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Archon Nira’s spine-shattering whip. Has a unique Tactical Combo that whips out a wide wave of energy with each stroke.

Verdilac is the signature whip of Archon Nira. Blocking Combo is replaced by a Tactical Combo that hurls energy waves dealing DmgToxinSmall64 Toxin damage.

Characteristics[]

  • This weapon deals primarily DmgSlashSmall64 Slash damage.
  • Stance slot has Vazarin Pol polarity, matching Mod TT 20px Burning Wasp stance.
  • Slam Attack inflicts DmgElectricitySmall64 Electricity procs, and has the largest slam radius of any Whip weapon.
  • Unique Block Combo performs up to three strikes, each hurling 2-meter wide energy projectiles that inflict DmgToxinSmall64 Toxin damage with 30% Critical Chance and 2.5 Critical Multiplier.
    • The combo consists of a 400% strike, a 200% damage strike, and a 500% damage strike.
      • Projectile damage is affected by these multipliers.
    • Projectiles have a maximum range of 35 meters (1.3s lifetime). Range reduces with each impact against enemy or terrain.
    • Projectiles explode after reaching its max life for 2 DmgElectricitySmall64 Electricity damage with 0% Status Chance.
    • Projectiles have Infinite Body Punch Through.
    • Projectile innate DmgToxinSmall64 Toxin will combine with elemental mods installed on the weapon.

Advantages over other Melee weapons (excluding modular weapons):

  • Normal Attack (wiki attack index 1)
    • High crit chance (30.00%)
    • High attack range (3.00 m)
    • High crit multiplier (2.50x)
  • Energy Wave (wiki attack index 2)
    • High crit chance (30.00%)
    • High attack range (3.00 m)
    • Very high crit multiplier (2.50x)
  • Energy Wave Explosion (wiki attack index 3)
    • High crit chance (30.00%)
    • Above average attack range (3.00 m)
    • Very high crit multiplier (2.50x)

Disadvantages over other Melee weapons (excluding modular weapons):

  • Normal Attack (wiki attack index 1)
    • Below average status chance (21.00%)
    • Below average disposition (●●●○○ (1.05x))
  • Energy Wave (wiki attack index 2)
    • Below average total damage (213)
    • Below average status chance (21.00%)
  • Energy Wave Explosion (wiki attack index 3)
    • Very low total damage (2)
    • Very low status chance (0.00%)
    • Below average disposition (●●●○○ (1.05x))

See WARFRAME Wiki:Stat Comparison/Percentiles for more details.

Acquisition

Verdilac's blueprint is acquired from Narmer Bounties after completion of The New War.

Item Source Chance Expected Nearly Guaranteed
Verdilac Blueprint Narmer Fortuna Bounty Lvl 50-70 Stage 4 / A 5.45% ~ 18 Stages 123 ± 41 Stages
Verdilac Blueprint Narmer Cetus Bounty Lvl 50-70 Stage 5 / A 7.50% ~ 13 Stages 88 ± 29 Stages
Verdilac Blueprint Narmer Fortuna Bounty Lvl 50-70 Stage 5 / A 7.50% ~ 13 Stages 88 ± 29 Stages
Verdilac Blueprint Narmer Cetus Bounty Lvl 50-70 Stage 4 / A 5.45% ~ 18 Stages 123 ± 41 Stages

All drop rates data is obtained from DE's official drop tables. See Mission Rewards#Standard Missions for definitions on reward table rotations.
For more detailed definitions and information, visit here.

