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(Trying to explain how shotgun status works at 100% shorthand.)
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{{ModBox
 
{{ModBox
| image = VigilanteArmamentsMod.png
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| image = VigilanteArmamentsMod.png
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| transmutable =
| polarity = {{Icon|Pol|Bar}}
 
| rarity = Common
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| introduced = {{ver|22}}
| autoDrops = auto
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| polarity =
| transmutable = f
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| rarity =
  +
| autoDrops =
 
}}
 
}}
 
'''{{PAGENAME}}''' is a [[Set Mods|set mod]] that increases [[Multishot]] for [[:Category:Primary Weapons|primary weapons]].
 
'''{{PAGENAME}}''' is a [[Set Mods|set mod]] that increases [[Multishot]] for [[:Category:Primary Weapons|primary weapons]].
   
When equipped simultaneously with other Vigilante set mods, a set bonus is activated; A chance (up to +30%) to enhance the [[Critical|critical chance]] for [[:Category:Primary Weapons|primary weapons]]. This effect causes the tier of critical hits to be upgraded: regular hits become critical hits, critical hits become orange critical hits, and orange critical hits become red critical hits.
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When equipped simultaneously with other Vigilante set mods, a set bonus is activated; A chance (up to +30%) to enhance the [[Critical|critical chance]] for [[:Category:Primary Weapons|primary weapons]]. This effect causes the tier of critical hits to be upgraded: yellow critical hits become orange critical hits, and orange critical hits become red critical hits, etc.
   
 
==Stats==
 
==Stats==
 
{| class="emodtable"
 
{| class="emodtable"
 
|-
 
|-
! [[Mods#Mod Rank|Rank]]
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! [[Mod#Mod Rank|Rank]]
 
! Multishot
 
! Multishot
! [[Mods#Mod Power Cost|Cost]]
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! [[Mod#Attributes|Cost]]
 
|-
 
|-
 
| 0 || +10% || 4
 
| 0 || +10% || 4
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==Notes==
 
==Notes==
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*This mod can be equipped on both Rifles (as well as its subcategories; bows, sniper rifles, and launchers) ''and'' Shotguns.
*Stacks with [[Split Chamber]] for a total of +150% multishot.
 
*For [[:Category:Shotgun|shotguns]], stacks with [[Hell's Chamber]] for a total of +180% multishot.
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**Stacks with {{M|Split Chamber}} for a total of +150% multishot.
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**For [[:Category:Shotgun|shotguns]], stacks with {{M|Hell's Chamber}} for a total of +180% multishot.
**Pellet shotguns with at least 25% status chance can reach 100% status chance before multishot mods when using the four shotgun 60/60 dual-stat elemental mods, guaranteeing each pellet will proc a status. [[Hell's Chamber]] and '''Vigilante Armaments''', can be used to increase the number of pellets, proportionally increasing the number of status procs inflicted per shot.
 
**Can stack further for the [[Hek]] with [[Scattered Justice]] for a total of +380% multishot.
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**Can stack further for the {{Weapon|Hek}} with {{M|Scattered Justice}} for a total of +380% multishot.
*Works with ability weapons such as [[Razorwing]] and [[Artemis Bow]]. The latter being a very good choice since Artemis Bow benefits greatly from critical hits and multishot.
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*Works with {{A|Razorwing}} and {{A|Artemis Bow}}. The latter being a very good choice since Artemis Bow benefits greatly from critical hits and multishot.
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==Trivia==
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* Along with {{M|Vigilante Fervor}}, {{M|Vigilante Offense}}, {{M|Hunter Munitions}} and {{M|Hunter Track}}, this is one of the only primary weapon mods that can be used on any primary weapon.
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  +
==Media==
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<gallery hideaddbutton="true" widths="300" position="center" spacing="small">
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WARFRAME - Vigilante Armaments
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</gallery>
   
 
==Patch History==
 
==Patch History==
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{{SetModsNav}}
 
{{SetModsNav}}
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{{MultishotMods}}
 
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[[es:Armamentos del vigilante]]
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[[de:Vigilanten: Aufrüstung]]
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[[ru:Карательное Вооружение]]
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[[fr:Armement du Vigile]]
 
__NOTOC__
 
__NOTOC__
 
[[Category:Set Mods]]
 
[[Category:Set Mods]]
 
[[Category:Update 22]]
 
[[Category:Update 22]]
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[[Category:Vigilante Mods]]
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[[Category:Common Mods]]
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[[Category:Untransmutable Mods]]
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[[Category:Primary Mods]]

Revision as of 22:00, 30 June 2020

Vigilante Armaments is a set mod that increases Multishot for primary weapons.

When equipped simultaneously with other Vigilante set mods, a set bonus is activated; A chance (up to +30%) to enhance the critical chance for primary weapons. This effect causes the tier of critical hits to be upgraded: yellow critical hits become orange critical hits, and orange critical hits become red critical hits, etc.

Stats

Rank Multishot Cost
0 +10% 4
1 +20% 5
2 +30% 6
3 +40% 7
4 +50% 8
5 +60% 9

Notes

  • This mod can be equipped on both Rifles (as well as its subcategories; bows, sniper rifles, and launchers) and Shotguns.
  • Works with Razorwing130xWhite Razorwing and ArtemisBow130xWhite Artemis Bow. The latter being a very good choice since Artemis Bow benefits greatly from critical hits and multishot.

Trivia

Media

Patch History

Update 22.0 (2017-10-12)

  • Introduced.