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The Vital Sense mod increases critical multiplier on rifles by 20% per rank for a maximum of 120% at Rank 5.

Stats[]

Rank Effect Cost
0 +20% 4
1 +40% 5
2 +60% 6
3 +80% 7
4 +100% 8
5 +120% 9

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
Defense Tier 2 Defense C 4.51% 1 0.0451
Defense Tier 3 Defense C 2.26% 1 0.0226
Defense Dark Sector Defense B 8.43% 1 0.0843
Excavation Tier 2 Excavation B 7.14% 1 0.0714
Infested Salvage Infested Salvage C 14.29% 1 0.1429
Survival Tier 2 Survival B 7.14% 1 0.0714
Survival Tier 2 Dark Sector Survival B 7.14% 1 0.0714
The Circuit Tier 4 The Circuit (Normal) A 1.49% 1 0.0149

Accessed through Duviri's The Circuit gamemode

The Circuit Tier 6 The Circuit (Normal) A 1.03% 1 0.0103

Accessed through Duviri's The Circuit gamemode

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]
Axio Stropha Crewman 3% 0.5% 0.015% 6667 1 0.00015
Comba (Orb Vallis) 5% 0.5% 0.025% 4000 1 0.00025
Corpus Power Carrier (Orb Vallis) 5% 0.97% 0.0485% 2062 1 0.000485
Juno Malleus Machinist 3% 0.5% 0.015% 6667 1 0.00015
Narmer Prod Crewman 3% 0.5% 0.015% 6667 1 0.00015
Orm Stropha Crewman 3% 0.5% 0.015% 6667 1 0.00015
Prod Crewman 3% 0.5% 0.015% 6667 1 0.00015
Taro Stropha Crewman 3% 0.5% 0.015% 6667 1 0.00015
Terra Crewman 5% 0.5% 0.025% 4000 1 0.00025
Terra Elite Crewman 20% 0.5% 0.1% 1000 1 0.001
Terra Plasmor Crewman 5% 0.5% 0.025% 4000 1 0.00025
Terra Sniper Crewman 5% 0.5% 0.025% 4000 1 0.00025
Vapos Prod Crewman 3% 0.5% 0.015% 6667 1 0.00015
Vorac Stropha Crewman 3% 0.5% 0.015% 6667 1 0.00015

Sourced from official drop table repository.

Gallery[]

Patch History[]

Vanilla (2012-10-25)

  • Introduced.
  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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