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VengefulRushMod VengefulRush
4
EnergyOrb100
Vengeful Rush

All damage taken is transformed into Energy, while abilities gain enhanced range, duration and power. Affects the caster and nearby allies.


Introduced in Update: Specters of the Rail 0.0 (2016-07-08)

AbilityStrengthBuff Strength:100% (Energy Conversion)
AbilityDurationBuff Duration:15 / 20 / 25 / 30 s
AbilityRangeBuff Range:160 / 240 / 320 / 400 m

Misc: 10% (Ability Range / Strength / Duration bonus)

Info

  • Amesha expends EnergyOrb100 energy to create an energy field that for AbilityDurationBuff15 / 20 / 25 / 30 seconds which converts AbilityStrengthBuff100% of all damage taken by Amesha into energy. Additionally, Amesha and all allies within AbilityRangeBuff160 / 240 / 320 / 400 meters will receive a 10% bonus to AbilityRangeBuff Ability Range, AbilityStrengthBuff Ability Strength, and AbilityDurationBuff Ability Duration.
    • In Landscape missions, the range of Vengeful Rush is reduced down to AbilityRangeBuff16 / 24 / 32 / 40 meters.
    • Vengeful Rush itself does not benefit from its own ability enhancements.
    • If Amesha's energy is full, damage conversion stops and makes Amesha vulnerable to damage.

Tips & Tricks

  • The player can cast Vengeful Rush before, or while in an environmental trap to quickly max out their energy pool.
  • The player can use Warding Grace or other abilities to stay below max energy to remain invulnerable.

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

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