Void Fissures, also known as Void Storms in Empyrean missions, are a type of mission in which players can open Void Relics and obtain the treasure within. They were introduced with Update: Specters of the Rail.

Access[edit | edit source]

VoidTearIcon b.png

At most times, one or two Void Fissure missions are available for each of the five tiers of Void Relics. They are associated with a normal mission node on the Star Chart, which must be unlocked to play the Void Fissure mission. Fissures can be repeated as often as desired during their availability and they will give standard rewards associated with the mission type.

When entering a Void Fissure mission, players can equip a Void Relic of the appropriate tier. If they complete the mission, they can choose an item from their relic or another player's relic as a reward. If players have no relic equipped, they can complete the mission, but will not receive any rewards from other players' relics. If the player chooses to stay in Endless missions after a rotation, they will be prompted to use another relic.

Gameplay[edit | edit source]

A Void Fissure.

In addition to the mission's assigned objectives (e.g. Exterminate, Capture, Spy, etc.), Void Fissures will appear along the mission objective path, spawning in 3 Corrupted units from the Void as well as converting nearby native enemies into Corrupted units. While most enemies can be converted to Corrupted, they are considered identical in terms of Codex completion (e.g. scanning newly converted Scorpions will count towards any preexisting progress to the standard Scorpion's codex entry).

Reactant.

When a Void Fissure opens one of the spawned or converted enemies will drop a Reactant, which the players must pick up and collect 10 of to meet their required goal. Once this goal is met, the Relic will crack and the player will receive a buff to one piece of their gear, which starts to emit cosmetic bolts of lighting and shimmer. At this point that player can complete the mission and receive their reward. When the player obtains 10 Reactant, they will be awarded with 6-30 Void Traces at extraction, a resource used to refine Void Relics to make them drop rarer rewards, and to craft Dragon Keys.

Void Storms in Empyrean mission additionally feature randomly appearing hazards called Void Sinks that deal radial damage, but attacking them before they explode will cause them to disappear. Only foot soldiers can be turned into Corrupted, leaving space fighters unaffected.

Upon opening the Relic, the player will also receive a buff to one of their equipped gear which gets corrupted for an amount of time based on the tier of the Void Fissure (time = 30sec × tier). The buffed gear will emit lightning bolts and gets a corrupted texture effect.

Players will receive a reward from their Relic. Players can keep their own reward or choose another player's reward instead with no penalty. If players select the reward of another player, that person receives 5 Void Traces per person that chose their reward.

If the player fails to open the relic when the mission completes, the relic will not be consumed.

Endless Missions[edit | edit source]

Endless Void Fissure missions Interception, Defense, Survival, and Excavation have bonus rewards per rotation if the player collects enough Reactant:

  1. 1.25x Affinity Booster
  2. 1.25x Credit Booster
  3. 1.25x Resource Booster
  4. 1.25x Resource Drop Chance Booster
  5. One random Exceptional Relic of the mission's relic tier
  6. 1.5x Affinity Booster
  7. 1.5x Credit Booster
  8. 1.5x Resource Booster
  9. 1.5x Resource Drop Chance Booster
  10. One random Flawless Relic of the mission's relic tier
    • Boosters will continue to increase by 0.25x up to a cap of 2x, occurring at the nineteenth interval.
    • Every fifth interval after 15 rewards a random Radiant Relic of the mission's relic tier.

Void Storm Rewards[edit | edit source]

Empyrean Void Storms have an additional reward table on mission completion. A relic does not need to be brought or opened to obtain these rewards.

View Void Storm Rewards List

Notes[edit | edit source]

  • Void Fissures are a decent way to level up new Warframes and gear, because of the constant enemy spawning from the fissure with a lot of heavy units.
  • Void Traces dropped from Void Fissure enemies are NOT consistent across players (everyone gets different drops).
  • Fissure enemies spawned during endless missions appear to not level up along with the rest of the enemies as time passes, causing them to stay at base mission level until extraction.
  • Fissure spawn rules somehow affect local spawn rules:
    • Spawn rates of heavy units noticeably increase.
    • Newly spawned local enemies might start to fight between themselves while not fighting corrupted enemies from the fissure.
  • Completion of the fissure mission will count towards Star Chart progression and will unlock adjacent nodes.
  • The official Warframe mobile app can show current void fissures including fissure level and type of mission. It can be downloaded here and here for Android and iOS respectively.
  • Void Fissures will never spawn on Lua.

