Void Dash (default: Ctrl + Space ) is the Operator's default mobility power.
Crossing the fold between the material plane and the void plane, Void Dash is a mobility power that launches the Operator towards the direction of aim for the length 12 meters, which will knockback any targets in the way.
Void Dash costs 25 energy to activate.
Each enemy hit with Void Dash will restore 10 Void energy to the Operator.
Stunned enemies are opened up to finisher attacks for the duration of the stun.
However, if Void Radiance is also chosen, its blind effect will override Blazing Dash's stun upon leaving void mode after a dash, removing the finisher opportunity. It is therefore not advised to take Void Radiance if attempting to utilize Blazing Dash for the finisher vulnerability.
Energy is not regenerated while using channeled abilities.
Warframes may receive and benefit from regeneration even if unmanned.
Presently this effect does NOT stack with other applications of Energizing Dash. The newest application of Energizing Dash will overwrite any active applications on affected players, regardless of rank.
On Operators, this regenerates Void energy as well as Amp energy (3 / 3 / 4 / 4 / 5 / 5 energy/s each) which is displayed as twice the amount in the HUD (6 / 6 / 8 / 8 / 10 / 10)
Manifests ball lightning after a Void Dash that travels slowly and zaps enemies within 4 / 8 / 12 / 16 meters for 200 / 400 / 600 / 800 damage. Costs 10 energy
80000 to unlock
120,000 / 162,426 / 240,000 1 / 4 / 7 / 10
Releases up to 8 pulses of damage over 6 seconds to all enemies in range, each having a low chance to proc an Electricity status effect. Damage does not decrease with distance, but requires line-of-sight.
Ball travels horizontally at a rate of about 2 m/s, and can pass through obstacles.