Void Fissures, also known as Void Storms in Empyrean missions, are a type of mission in which players can open Void Relics and obtain the treasure within. They were introduced with Update: Specters of the Rail (2016-07-08).


VoidTearIcon b.png

At most times, one or two Void Fissure missions are available for each of the five tiers of Void Relics. They are associated with a normal mission node on the Star Chart, which must be unlocked to play the Void Fissure mission. Fissures can be repeated as often as desired during their availability and they will give standard rewards associated with the mission type.

When entering a Void Fissure mission, players can equip a Void Relic of the appropriate tier. If they complete the mission, they can choose an item from their relic or another player's relic as a reward. If players have no relic equipped, they can complete the mission, but will not receive any rewards from other players' relics. If the player chooses to stay in Endless missions after a rotation, they will be prompted to use another relic.


A Void Fissure.

In addition to the mission's assigned objectives (e.g. Exterminate, Capture, Spy, etc.), Void Fissures will appear along the mission objective path, spawning in 3 Corrupted units from the Void as well as converting nearby native enemies into Corrupted units. While most enemies can be converted to Corrupted, they are considered identical in terms of Codex completion (e.g. scanning newly converted Scorpions will count towards any preexisting progress to the standard Scorpion's codex entry).


When a Void Fissure opens one of the spawned or converted enemies will drop a Reactant, which the players must pick up and collect 10 of to meet their required goal. Once this goal is met, the Relic will crack and the player will receive a buff to one piece of their gear, which starts to emit cosmetic bolts of lighting and shimmer. At this point that player can complete the mission and receive their reward. When the player obtains 10 Reactant, they will be awarded with 6-30 Void Traces at extraction, a resource used to refine Void Relics to make them drop rarer rewards, and to craft Dragon Keys.

Void Storms in Empyrean mission additionally feature randomly appearing hazards called Void Sinks that deal radial damage, but attacking them before they explode will cause them to disappear. Only foot soldiers can be turned into Corrupted, leaving space fighters unaffected.

Upon opening the Relic, the player will also receive a buff to one of their equipped gear which gets corrupted for an amount of time based on the tier of the Void Fissure (time = 30sec × tier). The buffed gear will emit lightning bolts and gets a corrupted texture effect.

All players who have opened their relic will be able to receive its rewards, choosing one item from their own relic or another player's. If players select the reward of another player, that person receives 5 Void Traces per person that chose their reward. If the player fails to open the relic when the mission completes, they will not be eligible for any relic rewards, but their relic will not be consumed.

Endless Missions[]

Endless Void Fissure missions Interception, Defense, Survival, and Excavation have bonus rewards per rotation if the player collects enough Reactant:

  1. 1.25x Affinity Booster
  2. 1.25x Credit Booster
  3. 1.25x Resource Booster
  4. 1.25x Resource Drop Chance Booster
  5. One random Exceptional Relic of the mission's relic tier
  6. 1.5x Affinity Booster
  7. 1.5x Credit Booster
  8. 1.5x Resource Booster
  9. 1.5x Resource Drop Chance Booster
  10. One random Flawless Relic of the mission's relic tier
    • Boosters will continue to increase by 0.25x up to a cap of 2x, occurring at the nineteenth interval.
    • Every fifth interval after 15 rewards a random Radiant Relic of the mission's relic tier.

Void Storm Rewards[]

Empyrean Void Storms have an additional reward table on mission completion. A relic does not need to be brought or opened to obtain these rewards.

View Void Storm Rewards List


  • Void Fissures are a decent way to level up new Warframes and gear, because of the constant enemy spawning from the fissure with a lot of heavy units.
  • Void Traces dropped from Void Fissure enemies are NOT consistent across players (everyone gets individual drops). However, due to the split nature of team roles in Railjack content, traces picked up in Void Storm missions are shared across all players similar to other drops in these mission modes.
  • Fissure enemies spawned during endless missions appear to not level up along with the rest of the enemies as time passes, causing them to stay at base mission level until extraction.
  • Fissure spawn rules somehow affect local spawn rules:
    • Spawn rates of heavy units noticeably increase.
    • Newly spawned local enemies might start to fight between themselves while not fighting corrupted enemies from the fissure.
  • Completion of the fissure mission will count towards Star Chart progression and will unlock adjacent nodes.
  • The official Warframe mobile app can show current void fissures including fissure level and type of mission. It can be downloaded here and here for Android and iOS respectively.
  • Void Fissures will never spawn on Lua.


