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Archon Nira’s spine-shattering whip. Has a unique Tactical Combo that whips out a wide wave of energy with each stroke.

Verdilac is the signature whip of Archon Nira. Blocking Combo is replaced by a Tactical Combo that hurls energy waves dealing DmgToxinSmall64.png Toxin damage.


  • This weapon deals primarily DmgSlashSmall64.png Slash damage.
  • Slam Attack inflicts Electricity procs, and has the largest slam radius of any Whip weapon
  • Unique Block Combo performs up to three strikes, each hurling energy projectiles that inflict DmgToxinSmall64.png Toxin damage.
    • The combo consists of a 400% strike, a 200% damage strike, and a 500% damage strike.
      • Projectile damage is affected by these multipliers.
    • Projectiles have a maximum range of 35 meters. Range reduces with each impact against enemy or terrain.
    • Projectiles have infinite Punch Through.
    • Projectile innate DmgToxinSmall64.png Toxin will combine with elemental mods installed on the weapon.


  • Normal Attack
    • High crit chance
    • Above average damage
    • High attack range
    • High crit multiplier
  • Energy Wave
    • Second highest crit chance behind TenetExec.png Tenet Exec
    • Second highest attack range behind WolfSledge.png Wolf Sledge
    • Highest crit multiplier


  • Normal Attack
    • Below average status chance
    • Very low disposition
  • Energy Wave
    • Below average damage
    • Low disposition


Verdilac's blueprint is acquired from Narmer Bounties after completion of The New War on the Plains of Eidolon's day cycle and on Orb Vallis during the Plains' night cycle.

Item Source Chance Expected Nearly Guaranteed
Verdilac.png Blueprint Narmer Fortuna Bounty Lvl 50-70 Stage 4 / A 5.45% ~ 18 Stages 123 ± 41 Stages
Verdilac.png Blueprint Narmer Cetus Bounty Lvl 50-70 Stage 5 / A 7.50% ~ 13 Stages 88 ± 29 Stages
Verdilac.png Blueprint Narmer Fortuna Bounty Lvl 50-70 Stage 5 / A 7.50% ~ 13 Stages 88 ± 29 Stages
Verdilac.png Blueprint Narmer Cetus Bounty Lvl 50-70 Stage 4 / A 5.45% ~ 18 Stages 123 ± 41 Stages

All drop rates data is obtained from DE's official drop tables. See Mission Rewards#Standard Missions for definitions on reward table rotations. Drop chances are rounded to two decimal places, following the official drop tables repository.
Expected means a player can expect to obtain at least one of a drop every N attempts on average.
Nearly Guaranteed refers to the total number of attempts a player needs to obtain a 1 in 10^2,3, and 4 probability not to have recieved a single drop (99%, 99.9%, and 99.99% probability to have received at least one drop).
The combined probability of multiple drops is 1 - ((1-A%) * (1-B%) * ...) (add drops in same rotation)

For more detailed definitions and information, visit here.

Manufacturing Requirements
Time: 12 hrs
Rush: Platinum64.png 25
MarketIcon.png Market Price: Platinum64.png 180 Blueprint2.svg Blueprints Price:N/A


Default Combos of Stance or Weapon
Combo Name Attack Multipliers
and Forced Procs
Avg Dmg Multi/s Length Animation
Verdilac Block (unofficial)
(While Blocking)
Default Melee Attack
 2x 400%
Ranged 400%
Default Melee Attack
 2x 200% DmgSlashSmall64.png
Ranged 200%
Default Melee Attack
 500% Ragdoll b.png
Ranged 500%
700.0%/s 4.0s File:VerdilacComboBlock.gif
360° Attack 360°/Spin Attack • Slam Slam Attack • Ranged Ranged Attack • Thrust Thrust Attack
View Full Legend
Key Inputs
Default Melee Attack Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button)
Heavy Attack Heavy Attack  (PC default MMB; XBX, PSN, and NSW default left trigger)
Block Block  (PC default RMB; XBX, PSN, and NSW default right trigger)
Up Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick)
Multipliers and Hits
Default Melee Attack
 Attack does double damage 
Default Melee Attack
 2x 100%
 Attack hits twice 
Forced Procs
DmgImpactSmall64.png Knockback
DmgPunctureSmall64.png Frailty
DmgSlashSmall64.png Bleeding
DmgBlastSmall64.png Flashbang
Knockdown b.png Knockdown
Lifted b.png Lifted
Panel.png Stagger
Ragdoll b.png Ragdoll
Finisher b.png Finisher (front, back, or ground) 
DmgImpairSmall64.png Impair (PvP only) 

*Combos that are shared across all stances of the weapon type.
Average Damage Multiplier per second only applies to single target DPS calculations. Note that hits marked as "Slam Attacks" will not apply at the epicenter of a single target hit so these will not be accounted for in avg dmg multi/s calculations.
Combo animation lengths are approximate and are only accurate within a few tenths of a second.


  • Projectiles have infinite Punch Through but it has random exceptions, like Grineer doors and railings on Grineer Galleons. In these cases the projectile will immediately explode instead of going through.
  • Projectiles that explode naturally (after a certain distance or randomly when punching through enemies) deal very minimal damage.
  • The player must be not moving forward, sliding, or in the process of slowing down from forward movement in order to utilize the projectile attack, otherwise they will do the forward block attack instead.


  • The term Verdilac refers to one of many spellings of a creature of Slavic and Russian folklore, also spelled "Verdilak", "Wurdulac", or "Wurdalak". It is very similar to a combination of vampire and werewolf, however the compulsion of the Verdilac is not to merely drink blood, but it must consume the blood and flesh of its own family and bloodline, converting them into verdilac as well. For this, it is sometimes known as "The Twice Cursed Vampire".


Patch History[]

Hotfix 31.0.8 (2022-01-12)

  • Fixed swapping weapons while the Verdilac is mid-animation resulting in it becoming improperly offset from your Warframe.

Update 31 (2021-12-15)

  • Introduced.

See Also[]