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The sword the fabled Orokin executioner Nihil used to glass the condemned. Swing while Aim Gliding to glass enemies. A Ground Slam will smash nearby glassed foes, while sending forward a narrow shockwave to shatter distant ones. A Heavy Slam sends forth a wider shockwave with greater force.

The Vitrica is Nihil's signature heavy blade, used to judge and vitrify enemies throughout the Origin System during Nightwave: Series 3. It is a heavy blade capable of emitting a blast that glasses enemies with an Aim Glide attack and can shatter them with Slam Attacks.


This weapon deals primarily DmgSlashSmall64.png Slash damage.



  • Tied with Zenistar.png Zenistar for the second slowest attack speed of all heavy blades, after GramPrime.png Gram Prime.
  • Glass projectiles have travel time.
  • Glassed enemies will have glass removed by any damage, including damage over time effects.
  • Glass explosion inflicts self-stagger.


The Vitrica's blueprint is obtained after defeating Nihil in Nightwave: Series 3, Episode 5.

Following the end of Nightwave Series 3, Nihil's fight now requires an Enter Nihil's Oubliette Key and a Nihil's Oubliette decoration to access, both of which can be purchased from Nightwave Offerings for NoraCredOfferings.png 60 each, and the former can be traded between players. Once the Oubliette decoration is installed in the player's own Orbiter, interacting with it with the Key in the player's inventory will trigger the boss fight with Nihil.

Additional blueprints can be bought from Cephalon Simaris for ReputationBlackx64.png 100,000.

Manufacturing Requirements
Time: 12 hrs
Rush: Platinum64.png 35
MarketIcon.png Market Price: Platinum64.png N/A Blueprint2.svg Blueprints Price:N/A


  • While aim gliding, swinging the weapon for the first time will fire a projectile that glasses enemies, similar to Cephalites. Though the attack itself does not deal damage, glassed enemies are frozen in place for 7 seconds.
    • The projectile flight speed can not be increased by mods or ZephyrIcon272.png Zephyr's Jet Stream augment.
    • The glass projectile can be controlled by IvaraIcon272.png Ivara's Navigator130xDark.png Navigator.
  • When a ground slam is executed on a glassed enemy, the enemy will shatter and explode, dealing 999 damage.
    • Slam Attacks, Heavy Attack Slams, and Stance Slams all trigger the glass explosion.
    • Slam Attacks, Heavy Attack Slams, and Stance Slams will trigger a small "wave" of the sword's energy color that will travel in the direction of your Warframe on the ground at 40m/s, dealing 10 DmgImpactSmall64.png Impact damage and shattering glassed enemies.
      • Waves generated by normal slam attacks and stance slams travel for 1 second before dissipating, giving them a range of 40m. Each enemy hit by these waves will generate 1 point of combo, or 2 for glassed enemies.
      • Waves generated by heavy slams travel for 2 seconds before disappearing, giving them an 80m range. The waves are also wider, force an DmgImpactSmall64.png Impact proc, and are brighter
        • The waves generated by heavy slams count as heavy attacks and as such, benefit from the x2 increased critical chance bonus from Mod TT 20px.png True Steel. This bonus, along with the bonus from your current combo multiplier, will be applied to any glass explosions triggered by the waves.
    • Glass explosion range is not affected by range mods such as Mod TT 20px.png Reach.
    • Glass explosion has 100% status chance on the glassed enemy it originated from, which cannot be increase by normal status chance mods.
      • Status chance can be increased by using Mod TT 20px.png Proton Snap.
      • Explosion radial damage however shares the same status chance as the weapon (33%), including bonuses from status chance mods.
    • Glass explosion damage is affected by elemental and physical damage mods on the glassed enemy it originated from, while explosion radial damage is not.


  • Immediately ground slamming after throwing the glass projectiles is the most reliable way to explode glassed enemies, and is likely to trigger before damage over time effects break the glass just after they've formed.


  • Glassed enemies will have certain Warframe stuns cleansed from them when the glass effect expires, both when the effect expires naturally after 7 seconds and when the glass is shattered manually. Some of these abilities include Atlas's Petrify, Frost's Avalanche, and Gara's Mass Vitrify. Harrow's Condemn is not affected, despite stunning enemies in a similar fashion.


  • Vitrica is likely originated from the latin Vitrum, meaning glass.


Patch History[]

Hotfix 31.1.7 (2022-02-23)

  • Fixed the Vitrica’s sound FX building up when turning many enemies to glass at the same time.

Update 29.5 (2020-11-19)

  • Fixed Ivara Navigator Vitrica projectiles traveling at top speed, instead of slowing down for more control.

Hotfix 29.3.1 (2020-11-04)

  • Added the Vitrica Blueprint to Simaris’ Offerings, which can be purchased once the Glassmaker boss has been completed.
  • We noticed that players were not aware of the Vitrica shockwave feature created on slams, so we improved the FX to make it more visible and updated the description to communicate its existence, have fun!
    • The sword the fabled Orokin executioner Nihil used to glass the condemned. Swing while Aim Gliding to glass enemies. A Ground Slam will smash nearby glassed foes, while sending forward a narrow shockwave to shatter distant ones. A Heavy Slam sends forth a wider shockwave with greater force.
  • Removed the Vitrica from Conclave - it sneaked in!
  • Improvements towards the Vitrica slam shockwave FX.
  • Fixed Vitrica and Vitrica’s glass detonation ignoring Limbo’s Rift mechanics.

Update 29.3 (2020-10-27)

  • Introduced.

See Also[]