Void Armageddon is an Endless Mission type introduced in Update 31.5 (2022-04-27). The Grineer and Corpus seek to target the Zariman Ten Zero's Reliquary Drive, stirring up the Void Angels.

Access to this mission requires completion of the Angels of the Zariman quest.


Tenno must fight off waves of enemies as they target one of two Exodampers placed in separate locations in the map, cycling between them. Upon their destruction, the enemy will receive a buff for the remainder of the round and then make their way toward the Eternal Relic which is the main defending objective. Exodampers start with 20,000 health and will scale with round count. Exodampers will only respawn once a round is completed. The Eternal Relic has 25,000 health. After not being attacked for X seconds, both Exodampers and the Eternal Relic will regenerate health at a rate of 150(?) health per second.

There are constructible Armaments to assist in the protection of the Exodampers and Relic. The Armaments cost Argozene, a resource exclusive to this gamemode which can be collected from Argozene Drop zones that appear before each wave or looted from enemies. Standing within the radius of the Argozene Drop for ~10 seconds grants 50 Argozene. Players can carry up to 500 Argozene which is shared between the entire squad.

  • Mazuka: DmgCorrosiveSmall64 Corrosive. Minigun turret that focuses on one target at a time. Costs 40 Argozene. More practical against Grineer infiltrators.
  • Faradon: DmgMagneticSmall64 Magnetic. Arc lightning turret that can strike multiple targets at once, but has a limited range of ~15 meters. Deals DmgElectricitySmall64 Electricity procs. Costs 50 Argozene. More practical against Corpus infiltrators.
  • Corralizer: DmgColdSmall64 Cold. Trap turret that ensnares enemies within ~10 meters and pulls them in, slowing them down, and ignores obstacles. Costs 60 Argozene. More practical against Corpus infiltrators, though it has its uses against the Grineer due to the abundance of Alloy Armor.
  • Giottica: DmgPunctureSmall64 Puncture. A laser-targeted missile launcher. Costs 60 Argozene. More practical against Grineer infiltrators.

Armaments can be built more quickly using the ability keys. Instead of a health bar, Armaments have a duration of 2 minutes.

A round consists of three waves of defending an Exodamper, followed by a Void Angel Manifestation. The round is complete when the Void Angel dies. Enemies will only spawn near one Exodamper site at a time, attacking the Exodamper if it is still standing, and otherwise moving past it to attack the Eternal Relic. If the targetted Exodamper is down and there are no Tenno within ~100m of the Eternal Relic, it will take damage over time. The targetted Exodamper will change at least once during the three defense waves, and will always change before the Void Angel Manifestation.

After every three defense waves a Ravenous Void Angel will appear, which will beeline directly for the Eternal Relic. If there are no Tenno nearby when the Angel spawns, after a few seconds it will teleport, either to the Tenno or directly to the Eternal Relic. Once in position at the Relic, a "Relic Dessication" display will warn that the Angel is feeding from it which takes 30 seconds. The timer will not continue while the Angel is in its recovery state. If the Angel is successful in feeding and extraction is not yet available, the mission ends in failure. Otherwise, the Tenno are immediately directed to extract.

The Void Angel possesses two health bars and depleting the first one will put it in a recovery state, indicated by a green gauge under its health bar. While recovering, a Void bubble appears above it which the Tenno can enter via Operator, fighting its Ethereal form with its health bar indicated blue. After taking some damage, the Ethereal releases multiple spheres that protect it from further damage, which can be removed with Void Sling. Once the Ethereal is defeated, the Void Angel's physical form can be defeated for good. The death of the Ravenous Void Angel completes the round.

Every round after the first, additional enemy forces will spawn alongside the Angel, though they prefer not to attack the Relic directly while the Void Angel is alive. Instead, they will harass the Tenno while they fight the Angel. It is possible for them to damage the Relic, especially if they have to move past it to get to the Tenno.

Exodamper Effects[]

Destroyed Exodampers will grant buffs to all enemy Grineer and Corpus for the remainder of the round. They do not affect Void Angels, with the exception of Overshields and Overguard.

Name Description
Shield Exodamper Grants Overshields
Overguard Exodamper Grants Overguard
Incendiary Exodamper Grants DmgFireSmall64 Heat damage
Cryogenic Exodamper Grants DmgColdSmall64 Cold damage
Galvanic Exodamper Grants DmgElectricitySmall64 Electricity damage
Movement Speed Exodamper Grants increased Movement Speed


Planet Mission Name Faction Credit Reward Addtional Credit Reward Wiki's DropTableAlias Level Tileset
Zariman Ten Zero Oro Works Grineer or Corpus 5,900 0 VoidArmageddon 50 - 55 Zariman (Tileset)
There are a total of 1 Void Armageddon Missions


Rewards from Void Armageddon missions are offered every three successful waves and Ravenous Void Angel defeated. The order of the rotations is AABC.