  • As Void Fissures frequently spawn Corrupted Nullifiers even on lower levels, players are advised to prepare weapons and Warframes that are appropriate against them, such as rapid-fire weapons for taking down Nullifier bubbles, or melee weapons for killing them from within the bubble. Field-based abilities such as FrostFrostIcon272.png Frost's Snow GlobeSnowGlobe130xDark.png Snow Globe is significantly less effective because of the Nullifiers, though OctaviaOctaviaIcon272.png Octavia's MalletMallet130xDark.png Mallet will prove effective in removing their bubbles.
  • Incoming corrupted enemies will be staggered and vulnerable for a few seconds, which opens them for quick response, unlike local enemies, who will be invulnerable while being corrupted and staggered.
  • Fissures tend to open directly over local, uncorrupted enemies, so cleared and locked-down room may have lowered spawn rates, while a regular alarm will increase it additionally.


  • After collecting 10 Reactant, the visual changes to modular weapons (Kitguns, Zaws etc.) do not go away even after the buff has expired.
  • As a new Fissure appears in the mission, some players may experience a drop in their performance or even a freeze on extreme cases.
  • Fissures may suddenly stop spawning.
  • The Reactant Buff for melee weapons doesn't seem to work at the moment. Combo Counter will be consumed after any Heavy Attack.
  • Doing multiple Empyrean Void Storms in a row without docking has been seen to build up permanent lightning storm effects within the ship from each void storm, eventually leading to a constant, rather extreme visual and audible noise.


Patch History[]

Update 30.5 (2021-07-06)


Long lost CORRUPTED HOLOKEYS have been discovered in the raging Void Storms! Millions of these Holokeys were lost to the Void when Parvos Granum’s flagship was bombed. Perrin Sequence’s own Ergo Glast has a strong desire for these artifacts, and is offering up new Granum weapon technology for them (Syndicate alliance not required)!

Each Proxima Void Storm can reward Corrupted Holokeys as Common mission rewards. These replace the End of Mission Void Trace rewards from Void Storms.

2x Corrupted Holokey: Common 37.50%

2x Corrupted Holokey: Common 37.50%

4x Corrupted Holokey: Common 37.50%

3x Corrupted Holokey: Common 37.50%

5x Corrupted Holokey: Common 37.50%

6x Corrupted Holokey: Common 37.50%

Visit Ergo Glast in a Relay and view his new weekly Merchandise. Every week Ergo will have 1x version of each new Tenet Melee weapon with its additional bonus Damage / Elemental for 40 Corrupted Holokeys.

By visiting Ergo each week with Corrupted Holokeys in hand you can collect them all to Valence Transfer week over week until you get the best possible version of each weapon. If collecting is more your style then Ergo will always have something in stock!

  • Fixed Reactant not appearing for squad members when both players are using Necramechs or K-Drives.

Update 30.3 (2021-05-25)

  • Fixed being unable to see squad members Reactant progress when both players are using Necramechs or K-Drives.

Update 30.2 (2021-05-12)

  • Fixed Reactant pickups lingering after each squadmate had collected the full amount during a Void Storm mission.
  • Fixed numerous script errors that could occur during a Void Storm.

Hotfix 30.1.1 (2021-05-05)

  • Fixed Clients never getting Corrupted enemies if the Host isn’t encountering corruptible enemies in Void Storm missions. This was most commonly seen when the Host would stay on the Railjack while Clients boarded Crewships, POIs, Capital Ships, etc.
  • Fixed Void Sink spawn discrepancies if the Host was in a different location than the other squadmates.

