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Vitality increases the Maximum Health of a Warframe.

Stats[]

Normal
Rank Effect Cost
0 +40% 2
1 +80% 3
2 +120% 4
3 +160% 5
4 +200% 6
5 +240% 7
6 +280% 8
7 +320% 9
8 +360% 10
9 +400% 11
10 +440% 12


Flawed
Rank Effect Cost
0 +30% 2
1 +60% 3
2 +90% 4
3 +120% 5
Health totals for Unranked and Rank 30 Warframes
Base 0 1 2 3 4 5 6 7 8 9 10
75 (225) 105 (255) 135 (285) 165 (315) 195 (345) 225 (375) 255 (405) 285 (435) 315 (465) 345 (495) 375 (525) 405 (555)
80 (240) 112 (272) 144 (304) 176 (336) 208 (368) 240 (400) 272 (432) 304 (464) 336 (496) 368 (528) 400 (560) 432 (592)
100 (300) 140 (340) 180 (380) 220 (420) 260 (460) 300 (500) 340 (540) 380 (580) 420 (620) 460 (660) 500 (700) 540 (740)
125 (375) 175 (425) 225 (475) 275 (525) 325 (575) 375 (625) 425 (675) 475 (725) 525 (775) 575 (825) 625 (875) 675 (925)
150 (450) 210 (510) 270 (570) 330 (630) 390 (690) 450 (750) 510 (810) 570 (870) 630 (930) 690 (990) 750 (1050) 810 (1110)
550 (2200) 770 (2420) 990 (2640) 1210 (2860) 1430 (3080) 1650 (3300) 1870 (3520) 2090 (3740) 2310 (3960) 2530 (4180) 2750 (4400) 2970 (4620)

Notes[]

  • The increase is applied to the base (rank 0) health of the Warframe, before health from leveling is taken into account.
    • Example: the base Health of a rank 0 Frost Warframe is 100. Once at rank 30, the Warframe will have total health of 300, but will only gain 40 health from a standard Vitality mod since its base health is 100. The final result for a rank 30 Frost with a rank 0 Vitality mod will be: (100) + (100 × 40% = 40) + (100 × 200% = 200) = 340 health

Tips[]

Gallery[]

Patch History[]

Hotfix 13.7.1 (2014-06-12)

  • Removed Vitality and other common gear from Void Vor’s drops, replaced with option of Orokin Cell or Argon Crystal AND one of four Cicero Crisis mods.

Hotfix 13.2.2 (2014-05-02)

  • Fixed an issue with Defense rewards giving Maxed Vitality mods.

Vanilla (2012-10-25)

  • Introduced.

See also[]