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The Vile Precision mod decreases weapon recoil by -15% per rank and fire rate by -6% per rank of primary weapons for a maximum of -90% weapon recoil and -36% fire rate at Rank 5.

Stats[]

Rank Weapon Recoil Fire rate Cost
0 -15% -6% 4
1 -30% -12% 5
2 -45% -18% 6
3 -60% -24% 7
4 -75% -30% 8
5 -90% -36% 9

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
Orokin Vault Orokin Derelict Vault A 4.17% 1 0.0417

Any mission node on Deimos except Cambion Drift, Magnacidium, Exequias, and Hyf

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]

Sourced from official drop table repository.

Notes[]

  • This mod can also be stacked with Mod TT 20px Stabilizer and Mod TT 20px Gun Glide, which will provide a combined recoil reduction of -170%. Any recoil reduction in excess of -100% will have no effect.
  • Due to the lower fire rate, the added recoil reduction may be redundant. Not recommended for weapons like the Latron Latron, for this reason.
  • Can be used with high fire rate primaries, such as the Grakata Grakata, to reduce fire rate for lower ammo consumption while also taming the weapon's recoil. Due to the lowered fire rate, however, equipping this mod will result in lowered DPS.
  • On weapons without recoil, this mod will only reduce their fire rate.
  • This mod at max rank does not affect the Vectis Vectis or VectisPrime Vectis Prime's fire rate, though both still benefit from the recoil reduction.

Gallery[]

Patch History[]

Update 26.0 (2019-10-31)

  • Vile Precision is now -90% Recoil (previously -60%).
  • Mod capacity drain from 11 to 9
  • Now an Exilus Weapon mod.

Update 10.3 (2013-10-09)

  • Introduced along with Orokin Vaults.

See also[]

  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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