3 75 |
Vex Armor Chroma fortifies squad Armor when his Shields are damaged or he kills an enemy with a melee weapon. He increases squad Weapon Damage when he loses Health or kills an enemy with a ranged weapon, double the effect on weak point kills. Introduced in Update 16.0 (2015-03-19) |
Strength:0.5 / 0.625 / 0.75 / 0.875 %/SP (Scorn armor bonus per shield point lost) 7 / ? / ? / 15% (Scorn armor bonus per melee weapon kill) 200 / 250 / 300 / 350 % (Scorn max armor bonus) 2 / 2.25 / 2.5 / 2.75 %/HP (Fury damage bonus per health point lost) 7 / ? / ? / 15% (Fury damage bonus per ranged weapon kill) 200 / 225 / 250 / 275 % (Fury max damage bonus) | |
Duration:10 / 15 / 20 / 25 s | |||
Range:8 / 10 / 15 / 18 m |
Info
- Chroma expends 75 Energy and enters a state of primal rage, sustaining an Armor and damage buffing aura with a radius of 8 / 10 / 15 / 18 meters for 10 / 15 / 20 / 25 seconds. While active, Chroma and his allies within aura range gain the Scorn armor buff once Chroma's Shields are hit or performs a melee kill, and the Fury damage buff once his Health is damaged or performs a ranged weapon kill.
- Scorn increases Warframe Armor by 0.5% / 0.625% / 0.75% / 0.875% for every point of shields lost or 7 / ? / ? / 15% per melee kill, up to a maximum of 200% / 250% / 300% / 350%.
- Fury increases weapon and Chroma's abilities' base damage by 2% / 2.25% / 2.5% / 2.75% for every point of health lost or 7 / ? / ? / 15% per ranged weapon kill (doubled for weakspot kills), up to a maximum of 200% / 225% / 250% / 275%.
- Scorn, Fury, and conversion percentages are linearly affected by Ability Strength.
- E.g., with Intensify, Steel Fiber and maximum Scorn at rank 3, Chroma's armor will be at:
- Base Armor × (1 + Armor Mods + Scorn Modifier × (1 + Strength Mods)) =
- 370 × (1 + 1 + 3.5 × (1 + 0.3)) = 2,423.5.
- E.g., with Intensify, Serration and maximum Fury at rank 3, a weapon with 100 base damage will be at:
- Base Damage × (1 + Damage Mods + Fury Modifier × (1 + Strength Mods)) =
- 100 × (1 + 1.65 + 2.75 × (1 + 0.3)) = 622.5.
- Both Scorn and Fury are additive multipliers that function the same as (and add together with) mods like Steel Fiber and base-damage-increasing mods like Serration. If these mods are present, all the multipliers are added together before any further calculations such as elemental damage mods, critical hit mods, or multishot mods.
- E.g., with Intensify, Steel Fiber and maximum Scorn at rank 3, Chroma's armor will be at:
- Scorn and Fury are tracked from 0% to their maximum increase in the HUD next to Chroma's shield and health indicators.
- Scorn and Fury will gradually increase each time shields or health are hit, and each time Chroma gets a melee or ranged weapon kill, until they reach their maximum percentages. 400 shield points must be lost to maximize Scorn, and 100 health points must be lost to maximize Fury.
- Alternatively, 24 Enemies must be killed with Melee to maximize Scorn, and 19 Enemies must be killed with Ranged Weapons to maximize Fury.
- Hits on overshields count towards Scorn accumulation.
- Shield drain from a Hijack payload counts towards Scorn accumulation.
- Multiple Chromas' Scorn and Fury buffs will stack together.
- Ability Synergy:
- Spectral Scream Will increase the Scorn buff on kills. The Fury aspect of Vex Armor boosts the damage output of Spectral Scream and Effigy.
- Effigy will only maintain the damage increase from Fury so long as Chroma's Effigy is within range of Vex Armor.
- Vex Armor is a one-handed action. As such, it can be used while performing various maneuvers and actions without interruption.
- Vex Armor can be recast while active, retaining the existing buffs.
- When recast with a higher power strength than the current active buff, the max Scorn and Fury limits will only be increased if Chroma has not already reached their respective limits.
- E.g., If Vex Armor is casted with 100% power strength, then recast while it's still active with the Energy Conversion buff, the Scorn and Fury buffs max limit will be increased to 525% (350 * 1.5) and 412% (275 * 1.5) only if the buffs weren't at the existing limit of 350% and 275% respectively. If Scorn has reached the limit but Fury has not when recast with a higher power strength, then only Fury will benefit from the increased power strength, and vice versa.
Augment
- Main article: Guardian Armor
Guardian Armor is a Warframe Augment Mod for Chroma's Vex Armor that causes squad kills within affinity range to increase the duration of Vex Armor by 1 second and trigger health regeneration. In exchange Chroma will take 50% of the damage that squadmates take to health. Guardian Armor
- Main article: Vexing Retaliation
Vexing Retaliation is a PvE Warframe Augment for Chroma that makes Vex Armor detonate an area-of-effect attack upon receiving 150 incoming damage, dealing procs on enemies.
Vexing RetaliationTips & Tricks
- Equipping a rank 4 or higher Vigor mod will allow you to maximize Scorn armor bonus without requiring shields to recharge, as well as provide additional health.
- Using an electric element Elemental Ward will allow you to maximize the Scorn armor bonus without having to equip any mods increasing your shields.
- Equipping a Decaying Dragon Key to lower your shields can increase the likelihood of health damage at the loss of some of the Scorn Armor bonus due to the reduction of your shields.
- Using Energy to Shield conversion mods, like Brief Respite and Augur mod set effect, to generate shields/overshields when casting Vex Armor will help you maximize the Scorn armor bonus without having to equip any mods increasing your shields.
Maximization