The Ventkids are a group of children from Solaris United in Fortuna who get by stealing parts from the Corpus and running K-Drive races out in the Orb Vallis.
To fully access this Syndicate, the player must complete the Vox Solaris quest. Their entrance to their clubhouse is found on a large grated vent scrawled with graffiti located on the second floor of Fortuna above Legs' shop.
As a Syndicate, Ventkids have their own Standing that can be exchanged for various rewards from the town's NPCs. Ventkids Standing can be gained by performing K-Drive tricks in Orb Vallis with a ratio of 1 standing per 4 points (max of 3,000 points or 750 standing per trick chain), or by completing Races in Orb Vallis that appear in different places on the map as denoted by a purple icon. Ventkids are a neutral Syndicate, and gaining Standing with them will not affect a player's Standing with any other Syndicate.
Ranks[edit | edit source]
Offerings[edit | edit source]
How To Farm Standing/Farming Tips[edit | edit source]
- Main article: K-Drive Race

Map of all K-Drive races
- Five different races will spawn in Orb Vallis every day; the race selection resets at 00:00 UTC.
- The easiest way to remember which races are active is to write down the corresponding number from this map: https://i.imgur.com/BHjycQ9.jpg
- Alternatively, you can hop on your K-drive, then open the map (hold M). This will highlight all current active races, as long as you're riding your K-drive.
- Each race grants roughly between
~2,000 to
~5,000 Ventkids standing and K-drive affinity based on the length of the race and speed of completion. Races may be repeated as often as desired, granting standing until the daily standing cap for the Ventkids is reached.
- Repeating a race is much better for farming standing in comparison to performing tricks. Each race takes about 20 to 40 seconds (30 seconds on average), earning you
~2,000 to
~5,000 Ventkids standing. Performing enough tricks to hit a score of 3,000 takes 15 to 20 seconds; note that the ratio is 4:1 for Ventkids standing, meaning a score of 3000 only gets you
750 Ventkids standing.
- To put that into perspective, in the span of 10 minutes, ~40,000 to ~100,000 score is earned by repeating the same race, whereas repeatedly performing tricks in the same amount of time will get you ~22,500 to ~30,000. These calculations do not take into account the time of going back to Boon to repeat the race and the time to get back to performing tricks.
- Doing tricks for standing is riskier because failing to land correctly will make lose your 3,000 score that's been built up, a loss of 15 to 20 seconds. Doing races for standing has almost no risk because almost all the standing from races comes from completing a race (touch each marker) and a measle amount comes from doing tricks during a race.
- A few K-Drive mods might hinder you in races, while some might help you. All these mods are good, but ultimately it'll take a lot of time to master using some of these mods. The benefits and downsides discussed in the list below are in terms of the pure grinding for standing, not talking about learning, and mastering your skills in using a K-Drive.
Poppin' Vert occasionally can be an annoyance if you want to perform tricks while doing races. Doing a trick in the air makes you do another jump, bringing you to a height that is often unconventional and/or will make you hit the ceiling.
Venerdo Hoverdrive is not at all useful and will disrupt you. The moments where you must jump is designed for K-Drives without any mods, and some moments will have a split second to make a small jump. Using this mod often causes you to jump past the marker.
Mag Locks is useful, as it allows you to start grinding with less momentum than is normally required. In a situation where you might not have enough speed to start grinding on a pipe, either due to a mistake or attempting to grind with almost no distance to gain speed in the first place, the mod essentially lowers the required speed to start grinding.
Nitro Boost is useful. You can easily control the speed of your K-Drive already. In short bursts, it's like having higher acceleration, meaning you get up to speed faster. In the air, you can perfect where you want to land a bit easier.
Rail Guards is a hit or miss. Having this mod on will give you less time to react while grinding, but at the same time, it makes the grinding portions of each race quicker. If you're having trouble with the grinding portions in races while having this mod on, put on
Pop Top and/or
Air Time.
- Repeating a race is much better for farming standing in comparison to performing tricks. Each race takes about 20 to 40 seconds (30 seconds on average), earning you
- Do not skip markers.
- Warframe and Warframe mods do not help when riding a K-drive.
- However, Warframes can help with farming for standing by reducing the amount of time to travel to Boon via Archwing.
Volt's
Speed affects Archwing's speed significantly.
