Verdilac is the signature whip of Archon Nira. Blocking Combo is replaced by a Tactical Combo that hurls energy waves dealing Toxin damage.
Characteristics[]
- This weapon deals primarily Slash damage.
- Stance slot has polarity, matching Burning Wasp stance.
- Slam Attack inflicts Electricity procs, and has the largest slam radius of any Whip weapon.
- Unique Block Combo performs up to three strikes, each hurling 2-meter wide energy projectiles that inflict Toxin damage with 30% Critical Chance and 2.5 Critical Multiplier.
- The combo consists of a 400% strike, a 200% damage strike, and a 500% damage strike.
- Projectile damage is affected by these multipliers.
- Projectiles have a maximum range of 35 meters (1.3s lifetime). Range reduces with each impact against enemy or terrain.
- Speed and distance traveled affected by Projectile Speed ( Zephyr's Jet Stream).
- Projectiles explode after reaching its max life for 2 Electricity damage with 0% Status Chance.
- Projectiles have Infinite Body Punch Through.
- Projectile innate Toxin will combine with elemental mods installed on the weapon.
- The combo consists of a 400% strike, a 200% damage strike, and a 500% damage strike.
Advantages over other Melee weapons (excluding modular weapons):
- Normal Attack (wiki attack index 1)
- High crit chance (30.00%)
- High attack range (3.00 m)
- High crit multiplier (2.50x)
- Energy Wave (wiki attack index 2)
- High crit chance (30.00%)
- High attack range (3.00 m)
- Very high crit multiplier (2.50x)
- Energy Wave Explosion (wiki attack index 3)
- High crit chance (30.00%)
- Above average attack range (3.00 m)
- Very high crit multiplier (2.50x)
Disadvantages over other Melee weapons (excluding modular weapons):
- Normal Attack (wiki attack index 1)
- Below average status chance (21.00%)
- Below average disposition (●●●○○ (1.05x))
- Energy Wave (wiki attack index 2)
- Below average total damage (213)
- Below average status chance (21.00%)
- Energy Wave Explosion (wiki attack index 3)
- Very low total damage (2)
- Very low status chance (0.00%)
- Below average disposition (●●●○○ (1.05x))
See WARFRAME Wiki:Stat Comparison/Percentiles for more details.
Acquisition
Verdilac's blueprint is acquired from Narmer Bounties after completion of The New War.
Item | Source | Chance | Expected | Nearly Guaranteed |
---|---|---|---|---|
Blueprint | Narmer Fortuna Bounty Lvl 50-70 Stage 4 / A | 5.45% | ~ 18 Stages | 123 ± 41 Stages |
Blueprint | Narmer Cetus Bounty Lvl 50-70 Stage 5 / A | 7.50% | ~ 13 Stages | 88 ± 29 Stages |
Blueprint | Narmer Fortuna Bounty Lvl 50-70 Stage 5 / A | 7.50% | ~ 13 Stages | 88 ± 29 Stages |
Blueprint | Narmer Cetus Bounty Lvl 50-70 Stage 4 / A | 5.45% | ~ 18 Stages | 123 ± 41 Stages |
All drop rates data is obtained from DE's official drop tables.
See Mission Rewards#Standard Missions for definitions on reward table rotations.
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Manufacturing Requirements | |||||
---|---|---|---|---|---|
20,000 |
Narmer Isoplast 12 |
Mortus Horn 20 |
Intact Sentient Core 10 |
Star Amarast 6 |
Time: 12 Hour(s) |
Rush: 25 | |||||
Market Price: 180 | Blueprints Price:N/A |
Combos
Combo/Attack | Name | Attack Multipliers and Forced Procs | Avg Dmg Multi/s | Length @ 1.0 Attack Speed |
Animation | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Block (While Blocking) |
Verdilac Block (unofficial) | 700.0%/s | 4.0s | |||||||||||||||||||||
Default "Sweep" Attack • 360°/Spin Attack • Direct and Radial Slam Attack • Ranged Attack • "Thrust" Attack
|
Notes[]
- Projectiles have infinite Punch Through but it has random exceptions, like Grineer doors and railings on Grineer Galleons. In these cases the projectile will immediately explode instead of going through.
- Projectiles that explode naturally (after a certain distance or randomly when punching through enemies) deal very minimal damage.
- The player must be not moving forward, sliding, or in the process of slowing down from forward movement in order to utilize the projectile attack, otherwise they will do the forward block attack instead.
- Projectiles do not build combo on hit.
Known Bugs[]
- Condition Overload is multiplicative to base damage sources on direct hits from waves.
Trivia[]
- The term Verdilac refers to one of many spellings of a creature of Slavic and Russian folklore, also spelled "Verdilak", "Wurdulac", or "Wurdalak". It is very similar to a combination of vampire and werewolf, however the compulsion of the Verdilac is not to merely drink blood, but it must consume the blood and flesh of its own family and bloodline, converting them into verdilac as well. For this, it is sometimes known as "The Twice Cursed Vampire".
Media[]
Patch History[]
Update 34.0 (2023-10-18)
- Fixed the Verdilac ending up in a broken pose at the end of attack animations.
Hotfix 31.0.8 (2022-01-12)
- Fixed swapping weapons while the Verdilac is mid-animation resulting in it becoming improperly offset from your Warframe.
Update 31.0 (2021-12-15)
- Introduced.