When fully charged, the magnetized barrel of the Velocitus accelerates a metal slug to tremendous speeds, piercing hulls and obliterating armor.
The Velocitus is an Archwing Gauss-gun that deals heavy charged shot damage. It is the first Archwing weapon to have base Script error: The function "Proc" does not exist. damage.
Shots that are not fully charged will always deal the same damage no matter how close to being fully charged.
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Acquisition
Its blueprint can be researched and bought from the Tenno Research Lab in a clandojo.
The Velocitus is the first Archwing weapon whose blueprint is acquired from ClanResearch (Tenno Laboratory). However, its component parts are still collected from Archwing missions.
Can be fired instantly without charging, though it will deal less damage.
Despite operating like a long range rifle, the Velocitus has no scope or magnification. Combined with projectile travel time, this makes sniping difficult.
Tips
As the Velocitus already deals Script error: The function "Proc" does not exist. innately, it can accept other combination elemental damage types that use Script error: The function "Proc" does not exist. damage as a base. In particular, adding Script error: The function "Proc" does not exist. damage makes the Velocitus highly effective against Corpus spacecraft like the Gox that use both Shields and Robotic armor.
When strafing fast moving targets, the Velocitus can be fired rapidly akin to a semi-automatic weapon like the Latron. While the resulting shots are less powerful than fully-charged shots, the larger number of shots fired are much better at hitting moving targets.
Giving the fire key (default LMB ) a secondary binding to the scrollwheel can allow for much faster rates of fire when shooting rapidly.
Trivia
The Velocitus is the first weapon that deals Script error: The function "Proc" does not exist. as its base damage type.
The Velocitus' name is derived from the word "Velocity". Velocity is the name for the vector: ds/dt, that is the change in position (ds) over the change in time (dt).
When charging the weapon, five hatches emitting flames on the right side of the weapon open up sequentially until the last one is open, denoting a full charge. These hatches close when the weapon is fired.