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(The vectis scope bonsu on headshot is 40% and 60% respectively rather than 35% and 55%)
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{{WeaponInfoboxAutomatic
 
{{WeaponInfoboxAutomatic
 
<!--overides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)-->
 
<!--overides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)-->
|name = <!--
+
|name =
  +
  +
<!--
 
---!!!!!---INSTRUCTIONS---!!!!!---
 
---!!!!!---INSTRUCTIONS---!!!!!---
 
Everything below this is for manually overriding the automatic values. If you're not sure how to update Module:Weapons/data (Or especially if this is a brand new weapon), you can just put stuff here instead and somebody else will drop by and move the changes along later.
 
Everything below this is for manually overriding the automatic values. If you're not sure how to update Module:Weapons/data (Or especially if this is a brand new weapon), you can just put stuff here instead and somebody else will drop by and move the changes along later.
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-->
 
-->
 
<!--Statistics-->
 
<!--Statistics-->
  +
|image =
|trigger = <!--Utility-->
 
  +
|mastery level =
|zoom = 3.5x (+40% Headshot Damage)
 
  +
|slot =
6x (+60% Headshot Damage)
 
  +
|type =
|disposition = <!--Normal Attacks-->
 
  +
|trigger =
|normal ammo cost = <!--Charge Attacks-->
 
|charge ammo cost = <!--Area Attacks-->
 
|area ammo cost = <!--Secondary Area Attacks (For 2-stage explosions like Lenz or Kulstar)-->
 
|secondaryarea falloff = <!--Secondary Attacks-->
 
|secondary ammo cost = <!--Throw Attacks (for Glaives)-->
 
|throw charge time = <!--Charged Throw Attacks (for Glaives)-->
 
|charged throw charge time = <!--Other Melee Attacks-->
 
|slide attack = <!--Miscellaneous-->
 
|charge status chance =
 
}}
 
{{Codex|Once thought destroyed, the newly uncovered Vectis Prime revives Tenno martial traditions.}}
 
   
 
<!--Utility-->
The '''Vectis Prime''' is the [[Prime]] version of the [[Vectis]] sniper rifle, featuring higher base damage, fire rate, and zoom, and a doubled magazine, but with higher combo count and damage falloff.
 
  +
|ammo type =
  +
|flight speed =
  +
|range =
  +
|noise level =
  +
|fire rate =
  +
|spool =
  +
|accuracy =
  +
|magazine =
  +
|max ammo =
  +
|reload =
  +
|zoom =
  +
|combo reset =
  +
|combo min =
  +
|finisher damage =
  +
|channel damage =
  +
|disposition =
   
 
<!--Normal Attacks-->
On [https://forums.warframe.com/topic/800105-last-chance-for-ash-vectis-and-carrier-primes/ May 24th, 2017], it was announced that Vectis Prime would enter the Prime Vault and be retired from the reward tables on May 30th, 2017. Any preexisting components or fully-built weapons will remain as is.
 
  +
|normal impact =
  +
|normal puncture =
  +
|normal slash =
  +
|normal element =
  +
|normal damage =
  +
|normal pellet count =
  +
|normal burst count =
  +
|normal critical chance =
  +
|normal critical damage =
  +
|normal status chance =
  +
|normal punchthrough =
  +
|normal radius =
  +
|normal duration =
  +
|normal falloff =
  +
|normal ammo cost =
   
 
<!--Charge Attacks-->
On [[The Great Eidolon Hunt|October 12th 2017]], It was also unvaulted as a Twitch Drop reward with The Great Eidolon Hunt event.
 