Wisp's haste mote affects Archwing's speed significantly.
- Archwing buffs from Intrinsics, in particular the speed boost from level 8 Piloting and the reduced blink cooldown from level 8 Tactical, significantly helps
- However, Warframes can help with farming for standing by reducing the amount of time to travel to Boon via Archwing.
- Go to The Pearl at the West of Orb Vallis and claim the area for Solaris United. Then grind around the ring surrounding the Pearl, jumping over the landings and doing a trick combination using Space-RightClick-Space-RightClick-Space. Land and grind back on the rail until you have enough of a trick multiplier to hit 3000.
- As of Hotfix 24.1.2, grinding does not add to the combo multiplier.
- Grinding will still allow you to reposition yourself and continue to rack up tricks without landing, which will end your combo. However with this update, if you plan on doing tricks to gain standing, it's best to spend as little time as grinding as possible, only grinding to prevent you from landing. Grinding is still necessary. Doing tricks in the air is the only way to increase your combo multiplier. Grind little as possible and spend as much time in the air doing tricks.
- Affinity Boosters do not help in gaining more standing.
- Affinity boosters affect the gained affinity your K-Drive receives only. Affinity for K-drives comes from your tricks and score. In other words, the score gives affinity and gives standing, but getting affinity does not affect standing.
Known members[edit | edit source]
- Roky, sells and assembles K-Drives to the Tenno in Fortuna.
- Boon, runs K-Drive races in Orb Vallis.
- Bobo, attempted to rob The Business and failed.
Trivia[edit | edit source]
- The Ventkids is the first Syndicate:
- The Ventkids have subdivisions named after the Pobbers and Kubrodons.
- According to Eudico and Boon, Nef Anyo wants to get rid of the Ventkids, probably because they regularly steal Corpus supplies.
- According to The Business and Smokefinger, the genre of loud and noisy music played by the Ventkids' percussion band is called 'Skeg', which is stylistically similar to found-object music performed by street performers or groups such as Blue Man Group or Stomp.
- The Business seems to have problem with their taste in music. "Sounds like a bag of hammers thrown down the stairs," as he puts it.
- Smokefinger appears to have a love/hate relationship with Skeg, in one breath both providing a thoughtful analysis of the "entirely original acousmatic experience" while also complaining that the noise makes it hard for him to sleep.
- Roky says she occasionally finds sheet music left by Smokefinger in the vents, one of them titled "Mandachord sonata". Roky complains she has no idea what the title means or how to read the music, and asks the Tenno if Smokefinger's gesture supposed to be an insult.
- Rude Zuud - or at the very least Chatter - appreciates Skeg, making requests in exchange for parts to build Kitguns with. Zuud claims that Chatter sings when the Ventkids play their music at night, which helps her sleep.
- From time to time, Bounties in the Vallis may have the Ventkids requests Tenno to steal supplies for K-Drives. Once the Bounty chain is completed Eudico, paraphrasing Roky, says that the Ventkids will 'Skeg it all up super loud all night', much to her subsequent annoyance.
- Upon observing closely, these children have their heads mechanically, and presumably electronically, attached loosely to their bodies.
- A detachable head is standard for Solaris cyborg bodies (Rigs). But they need to be fully grown before they can support a replacement torso large enough to store it inside.
- Arlo has similar enhancements, though with his head misaligned with his neck, indicating he was Solaris himself.
Bugs[edit | edit source]
- In the percussion band behind Roky, animation for the nearest kid playing box and barrel occasionally won't perform properly. During the performance, the kid will sometime stand stiff while the sticks will float and hit the intruments by themselves.
- Standing close to the child laying on the K-Drive as an Operator will cause the board's animation to stop and the child's head to disappear while he continues swaying side to side without the board moving.
Syndicates | |||
---|---|---|---|
Relay | Factions | Arbiters of Hexis ⢠Cephalon Suda ⢠New Loka ⢠Red Veil ⢠Steel Meridian ⢠The Perrin Sequence | |
Neutral | Cephalon Simaris ⢠Conclave | ||
Landscape | Cetus | Ostron ⢠The Quills | |
Fortuna | Solaris United ⢠Ventkids ⢠Vox Solaris | ||
Necralisk | Entrati ⢠Necraloid | ||
Event | Operational Supply ⢠Nightwave |