Manufacturing Requirements
📝 Edit blueprint requirements
Credits
20,000
NarmerIsoplast Narmer Isoplast
12
MortusHorn Mortus Horn
20
IntactSentientCore Intact Sentient Core
10
StarAmarast Star Amarast
6
Time: 12 Hour(s)
Rush: PlatinumLarge 25
MarketIcon Market Price: PlatinumLarge 180 Blueprint2 Blueprints Price:N/A

Combos

Default Combos of Stance or Weapon (📝 Edit Stance Data)
Combo/Attack Name Attack Multipliers and Forced Procs Avg Dmg Multi/s Length @
1.0 Attack Speed
Animation
Block
(While Blocking)
Verdilac Block (unofficial)
Default Default
 2x 400%
Ranged Default 400%
Default Default
 2x 200% DmgSlashSmall64
Ranged Default 200%
Default Default
 500% Ragdoll b
Ranged Default 500%
700.0%/s 4.0s VerdilacComboBlock

Default Default Default "Sweep" Attack • 360 Default 360°/Spin Attack • Slam Default Direct and Radial Slam Attack • Ranged Default Ranged Attack • Thrust Default "Thrust" Attack

View Full Legend
Key Inputs
Default Default Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button)
Default Heavy Heavy Attack (PC default MMB; XBX, PSN, and NSW default left trigger)
Default Block Block  (PC default RMB; XBX, PSN, and NSW default right trigger)
Default Up Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick)
Multipliers and Hits
Default Default
 200%
 Attack does double damage 
Default Default
 2x 100%
 Attack hits twice 
Forced Procs
DmgImpactSmall64 Knockback
DmgPunctureSmall64 Weakened
DmgSlashSmall64 Bleed
DmgBlastSmall64 Inaccuracy
Knockdown b Knockdown
Lifted b Lifted
RollingDroneAvatar Stagger
Ragdoll b Ragdoll
Finisher b Finisher (front, back, or ground) 
DmgImpairSmall64 Impair (PvP only) 
Melee Attack Explanations
  • A "sweep attack" is an arcing melee strike that intends to hit an enemy with the edge of the blade (the length of obround melee hitbox).
  • A "thrust attack" is a melee strike that intends to hit an enemy with the tip of the blade (the rounded edge of obround melee hitbox).
  • A "360/spin attack" is a sliding sweep attack that hits targets around the player (not always in a 360° arc, but is usually above 180°).
  • A "direct slam attack" is a melee strike that hits a single target at the epicenter of a slam attack. Affected by the Seismic Wave mod.
  • A "radial slam attack" is the area-of-effect component of the melee slam attack. Affected by the Seismic Wave mod.
  • A "ranged attack" is any melee attack that launches a ranged projectile or can hit targets beyond melee range.
View Full Legend
  • Average Damage Multiplier per second only applies to single-target DPS calculations.
  • Note that hits marked as "Radial Slam Attack" will not apply at the epicenter of a single target hit so these will not be accounted for in Avg Dmg Multi/s calculations.
  • Combo animation lengths are approximate and are only accurate within a few tenths of a second.
  • Each tile marking in stance preview gifs are 2m apart.
  • Combos labeled with an asterisk (*) are shared between weapons within the same weapon type.

Notes[]

  • Projectiles have infinite Punch Through but it has random exceptions, like Grineer doors and railings on Grineer Galleons. In these cases the projectile will immediately explode instead of going through.
  • Projectiles that explode naturally (after a certain distance or randomly when punching through enemies) deal very minimal damage.
  • The player must be not moving forward, sliding, or in the process of slowing down from forward movement in order to utilize the projectile attack, otherwise they will do the forward block attack instead.
  • Projectiles do not build combo on hit.

Known Bugs[]

Trivia[]

  • The term Verdilac refers to one of many spellings of a creature of Slavic and Russian folklore, also spelled "Verdilak", "Wurdulac", or "Wurdalak". It is very similar to a combination of vampire and werewolf, however the compulsion of the Verdilac is not to merely drink blood, but it must consume the blood and flesh of its own family and bloodline, converting them into verdilac as well. For this, it is sometimes known as "The Twice Cursed Vampire".

Media[]

Patch History[]

Update 34.0 (2023-10-18)

  • Fixed the Verdilac ending up in a broken pose at the end of attack animations.

Hotfix 31.0.8 (2022-01-12)

  • Fixed swapping weapons while the Verdilac is mid-animation resulting in it becoming improperly offset from your Warframe.

Update 31.0 (2021-12-15)

  • Introduced.

See Also[]

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