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Void Sling since Update 31.5 (2022-04-27) |
Void Dash (default: Ctrl + Space ) is the Operator's default mobility power.
- Crossing the fold between the material plane and the void plane, Void Dash is a mobility power that launches the Operator towards the direction of aim for the length 12 meters, which will knockback any targets in the way.
- Void Dash costs 25 energy to activate.
- Each enemy hit with Void Dash will restore 10 Void energy to the Operator.
- Deals 30 Void damage.
- Directional controls can be used to change the direction the Operator dashes in.
- Void Dash can be used to get past security (e.g., laser grids and energy fields) unaffected and undetected.
- With an exception for such devices in spy vaults. Using Void Dash through them will still trigger an alarm.
- Void Dash can also disarm a Kuva Guardian of their Kesheg.
Focus Enhancements[]
Void Dash may be enhanced or altered by the following Focus powers:
Madurai[]
Blazing DashActive Void Dash leaves a trail of fire that deals 100 / 200 / 300 / 400 / 600 / 1000 damage/s over 3 / 6 / 9 / 12 / 12 / 14s. Void Dash will now stun enemies instead of displacing them.
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50000 to unlock
80,000 / 108,284 / 160,000 / 226,969 / 306,274 | |
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Meteoric DashActive Void Dash deals +100 / +200 / +300 / +400 Extra Damage to enemies.
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80000 to unlock | |
Vazarin[]
Protective DashActive Allies hit by Void Dash are granted immunity from damage for 2s / 3s / 4s / 5s and healed 25% / 35% / 45% / 60% over 5s.
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50000 to unlock | |
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Sonic DashActive Void Dash no longer displaces enemies, instead it emits a shockwave 8m / 10m / 12m / 14m wide and travels 2m / 4m / 6m / 8m stunning any enemy it hits.
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80000 to unlock | |
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Naramon[]
Executing DashActive Void Dash no longer displaces enemies, instead it will open them up to finishers and increase finisher damage taken by 15% / 20% / 25% / 35%.
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50000 to unlock | |
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Surging DashActive Creates a wave while dashing, increasing the damage by 5% / 10% / 15% / 20% / 25% / 30% and the area of effect around the Operator by 2m / 4m / 6m / 8m / 10m / 12m.
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50000 to unlock
80,000 / 108,284 / 160,000 / 226,969 / 306,274 | |
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Mind SprintWay-Bound Passive Increases the speed of Void Dash by 20% / 40% / 60% / 80% / 100% / 120% / 120%.
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50000 to unlock
80,000 / 108,284 / 160,000 / 226,969 / 306,274 / 1,000,000 + 1x Brilliant Eidolon Shard | |
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Unairu[]
Sundering DashActive Using Void Dash through an enemy will reduce their armor by 10% / 20% / 30% / 40% / 50% / 75%.
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80000 to unlock
120,000 / 162,426 / 240,000 / 340,454 / 459,411 | |
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Crippling DashActive Using Void Dash through an enemy will reduce their damage by 20% / 30% / 40% / 50%.
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80000 to unlock |
Zenurik[]
Void SiphonWay-Bound Passive Increase Operator Energy Regeneration by 15% / 30% / 45% / 60% / 75% / 90% / 90%.
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50000 to unlock
80,000 / 108,284 / 160,000 / 226,969 / 306,274 / 1,000,000 + 1x Brilliant Eidolon Shard | |
Energizing DashActive Void Dash creates a zone of energy for 4 / 4 / 5 / 5 / 6 / 8 seconds. Allies passing through the zone gain 3 / 3 / 4 / 4 / 5 / 5 energy/second for 10 / 15 / 20 / 22 / 25 / 30 seconds.
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50000 to unlock
80,000 / 108,284 / 160,000 / 226,969 / 306,274 | |
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Lightning DashActive Manifests ball lightning after a Void Dash that travels slowly and zaps enemies within 4 / 8 / 12 / 16 meters for 200 / 400 / 600 / 800 damage. Costs 10 energy
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80000 to unlock | |
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Patch History[]
Update 31.5 (2022-04-27)
- Void Dash to Void Sling
The Operator sends a Void Sling of themselves and then Void Slings to it. It is the Operator’s ‘Double Jump’. *After its debut on Devstream #160 and following further playtesting, the team has since increased the overall speed of the Operator’s Void Sling thanks to feedback.
- Tap or hold jump while in the air to send out your Sling. A tap will travel a minimum distance before the Void Sling.
- Void Sling can also be activated using the old Void Dash input, by holding jump while in crouched Void Mode.
- Holding jump sends out the Void Sling further, up to the Sling's maximum distance, which upon being reached, will automatically Void Sling the player to that space.
- Letting go of jump before hitting the maximum distance is reached will initiate a Void Sling.
- The Void Sling is sent out in the direction the camera is facing once fully charged, or upon release.
Update 30.9 (2021-11-11)
- Updated Operator Void Dash FX to faster GPU versions.