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Veil Proxima is a Empyrean specific area that is under Grineer control. Proxima locations contain no Dark Sectors and cannot have any Invasions occur within it.

An Intrinsics rank 7 or higher in any category is required to access any of the missions in Veil Proxima.

EnemiesEdit

Grineer Sentient

MissionsEdit

Target Name Type Level Fighter
Level
Tile Set Objective
Max Fighters Crewships Other
IconGrineerB Nsu Grid Skirmish 80 - 90 32 - 35 Unknown 90 6 2
IconGrineerB Rya Skirmish 80 - 90 34 - 36 Unknown 90 6 2
IconGrineerB Gian Point Skirmish 80 - 90 35 - 37 Unknown 90 6 0
IconGrineerB Ganalen's Grave Skirmish 80 - 90 35 - 37 Unknown 90 6 2
IconGrineerB Flexa Skirmish 80 - 90 36 - 39 Unknown 90 6 2 (1 is a Galleon Assassinate)
IconGrineerB H-2 Cloud Skirmish 80 - 90 38 - 41 Unknown 90 6 2
IconGrineerB R-9 Cloud Skirmish 80 - 90 40 - 43 Unknown 90 6 2
IconGrineerB Ruse War Field Skirmish 80 - 90 42 - 45 Unknown 90 6 1-2 (1 optional Derelict can spawn)

RewardsEdit

Rewards
Dirac 400 Dirac 20%
Dirac 1000 Dirac 10%
Blueprint2 Lavan Engines Mk III 8%
Blueprint2 Lavan Reactor Mk III 8%
Blueprint2 Lavan Shield Array Mk III 8%
Blueprint2 Vidar Engines Mk III 8%
Blueprint2 Vidar Reactor Mk III 8%
Blueprint2 Vidar Shield Array Mk III 8%
RivenSliver 3 Riven Sliver 5%
Forma2 Forma Blueprint 2.5%
VoidProjectionsSilverD Neo A3 Relic 2%
VoidProjectionsSilverD Neo I2 Relic 2%
VoidProjectionsSilverD Neo M3 Relic 2%
VoidProjectionsSilverD Neo P1 Relic 2%
VoidProjectionsSilverD Neo R4 Relic 2%
VoidProjectionsSilverD Neo T2 Relic 2%
VoidProjectionsSilverD Neo Z5 Relic 2%
Rush Repair Drone 0.5%

Locations:

  • Flexa, Veil Proxima
  • Ganalen's Grave, Veil Proxima
  • Gian Point, Veil Proxima
  • H-2 Cloud, Veil Proxima
  • Nsu Grid, Veil Proxima
  • R-9 Cloud, Veil Proxima
  • Ruse War Field, Veil Proxima
  • Rya, Veil Proxima

Up to date as of Hotfix 28.0.7


These are found by activating terminals on Abandoned Derelicts.

First Cache Second Cache Third Cache
Barrel Spectra Vandal Barrel 8.6% Barrel Spectra Vandal Barrel 8.6% Barrel Spectra Vandal Barrel 8.6%
Blueprint2 Spectra Vandal Blueprint 8.6% Blueprint2 Spectra Vandal Blueprint 8.6% Blueprint2 Spectra Vandal Blueprint 8.6%
Stock Spectra Vandal Chassis 8.6% Stock Spectra Vandal Chassis 8.6% Stock Spectra Vandal Chassis 8.6%
Receiver Spectra Vandal Handle 8.6% Receiver Spectra Vandal Handle 8.6% Receiver Spectra Vandal Handle 8.6%
Dirac 50 Dirac 8.6% Dirac 50 Dirac 8.6% Dirac 50 Dirac 8.6%
Dirac 100 Dirac 8.6% Dirac 100 Dirac 8.6% Dirac 100 Dirac 8.6%
Dirac 150 Dirac 8.6% Dirac 150 Dirac 8.6% Dirac 150 Dirac 8.6%
Fresnels 3 Fresnels 8.6% Fresnels 3 Fresnels 8.6% Fresnels 3 Fresnels 8.6%
Kesslers 4 Kesslers 8.6% Kesslers 4 Kesslers 8.6% Kesslers 4 Kesslers 8.6%
Dirac 100 Dirac 7.52% Dirac 100 Dirac 7.52% Dirac 100 Dirac 7.52%
Dirac 200 Dirac 7.52% Dirac 200 Dirac 7.52% Dirac 200 Dirac 7.52%
Dirac 300 Dirac 7.52% Dirac 300 Dirac 7.52% Dirac 300 Dirac 7.52%

Up to date as of Hotfix 28.0.7



Points of InterestEdit

Sentient AnomalyEdit

Main article: Murex

The Sentient Anomaly is an objective that will spawn in a random node marked by a flashing SentientFactionIcon b symbol, and will rotate to a different node every 30 minutes. Cephalon Cy will request that the Tenno investigate the Sentient presence in the area at the beginning of the mission. This anomaly is the presence of a Sentient vessel at the end of the rocky trail. Once the Tenno near the ship, Cephalon Cy will instruct the Tenno to "sterilize" the area of Sentient life.