Tips[edit | edit source]

  • As Void Fissures frequently spawn Corrupted Nullifiers even on lower levels, players are advised to prepare weapons and Warframes that are appropriate against them, such as rapid-fire weapons for taking down Nullifier bubbles, or melee weapons for killing them from within the bubble. Field-based abilities such as FrostIcon272.pngFrost's SnowGlobe130xDark.pngSnow Globe is significantly less effective because of the Nullifiers, though OctaviaIcon272.pngOctavia's Mallet130xDark.pngMallet will prove effective in removing their bubbles.
  • Incoming corrupted enemies will be staggered and vulnerable for a few seconds, which opens them for quick response, unlike local enemies, who will be invulnerable while being corrupted and staggered.
  • Fissures tend to open directly over local, uncorrupted enemies, so cleared and locked-down room may have lowered spawn rates, while a regular alarm will increase it additionally.

Bugs[edit | edit source]

  • After collecting 10 Reactant, the visual changes to modular weapons (Kitguns, Zaws etc.) do not go away even after the buff has expired.
  • As a new Fissure appears in the mission, some players may experience a drop in their performance or even a freeze on extreme cases.
  • Fissures may suddenly stop spawning.
  • The Reactant Buff for melee weapons doesn't seem to work at the moment. Combo Counter will be consumed after any Heavy Attack.
  • Doing multiple Empyrean Void Storms in a row without docking has been seen to build up permanent lightning storm effects within the ship from each void storm, eventually leading to a constant, rather extreme visual and audible noise.

Media[edit | edit source]

Patch History[edit | edit source]

Hotfix 30.0.5

  • Fixed a common crash caused by the last hotfix related to Fissures.

Hotfix 30.0.4

  • Void Sinks will no longer damage Railjack Crew or Companions (or Defense objectives, etc).

Hotfix 30.0.2

  • Fixed FX spam in Void Storms (potentially).

Hotfix 30.0.1

  • Fixed a Script Error caused by Void Storms. This would cause crazy bursts of colour and stacking effects, and should be resolved now.
  • Fixed a Crash associated with Void Storms.
  • Fixed a script error when starting a Void Storm mission that's just about to expire.

Update 30.0

NEW RAILJACK GAMEMODE
VOID STORMS

A storm's a brewin', Tenno. But where there’s risk, there’s Ghostly reward! Void Storms have been detected rolling through the Proxima. Supercharged with Void energy, boarding parties and Point of Interest enemies caught in these conditions are subject to Void Fissures - perfect for Void Relic opening! As the storm brews outside, brace yourself for Void Sinks on board your Railjack. These Void Sinks can deal damage to your Warframe if touched - shoot them to destroy!

Bring your Railjack Crew or your squad to open Relics, earn Intrinsics, and grofit with rewards! On top of your earned Relic reward, Void Storms offer their own goodies upon completion. May the Void be ever in your favor!

Void Storm missions can be selected in both the Railjack Star Chart and the Void Fissure tab of the World State Window.


Railjack Proximas and their corresponding Relics:

Earth Proxima: Lith Relics: Play here to open Lith Relics and earn their Rewards!
Earth Proxima Void Storm Rewards: Notable rewards in addition to your Relic items include pieces of Sevagoth’s Signature Sidearm ‘Epitaph’!

Venus Proxima: Lith Relics: Play here to open Lith Relics and earn their Rewards!
Venus Proxima Void Storm Rewards: Notable rewards in addition to your Relic items include pieces of Sevagoth’s Signature Sidearm ‘Epitaph’!

Saturn Proxima: Meso Relics: Play here to open Meso Relics and earn their rewards!
Saturn Proxima Void Storm Rewards: Notable rewards in addition to your Relic items include pieces of Sevagoth’s Signature Sidearm ‘Epitaph’.

