- For its Railjack counterpart, see Veil Proxima.
- For the damage type, see Damage/Void Damage.
The Void (also known as the Untime[1]) is a mysterious realm of extra-dimensional space, where the laws of physics and time hold little sway. It is the source of many mysterious phenomena, as well as the origin of the Tenno's powers. The Void is the primary source of Argon Crystals. Additionally, missions in the Void are also guaranteed to reward a Void Relic.
The Void can be accessed via connections from Europa, Neptune, Phobos, and Sedna.
The Orokin Void serves as the main environment for the Void.
Lore & History[]
General[]
As a Star Chart location, the Void contains numerous space-fairing vessels known as Orokin Towers; gleaming white and gold structures built by the Orokin to serve a sanctuaries against Sentient attack during the Old War.[2] These towers are of immense interest to the major factions of the Origin System, who desire the vast treasures and Orokin technology hidden within.
The First Void Voyage[]
- Main article: Albrecht Entrati
At first, the Void was merely observed by the Orokin, with any unique occurrences and phenomena recorded for potential study. Its full potential wasn't realized until much later by prominent Orokin scientist Albrecht Entrati. He theorized that the Void could be used to aid the Orokin in entering a new age era of space travel and interstellar colonization.
After years of numerous failures and the loss of support from his peers, Albrecht would begin to believe that the Void was simply nothing; an actual void, lacking form and energy. To ambitions of space travel, it appeared to be just another dead end.
However, Albrecht would instead use himself as a test subject in traveling through an experimental Void gate, known as the Wall of Lohk. He would ultimately be successful in his experiment, successfully crossing over to the Void through the use of a Seriglass Bell. While inside the Void, Albrecht saw a vast sea of white light pierced by black stars; a flowing, colorful vapor twirling around him, whose source was the wall he came through and his own head. However, he would meet an unknown entity with the Void that mimicked his appearance. After exiting the Wall,
After years of research into unknown traces of Void's energy, also known as Untime. He was responsible for the creation of the Heart, a device used to "pumps the arteries of 'the here' and the Void" according to Mother.[3] The Heart is responsible for channeling Void-related phenomenon to the current reality, keeping the "Wall of Lohk" open between the Void and the physical world.[4] The Entrati family has maintained this Heart for generations, preserving the functionality of what remains of the Orokin Empire, potentially including the function of the Solar Rail.
The Deep Void[]
The Void appears to consist of numerous separate regions[5], each pertaining to a different location. There is the Kingdom of Duviri, located behind the Zariman Ten Zero; its sky ever-changing, the weather and color being based on the Dominus' fickle emotions and current mood, and can range from sullen downpours to rageful meteor showers.
The Granum Void (also known as Granum's Void) is a region of the Void where the wreckage of Parvos Granum's capital ship can be found, and where Granum was preserved by the Warframe Protea. The sky appears to endlessly burn away, while thunderous lightning crackles between the suspended fragments of stone and ship debris. The Orokin Towers reside with a relatively calmer region, referred to as the Orokin Void, while it's 'sky' is a calm blue, and filled with ethereal, cloud-like fractals.
Comparatively, there is a more violent region referred to as the Great Indifference[6], where the abstract Murmur can be found. This is an inverted realm, where upside-down, monolithic towers constructed of calcified stone hang from the land above. All the while, giant gaping mouths silently bellow into the abyss. Currently, this region is corrupting Albrecht's Laboratories, converting the labs into piles of sand and brutalist stone.
Conceptual Embodiment[]
- Main article: Conceptual Embodiment
One especially noteworthy aspect of the Void is its interaction with aspects of consciousness. In essence, through the power of the Void, thoughts, memories, emotions and even concepts can manifest into physical things. This unique reaction is referred to as Conceptual Embodiment.
Additionally, Conceptual Embodiment allows for a certain degree of resurrection to exist. Through the power of the Void, a being's own thoughts and consciousness can reform into a semi-exact replica of the original being.[7]
Perhaps one of the most apparent examples of Concepual Embodiment is the kingdom of Duviri. Once a fiction land used as the setting of children's book, the entire kingdom, inhabitants and all, were spontaneously formed within the Void by the anxieties of the Drifter during the aftermath Zariman's Void-Jump Incident.
