WARFRAME Wiki
WARFRAME Wiki
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==Tips==
 
==Tips==
*Exo Crewships can fire a special projectile (appears as a light-green wall of energy) which locks onto other Grineer ships. Upon impact, this will cause the unit to regenerate health extremely fast, making them almost immune to damage, with the exception of the forward artillery cannon. The buff lasts around 1 minute and 30 seconds (unconfirmed). The crewship will continue using this buff until destroyed. It is therefore the highest priority to take these down.
+
*Exo Crewships can fire a special projectile (appears as a light-green wall of energy) which locks onto other Grineer ships. Upon impact, this will cause the unit to regenerate health extremely fast, making them effectively unkillable by turret or archgun fire. 
  +
**The buff lasts around 1 minute and 30 seconds (unconfirmed).
  +
**It is possible to overcome the health regeneration using the forward artillery gun and in some cases certain battle avionics or ordnance missiles.
  +
**The crewship will continue using this buff until destroyed, even if under the control of the Tenno and if all enemies inside have already been killed. It is therefore a high priority to take these down.
 
*Within the Sentient Anomaly certain walls can be destroyed with the operator amp or Paracesis, revealing small rooms with loot inside.
 
*Within the Sentient Anomaly certain walls can be destroyed with the operator amp or Paracesis, revealing small rooms with loot inside.
 
**Some doors are resistant to damage. Instead, use void blast repeatedly to open them. They will close quickly if the number of void blasts used was insufficient , and also will close automatically after some time.
 
**Some doors are resistant to damage. Instead, use void blast repeatedly to open them. They will close quickly if the number of void blasts used was insufficient , and also will close automatically after some time.

Revision as of 01:27, 29 January 2020

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Update 27.0 (2019-12-13)
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The following article/section contains spoilers.

Veil Proxima is a Empyrean specific area that is under Grineer control. Proxima locations contain no Dark Sectors and cannot have any Invasions occur within it.

An Intrinsics rank 7 or higher in any category is required to access any of the missions in Veil Proxima. Additionally, the player must complete Kasio's Rest in Saturn Proxima to access the first node in Veil Proxima.

A "Sentient Anomaly" will occupy one node in the Veil for 30 minutes, indicated by a red flashing Script error: The function "Faction" does not exist. symbol, after which it will disappear; another will appear after a random time interval between 2 hours and 2 hours and 45 minutes. The node will feature a massive Sentient spacecraft with Sentient enemies. Destroying a red crystal within the spacecraft, which requires the Paracesis Paracesis, will start the Erra quest. Note that each player in a squad has their own instance of a red crystal to destroy.

Players may find an "abandoned derelict" during a mission which is full of infested enemies. They are not part of the mission (as such, they have no objective related to them) and will only be marked when in close proximity.

Enemies

Grineer Sentient

Missions

Template:DisplayProxima

Rewards

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Locations: Lua error in Module:DropTables at line 104: p._getMissionDropTable(missionAlias): "Empyrean" does not exist in Module:DropTables/data.

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

These are found by activating terminals on Abandoned Derelicts. Lua error in Module:DropTables at line 104: p._getMissionDropTable(missionAlias): "Empyrean" does not exist in Module:DropTables/data.

Locations: Lua error in Module:DropTables at line 104: p._getMissionDropTable(missionAlias): "Empyrean" does not exist in Module:DropTables/data.

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.



Points of Interest

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Sentient Anomaly

The Sentient Anomaly is an objective that will spawn in a specific node marked by a flashing Script error: The function "Faction" does not exist. symbol between every 2 hours or 2 hours and 45 minutes. Cephalon Cy will request that the Tenno investigate the Sentient presence in the area at the beginning of the mission. Once the Tenno enter the Sentient Anomaly, Cephalon Cy will tell the Tenno to "sterilize" the area of Sentient life.