Neptune Proxima: Neo Relics: Play here to open Neo Relics and earn their rewards!
Neptune Proxima Void Storm Rewards: Notable rewards in addition to your Relic items include pieces of Sevagoth the Warframe!

Pluto Proxima: Axi Relics: Play here to open Axi Relics and earn their rewards!
Pluto Proxima Void Storm Rewards: Notable rewards in addition to your Relic items include pieces of Sevagoth the Warframe!

Veil Proxima: Axi Relics: Play here to open Axi Relics and earn their rewards!
Veil Proxima Void Storm Rewards: Notable rewards in addition to your Relic items include pieces of Sevagoth the Warframe!


How do Void Storm rewards work?

Void Storm missions are directly similar to Void Fissure missions, where you’re tasked with completing the objective while also collecting enough Reactant.

All on-foot enemies are subject to becoming Corrupted from Void Fissures. Boarding parties, Point of Interest enemies, Crewship enemies, etc once Corrupted can all drop Reactant needed to open your Relic. Reactant is a shared pickup for Void Storms! Since Railjack requires Tenno to coordinate across multiple environments simultaneously, we felt that having shared Reactant pickups would help squads open Relics in a co-op friendly way.

Upon mission completion, you’ll be rewarded with your earned Relic reward, as well as an added item from the Void Storm drop table itself.

Hotfix 29.10.4

  • Fixed Void Fissure objective UI indication missing from the HUD.

Hotfix 29.10.3

  • Fixed Bonus Void Trace icon in the Void Fissure Reward selection screen being tinted the wrong color.

Hotfix 29.3.1

  • Fixed a script error that would prevent Void Fissure gameplay logic from continuing after a Host migration occurs.

Update 29.1

  • Fixed the Gear Wheel overlapping the Void Fissure End of Mission Reward screen.

Update 29.0

  • Deimos nodes have been added into the mix for Void Fissure missions.
  • Fixed script error that could occur when doing endless Void Fissure missions.

Hotfix 28.3.3

  • Fixed a crash that would occur if a Client did not select a Relic in an endless Void Fissure mission before the timer expired.

Hotfix 28.3.1

  • Fixed UI breaking when attempting to purchase Relics.
  • Fixed a script error that could occur when doing endless Void Fissure missions, which resulted in the game freezing in the Relic reward screen.

Update 28.3

  • Fixed becoming stuck on the Relic selection screen during an endless Void Fissure mission if a Host migration occurred.
  • Fixed a game freeze forcing you to reload after opening a Chat linked item in the Void Relic screen, and then opening your Profile.

Hotfix 28.0.6

  • Fixed a crash that could occur when exiting Warframe while on the Void Fissure Relic selection screen with 1 second left on the timer.

Hotfix 27.5.6

  • Fixed Clients not seeing the Void Fissure tear FX that connects the Corrupted enemies to the Void tear.

Hotfix 27.3.15

  • More fixes towards a Void Fissure script error mistakenly causing the Fissures to spawn on the ground, not slightly above it.

Hotfix 27.3.13

  • Fixes towards Void nodes not being selected for Neo or Axi Void Fissure missions.
  • Fixed dynamically generated missions (daily Syndicate mission) on Void nodes preventing it from also being a Void Fissure mission.

Hotfix 27.3.8

  • Fixed a script error after Host migration occurred during a Void Fissure mission.

Update 27.3

  • Enemies inside Void Fissure Spy vaults that are not engaged in combat will no longer become Corrupted.
    • This fixes enemies in Void Fissure Spy vaults setting off alarms when becoming Corrupted.

Update 27.2

  • Increased the frequency in which missions from the Void appear as Void Fissures.

Update 26.0

  • The Void is reacting to the Lich experiments on the Kuva Fortress, and for the first time: Void Fissures are appearing on the Kuva Fortress! But these are unlike the others, and they only respond to REQUIEM RELICS.

Update 25.7

  • Disruption has been added as a possible mission type for Void Fissures!

