Vigilante Armaments is a set mod that increases Multishot for primary weapons.
When equipped simultaneously with other Vigilante set mods, a set bonus is activated; A chance (up to +30%) to enhance the critical chance for primary weapons. This effect causes the tier of critical hits to be upgraded: yellow critical hits become orange critical hits, and orange critical hits become red critical hits, etc.
Acquired from Spy Catcher (20-40) bounty on Cetus/Plains of Eidolon.
Stats
Rank | Multishot | Cost |
---|---|---|
0 | +10% | 4 |
1 | +20% | 5 |
2 | +30% | 6 |
3 | +40% | 7 |
4 | +50% | 8 |
5 | +60% | 9 |
Notes
- This mod can be equipped on both Rifles (as well as its subcategories; bows, sniper rifles, and launchers) and Shotguns.
- Stacks with Split Chamber for a total of +150% multishot.
- For shotguns, stacks with Hell's Chamber for a total of +180% multishot.
- Can stack further for the Hek with Scattered Justice for a total of +380% multishot.
- Works with Razorwing and Artemis Bow. The latter being a very good choice since Artemis Bow benefits greatly from critical hits and multishot.
Trivia
- Along with Vigilante Fervor, Vigilante Offense, Hunter Munitions and Hunter Track, this is one of the only primary weapon mods that can be used on any primary weapon.
Media
Patch History
Update 22.0 (2017-10-12)
- Introduced.
Set Mods | ||||||||||||||||||||||||||||||||||||||
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Multishot Mods | |
---|---|
Rifle | Split Chamber ( Galvanized) • Vigilante Armaments |
Shotgun | Hell's Chamber ( Galvanized) • Scattered Justice |
Pistol | Barrel Diffusion ( Amalgam, Galvanized) • Lethal Torrent |
Archgun | Containment Breach • Dual Rounds |