  +
|charge impact =
  +
|charge puncture =
  +
|charge slash =
  +
|charge element =
  +
|charge damage =
  +
|charge time =
  +
|charge pellet count =
  +
|charge burst count =
  +
|charge critical chance =
  +
|charge critical damage =
 
|charge status chance =
  +
|charge punchthrough =
  +
|charge radius =
  +
|charge duration =
  +
|charge falloff =
 
|charge ammo cost =
  +
  +
<!--Area Attacks-->
  +
|area impact =
  +
|area puncture =
  +
|area slash =
  +
|area element =
  +
|area damage =
  +
|area pellet count =
  +
|area critical chance =
  +
|area critical damage =
  +
|area status chance =
  +
|area radius =
  +
|area duration =
  +
|area falloff =
  +
|area ammo cost =
  +
 
<!--Secondary Area Attacks (For 2-stage explosions like Lenz or Kulstar)-->
  +
|secondaryarea impact =
  +
|secondaryarea puncture =
  +
|secondaryarea slash =
  +
|secondaryarea element =
  +
|secondaryarea damage =
  +
|secondaryarea pellet count =
  +
|secondaryarea critical chance =
  +
|secondaryarea critical damage =
  +
|secondaryarea status chance =
  +
|secondaryarea radius =
  +
|secondaryarea duration =
 
|secondaryarea falloff =
  +
  +
<!--Secondary Attacks-->
  +
|secondary impact =
  +
|secondary puncture =
  +
|secondary slash =
  +
|secondary element =
  +
|secondary damage =
  +
|secondary pellet count =
  +
|secondary burst count =
  +
|secondary critical chance =
  +
|secondary critical damage =
  +
|secondary status chance =
  +
|secondary punchthrough =
  +
|secondary radius =
  +
|secondary duration =
  +
|secondary falloff =
  +
|secondary charge time =
  +
|secondary fire rate =
  +
|secondary trigger =
  +
|secondary ammo cost =
  +
 
<!--Throw Attacks (for Glaives)-->
  +
|throw impact =
  +
|throw puncture =
  +
|throw slash =
  +
|throw element =
  +
|throw damage =
  +
|throw critical chance =
  +
|throw critical damage =
  +
|throw status chance =
  +
|throw punchthrough =
  +
|throw falloff =
  +
|throw charge time =
  +
 
<!--Charged Throw Attacks (for Glaives)-->
  +
|charged throw impact =
  +
|charged throw puncture =
  +
|charged throw slash =
  +
|charged throw element =
  +
|charged throw damage =
  +
|charged throw critical chance =
  +
|charged throw critical damage =
  +
|charged throw status chance =
  +
|charged throw punchthrough =
  +
|charged throw falloff =
 
|charged throw charge time =
  +
  +
<!--Other Melee Attacks-->
  +
|slam attack =
  +
|slam radius =
  +
|slide attack =
  +
 
<!--Miscellaneous-->
  +
|syndicate effect =
  +
|augments =
  +
|polarities =
  +
|stance polarity =
  +
|users =
  +
|introduced =
 
}}
 
{{Codex|Once thought destroyed, the newly uncovered Vectis Prime revives Tenno martial traditions.}}
  +
 
The '''Vectis Prime''' is the [[Prime]] version of the {{Weapon|Vectis}} sniper rifle, featuring higher base damage, fire rate, and zoom, and a doubled magazine, but with a higher combo count requirement.
   
 
{{BuildAutomatic|type=Weapon}}
 
{{BuildAutomatic|type=Weapon}}
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'''Advantages'''
 
'''Advantages'''
*Second highest base damage of all sniper rifles behind the [[Lanka]], and highest base damage of all hit-scan sniper rifles.
+
*Second highest base damage of all sniper rifles behind the {{Weapon|Lanka}}, and highest base damage of all hit-scan sniper rifles.
**High {{Icon|Proc|Puncture|Text}} and {{Icon|Proc|Impact|Text}} damage - effective against [[armor]] and [[shield]]s.
+
**High {{Icon|Proc|Puncture|Text}} and {{Icon|Proc|Impact|Text}} damage &ndash; effective against [[armor]] and [[shield]]s.
*Tied with [[Snipetron]] and [[Rubico]] for the highest [[Critical Hit|critical]] chance of all sniper rifles.
+
*Tied with {{Weapon|Snipetron}} and {{Weapon|Rubico}} for the second highest [[critical chance]] of all sniper rifles, behind {{Weapon|Rubico Prime}}.
*Tied with normal [[Vectis]] for the highest [[Status Effect|status]] chance of all sniper rifles.
+
*Tied with normal {{Weapon|Vectis}} for the second highest [[status chance]] of all sniper rifles, behind {{Weapon|Komorex}}.
*Tied with Rubico for the highest [[Fire Rate|fire rate]] of all sniper rifles.
+
*Tied with Rubico for the third fastest [[fire rate]] of all sniper rifles, behind Rubico Prime and Komorex.
*Tied with normal Vectis for the highest [[reload]] speed of all sniper rifles.
+
*Fastest [[reload speed]] of all sniper rifles.
 