Update 25.0

  • You can continue to Refine already Refined Relics in both the Void Relic Refinement station and in Navigation when selecting a Relic for a Void Fissure mission.
  • The in-mission Void Fissure Reward screen has also been reworked to reflect these aesthetic changes with the added Refinement functionality in the Relic selection screen for endless Void Fissure missions.
  • Increased the base amount of Void Traces granted when your Relic is chosen from 1 to 5.

Update 24.6

  • Fixed Void Fissures in endless mission types not spawning enemies at the same level as other non-corrupted enemies.

Update 24.4

  • Fixed Fissure Corruption FX not applying to Kitguns or Zaws.

Hotfix 24.2.14

  • Fixed some enemies spawning in ceilings and walls in Fissure missions which can often lead to lack of progression.

Hotfix 24.2.9

  • Fixed Reactant appearing as ‘Corruption’ when waypointing it.

Hotfix 23.10.4

  • Fixed some enemies (e.g. MOA's) getting permanently stuck in looping reaction animations in Void Fissure missions.

Update 23.10

  • Increased Capture end timer during Void Fissure missions from 3 minutes to 5 minutes. Players now have more time to collect Reactant when cracking Relics in these missions.
  • Fixed issue where players were forced to wait for the countdown timer to finish in Endless Void Fissure missions if the “Sort by” menu was active when the timer began.

Update 23.8

  • Fixed Transferring to Operator in a Void Fissure mission overwriting squadmates' Reactant counter UI.

Hotfix 23.0.6

  • Increase Fissure enemy spawn rate for Fissure Sabotage missions.

Hotfix 22.20.4

  • Exiting the Relic selection menu now counts as a non-vote instead of a decline. Previously ‘Exiting’ from the Relic selection screen counted as "declining" the mission, which you could not undo unless you left the squad, or the mission is cancelled entirely.

Hotfix 19.10.1

  • Fixed "repeat mission" not working for Void Fissures.

Hotfix 19.5.7

  • Fixed being able to infinitely stack Mod, Arcane, Reactant and Endless Fissure Relic-cracking buffs when switching between Operator Transference at the right time.
  • Fixed a script error that occurred when a Host migrates during a Relic mission while the countdown to the next round is active. This resulted in being kicked back to the Landing Craft.

Hotfix 19.5.5

  • Void Fissure tutorial transmissions can now be disabled by turning off 'Enable Hint Transmissions' in the Audio Menu.

Update 19.0

Endless Void Fissure Missions Changes & Additions:

Interception, Defense, Survival, and Excavation Endless Void Fissure Missions have been revamped and now function in a new way!

First, every reward interval can have it's own Relic selected and opened (if you get enough Reactant per interval).

Secondly, the reward intervals are as follows (for clarity):

Defense: 5 Waves. Interception: 1 Round. Survival: 5 Minutes. Excavation: 200 Cryotic.

Should you collect the necessary Reactant per interval and open your Relic, a bonus will occur and you will be allowed to re-select a new Relic for the next interval! The bonuses are as follows:

  • Every time you open a Relic, you get a pre-determined booster. These boosters stack the longer you stay.
  • The first interval: 1.25x Affinity.
  • The second interval: 1.25x Credits.
  • The third interval: 1.25x Resources.
  • The fourth interval: 1.25x Resource Drop Rate.
  • The fifth interval: a random Exceptional Relic (that can be used in the same mission).
  • The sixth interval: 1.5x Affinity (replaces first).
  • The seventh interval: 1.5x Credits (replaces second).
  • The eighth interval: 1.5x Resources (replaces third).
  • The ninth interval: 1.5x Resource Drop Rate (replaces fourth).
  • The tenth interval: a higher tier random Flawless Relic (that can be used in the same mission).
  • Once you get to the fifteenth interval, you'll receive a random Radiant Relic (that can be used in the same mission.
  • Boosters continue to increase every set of intervals and are capped at double (2x).
  • Radiants on every fifth interval past the fifteenth.
  • Every Relic opened will result in Traces!
Changes:
  • Removed the Void Fissure end of mission reward selection screen when playing Solo or if no other player joins.

Update: Specters of the Rail

  • Introduced.
Community content is available under CC-BY-SA unless otherwise noted.