Hotfix 30.0.8 (2021-04-27)

  • Reduced the visual dominance and frequency of Void Storms and Void Sinks: This was highly requested player feedback! The visual noise of Void Storms was proving to be quite distracting and difficult to manage. We have made the following changes to improve your ability to focus on objectives and not overwhelming visual distractions.
    • Decreased the strength of the camera shake and increased the time between shakes (ultimately making shakes occur far less).
    • Fixed condition that prevented Void Sinks from overflowing over the max setting per level.
    • Reduced the intensity of the visual effects while you are within the explosion radius of a Void Sink, and made the visual directional so that now you can tell which direction the threat is.
    • Reduced the maximum number of active Void Sinks that can exist if you are playing Solo.
    • Dramatically decreased the number of Void Sinks that can spawn inside either Railjack or POIs/Capital Ships/Crewships.
    • Void Sinks and Void Storms now stop spawning after mission completion to prevent players/Railjack from dying post mission.
  • The Void Fissure and Void Storm World State Window has been split up to negate having to scroll extensively through the list. Void Fissure WSW will remain on the normal Star Chart and Void Storm WSW has been moved to the Railjack Star Chart.
  • Fixed Sentient Anomaly missions overriding a chosen Void Storm mission in the Veil Proxima if they are sharing the same node.

Hotfix 30.0.5 (2021-04-16)

  • Fixed a common crash caused by the last hotfix related to Fissures.

Hotfix 30.0.4 (2021-04-16)

  • Void Sinks will no longer damage Railjack Crew or Companions (or Defense objectives, etc).

Hotfix 30.0.2 (2021-04-14)

  • Fixed FX spam in Void Storms (potentially).

Hotfix 30.0.1 (2021-04-13)

  • Fixed a Script Error caused by Void Storms. This would cause crazy bursts of colour and stacking effects, and should be resolved now.
  • Fixed a Crash associated with Void Storms.
  • Fixed a script error when starting a Void Storm mission that's just about to expire.

Update 30.0 (2021-04-13)


A storm's a brewin', Tenno. But where there’s risk, there’s Ghostly reward! Void Storms have been detected rolling through the Proxima. Supercharged with Void energy, boarding parties and Point of Interest enemies caught in these conditions are subject to Void Fissures - perfect for Void Relic opening! As the storm brews outside, brace yourself for Void Sinks on board your Railjack. These Void Sinks can deal damage to your Warframe if touched - shoot them to destroy!

Bring your Railjack Crew or your squad to open Relics, earn Intrinsics, and grofit with rewards! On top of your earned Relic reward, Void Storms offer their own goodies upon completion. May the Void be ever in your favor!

Void Storm missions can be selected in both the Railjack Star Chart and the Void Fissure tab of the World State Window.

Railjack Proximas and their corresponding Relics:

Earth Proxima: Lith Relics: Play here to open Lith Relics and earn their Rewards!
Earth Proxima Void Storm Rewards: Notable rewards in addition to your Relic items include pieces of Sevagoth’s Signature Sidearm ‘Epitaph’!

Venus Proxima: Lith Relics: Play here to open Lith Relics and earn their Rewards!
Venus Proxima Void Storm Rewards: Notable rewards in addition to your Relic items include pieces of Sevagoth’s Signature Sidearm ‘Epitaph’!

Saturn Proxima: Meso Relics: Play here to open Meso Relics and earn their rewards!
Saturn Proxima Void Storm Rewards: Notable rewards in addition to your Relic items include pieces of Sevagoth’s Signature Sidearm ‘Epitaph’.

Neptune Proxima: Neo Relics: Play here to open Neo Relics and earn their rewards!
Neptune Proxima Void Storm Rewards: Notable rewards in addition to your Relic items include pieces of Sevagoth the Warframe!

Pluto Proxima: Axi Relics: Play here to open Axi Relics and earn their rewards!
Pluto Proxima Void Storm Rewards: Notable rewards in addition to your Relic items include pieces of Sevagoth the Warframe!

Veil Proxima: Axi Relics: Play here to open Axi Relics and earn their rewards!
Veil Proxima Void Storm Rewards: Notable rewards in addition to your Relic items include pieces of Sevagoth the Warframe!

How do Void Storm rewards work?