A red crystal will always spawn near the end of the tileset, which can only be destroyed via melee attacking it with the BallasSword Paracesis equipped. Destroying the crystal for the first time used to be the trigger for the Erra quest. However, this is no longer necessary due to the possibility of accessing the quest with a shortcut in The New War quest. There are separate instances of the crystal for each squad member.

The vessel is now known as Murex after Devstream 140[1].

Abandoned DerelictEdit

  • Accessible Derelict can be identified by its bluish color and a detached pillar near it.
  • Closer view. Note the number of pillars.
  • Inaccessible Derelicts can be identified by their reddish color. Note the number of pillars.
  • Detached entrance.
  • Entrance portal
  • Abandoned Derelict comparison. Inaccessible (Top), Accessible (Bottom).
  • Orokin terminal inside the derelict.

Appearing as large multi-flanged Orokin structure, similar to the one resting in the Orb Vallis' south-eastern corner, the Abandoned Derelict is an entirely optional area that can be entered and explored. This structure may occur as space debris without being a Derelict, and players will have no indication if it is enterable or not until they approach, at which point Cephalon Cy will comment upon it and a yellow way point marker will appear on the entrance.

Entry is located on one of the detatched pillars, a glowing Orokin portal. Inside, players will find a heavily Infested version of Orokin Moon maps, various Infested enemies, lootable containers, and occasionally a terminal. If the terminal spawned, it will always be marked with a yellow mission way point upon entering the Derelict. Unlocking the terminal will reward blueprints/parts for the SpectraVandal Spectra Vandal upon completion of the mission.

TipsEdit

  • Exo Crewships can fire a special projectile (appears as a light-green wall of energy) which locks onto other Grineer ships. Upon impact, this will cause the unit to regenerate health extremely fast, making them effectively unkillable by turret or archgun fire. 
    • The buff lasts around 1 minute and 30 seconds (unconfirmed).
    • It is possible to overcome the health regeneration using the forward artillery gun and in some cases certain battle avionics or ordnance missiles.
    • The crewship will continue using this buff until destroyed, even if under the control of the Tenno and if all enemies inside have already been killed. It is therefore a high priority to take these down.
  • The text on the nodes in the Veil Proxima indicates that they can only be accessed if the player has at least one intrinsic class at rank 7 or above; however, this only applies to players who are playing alone or are solo-queueing for public squads. For players joining together in pre-formed squads, only the player who starts a mission (clicks it on the Navigation screen) needs to meet the Veil's intrinsic requirement.

TriviaEdit

  • The area may be a reference to the real-life Veil Nebula, the remnant of a supernova that took place 8,000 years ago and is located approximately 2,100 light years away from Earth.
  • According to Red Veil's belief, the Veil is another layer of reality between the Void and material world, making Veil Proxima somehow related to the Void.
  • Proxima is an alternate form of Latin word proximus, which means nearest, next or adjoining.
    • Proxima is also another name of Proxima Centauri, a flare star in the southern constellation of Centaurus, the nearest star to the sun.
  • Speculatively, Veil Proxima is a remote location, far outside of Origin System, where the Sentients travel back from the Tau System. In this regard, it is probably also where the original Sentients embarked to the Tau System via Void Jump during the Orokin Era.

ReferencesEdit

Patch HistoryEdit

Hotfix 27.0.12
  • For every Sentient Anomaly POI that you complete you’ll earn a new Anomaly Shard; a shard ripped from a Sentient Anomaly in the Veil Proxima!
    • As mentioned in 27.0.11, we wanted to implement a more token based system to obtain the Tenebrous Ephemera that we removed from the drop table. An Anomaly Shard is 100% guaranteed at End of Mission for every Sentient Anomaly POI you complete.

Hotfix 27.0.11

Tenebrous Ephemera Removal and Future Acquisition

TEMPORARILY removed the Tenebrous Ephemera as a drop from Reinforced Sentient Containers aboard the Sentient Anomaly in Veil Proxima. The drop method is causing numerous issues in terms of connectivity stability and player frustration. We’re going to be changing the acquisition method that won’t involve a direct drop rate in a near future Hotfix/Update, and will instead be closer to a token system (complete X Anomaly missions to buy Ephemera from a vendor).

  • The Tenebrous Ephemera will be coming back as soon as possible in a better acquisition method.

Hotfix 27.0.10

  • Fixed broken warp sounds in the Sentient tileset.

Update 27.0

  • Introduced.

Last updated: Update 27.0

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