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Originally we studied Void occurrences from afar, observing and cataloguing the distribution of galaxies and refining cosmological evolution models. We are in a new age of cosmic exploration. Advancements in space travel partnered with determined curiosity have brought us closer to our object of study, and with it, revelation.
—Void Fragment
For the damage type, see Damage/Void Damage.

The Void is a mysterious realm of extradimensional space, where the laws of physics hold little sway. It is the source of many mysterious phenomena, such as Void storms, and the origin of the Tenno's powers.

As a Star Chart location, the Void is characterized by the presence of Orokin Towers, gleaming white, and gold structures built by the IconOrokinOn.png Orokin for unknown purposes. These towers are of immense interest to the major factions of the Origin System, who desire the vast treasures and Orokin technology hidden within. It is the primary source of ArgonCrystal.png Argon Crystals. Missions in the Void are also guaranteed to reward a Void Relic.

It can be accessed via connections from Europa, Neptune, Phobos, and Sedna.


AladVPortrait d.png
“You're not supposed to be in here! You're going to ruin the surprise!”
The following article/section contains spoilers.
Lore Spoilers

Inside the Void

During the Orokin Era, Orokin scientist Albrecht Entrati made the first discovery of an alternate dimension after years of research into unknown traces of Void energy, also known as Untime.[1] He was responsible for the creation of the Heart, a device used to "pumps the arteries of 'the here' and the Void" according to Mother.[2] The Heart is responsible for channeling Void-related phenomenon to the current reality, keeping the "Wall of Lohk" open between the Void and the physical world.[3] The Entrati family has maintained this Heart for generations, preserving the functionality of what remains of the Orokin Empire, potentially including the function of the Solar Rail.

It is known that exposure to the Void may result in insanity and being out of touch with reality.[4][5][6] The children aboard the Zariman Ten Zero were an exception, retaining their sanity during the Zariman Ten Zero Incident albeit gaining uncontrollable Void-related powers. The children obtained their powers by making contact with a doppelgänger of themselves, as a means of managing the deteriorating situation on board the trapped ship[7].

The Void is known to be responsible for (or at least connected to) phenomenon such as time travel[8], parallel universes[9][10], pocket dimensions[11], teleportation[12][13], superposition[14], resurrection[15], supernatural powers such as Warframe or Operator Abilities, Void Fissures, and The Man in The Wall.


Main article: Corrupted

These units have been taken over by the Neural Sentry to protect the Towers from outside forces. Note that the Void missions accessible from Sedna junction are considered to be "Tier 4" (T4) difficulty. Enemies will deal +200% bonus damage compared to their actual levels.

IconOrokinOn.png Corrupted
All nodes Level 30+ Only Level 40+ Only

The Stalker, Syndicate Kill Squads and, in Steel Path mode, Acolytes, may also appear to hunt down Tenno during Tower missions.


Unlike other planets whose entirety can be accessed from a single entry node, the Void is divided into four different set of nodes, each set separate from each other that must be accessed from four different planets (Phobos, Europa, Neptune, & Sedna). Note that once the Void is unlocked, completing missions on branches from a different planet will permanently unlock the mission. This can allow a player to access other planets without unlocking their junction. For example, completing Aten will grant access to the planet Sedna.

Target Name Type Level Tile Set Mastery EXP Internal Name
IconOrokinB.svg Hepit Capture 10 - 15 Orokin Tower 0 SolNode401
IconOrokinB.svg Taranis Defense 10 - 15 Orokin Tower 0 SolNode402
IconOrokinB.svg Teshub Exterminate 10 - 15 Orokin Tower 0 SolNode400
IconOrokinB.svg Ani Survival 20 - 25 Orokin Tower 0 SolNode405
IconOrokinB.svg Stribog Sabotage 20 - 25 Orokin Tower 0 SolNode404
IconOrokinB.svg Tiwaz Mobile Defense 20 - 25 Orokin Tower 0 SolNode403
IconOrokinB.svg Oxomoco Exterminate 30 - 35 Orokin Tower 0 SolNode407
IconOrokinB.svg Ukko Capture 30 - 35 Orokin Tower 0 SolNode406
IconOrokinB.svg Belenus Defense 30 - 35 Orokin Tower 0 SolNode408
IconOrokinB.svg Mot Survival 40 - 45 Orokin Tower 0 SolNode409
IconOrokinB.svg Mithra Interception 40 - 45 Orokin Tower 0 SolNode412
IconOrokinB.svg Aten Mobile Defense 40 - 45 Orokin Tower 0 SolNode410
IconOrokinB.svg Marduk Sabotage 40 - 45 Orokin Tower 0 SolNode411


Patch History[]

Hotfix 29.5.7 (2020-12-10)

  • Fixed some laser beams (in the Void, etc) not making any sounds.

Update 25.7 (2019-08-29)

  • Fixed broken water effects and reflections in the Void Tileset.