Void Storm missions are directly similar to Void Fissure missions, where you’re tasked with completing the objective while also collecting enough Reactant.

All on-foot enemies are subject to becoming Corrupted from Void Fissures. Boarding parties, Point of Interest enemies, Crewship enemies, etc once Corrupted can all drop Reactant needed to open your Relic. Reactant is a shared pickup for Void Storms! Since Railjack requires Tenno to coordinate across multiple environments simultaneously, we felt that having shared Reactant pickups would help squads open Relics in a co-op friendly way.

Upon mission completion, you’ll be rewarded with your earned Relic reward, as well as an added item from the Void Storm drop table itself.

Hotfix 29.10.4 (2021-03-23)

  • Fixed Void Fissure objective UI indication missing from the HUD.

Hotfix 29.10.3 (2021-03-23)

  • Fixed Bonus Void Trace icon in the Void Fissure Reward selection screen being tinted the wrong color.

Hotfix 29.3.1 (2020-11-04)

  • Fixed a script error that would prevent Void Fissure gameplay logic from continuing after a Host migration occurs.

Update 29.1 (2020-09-17)

  • Fixed the Gear Wheel overlapping the Void Fissure End of Mission Reward screen.

Update 29.0 (2020-08-25)

  • Deimos nodes have been added into the mix for Void Fissure missions.
  • Fixed script error that could occur when doing endless Void Fissure missions.

Hotfix 28.3.3 (2020-08-13)

  • Fixed a crash that would occur if a Client did not select a Relic in an endless Void Fissure mission before the timer expired.

Hotfix 28.3.1 (2020-08-12)

  • Fixed UI breaking when attempting to purchase Relics.
  • Fixed a script error that could occur when doing endless Void Fissure missions, which resulted in the game freezing in the Relic reward screen.

Update 28.3 (2020-08-12)

  • Fixed becoming stuck on the Relic selection screen during an endless Void Fissure mission if a Host migration occurred.
  • Fixed a game freeze forcing you to reload after opening a Chat linked item in the Void Relic screen, and then opening your Profile.

Hotfix 28.0.6 (2020-06-24)

  • Fixed a crash that could occur when exiting Warframe while on the Void Fissure Relic selection screen with 1 second left on the timer.

Hotfix 27.5.6 (2020-05-26)

  • Fixed Clients not seeing the Void Fissure tear FX that connects the Corrupted enemies to the Void tear.

Hotfix 27.3.15 (2020-04-17)

  • More fixes towards a Void Fissure script error mistakenly causing the Fissures to spawn on the ground, not slightly above it.

Hotfix 27.3.13 (2020-04-14)

  • Fixes towards Void nodes not being selected for Neo or Axi Void Fissure missions.
  • Fixed dynamically generated missions (daily Syndicate mission) on Void nodes preventing it from also being a Void Fissure mission.

Hotfix 27.3.8 (2020-04-02)

  • Fixed a script error after Host migration occurred during a Void Fissure mission.

Update 27.3 (2020-03-24)

  • Enemies inside Void Fissure Spy vaults that are not engaged in combat will no longer become Corrupted.
    • This fixes enemies in Void Fissure Spy vaults setting off alarms when becoming Corrupted.

Update 27.2 (2020-03-05)

  • Increased the frequency in which missions from the Void appear as Void Fissures.

Update 26.0 (2019-10-31)

  • The Void is reacting to the Lich experiments on the Kuva Fortress, and for the first time: Void Fissures are appearing on the Kuva Fortress! But these are unlike the others, and they only respond to REQUIEM RELICS.

Update 25.7 (2019-08-29)

  • Disruption has been added as a possible mission type for Void Fissures!

Update 25.0 (2019-05-22)

  • You can continue to Refine already Refined Relics in both the Void Relic Refinement station and in Navigation when selecting a Relic for a Void Fissure mission.
  • The in-mission Void Fissure Reward screen has also been reworked to reflect these aesthetic changes with the added Refinement functionality in the Relic selection screen for endless Void Fissure missions.
  • Increased the base amount of Void Traces granted when your Relic is chosen from 1 to 5.