This section is transcluded from Void Armageddon/Rewards . To change it, please edit the transcluded page.
Credits x5000 Credit Cache 50% Credits x7500 Credit Cache 50% FocusLens Madurai Lens 16%
Endo Endo x450 18.75% Endo Endo x600 20% FocusLens Naramon Lens 16%
VoidgelOrb Voidgel Orb 9.38% EntratiLanthorn Entrati Lanthorn 6.67% FocusLens Unairu Lens 16%
MesoRelicIntact Meso B9 3.13% NeoRelicIntact Neo A11 3.33% FocusLens Vazarin Lens 16%
MesoRelicIntact Meso G6 3.13% NeoRelicIntact Neo A12 3.33% FocusLens Zenurik Lens 16%
MesoRelicIntact Meso G7 3.13% NeoRelicIntact Neo M5 3.33% Blade Hespar Blade Blueprint 10%
MesoRelicIntact Meso H5 3.13% NeoRelicIntact Neo O2 3.33% Mod TT 20px Galeforce Dawn 10%
MesoRelicIntact Meso V9 3.13% NeoRelicIntact Neo P6 3.33%
MesoRelicIntact Meso W4 3.13% NeoRelicIntact Neo S18 3.33%
MesoRelicIntact Meso W5 3.13% NeoRelicIntact Neo Z10 3.33%

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.


  • FrostIcon272 Frost, LimboIcon272 Limbo and GaraIcon272 Gara are especially suited for this mission due to possessing abilities that can provide shielding for the Exodampers and the Eternal Relic (SnowGlobe130xWhite Snow Globe, Cataclysm130xWhite Cataclysm and MassVitrify130xWhite Mass Vitrify, respectively). SevagothIcon272 Sevagoth and NyxIcon272 Nyx also excel in this mission, as Gloom130xWhite Gloom and Chaos130xWhite Chaos will slow down invading enemies coming close to the objectives
    • MagIcon272 Mag and Nyx can also provide decent cover for the defense objectives with the long-press Magnetize130xWhite Magnetize and Absorb130xWhite Absorb, respectively.
    • Deploying Specters of said Warframes near the relic can help defend it as they will be able to use their defensive abilities to help stop enemy fire from reaching it, drawing enemy aggro, and potentially killing any stragglers who rush to the relic.
    • CalibanIcon Caliban's Conculysts from LethalProgeny130xWhite Lethal Progeny generate enmity that can attract even the Void Angel, diverting attention away from the defense targets.
    • OctaviaIcon272 Octavia's Mallet130xWhite Mallet will divert attention away from the defence target as it aggravates the enemies.
  • Given that enemies will come from all directions and converge to attack the Exodampers (in contrast to the Eternal Relic which only has three entry points), it is generally more prudent to deploy the Argozene turrets near and around the defense objectives well within the party's firepower instead of chokepoints, particularly if the Argozene supply is rather tight.
  • When there are enemies left standing after an alarm to switch to the other defense objective, they will beeline towards the Eternal Relic and attack it, potentially destroying it without the defenders realizing and causing the mission to ultimately fail. Therefore, ensure that all enemies are cleared from the previous objective, or at least one of the party members stay behind for a bit to dispatch any stragglers.
    • Alternatively, players can spend some Argozene to deploy a couple of turrets near the Relic while moving to the other defense objective. There are a couple of sockets near the Relic itself that can be used for this purpose.
  • In successive rounds after defeating the first Ravenous Void Angel, at least one player should stay close to the Eternal Relic as enemies passing by will suddenly shift to attacking the Relic upon defeating successive Angels. Alternatively, it may be more prudent to simply let the Angel come close to the Relic and defeat it instead of intercepting it from a distance, to account for Grineer or Corpus "reinforcements" getting too close to the Relic.

Patch History[]

Hotfix 36.0.3 (2024-06-20)

  • Fixed PH tag in the “Start Wave” context action on Exodampers in Void Armageddon missions.

Update 36.0 (2024-06-18)

  • You can now trigger an early start to Void Armageddon waves by interacting with Exodampers.
    • The long period between waves was originally added to give players time to set up beforehand, but for some this wait period was not necessary, so we have added a way to expedite the process for those who want to jump right in!
  • Fixed being unable to progress in Void Armageddon Bounties after completing the Bounty requirements.
    • Prior to this fix, players would be forced the extract after completing the Bounty requirements. Since this is an endless mission type we want to give players the option to stay and complete more Rounds if they wish.

