduced into the mix to fix Nekros Prime Systems Blueprint being accidentally vaulted, and the Meso S6 Relic has also been introduced to fix Spira Prime Blade being accidentally vaulted.

Hotfix 20.6.3 (2017-05-30)

  • Fixed accidental vaulting of certain Primes and updated affected Relics with the correct Prime Parts.

Hotfix 20.6.2 (2017-05-30)

  • Fixed Void Relics becoming unequipped if the game attempted to join an existing squad, but then failed due to those squads filling up.

Hotfix 20.6.1 (2017-05-25)

  • Fixed being unable to select a Relic in an Endless Fissure mission if a Relic was not brought in the mission from the start.

Update 20.5 (2017-05-17)

  • Fixed issues with your currently selected Relic not properly displaying in squads.
  • Fixed a per-frame spot-load hitch in the lobby after a teammate had selected a Relic.

Update 20.4 (2017-05-04)

  • Fixed a case where the Void Relic picker wouldn't appear for players after a mission vote was cancelled.

Hotfix 20.3.1 (2017-04-27)

  • Fixed markers and names appearing in front of the Void Relic selection screen instead of behind during an Endless Void Fissure mission.

Hotfix 20.2.4 (2017-04-20)

  • Fixed Relic reward screen in Endless Fissure missions not updating after each round with the most recent Relic picked by each Squad member.

Hotfix 20.2.3 (2017-04-19)

  • Fixed Reactant count not resetting in endless Void Fissure missions when selecting a Relic after having none.

Update 20.2 (2017-04-12)

  • Fixed being unable to pick a Relic for the next Endless Void Fissure round if a Host migration occurs during the Reward Selection screen.
  • Fixed a Vaulted Relic being rewarded as Daily Tribute.

Update 20.0 (2017-03-24)

  • Void Fissures will not appear until a player obtains their first Relic.
  • Fixed the Relic Selection screen repeating If you have an AFK player in your squad and you click the "Start Timer" button in a Fissure mission.
  • Fixed a script error that could occur if you selected a Relic before the Relic list finished loading during a endless Fissure mission.


Update 19.11 (2017-02-15)

  • The Relic Reward selection screen now displays your ‘Owned’ count per Relic.

Hotfix: Specters of the Rail 0.13 (2016-07-26)

Changes
  • Your Equipped Relic information will now be shown in the Squad info dropdown box (where Equipped Dragon keys appears).
Fixes
  • Fixed Relics not being consumed for Clients who disconnect on the Fissure reward selection screen.
  • Fixed a migration at End of Mission causing Relic reward options to reroll.
  • Fixed Relic selection ‘Play Without’ and ‘Exit’ buttons hiding behind the screen if a previous mission was played.
  • Fixed the Relic reward screen rolling twice if the last player touches Extraction and then proceeds to fall off of the end of the map.

Hotfix: Specters of the Rail 0.10 (2016-07-15)

  • Fixed the Relic selection screen appearing when you select a non-fissure mission type on a node that has a fissure available.

Hotfix: Specters of the Rail 0.8 (2016-07-14)

  • Fixed controllers not working with the Relic manager and enhancer.

Hotfix: Specters of the Rail 0.7 (2016-07-14)

  • Fixed Saryn Prime Systems Blueprint and Soma Prime Barrel duplicate rewards on Relics.
  • Fixed the missing Nova Prime Neuroptics Blueprint, and added to a Relic reward table.
  • Fixed an issue where the Void Relic screen was unusable on controllers.

Hotfix: Specters of the Rail 0.4 (2016-07-11)

Script Information
We've run a script for those affected by Void Key to Relics. See this PSA thread for more information.

Hotfix: Specters of the Rail 2.1 (2016-08-10)

Changes
  • Vaulted Relics will now appear in the Codex (ie: Relics that are not currently in circulation that you may own).
  • The Codex section for Relics and Arcanes will now show items you've discovered but don't own (like Mods do so you can see the drop sources to farm some more).
Fixes
  • Fixed extra Codex entries for the refined versions of the AXI V3 Relic.

Update: Specters of the Rail 2 (2016-08-03)

Additions
  • Relics & Arcanes now appear in the Codex in their own section, which reveal drop locations for Relics and Arcanes!
Fixes
  • Fixed the first tab always being selected after upgrading a Relic, should now stay on the current tab, and select the upgraded Relic.

Hotfix: Specters of the Rail 1.1 (2016-07-29)

  • Buffed mission rewards for Mot (Level 40-45 Void Survival); it will now yield a richer mix of Axi Era (Tier 4) Relics... similar to high-level Dark Sector missions.

Hotfix: Specters of the Rail 0.1 (2016-07-08)

Changes
  • The Void Fissure sealing process will be aborted should no players in the squad have a Relic equipped, i.e leaving while only having one equipped Relic will close it out.
Fixes
  • Fixed an issue with Clients not properly receiving their Void Trace bonus when their Void Relic reward.
  • Fixed a typo in Meso N2 Relic names.
  • Corrected the type of Dual Kama awarded in the Neo V1 Relic. Should have been a Prime Blueprint.
  • Fixed a title issue in the Void Relic selection screen.

Update: Specters of the Rail 0.0 (2016-07-08)

  • Relics introduced.

References[]

  1. Antiquarian Elite Weekly Nightwave Act: "Open one of each era/tier of Relic (Lith, Meso, Neo, Axi)."
  2. Drop Chances of Prime Parts from Relics (Pixelmined) Reddit post
  3. "The Void is reacting to the Lich experiments on the Kuva Fortress, and for the first time: Void Fissures are appearing on the Kuva Fortress! But these are unlike the others, and they only respond to REQUIEM RELICS." Update 26: The Old Blood forum post

Further Reading[]


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