VexArmor.png VexArmorIcon.png
Vex Armor
When Shields are hit, Chroma and nearby allies' Armor grows stronger, when Health takes a hit, Weapon Damage increases. Active for a limited time, maximum increases corresponding to rank.
Duration:10 / 15 / 20 / 25 s
Range:8 / 10 / 15 / 18 m

  • Chroma enters a state of primal rage, gaining Scorn when shields are hit and Fury when health is damaged.
    • Scorn increases Chroma's armor by 0.5% / 0.625% / 0.75% / 0.875% for every point of shields lost up to a maximum of 200% / 250% / 300% / 350%.
    • Fury increases Chroma's weapons' base damage by 2% / 2.25% / 2.5% / 2.75% for every point of health lost up to a maximum of 200% / 225% / 250% / 275%.
    • Scorn, Fury, and conversion percentages are linearly affected by Ability Strength.
      • E.g., with Mod TT 20px.pngIntensify, Mod TT 20px.pngSteel Fiber and maximum Scorn at rank 3, Chroma's armor will be at:
        Base Armor × (1 + Armor Mods + Scorn Modifier × (1 + Strength Mods)) =
        350 × (1 + 1.1 + 3.5 × (1 + 0.3)) = 2,327.5 (instead of 735 without the ability).
      • E.g., with Mod TT 20px.pngIntensify, Mod TT 20px.pngSerration and maximum Fury at rank 3, a weapon with 100 base damage will be at:
        Base Damage × (1 + Damage Mods + Fury Modifier × (1 + Strength Mods)) =
        100 × (1 + 1.65 + 2.75 × (1 + 0.3)) = 622.5 (instead of 265 without the ability).
      • Both Scorn and Fury are additive multipliers that function the same as (and add together with) mods like Mod TT 20px.pngSteel Fiber and base-damage-increasing mods like Mod TT 20px.pngSerration. If these mods are present, all the multipliers are added together before any further calculations such as elemental damage mods, critical hit mods, or multishot mods.
    • Scorn and Fury are tracked from 0% to their maximum increase in the HUD next to Chroma's shield and health indicators.
      • Scorn and Fury will gradually increase each time shields or health are hit until they reach their maximum percentages. 400 shield points must be lost to maximize Scorn, and 100 health points must be lost to maximize Fury.
    • Hits on overshields count towards Scorn accumulation.
    • Shield drain from a Hijack payload counts towards Scorn accumulation.
  • The effects of Vex Armor last for 10 / 15 / 20 / 25 seconds.
  • Allies within a radius of 8 / 10 / 15 / 18 meters receive Vex Armor's effects.
    • Range is affected by Ability Range.
    • Multiple Chromas' Scorn and Fury buffs will stack together.
  • Vex Armor is a one-handed action. As such, it can be used while performing various maneuvers and actions without interruption.
    • Vex Armor can be recast while active, retaining the existing buffs.
  • The ability has a casting animation time of 0.75 seconds.

Main article: Vexing Retaliation

Vexing Retaliation is a PvE Warframe Augment for ChromaIcon272.png Chroma that makes VexArmor130xDark.png Vex Armor detonate an area-of-effect attack upon receiving 150 incoming damage, dealing procs on enemies.

Rank Range Cost
0 4.0m 6
1 5.0m 7
2 7.0m 8
3 9.0m 9

Tips & Tricks
  • Equipping a rank 4 or higher Mod TT 20px.pngVigor mod will allow you to maximize Scorn armor bonus without requiring shields to recharge, as well as provide additional health.
  • Using an electric element ElementalWard130xDark.png Elemental Ward will allow you to maximize the Scorn armor bonus without having to equip any mods increasing your shields.
  • Equipping a Decaying Dragon Key to lower your shields can increase the likelihood of health damage at the loss of some of the Scorn Armor bonus due to the reduction of your shields.
  • Using Energy to Shield conversion mods, like Mod TT 20px.pngBrief Respite and Augur mod set effect, to generate shields/overshields when casting Vex Armor will help you maximize the Scorn armor bonus without having to equip any mods increasing your shields.

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See Also[edit | edit source]

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