Dangers & Risks[]
Due to the Void's unique paradoxical nature, excessive exposure to its energies is known to lead to numerous risks, such as temporal distortions, insanity, and being unaligned with reality.[8][9][10] Thus, traveling through the Void is still considered to be an extremely risky act.
It is highly recommended to control one's thoughts and emotions when entering the Void, as any wayward feelings may result in unpredictable manifestations that embody said thoughts.
The children aboard the Zariman Ten Zero were an exception, retaining their sanity during the Zariman Ten Zero Incident albeit gaining uncontrollable Void-related powers. The children obtained their powers by making contact with a doppelgänger of themselves, as a means of managing the deteriorating situation on board the trapped ship[11].
Exposure to Void energy seems to cause some form of corruption or deformation that appears as swirling, liquid metal. This can be seen on the Tempestarii and the Zariman, especially around its Reliquary Drive.
The Void is known to be responsible for (or at least connected to) phenomenon such as time travel[12], parallel universes[13][14], pocket dimensions[15], teleportation[16][17], superposition[18], resurrection[19], and supernatural powers such as Warframe or Operator Abilities, Void Fissures, The Man in The Wall, and Dominus Thrax.
Unique Void Phenomena[]
The Void's influence is not strictly contained within its own dimension. Its unstable energies often leak into the reality of the Origin System, causing numerous accounts of unpredictable phenomena to occur.
- Void Fissures: Void Fissures are essentially small, short-lived tears in reality that lead to the Void. They can often be seen appearing on the surface of planets, and despite their size, they are able to spew out Corrupted enemies, and can even corrupt any nearby enemies with Void energy.
- Void Storms: Similar to Fissures, Void Storms are instead exponentially large fissures that slowly move across the void of space like a massive fanged maw. They ravage anything caught in their path.
- Void Conjuctions: Conjunctions are essentially small-scaled Void Storms that usually appear exclusively on Lua. Despite the numerous Void manifestations that followed, these events were usually favored by the Orokin due to their unintended aid in assisting with Continuity rituals. Rituals conducted during these times often had a much higher success rate, and thus were reserved exclusively for the Orokin Seven. The Warframe Voruna was often employed to serve during these rituals, protecting the participants from any manner of entities that manifested from out of the Void.
Technology & Resources[]
The Indifference[]
- Main article: The Man in the Wall
Enemies[]
- Main article: Corrupted
These units have been taken over by the Neural Sentry to protect the Towers from outside forces. Note that the Void missions accessible from Sedna junction are considered to be "Tier 4" (T4) difficulty. Enemies will deal +200% bonus damage compared to their actual levels.
Corrupted | ||
---|---|---|
All nodes | Level 30+ Only | Level 40+ Only |
The Stalker, Syndicate Kill Squads and, in Steel Path mode, Acolytes, may also appear to hunt down Tenno during Tower missions.
Missions[]
Unlike other planets whose entirety can be accessed from a single entry node, the Void is divided into four different branches of nodes, each set separate from each other that must be accessed from four different planets (Phobos, Europa, Neptune, & Sedna). Note that once the Void is unlocked, completing missions on branches from a different planet will permanently unlock the mission. This can allow a player to access other planets without unlocking their junction. For example, completing Aten will grant access to the planet Sedna.