Hotfix 25.3.2 (2019-07-12)

  • Fixed inability to mark Mods dropped from containers in the Void for the "Mark a Resource or Mod" Nightwave Act.
  • Fixed Void Crate waypoint sunken into the ground leading to unpickable goodies, as reported here.
  • Fixed unwallrunnable walls in the Void tileset as reported here.

Update 22.20 (2018-05-17)

  • Opened even more previously locked treasure walls in the Void!

Update 18.5 (2016-03-04)

  • Void missions like Exterminate now start un-alert, allowing them to be stealthable. Enemies are un-alert until something happens (e.g they see you, you start the Mobile Defense task), which is now a temporary level-wide alert.
  • Void Exterminate Missions will now only activate a temporary alarm when the player is discovered, instead of a level-wide alert.

Hotfix 18.4.3 (2016-01-27)

  • Ferrite has replaced Alloy Plate as a Resource Drop in Void missions.

Update 14.1 (2014-07-30)

  • Altered the layout of certain Void extraction tiles so as to allow more Warframes to properly traverse designated wall run stretches.
  • Increased the tileset complexity of Void Survival tilesets so as to allow for more instances of multi-door tiles spawning.

Update 12.4 (2014-03-05)

  • Changes to Void/Derelict Mission rewards to include new Prime gear. Locations of where new gear is being placed is listed on our forums, and will be fully unveiled in the coming weeks as the new items are discovered: (Forum Link)
    • Note: Orokin Derelict Defense has had all Credit Rewards removed from rotation with this Update. Review is ongoing for the current loot in the endless mission types.
  • Orokin Void procedural level optimization - reduced number of dead ends, limited some of the heavier connectors, limited max intermediates to 3 instead of 4, reduced connectors in dead ends.

Update 12.2 (2014-02-19)

  • Keys as end-of-mission rewards have been removed from T2 and T3 missions. T1 missions still can reward keys.
  • PSA: Have seen 3 confirmed reports of T3 Exterminate keys giving keys as rewards, noted and will be fixed next Hotfix.
  • Additional Distribution of some Prime Items, up-to-date table here: Forum Link
  • All Prime Parts found in Void are now trade-able.
  • See Sheldon’s entry here about the changes->Forum Link

Update 11.1 (2013-11-27)

  • Added the new capture objective rooms to Orokin Void and Derelicts.

Update 8.3 (2013-07-04)

  • Void now has some new tile sets, more traps and lasers, also turrets in locker rooms.

Update 8.0 (2013-05-23)

  • Introduced.


  1. "Oh! Aren't you a fascinating specimen? Organic-ferrous exoflesh, hybridized internals, Untime trace... you're a Tenno, aren't you?" - Daughter during Heart of Deimos
  2. Heart of Deimos
  3. "Son has strange ideas of what victory looks like. The Solar Rails. The Tenno, we all depend on the Heart to keep the wall open to the other side. If the Heart stops, everything goes with it." - Loid during Heart of Deimos
  4. Events of Rell (Webcomic)
  5. "The grownups are howling at the door... drowning mad in the Void ocean but you... you are at ease swimming within the depths!" - Elder Queen during The War Within
  6. "When intrepid explorers returned from the Void they would isolate themselves in the vaults until they re-aligned with causality and sanity." - Loid during Isolation Vault bounties
  7. "Time's up, kiddo. I can save them, all of them. But you have to want it... let's say we shake on it. " - The Man in the Wall during The New War, flashback sequence
  8. See Lua Spy mission
  9. Onkko's dialogue regarding his usage of past, present, and future tense. Example: "Saya... If he- if Onkko- if I could have shown her how catalogues of possible futures fanned out from the moment I could choose, could have chosen, to stay, none of them end, ended, well. None, save one: this one. The one where I left. This future ends so well for her, for Konzu, for Cetus. As eviscerating a choice as it was, it was the only one I could live with. Some day, I swear, this is- but- this was... this will be borne out. Speak of this no more. To be crushed by the singular excruciates. What's done is done. Enough."
  10. "[I'm from the] future? Naw... but that'd be a lot easier to get, now wouldn't it? As far as I can make it out: You're the me that got rescued from this shit. And I'm the you that did not. Not sure which of us got it worse." - The Drifter meeting the Operator during The New War
  11. See Granum Void, Rift Plane, or Void Mode
  12. See Void portals in Orokin Sabotage missions or Halls of Ascension on Lua
  13. See Railjack's warping mechanism, Solar Rails, or Junctions
  14. "They say the contents of a Relic are simultaneously this thing, or this thing, or this thing, but also that thing and certainly never just one thing. That is until it's exposed to a Void Fissure? And at that point, all the possibilities collapse, each one falling away until the Relic cracks open and exposes one, singular thing." - Ordis on Void Relics
  15. See Corrupted Vor