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VengefulRushMod VengefulRush
4
EnergyOrb100
Vengeful Rush

All damage taken is transformed into Energy, while abilities gain enhanced range, duration and power. Affects the caster and nearby allies.


Introduced in Update: Specters of the Rail 0.0 (2016-07-08)

AbilityStrengthBuff Strength:100% Conversion
10% Ability Range/Strength/Duration bonus
AbilityDurationBuff Duration:15 / 20 / 25 / 30 s
AbilityRangeBuff Range:160 / 240 / 320 / 400 m

Info

  • While active, Vengeful Rush creates an energy field that lasts 15 / 20 / 25 / 30 seconds which converts 100% of all damage taken by Amesha into Energy. Additionally, both Amesha and all allies within 160 / 240 / 320 / 400 meters will receive a 10% bonus to Ability Range, Ability Strength, and Ability Duration.
    • In Landscape missions, the range of Vengeful Rush is reduced down to 16 / 24 / 32 / 40 meters.
    • Vengeful Rush itself does not benefit from its own ability enhancements; however, the ability enhancements will apply to Amesha's three other abilities.
    • Damage to energy conversion percent is affected by Ability Strength.
    • Ability radius is affected by Ability Range.
    • Duration is affected by Ability Duration.
  • The ability makes Amesha invulnerable as long as its energy pool isn't full.
  • When the Amesha's energy pool is full, the damage conversion stops, making the Amesha vulnerable again.

Tips & Tricks

  • The player can cast Vengeful Rush before, or while in an environmental trap to quickly max out their energy pool.
  • The player can use Warding Grace or other abilities to stay below max energy to remain invulnerable.

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

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