Target | Name | Type | Level | Credit Reward | Additional Credit Reward | Tile Set | Mastery EXP | Internal Name | Hidden Node |
---|---|---|---|---|---|---|---|---|---|
Taranis | Defense | 10 - 15 | 1,900 | 0 | Orokin Tower | 0 | SolNode402
|
❌ | |
Hepit | Capture | 10 - 15 | 1,900 | 0 | Orokin Tower | 0 | SolNode401
|
❌ | |
Teshub | Exterminate | 10 - 15 | 1,900 | 0 | Orokin Tower | 0 | SolNode400
|
❌ | |
Tiwaz | Mobile Defense | 20 - 25 | 2,900 | 0 | Orokin Tower | 0 | SolNode403
|
❌ | |
Ani | Survival | 20 - 25 | 2,900 | 0 | Orokin Tower | 0 | SolNode405
|
❌ | |
Stribog | Sabotage | 20 - 25 | 2,900 | 0 | Orokin Tower | 0 | SolNode404
|
❌ | |
Ukko | Capture | 30 - 35 | 3,900 | 0 | Orokin Tower | 0 | SolNode406
|
❌ | |
Oxomoco | Exterminate | 30 - 35 | 3,900 | 0 | Orokin Tower | 0 | SolNode407
|
❌ | |
Belenus | Defense | 30 - 35 | 3,900 | 0 | Orokin Tower | 0 | SolNode408
|
❌ | |
Mot | Survival | 40 - 45 | 4,900 | 0 | Orokin Tower | 0 | SolNode409
|
❌ | |
Aten | Mobile Defense | 40 - 45 | 4,900 | 0 | Orokin Tower | 0 | SolNode410
|
❌ | |
Marduk | Sabotage | 40 - 45 | 4,900 | 0 | Orokin Tower | 0 | SolNode411
|
❌ | |
Mithra | Interception | 40 - 45 | 4,900 | 0 | Orokin Tower | 0 | SolNode412
|
❌ |
Trivia[]
- When the Void was first introduced back in Update 8.0 (2013-05-23), players could only access it through the use of Void Keys that they could acquire during missions. The Void as a whole was significantly changed during Update: Specters of the Rail 0.0 (2016-07-08), turning it into a separate system while Void Keys were changed to Relics.
- The mission nodes are named after gods and deities of various Pantheons (e.g. Slavic, Mesopotamian, Aztec, etc.).
- Teshub is the Hurrian god of the sky and storms.
- Taranis is the Celtic god of thunder.
- Hepit is the Hurrian goddess of the sky.
- Tiwaz (or Týr) is a god in Germanic mythology.
- Ani is the Alusi diety of the earth, fertility, and mortality.
- Stribog is the Slavic god of the sky.
- Belenus is the sun god in Celtic mythology.
- Ukko is the Finnish god of the sky and thunder.
- Oxomoco is the Aztec goddess of the night.
- Marduk is the Mesopotamian god of creation, water, and vegetation.
- Mithra is the Zoroastrian diety of oath.
- Mot is the Canaanite god of death.
- Aten is the Aten sun god.
Patch History[]
Update 34.0 (2023-10-18)
- Fixed a map hole in the Orokin Void tileset, just big enough for a Razorwing Titania to fly through.
Hotfix 29.5.7 (2020-12-10)
- Fixed some laser beams (in the Void, etc) not making any sounds.
Update 25.7 (2019-08-29)
- Fixed broken water effects and reflections in the Void Tileset.
Hotfix 25.3.2 (2019-07-12)
- Fixed inability to mark Mods dropped from containers in the Void for the "Mark a Resource or Mod" Nightwave Act.
- Fixed Void Crate waypoint sunken into the ground leading to unpickable goodies, as reported here.
- Fixed unwallrunnable walls in the Void tileset as reported here.
Update 22.20 (2018-05-17)
- Opened even more previously locked treasure walls in the Void!
Update 18.5 (2016-03-04)
- Void missions like Exterminate now start un-alert, allowing them to be stealthable. Enemies are un-alert until something happens (e.g they see you, you start the Mobile Defense task), which is now a temporary level-wide alert.
- Void Exterminate Missions will now only activate a temporary alarm when the player is discovered, instead of a level-wide alert.
Hotfix 18.4.3 (2016-01-27)
- Ferrite has replaced Alloy Plate as a Resource Drop in Void missions.
Update 14.1 (2014-07-30)
- Altered the layout of certain Void extraction tiles so as to allow more Warframes to properly traverse designated wall run stretches.
- Increased the tileset complexity of Void Survival tilesets so as to allow for more instances of multi-door tiles spawning.
Update 12.4 (2014-03-05)
- Changes to Void/Derelict Mission rewards to include new Prime gear. Locations of where new gear is being placed is listed on our forums, and will be fully unveiled in the coming weeks as the new items are discovered: (Forum Link)
- Note: Orokin Derelict Defense has had all Credit Rewards removed from rotation with this Update. Review is ongoing for the current loot in the endless mission types.