*Good [[ammo]] economy.
 
*Good [[ammo]] economy.
*Pinpoint [[accuracy]] while [[Zoom|aiming]]; shots will hit exactly on the reticle dot, perfect for [[Enemy Body Parts|headshots]].
+
*Pinpoint [[accuracy]] while [[zoom]]ed in; shots will hit exactly on the reticle dot, perfect for [[Enemy Body Parts|headshots]].
  +
*Innate 1 meter [[Punch Through]].
*Good candidate for {{M|Charged Chamber}} and/or {{M|Primed Chamber}} due to its magazine size of two rounds, or one round with {{M|Depleted Reload}}.
 
  +
*Two zoom modes:
*Has both low and high zoom ranges, and having only two zoom settings instead of three allows for faster switching between ranges.
 
**Zooming in increases head shot damage by +35% at 3.5x zoom or +55% at 6x zoom.
+
**First zoom has 3.5x zoom distance and +40% headshot damage.
  +
**Second zoom has 6.0x zoom distance and +60% headshot damage.
 
**Zoom is not cancelled during reload.
 
**Zoom is not cancelled during reload.
 
*Staggers most enemies with every hit.
 
*Staggers most enemies with every hit.
*{{Icon|Pol|V}} and {{Icon|Pol|Bar}} polarities.
+
*Innate {{Icon|Pol|V}} and {{Icon|Pol|Bar}} polarities.
 
*Good candidate for {{M|Charged Chamber}} and/or {{M|Primed Chamber}} due to its magazine size of two rounds, or one round with {{M|Depleted Reload}}.
   
 
'''Disadvantages'''
 
'''Disadvantages'''
 
*Low {{Icon|Proc|Slash|Text}} damage &ndash; less effective against [[health]].
 
*Low {{Icon|Proc|Slash|Text}} damage &ndash; less effective against [[health]].
*Linear damage falloff from 100% to ?% from 400m to 600m target distance (distances are affected by [[Projectile Speed]]).
+
*Has linear damage falloff from 100% to 50% from 400m to 600m target distance (distances are affected by [[projectile flight speed]]).
 
*Extremely low magazine size of just two rounds; requires frequent reloading.
 
*Extremely low magazine size of just two rounds; requires frequent reloading.
 
*Largest shot combo requirement of all sniper rifles.
 
*Largest shot combo requirement of all sniper rifles.
 
*High [[recoil]], which may make it difficult to fire a follow-up shot, especially at higher zoom levels.
 
*Draws from the rare sniper ammo pool.
 
*Draws from the rare sniper ammo pool.
*High recoil, which may make it difficult to fire a follow-up shot, especially at higher zoom levels.
 
 
'''Comparisons:'''
 
   
 
{{WeaponComparison|Vectis}}
 
{{WeaponComparison|Vectis}}
  +
**Higher [[zoom]] distance (3.5x/6x vs. 3x/4.5x)
  +
**Higher zoom headshot damage (40%/60% vs. 30%/50%)
  +
 
{{WeaponBuildSection}}
 
{{WeaponBuildSection}}
   
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*Due to the fact that it has two rounds per magazine instead of the Vectis' single round, {{M|Charged Chamber}} and {{M|Primed Chamber}} are less effective without the use of manual reloading.
 
*Due to the fact that it has two rounds per magazine instead of the Vectis' single round, {{M|Charged Chamber}} and {{M|Primed Chamber}} are less effective without the use of manual reloading.
 
**Manual reloading also cannot be optimally performed due to the recoil animation after the first shot, which prevents the performance of an immediate reload.
 
