Void Hole is a battle Avionic that can be equipped in the third Avionic Grid slot. It launches a rocket that functions similar to Vauban's Bastille on detonation, slowly drawing enemies who pass into its radius into its center while dealing continuous Frost damage to enemies affected. This rocket will detonate on impact with a surface or manually by pressing the ability button again.
|Rank||Duration||Range||Damage / s||Drain|
Tips & TricksEdit
- Void Hole can be an effective means to group enemies to receive damage from explosive effects such as Munitions Vortex, Blackout Pulse, Shatter Burst, Tether, the release of Particle Ram, or Ordnance. It can also hold foes in place for more reliable use of Particle Ram's contact damage and the Ramming Speed Piloting Intrinsic.
- Compared to Tether, Void Hole is more expensive, has a smaller effective radius and less immediate effect. However, Void Hole can affect an unlimited number of targets, can be more easily placed, deals more damage over the duration, and will not release enemies prematurely upon receiving damage or double-tapping the ability, in addition to inflicting status on foes to continue its crowd control when the effect ends. Used in tandem, Tether can be used to draw enemies into the Void Hole more quickly before detonating for additional damage.
- Enemies dragged towards the Void Hole can receive collision damage from debris between them and the Void Hole, which can often prove fatal even in Veil Proxima.
|Defensive||Blackout Pulse • Countermeasures • Munitions Vortex|
|Offensive||Particle Ram • Shatter Burst • Tether|
|Super||Fiery Phoenix • Seeker Volley • Void Hole|
|Railjack|| Battle Forge • Breach Quanta|
Fire Suppression • Flow Burn • Void Cloak
|Turret||Battle Stations • Death Blossom|
|Tenno||Form Up • Squad Renew|
|Hull||Bulkhead • Hull Weave • Hardened Casing|
|Shields||Anode Cell • Maxima • Sentient Fortitude • Breach Adrenaline|
|Elemental||Ablative Shell • Heat Sink • Phasic Weave • Thermatic|
|Engines||Conic Nozzle • Cruising Speed • Ion Burn|
|Turrets|| Hyperstrike • Last Stand • Polar Coil • Predator|
Section Density • Sentient Scalpel • Turret Velocity
|Ordnance|| Ordnance Cheap Shot • Ordnance Velocity • Overloader|
Quicklock • Ripload • Warhead
|Artillery||Artillery Cheap Shot • Forward Artillery|
|Forge||Deep Hold • Hyperflux • Revo Reducer|
|Archwing|| Winged Cyclone • Winged Force|
Winged Steel • Winged Storm