Hotfix 35.5.4 (2024-04-05)

  • Fixed the Void Angel in Void Armageddon missions not having an objective marker.

Update 35.5 (2024-03-27)

  • Fixed a script error when the Void Angel appeared in Void Armageddon missions.

Update 33.5 (2023-06-21)

  • Made some minor audio tweaks to Void Armageddon missions in the Zariman.

Update 32.3 (2023-02-15)

  • Fixed the ceiling of the Reliquary Drive room found in Void Armageddon missions sometimes disappearing.

Update 32.0 (2022-09-07)

  • Fixed Exodampers in Void Armaggeddon reviving at full health after a Host migration.
  • Fixed offline Exodampers in Void Armageddon switching places and changing debuffs after Host migration.

Hotfix 31.6.3 (2022-06-16)

  • Fixed several script errors in the Void Armageddon mission including one related to the Argozene Drops.

Hotfix 31.6.1 (2022-06-09)

  • Fixed script error in Void Armageddon missions related to Argozene.

Update 31.6 (2022-06-09)

  • Added individual extraction to endless Zariman missions (Void Cascade, Void Flood, and Void Armageddon).
    • In order to solo extract from endless Zariman missions, simply head to the elevator and hold to extract at the panel. Traditionally, in other endless missions you could solo extract by waiting out the timer at the extraction point, but doing that here will only extract once all team members have joined you in the elevator. We may explore this option for Zariman missions, but for now manual solo extraction is available!
  • Added input callouts for the fast select turret options in Void Armageddon missions.
  • Made several minor changes to the audio volume in the Void Armageddon (Oro Works) mission.
  • Updated the audio for the Exodampers in Void Armageddon.
  • Fixed a small issue with the Armament turrets ambient VFX in Void Armageddon missions.
  • Fixed issues being caused by Vacuum picking up Argozene when the squad is already at maximum carry amount in Void Armageddon missions.
  • Fixed unintentended tentacle-like VFX when deploying the armaments in Void Armageddon missions.
  • Fixed Clients being unable to see progress UI on turrets or crates in Void Armageddon.
  • Fixed issue of Turret lifespan UI flashing briefly for Clients in Void Armageddon.

Hotfix 31.5.7 (2022-05-06)

  • Fixed some cases of extraction not enabling after Host migration in Void Armageddon missions.
  • Fixed level aura debuffs caused by destroyed Exodampers in Void Armageddon persisting in regular Zariman missions.

Hotfix 31.5.6 (2022-05-04)

  • Updated Armaments UI to use seconds instead of percentage in Void Armageddon missions.

Hotfix 31.5.5 (2022-05-03)

  • Fixed a script error in Void Armageddon missions.

Hotfix 31.5.4 (2022-05-02)

  • Fixed cases where mission objectives in Void Armageddon would not update.
  • Fixed script error in the Void Armageddon missions.

Hotfix 31.5.3 (2022-04-29)

  • Fixed Clients not receiving AABC rewards from Void Armageddon missions after completing one Round onwards.
  • Fixed enemies not spawning when starting a Zariman mission from the Chrysalith immediately following a Void Armageddon mission.
    • This also fixes post-Angels of the Zariman missions having spawn issues due to the last stage of the quest being Void Armageddon.
  • Fixed several script errors in the Void Armageddon mission.

Hotfix 31.5.2 (2022-04-28)

  • Changed Void Armageddon “Collect Argozene Crates” Bounty to be 3/5/7/9 instead of 3/5/10/15.
  • Fixed back to back Void Armageddon Bounties mixing up the displayed objectives in HUD.
  • Fixed downed players not getting teleported to the elevator in Void Armageddon missions on extraction.
    • They will now be revived and teleported to the elevator when extracting.
  • Fixed Warframe abilities (notably Rhino’s Iron Skin with the Iron Shrapnel Augment equipped) being activated while using the 1,2,3,4 keys to select Armament Turrets in Void Armageddon missions.
  • Fixed script error that could occur in Void Armageddon.

Hotfix 31.5.1 (2022-04-27)

  • Changed the Void Armageddon Armaments turrets’ ‘Time Remaining’ percentage indicator to count down instead of up.
  • Updated the open/close sound FX for the Void Armageddon Armaments Turret selection menu.
  • Fixed Reliquary marker flashing in Void Armageddon mission when it's not the target after Exodamper has been destroyed.
  • Fixed Void Armageddon Armament Turrets ‘Time Remaining’ UI indicator clipping into the Turrets themselves.

Update 31.5 (2022-04-27)

  • Introduced.

See Also[]