Update 24.6 (2019-04-04)

  • Fixed Void Fissures in endless mission types not spawning enemies at the same level as other non-corrupted enemies.

Update 24.4 (2019-03-08)

  • Fixed Fissure Corruption FX not applying to Kitguns or Zaws.

Hotfix 24.2.14 (2019-02-08)

  • Fixed some enemies spawning in ceilings and walls in Fissure missions which can often lead to lack of progression.

Hotfix 24.2.9 (2019-01-18)

  • Fixed Reactant appearing as ‘Corruption’ when waypointing it.

Hotfix 23.10.4 (2018-10-16)

  • Fixed some enemies (e.g. MOA's) getting permanently stuck in looping reaction animations in Void Fissure missions.

Update 23.10 (2018-10-12)

  • Increased Capture end timer during Void Fissure missions from 3 minutes to 5 minutes. Players now have more time to collect Reactant when cracking Relics in these missions.
  • Fixed issue where players were forced to wait for the countdown timer to finish in Endless Void Fissure missions if the “Sort by” menu was active when the timer began.

Update 23.8 (2018-09-12)

  • Fixed Transferring to Operator in a Void Fissure mission overwriting squadmates' Reactant counter UI.

Hotfix 23.0.6 (2018-06-27)

  • Increase Fissure enemy spawn rate for Fissure Sabotage missions.

Hotfix 22.20.4 (2018-05-22)

  • Exiting the Relic selection menu now counts as a non-vote instead of a decline. Previously ‘Exiting’ from the Relic selection screen counted as "declining" the mission, which you could not undo unless you left the squad, or the mission is cancelled entirely.

Hotfix 19.10.1 (2017-02-14)

  • Fixed "repeat mission" not working for Void Fissures.

Hotfix 19.5.7 (2017-01-06)

  • Fixed being able to infinitely stack Mod, Arcane, Reactant and Endless Fissure Relic-cracking buffs when switching between Operator Transference at the right time.
  • Fixed a script error that occurred when a Host migrates during a Relic mission while the countdown to the next round is active. This resulted in being kicked back to the Landing Craft.

Hotfix 19.5.5 (2017-01-03)

  • Void Fissure tutorial transmissions can now be disabled by turning off 'Enable Hint Transmissions' in the Audio Menu.

Update 19.0 (2016-11-11)

Endless Void Fissure Missions Changes & Additions:

Interception, Defense, Survival, and Excavation Endless Void Fissure Missions have been revamped and now function in a new way!

First, every reward interval can have it's own Relic selected and opened (if you get enough Reactant per interval).

Secondly, the reward intervals are as follows (for clarity):

Defense: 5 Waves. Interception: 1 Round. Survival: 5 Minutes. Excavation: 200 Cryotic.

Should you collect the necessary Reactant per interval and open your Relic, a bonus will occur and you will be allowed to re-select a new Relic for the next interval! The bonuses are as follows:

  • Every time you open a Relic, you get a pre-determined booster. These boosters stack the longer you stay.
  • The first interval: 1.25x Affinity.
  • The second interval: 1.25x Credits.
  • The third interval: 1.25x Resources.
  • The fourth interval: 1.25x Resource Drop Rate.
  • The fifth interval: a random Exceptional Relic (that can be used in the same mission).
  • The sixth interval: 1.5x Affinity (replaces first).
  • The seventh interval: 1.5x Credits (replaces second).
  • The eighth interval: 1.5x Resources (replaces third).
  • The ninth interval: 1.5x Resource Drop Rate (replaces fourth).
  • The tenth interval: a higher tier random Flawless Relic (that can be used in the same mission).
  • Once you get to the fifteenth interval, you'll receive a random Radiant Relic (that can be used in the same mission.
  • Boosters continue to increase every set of intervals and are capped at double (2x).
  • Radiants on every fifth interval past the fifteenth.
  • Every Relic opened will result in Traces!
  • Removed the Void Fissure end of mission reward selection screen when playing Solo or if no other player joins.

Update: Specters of the Rail (2016-07-08)

  • Introduced.