A red crystal will always spawn near the end of the tileset, which can only be destroyed via melee attacking it with the Paracesis Paracesis equipped. There are separate instances of the crystal for each squad member; each player can choose individually whether or not to destroy it. 

Abandoned Derelict

Appearing as large multi-flanged Orokin structure, similar to the one resting in the Orb Vallis' south-eastern corner, the Abandoned Derelict will NOT be marked as an objective, and is entirely optional to the mission. This structure may occur as space debris without being a Derelict, and players will have no indication if it is enterable or not until they approach, at which point Cephalon Cy will comment upon it.

Entry is located on one of the detatched flanges, a glowing Orokin portal. Inside, players will find various Infested enemies, lootable containers, and occasionally a terminal. Unlocking the terminal will drop blueprints/parts for the SpectraVandal Spectra Vandal upon completion of the mission.

Tips

  • Exo Crewships can fire a special projectile (appears as a light-green wall of energy) which locks onto other Grineer ships. Upon impact, this will cause the unit to regenerate health extremely fast, making them effectively unkillable by turret or archgun fire. 
    • The buff lasts around 1 minute and 30 seconds (unconfirmed).
    • It is possible to overcome the health regeneration using the forward artillery gun and in some cases certain battle avionics or ordnance missiles.
    • The crewship will continue using this buff until destroyed, even if under the control of the Tenno and if all enemies inside have already been killed. It is therefore a high priority to take these down.
  • Within the Sentient Anomaly certain walls can be destroyed with the operator amp or Paracesis, revealing small rooms with loot inside.
    • Some doors are resistant to damage. Instead, use void blast repeatedly to open them. They will close quickly if the number of void blasts used was insufficient , and also will close automatically after some time.
    • For fast runs, any AOE damage abilities/weapons with enough range may break containers inside and can be collected remotely with the use of Mod TT 20px Vacuum/Mod TT 20px Fetch

Trivia

  • The area may be a reference to the real-life Veil Nebula, the remnant of a supernova that took place 21,000 years ago and is located approximately 2,400 light years away from Earth.
  • According to Red Veil's belief, the Veil is another layer of reality between the Void and material world, making Veil Proxima somehow related to the Void.
  • Proxima is an alternate form of Latin word proximus, which means nearest, next or adjoining.
    • Proxima is also another name of Proxima Centauri, a flare star in the southern constellation of Centaurus, the nearest star to the sun.
  • Speculatively, Veil Proxima is a remote location, far outside of Origin System, where the Sentients travel back from Tau System. In this regard, it is probably also where the original Sentients embarked to Tau System through Void Jump during Orokin Empire Era.

Media

Patch History

Hotfix 27.0.12 (2020-01-23)

  • For every Sentient Anomaly POI that you complete you’ll earn a new Anomaly Shard; a shard ripped from a Sentient Anomaly in the Veil Proxima!
    • As mentioned in 27.0.11, we wanted to implement a more token based system to obtain the Tenebrous Ephemera that we removed from the drop table. An Anomaly Shard is 100% guaranteed at End of Mission for every Sentient Anomaly POI you complete.

Hotfix 27.0.11 (2020-01-16)

Tenebrous Ephemera Removal and Future Acquisition

TEMPORARILY removed the Tenebrous Ephemera as a drop from Reinforced Sentient Containers aboard the Sentient Anomaly in Veil Proxima. The drop method is causing numerous issues in terms of connectivity stability and player frustration. We’re going to be changing the acquisition method that won’t involve a direct drop rate in a near future Hotfix/Update, and will instead be closer to a token system (complete X Anomaly missions to buy Ephemera from a vendor).

    • The Tenebrous Ephemera will be coming back as soon as possible in a better acquisition method.

Hotfix 27.0.10 (2020-01-11)

  • Fixed broken warp sounds in the Sentient tileset.

Update 27.0 (2019-12-13)

  • Introduced.

Last updated: Update 27.0 (2019-12-13)