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Vile Acceleration is a Corrupted Mod for rifles and Bows that increases their fire rate by 15% per rank to 90% at rank 5 but decreases damage by -2.5% per rank to -15% at rank 5. The increase in fire rate is doubled for bows.

Stats[]

Rank Fire rate (Rifles) Fire rate (Bows) Damage Cost
0 +15% +30% -2.5% 4
1 +30% +60% -5% 5
2 +45% +90% -7.5% 6
3 +60% +120% -10% 7
4 +75% +150% -12.5% 8
5 +90% +180% -15% 9

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
Orokin Vault Orokin Derelict Vault A 4.17% 1 0.0417

Any mission node on Deimos except Cambion Drift, Magnacidium, Exequias, and Hyf

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]

Sourced from official drop table repository.

Notes[]

  • Can be combined with Mod TT 20px Speed Trigger, Mod TT 20px Spring-Loaded ChamberMod TT 20px Vigilante Fervor and Mod TT 20px Primed Shred to provide a 330% (660% for Bows) increase in fire rate while aiming, otherwise 255% (510% for bows)
  • The damage reduction is additive. For example, a weapon equipped with maxed Mod TT 20px Serration and Vile Acceleration would deal 250% of its base damage.
    • Compared to only a maxed rank Serration, adding a Vile Acceleration represents a loss of only 5.6% damage.
  • With a max ranked Serration (but without Mod TT 20px Heavy Caliber), this represents a DPS upgrade over Speed Trigger of about 12% on fully automatic weapons that can take full advantage of the fire rate increase. It does still lead to greater ammo consumption and more frequent reloads though, so keep that in mind when modding your weapon.

Patch History[]

Update 15.0 (2014-10-24)

  • Introduced.
  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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