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VoidMode

Operator performing Void Mode.

Void Mode (default: Ctrl ) is the Operator's innate ability to cross into the void plane.

  • By entering into the void plane, activating Void Mode turns the Operator incorporeal and thus invisible to enemies and most sensors, while also protecting them from any incoming damage, including fall damage, Eximus aura and Status Effects.
    • Void Mode costs 5 energy per second.
  • Void Mode does not ignore Corpus laser barriers and Grineer energy barriers.
  • Operators in Void Mode can phase through physical enemy units.

Focus EnhancementsEdit

Void Mode may be enhanced or altered by the following Focus powers:

MaduraiEdit

FocusVoidRadiance
FocusNodeRing b
Consumes 25 / 30 / 45 / 50 energy on leaving Void Mode to blind enemies within 4 / 6 / 8 / 10m for 2 / 3 / 4 / 5s. FocusLensFocus b50,000 to unlock

FocusLensFocus b80,000 / 108,284 / 160,000
FocusPool 1 / 3 / 5 / 7

  • Does not open blinded enemies to finishers.
  • Maxing this node is usually detrimental to the use of Void Strike, as higher ranks consume more energy to exit Void Mode. It is advised to leave this ability unranked as ranking down is not possible.
Community notes  
FocusVoidStrike
FocusNodeRing b
On leaving Void Mode the next 1 / 1 / 2 / 4 / 6 / 8 attacks deal 5% / 7% / 8% / 10% / 11% / 12% additional damage for every second spent cloaked. Cloak consumes 2 additional energy per second. FocusLensFocus b80,000 to unlock

FocusLensFocus b120,000 / 162,426 / 240,000 / 340,454 / 459,411
FocusPool 1 / 4 / 7 / 10 / 13 / 16

  • The charges created by Void Strike will be consumed if either the Operator or the Warframe performs an attack.
  • Cloaking again while having charges left will increase the damage bonus for the remaining charges, but new charges will not be stored until all are used.
  • Only 1 pellet will get the damage boost. This is true for added multishot or innate multishot. This is also the case for the Pencha Scaffold which has 2 damage instances of which only one gets boosted.
Community notes  

VazarinEdit

FocusVoidRegen
FocusNodeRing b
Void Mode heals +4 / +8 / +16 / +25 health/s. This ability costs an additional 2 energy/s. FocusLensFocus b80,000 to unlock

FocusLensFocus b120,000 / 162,426 / 240,000
FocusPool 1 / 4 / 7 / 10

FocusVoidAegis
FocusNodeRing b
Void Mode creates a shield that grows up to 5m / 8m / 10m / 12m over 5s. This ability costs an additional 2 energy/s. FocusLensFocus b50,000 to unlock

FocusLensFocus b80,000 / 108,284 / 160,000
FocusPool 1 / 3 / 5 / 7

  • Creates a bubble shield that grows over time and absorbs damage, but explosions will pass through the shield.
Community notes  

NaramonEdit

FocusVoidStalker
FocusNodeRing b
Void Mode increases Critical Chance of melee attacks by up to 20% / 30% / 40% / 50% over 5s. This chance gradually decreases over 5s / 10s / 15s / 20s when the Operator leaves Void Mode. This ability costs an additional 1 / 2 / 3 / 4 energy/s. FocusLensFocus b50,000 to unlock

FocusLensFocus b80,000 / 108,284 / 160,000
FocusPool 1 / 3 / 5 / 7

FocusVoidHunter
FocusNodeRing b
Void Mode reveals enemies within 10m / 12m / 18m / 25m through walls. This range gradually decreases over 2s / 3s / 4s / 5s when the Operator leaves Void Mode. This ability costs an additional 2 / 2 / 1 / 1 energy per second. FocusLensFocus b50,000 to unlock

FocusLensFocus b80,000 / 108,284 / 160,000
FocusPool 1 / 3 / 5 / 7

UnairuEdit

FocusVoidShadow
FocusNodeRing b
Void Mode now renders allies within 10m / 15m / 20m / 25m invisible. This ability costs an additional 1 / 2 / 3 / 4 energy/s per ally cloaked. FocusLensFocus b50,000 to unlock

FocusLensFocus b80,000 / 108,284 / 160,000
FocusPool 1 / 3 / 5 / 7

  • Void Shadow also affects Companions and allied units such as Eidolon Lures.
  • Maxing this node can be significantly detrimental if there are many allies within range, as higher ranks drain much more energy/sec. Consider this choice carefully as ranking down is not possible.
Community notes  
FocusVoidChrysalis
FocusNodeRing b
Void Mode reduces damage taken by invisible allies within 10m / 15m / 20m / 25m by 20% / 40% / 60% / 80%. This ability costs an additional 1 / 2 / 3 / 4 energy/s. FocusLensFocus b50,000 to unlock

FocusLensFocus b80,000 / 108,284 / 160,000
FocusPool 1 / 3 / 5 / 7

Community notes  

ZenurikEdit

FocusVoidStatic
FocusNodeRing b
Void Mode emits a pulse that deals 200 / 300 / 400 / 500 damage/second over 8 / 10 / 12 / 15 meters and costs an additional 2 / 2 / 2 / 1 energy/second. FocusLensFocus b50,000 to unlock

FocusLensFocus b80,000 / 108,284 / 160,000
FocusPool 1 / 3 / 5 / 7

  • Despite the visual effects, the hitbox is spherical and will hit enemies above and below the player.
  • Will not trigger an Electric proc.
  • Does not require line of sight.
  • Will target anything that the game treats as an "enemy", including wildlife and Corpus Security Cameras, but not Objects.
  • Will damage Grineer Sensor Regulators and set off the alarms, making it unsuitable for Grineer Spy missions.
Community notes  
FocusVoidSingularity
FocusNodeRing b
Void Mode pulls enemies within 10 / 12 / 15 / 20 meters towards the Operator, and costs an additional 2 / 2 / 2 / 2 energy/second. FocusLensFocus b80,000 to unlock

FocusLensFocus b120,000 / 162,426 / 240,000
FocusPool 1 / 4 / 7 / 10

  • Has no effect on enemies such as Bosses.
Community notes  
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