**Manual reloading also cannot be optimally performed due to the recoil animation after the first shot, which prevents the performance of an immediate reload.
**This can be circumvented by using the {{M|Depleted Reload}} mod, which reduces the magazine size of the Vectis Prime to 1, and increases reload speed by 48% at max rank.
+
**This can be circumvented by using the {{M|Depleted Reload}} mod, which reduces the magazine size of the Vectis Prime to 1, and increases reload speed by 48% at max rank (note, this alone will not effect reload delay, only the actual animation after the delay).
*The Vectis Prime has superior zoom capabilities to the Vectis, having a 10x maximum magnification compared to the Vectis' 4.5, while still maintaining a 4x minimum zoom for mid-range shooting.
+
*The Vectis Prime has superior zoom capabilities to the Vectis, having a 6x maximum magnification compared to the Vectis' 4.5, while still maintaining a 3.5x minimum zoom for mid-range shooting.
 
*The Vectis Prime has the largest shot combo requirement of the sniper rifles, needing 5 shots to initiate the 1.5x damage multiplier.
 
*The Vectis Prime has the largest shot combo requirement of the sniper rifles, needing 5 shots to initiate the 1.5x damage multiplier.
  +
{| class="wikitable" cellpadding="2" cellspacing="0" style="text-align:center;border:1px solid black;width:80%;font-size:12px;"
  +
|-
  +
! scope="col" |Combo Counter Bonus Tier
  +
! scope="col" |Total Base Damage Multiplier
  +
! scope="col" |Minimum Consecutive
  +
Hits Required
  +
|-
  +
|1 || 1.5x || 5
  +
|-
  +
|2 || 2.0x || 15
  +
|-
  +
|3 || 2.5x || 45
  +
|-
  +
|4 || 3.0x || 135
  +
|-
  +
|5 || 3.5x || 405
  +
|-
  +
|6 || 4.0x || 1215
  +
|-
  +
|7 || 4.5x || 3675
  +
|-
  +
|8 || 5.0x || 11025
  +
|}
   
 
==Trivia==
 
==Trivia==
*[[wiktionary:vectis|Vectis]] is Latin for "Bar" or "Pole", referring to a locking bar (or bolt), a leveraging bar such as a Crowbar, or possibly referring to a carrying pole.
+
*[[wiktionary:vectis|Vectis]] is Latin for "Bar" or "Pole", referring to a locking bar (or bolt), a leveraging bar such as a Crowbar, or possibly referring to a carrying pole. Or that it's supposed to be a bolt action rifle
 
*The Vectis Prime has a bipod, as opposed to the monopod on the normal Vectis. This might suggest that this rifle would be more precise and have less recoil because of the extra support from the bipod. It is purely cosmetic, however.
 
*The Vectis Prime has a bipod, as opposed to the monopod on the normal Vectis. This might suggest that this rifle would be more precise and have less recoil because of the extra support from the bipod. It is purely cosmetic, however.
   
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Vectis prime scope.jpg|The Vectis Prime's unique scope.
 
Vectis prime scope.jpg|The Vectis Prime's unique scope.
 
</gallery>
 
</gallery>
  +
<gallery position="center" widths="300" spacing="small">
+
<gallery position="center" widths="300" spacing="small" hideaddbutton="true">
 
Warframe Vectis Prime, Foreplay At It's Best thequickdraw
 
Warframe Vectis Prime, Foreplay At It's Best thequickdraw
 
Vectis Prime - mogamu
 
Vectis Prime - mogamu
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Warframe Vectis Prime Setups (U16.11.5)
 
Warframe Vectis Prime Setups (U16.11.5)
 
VECTIS PRIME - Best Sniper Rifle 4 forma - Warframe
 
VECTIS PRIME - Best Sniper Rifle 4 forma - Warframe
  +
Warframe - All Prime Primaries - Weapon Animations & Sounds (2013 - 2019)
  +
Warframe - All Prime Weapon Reloads in 1 minute (2013 - 2019)
 
</gallery>
 
</gallery>
   
 
{{SkinGallery}}
 
{{SkinGallery}}
  +
  +
==Vaultings==
 
*On [https://forums.warframe.com/topic/800105-last-chance-for-ash-vectis-and-carrier-primes/ May 24th, 2017], it was announced that Vectis Prime would enter the Prime Vault and be retired from the reward tables on May 30th, 2017. Any preexisting components or fully-built weapons will remain as is.
  +
 
*On [[The Great Eidolon Hunt|October 12th 2017]], it was obtainable as a Twitch Drop reward with The Great Eidolon Hunt event.
  +
  +
*On [https://forums.warframe.com/topic/1016139-new-free-prime-bundle-coming-soon/ October 16th, 2018], '''Vectis Prime''', {{Weapon|Fang Prime}} and an exclusive [[Weapon_Cosmetics#Other_Exclusives|Sugatra]] were released as Twitch Prime benefits.
   
