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Vicious Frost is a mod that increases the DmgColdSmall64 Cold damage and status chance of a melee weapon by 15% per rank for a maximum of 60% at rank 3.

Stats[]

Rank DmgColdSmall64 Cold Damage Status chance Cost
0 +15% +15% 4
1 +30% +30% 5
2 +45% +45% 6
3 +60% +60% 7

Acquisition[]

  • This mod can be acquired as a random end-of-mission reward for a successful Tier 1 Spy mission with all 3 Data Vaults hacked.
  • Drop Locations:
Target Planet Name Type Level Tile Set
IconGrineerB Mercury Suisei Spy 8 - 10 Grineer Galleon
IconCorpusB Venus Unda Spy 4 - 6 Corpus Outpost
IconGrineerB Earth Cambria Spy 2 - 4 Grineer Forest
IconGrineerB Mars Arval Spy 9 - 11 Grineer Settlement
IconCorpusB Phobos Shklovsky Spy 11 - 13 Corpus Ship
  • Originally this mod could be acquired from Operation Cryotic Front by scoring more than 1000 points in a single mission.

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
Spy Tier 1 Spy C 10% 1 0.1

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]

Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.

Notes[]

Trivia[]

  • All of the dual-stat event mods for melee weapons have names starting with the letter V.
    • Vicious Frost was originally named Cold Touch before it was changed in Hotfix 14.5.2 (2014-09-03) to match the theme of having the Elemental Damage + Status Chance melee mods starting with the letter V.

Patch History[]

Update 14.5 (2014-08-28)

  • Introduced along with Operation Cryotic Front.

See also[]


  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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