- Orokin Void procedural level optimization - reduced number of dead ends, limited some of the heavier connectors, limited max intermediates to 3 instead of 4, reduced connectors in dead ends.
Update 12.2 (2014-02-19)
- Keys as end-of-mission rewards have been removed from T2 and T3 missions. T1 missions still can reward keys.
- PSA: Have seen 3 confirmed reports of T3 Exterminate keys giving keys as rewards, noted and will be fixed next Hotfix.
- Additional Distribution of some Prime Items, up-to-date table here: Forum Link
- All Prime Parts found in Void are now trade-able.
- See Sheldon’s entry here about the changes->Forum Link
Update 11.1 (2013-11-27)
- Added the new capture objective rooms to Orokin Void and Derelicts.
Update 8.3 (2013-07-04)
- Void now has some new tile sets, more traps and lasers, also turrets in locker rooms.
Update 8.0 (2013-05-23)
- Introduced.
References[]
- ↑ "Oh! Aren't you a fascinating specimen? Organic-ferrous exoflesh, hybridized internals, Untime trace... you're a Tenno, aren't you?" - Daughter during Heart of Deimos
- ↑ 4_Void.txt - Operator Report
- ↑ Heart of Deimos
- ↑ "Son has strange ideas of what victory looks like. The Solar Rails. The Tenno, we all depend on the Heart to keep the wall open to the other side. If the Heart stops, everything goes with it." - Loid during Heart of Deimos
- ↑ "You've seen things in the Deep Void too, haven't you? Lashing like dragons and bellowing like giants?" - Archimedean Yonta
- ↑ "The Murmur's envoy lurks somewhere within the Great Indifference. To find it, administer a visionary serum to our Vitreum scanners." - Fibonacci when fighting The Fragmented.
- ↑ See The Holdfasts syndicate
- ↑ Events of Rell (Webcomic)
- ↑ "The grownups are howling at the door... drowning mad in the Void ocean but you... you are at ease swimming within the depths!" - Elder Queen during The War Within
- ↑ "When intrepid explorers returned from the Void they would isolate themselves in the vaults until they re-aligned with causality and sanity." - Loid during Isolation Vault bounties
- ↑ "Time's up, kiddo. I can save them, all of them. But you have to want it... let's say we shake on it. " - The Man in the Wall during The New War, flashback sequence
- ↑ See Lua Spy mission
- ↑ Onkko's dialogue regarding his usage of past, present, and future tense. Example: "Saya... If he- if Onkko- if I could have shown her how catalogues of possible futures fanned out from the moment I could choose, could have chosen, to stay, none of them end, ended, well. None, save one: this one. The one where I left. This future ends so well for her, for Konzu, for Cetus. As eviscerating a choice as it was, it was the only one I could live with. Some day, I swear, this is- but- this was... this will be borne out. Speak of this no more. To be crushed by the singular excruciates. What's done is done. Enough."
- ↑ "[I'm from the] future? Naw... but that'd be a lot easier to get, now wouldn't it? As far as I can make it out: You're the me that got rescued from this shit. And I'm the you that did not. Not sure which of us got it worse." - The Drifter meeting the Operator during The New War
- ↑ See Granum Void, Rift Plane, or Void Mode
- ↑ See Void portals in Orokin Sabotage missions or Halls of Ascension on Lua
- ↑ See Railjack's warping mechanism, Solar Rails, or Junctions
- ↑ "They say the contents of a Relic are simultaneously this thing, or this thing, or this thing, but also that thing and certainly never just one thing. That is until it's exposed to a Void Fissure? And at that point, all the possibilities collapse, each one falling away until the Relic cracks open and exposes one, singular thing." - Ordis on Void Relics
- ↑ See Corrupted Vor
Star Chart | |
---|---|
Mercury • Venus (Proxima) • Earth (Proxima) • Lua • Mars • Deimos • Phobos • Ceres • Jupiter • Europa • Saturn (Proxima) • Uranus • Neptune (Proxima) • Pluto (Proxima) • Sedna • Kuva Fortress • Eris • Void (Veil Proxima) • Zariman |