 
==Patch History==
 
==Patch History==
 
{{Scrollbox/Article|
 
{{Scrollbox/Article|
 
{{ver|22.12}}
 
{{ver|22.12}}
*Mastery Rank increased from 3 to 14
+
*Mastery Rank increased from 3 to 14.
*Damage increased from 325 to 350
+
*Damage increased from 325 to 350.
*Critical chance increased from 25% to 30%
+
*Critical chance increased from 25% to 30%.
   
{{ver|22.0.6|fix}}
+
{{ver|22.0.6}}
*'''Conclave''': Reduced the headshot damage of the Vulkar series, Snipetron series and Vectis series in Conclave.
+
*Reduced the headshot damage of the Vectis series in Conclave.
   
 
{{ver|Plains of Eidolon}}
 
{{ver|Plains of Eidolon}}
  +
;General Sniper Changes
*Fire rate increased from 1.5 to 2.67
 
  +
*Reticle sway removed from all zoom levels!
*First level zoom +15% Damage replaced with +35% Head Shot Damage
 
  +
*1 meter punch through added to all snipers without any to start with (snipers with innate punch through unchanged).
*First level zoom reduced from 4x to 3.5x
 
  +
*1 combo count removed at a time when duration runs out instead of all of them (decay vs. cooldown).
*Second level zoom 20% Damage replaced with +55% Head Shot Damage
 
  +
*1 combo count removed on miss instead of all of them
*Second level zoom reduced from 10x to 6x
 
  +
*Additional bullets from multishot will each count as their own hits and misses in the combo counter
*Next round is chambered immediately after firing instead of waiting for fire rate to cycle
 
  +
*Combo duration reduced to 2 seconds for all snipers apart from Lanka which is reduced to 6
  +
*Damage fall off begins at 400 meters and ends at 600 meters with damage reduced to 50% past 600 meters.
  +
  +
;Specific Sniper Weapon Changes - Vectis Prime
 
*Fire rate increased from 1.5 to 2.67.
 
*First level zoom +15% Damage replaced with +35% Head Shot Damage.
 
*First level zoom reduced from 4x to 3.5x.
 
*Second level zoom 20% Damage replaced with +55% Head Shot Damage.
 
*Second level zoom reduced from 10x to 6x.
 
*Next round is chambered immediately after firing instead of waiting for fire rate to cycle.
   
 
{{ver|16.11}}
 
{{ver|16.11}}
*Introduced
+
*Introduced.
 
}}
 
}}
   
 
==See also==
 
==See also==
*[[Vectis]], the original counterpart of this gun.
+
*{{Weapon|Vectis}}, the original counterpart of this gun.
 
*[[Prime]], the [[Orokin]] enhancement to a Warframe or weapon.
 
*[[Prime]], the [[Orokin]] enhancement to a Warframe or weapon.
   
 
{{WeaponNav}}
 
{{WeaponNav}}
 
__NOTOC__
 
[[de:Vectis Prime]]
 
[[de:Vectis Prime]]
  +
[[es:Vectis Prime]]
 
[[fr:Vectis Prime]]
 
[[fr:Vectis Prime]]
__NOTOC__
 
 
[[Category:Weapons]]
 
[[Category:Weapons]]
 
[[Category:Primary Weapons]]
 
[[Category:Primary Weapons]]

Revision as of 21:49, 23 April 2020

AladVPortrait d
“Market forces dictate that you need to evolve or die.”
Vectis Prime is Vaulted.
The Void Relics for this item have been removed from the drop tables and do not drop during missions at this time. Check the current Prime Resurgence rotation to see if Varzia offers relics for this item. Vaulted Void Relics already contained in player inventories are not affected and can still be either opened or traded between players.
AladVPortrait d
“Market forces dictate that you need to evolve or die.”
Vectis Prime is Vaulted.
The Void Relics for this item have been removed from the drop tables and do not drop during missions at this time. Check the current Prime Resurgence rotation to see if Varzia offers relics for this item. Vaulted Void Relics already contained in player inventories are not affected and can still be either opened or traded between players.

Once thought destroyed, the newly uncovered Vectis Prime revives Tenno martial traditions.

The Vectis Prime is the Prime version of the Vectis Vectis sniper rifle, featuring higher base damage, fire rate, and zoom, and a doubled magazine, but with a higher combo count requirement.


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
15,000
GenericGunPrimeBarrel
1
GenericGunPrimeReceiver
1
GenericGunPrimeStock
1
OrokinCell
10
Time: 12 Hour(s)
Rush: PlatinumLarge 50
MarketIcon Market Price: PlatinumLarge N/A Blueprint2 Blueprints Price:N/A

Characteristics

This weapon deals primarily Script error: The function "Proc" does not exist. damage.

Advantages

  • Second highest base damage of all sniper rifles behind the Lanka Lanka, and highest base damage of all hit-scan sniper rifles.
    • High Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage – effective against armor and shields.
  • Tied with Snipetron Snipetron and Rubico Rubico for the second highest critical chance of all sniper rifles, behind RubicoPrime Rubico Prime.
  • Tied with normal Vectis Vectis for the second highest status chance of all sniper rifles, behind Komorex Komorex.
  • Tied with Rubico for the third fastest fire rate of all sniper rifles, behind Rubico Prime and Komorex.
  • Fastest reload speed of all sniper rifles.
  • Good ammo economy.
  • Pinpoint accuracy while zoomed in; shots will hit exactly on the reticle dot, perfect for headshots.
  • Innate 1 meter Punch Through.
  • Two zoom modes:
    • First zoom has 3.5x zoom distance and +40% headshot damage.
    • Second zoom has 6.0x zoom distance and +60% headshot damage.
    • Zoom is not cancelled during reload.
  • Staggers most enemies with every hit.
  • Innate Script error: The function "Pol" does not exist. and Script error: The function "Pol" does not exist. polarities.
  • Good candidate for Mod TT 20px Charged Chamber and/or Mod TT 20px Primed Chamber due to its magazine size of two rounds, or one round with Mod TT 20px Depleted Reload.

Disadvantages

  • Low Script error: The function "Proc" does not exist. damage – less effective against health.
  • Has linear damage falloff from 100% to 50% from 400m to 600m target distance (distances are affected by projectile flight speed).
  • Extremely low magazine size of just two rounds; requires frequent reloading.
  • Largest shot combo requirement of all sniper rifles.
  • High recoil, which may make it difficult to fire a follow-up shot, especially at higher zoom levels.
  • Draws from the rare sniper ammo pool.

Comparisons:

  • VectisPrime Vectis Prime (3.5x Zoom), compared to Vectis Vectis (3x Zoom):
    • Higher base damage per projectile (350.00 vs. 225.00)
      • Higher DmgImpactSmall64 Impact damage (DmgImpactSmall64 140 vs. DmgImpactSmall64 90)
      • Higher DmgPunctureSmall64 Puncture damage (DmgPunctureSmall64 157.5 vs. DmgPunctureSmall64 78.75)
      • Lower DmgSlashSmall64 Slash damage (DmgSlashSmall64 52.5 vs. DmgSlashSmall64 56.25)
    • Higher total damage (350 vs. 225)
    • Higher base critical chance (30.00% vs. 25.00%)
    • Higher average damage per tap (455 vs. 281.25)
    • Higher burst DPS (1214.85 vs. 281.25)
    • Higher sustained DPS (569.08 vs. 168.75)
    • Higher fire rate (2.670 attacks/sec vs. 1.500 attacks/sec)
    • Larger magazine (2 vs. 1)
    • Faster reload time (0.85 s vs. 1.00 s)
    • More polarities (Madurai PolNaramon Pol vs. Madurai Pol)
    • Higher Mastery Rank required (14 vs. 2)
    • Lower disposition (●●○○○ (0.85x) vs. ●●●○○ (1.10x))
    • Higher zoom distance (3.5x/6x vs. 3x/4.5x)
    • Higher zoom headshot damage (40%/60% vs. 30%/50%)
Lotusiconsmall
This template is archived. The content was relevant to a previous formatting of WARFRAME Wiki. Please do not use or delete this template. It is being saved for later potential use.

Notes

  • Due to the fact that it has two rounds per magazine instead of the Vectis' single round, Mod TT 20px Charged Chamber and Mod TT 20px Primed Chamber are less effective without the use of manual reloading.
    • Manual reloading also cannot be optimally performed due to the recoil animation after the first shot, which prevents the performance of an immediate reload.
    • This can be circumvented by using the Mod TT 20px Depleted Reload mod, which reduces the magazine size of the Vectis Prime to 1, and increases reload speed by 48% at max rank (note, this alone will not effect reload delay, only the actual animation after the delay).
  • The Vectis Prime has superior zoom capabilities to the Vectis, having a 6x maximum magnification compared to the Vectis' 4.5, while still maintaining a 3.5x minimum zoom for mid-range shooting.
  • The Vectis Prime has the largest shot combo requirement of the sniper rifles, needing 5 shots to initiate the 1.5x damage multiplier.
Combo Counter Bonus Tier Total Base Damage Multiplier Minimum Consecutive

Hits Required

1 1.5x 5
2 2.0x 15
3 2.5x 45
4 3.0x 135
5 3.5x 405
6 4.0x 1215
7 4.5x 3675
8 5.0x 11025

Trivia

  • Vectis is Latin for "Bar" or "Pole", referring to a locking bar (or bolt), a leveraging bar such as a Crowbar, or possibly referring to a carrying pole. Or that it's supposed to be a bolt action rifle
  • The Vectis Prime has a bipod, as opposed to the monopod on the normal Vectis. This might suggest that this rifle would be more precise and have less recoil because of the extra support from the bipod. It is purely cosmetic, however.

Media

Vectis Prime Skins

Edit

Vaultings

  • On May 24th, 2017, it was announced that Vectis Prime would enter the Prime Vault and be retired from the reward tables on May 30th, 2017. Any preexisting components or fully-built weapons will remain as is.
  • On October 12th 2017, it was obtainable as a Twitch Drop reward with The Great Eidolon Hunt event.

Patch History

Update 22.12 (2018-02-09)

  • Mastery Rank increased from 3 to 14.
  • Damage increased from 325 to 350.
  • Critical chance increased from 25% to 30%.

Hotfix 22.0.6 (2017-10-18)

  • Reduced the headshot damage of the Vectis series in Conclave.

Update 22.0 (2017-10-12)

General Sniper Changes
  • Reticle sway removed from all zoom levels!
  • 1 meter punch through added to all snipers without any to start with (snipers with innate punch through unchanged).
  • 1 combo count removed at a time when duration runs out instead of all of them (decay vs. cooldown).
  • 1 combo count removed on miss instead of all of them
  • Additional bullets from multishot will each count as their own hits and misses in the combo counter
  • Combo duration reduced to 2 seconds for all snipers apart from Lanka which is reduced to 6
  • Damage fall off begins at 400 meters and ends at 600 meters with damage reduced to 50% past 600 meters.
Specific Sniper Weapon Changes - Vectis Prime
  • Fire rate increased from 1.5 to 2.67.
  • First level zoom +15% Damage replaced with +35% Head Shot Damage.
  • First level zoom reduced from 4x to 3.5x.
  • Second level zoom 20% Damage replaced with +55% Head Shot Damage.
  • Second level zoom reduced from 10x to 6x.
  • Next round is chambered immediately after firing instead of waiting for fire rate to cycle.

Update 16.11 (2015-07-07)

  • Introduced.

See also

  • Vectis Vectis, the original counterpart of this gun.
  • Prime, the Orokin enhancement to a Warframe or weapon.