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− | + | ;General Sniper Changes |
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*Reticle sway removed from all zoom levels! |
*Reticle sway removed from all zoom levels! |
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*1 meter punch through added to all snipers without any to start with (snipers with innate punch through unchanged). |
*1 meter punch through added to all snipers without any to start with (snipers with innate punch through unchanged). |
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*Damage fall off begins at 400 meters and ends at 600 meters with damage reduced to 50% past 600 meters. |
*Damage fall off begins at 400 meters and ends at 600 meters with damage reduced to 50% past 600 meters. |
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− | + | ;Specific Sniper Weapon Changes - Vectis Prime |
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*Fire rate increased from 1.5 to 2.67. |
*Fire rate increased from 1.5 to 2.67. |
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*First level zoom +15% Damage replaced with +35% Head Shot Damage. |
*First level zoom +15% Damage replaced with +35% Head Shot Damage. |
Revision as of 04:58, 1 September 2019
“Market forces dictate that you need to evolve or die.”
Vectis Prime is Vaulted.
The Void Relics for this item have been removed from the drop tables and do not drop during missions at this time. Check the current Prime Resurgence rotation to see if Varzia offers relics for this item. Vaulted Void Relics already contained in player inventories are not affected and can still be either opened or traded between players.
“Market forces dictate that you need to evolve or die.”
Vectis Prime is Vaulted.
The Void Relics for this item have been removed from the drop tables and do not drop during missions at this time. Check the current Prime Resurgence rotation to see if Varzia offers relics for this item. Vaulted Void Relics already contained in player inventories are not affected and can still be either opened or traded between players.
The Vectis Prime is the Prime version of the Vectis sniper rifle, featuring higher base damage, fire rate, and zoom, and a doubled magazine, but with a higher combo count requirement.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
15,000 |
1 |
1 |
1 |
10 |
Time: 12 Hour(s) |
Rush: 50 | |||||
Market Price: N/A | Blueprints Price:N/A |
Characteristics
This weapon deals primarily Script error: The function "Proc" does not exist. damage.
Advantages
- Second highest base damage of all sniper rifles behind the Lanka, and highest base damage of all hit-scan sniper rifles.
- Tied with Snipetron and Rubico for the second highest critical chance of all sniper rifles, behind Rubico Prime.
- Tied with normal Vectis for the second highest status chance of all sniper rifles, behind Komorex.
- Can reach 100% status chance with Thermite Rounds, Rime Rounds, High Voltage, and Malignant Force.
- Tied with Rubico for the third fastest fire rate of all sniper rifles, behind Rubico Prime and Komorex.
- Fastest reload speed of all sniper rifles.
- Good ammo economy.
- Pinpoint accuracy while zoomed in; shots will hit exactly on the reticle dot, perfect for headshots.
- Innate 1 meter Punch Through.
- Two zoom modes:
- First zoom has 3.5x zoom distance and +40% headshot damage.
- Second zoom has 6.0x zoom distance and +60% headshot damage.
- Zoom is not cancelled during reload.
- Staggers most enemies with every hit.
- Innate Script error: The function "Pol" does not exist. and Script error: The function "Pol" does not exist. polarities.
- Good candidate for Charged Chamber and/or Primed Chamber due to its magazine size of two rounds, or one round with Depleted Reload.
Disadvantages
- Low Script error: The function "Proc" does not exist. damage – less effective against health.
- Has linear damage falloff from 100% to 50% from 400m to 600m target distance (distances are affected by projectile flight speed).
- Extremely low magazine size of just two rounds; requires frequent reloading.
- Largest shot combo requirement of all sniper rifles.
- High recoil, which may make it difficult to fire a follow-up shot, especially at higher zoom levels.
- Draws from the rare sniper ammo pool.
Comparisons:
- Vectis Prime (3.5x Zoom), compared to Vectis (3x Zoom):
- Higher base damage per projectile (350.00 vs. 225.00)
- Higher total damage (350 vs. 225)
- Higher base critical chance (30.00% vs. 25.00%)
- Higher average damage per tap (455 vs. 281.25)
- Higher burst DPS (1214.85 vs. 281.25)
- Higher sustained DPS (569.08 vs. 168.75)
- Higher fire rate (2.670 attacks/sec vs. 1.500 attacks/sec)
- Larger magazine (2 vs. 1)
- Faster reload time (0.85 s vs. 1.00 s)
- More polarities ( vs. )
- Higher Mastery Rank required (14 vs. 2)
- Lower disposition (●●○○○ (0.85x) vs. ●●●○○ (1.10x))
- Higher zoom distance (3.5x/6x vs. 3x/4.5x)
- Higher zoom headshot damage (40%/60% vs. 30%/50%)
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Notes
- Due to the fact that it has two rounds per magazine instead of the Vectis' single round, Charged Chamber and Primed Chamber are less effective without the use of manual reloading.
- Manual reloading also cannot be optimally performed due to the recoil animation after the first shot, which prevents the performance of an immediate reload.
- This can be circumvented by using the Depleted Reload mod, which reduces the magazine size of the Vectis Prime to 1, and increases reload speed by 48% at max rank.
- The Vectis Prime has superior zoom capabilities to the Vectis, having a 6x maximum magnification compared to the Vectis' 4.5, while still maintaining a 3.5x minimum zoom for mid-range shooting.
- The Vectis Prime has the largest shot combo requirement of the sniper rifles, needing 5 shots to initiate the 1.5x damage multiplier.
Combo Counter Bonus Tier | Total Base Damage Multiplier | Minimum Consecutive
Hits Required |
---|---|---|
1 | 1.5x | 5 |
2 | 2.0x | 15 |
3 | 2.5x | 45 |
4 | 3.0x | 135 |
5 | 3.5x | 405 |
6 | 4.0x | 1215 |
7 | 4.5x | 3675 |
8 | 5.0x | 11025 |
Trivia
- Vectis is Latin for "Bar" or "Pole", referring to a locking bar (or bolt), a leveraging bar such as a Crowbar, or possibly referring to a carrying pole. Or that it's supposed to be a bolt action rifle
- The Vectis Prime has a bipod, as opposed to the monopod on the normal Vectis. This might suggest that this rifle would be more precise and have less recoil because of the extra support from the bipod. It is purely cosmetic, however.
Media
Vectis Prime Skins
Vaultings
- On May 24th, 2017, it was announced that Vectis Prime would enter the Prime Vault and be retired from the reward tables on May 30th, 2017. Any preexisting components or fully-built weapons will remain as is.
- On October 12th 2017, it was obtainable as a Twitch Drop reward with The Great Eidolon Hunt event.
- On October 16th, 2018, Vectis Prime, Fang Prime and an exclusive Sugatra were released as Twitch Prime benefits.
Patch History
Update 22.12 (2018-02-09)
- Mastery Rank increased from 3 to 14.
- Damage increased from 325 to 350.
- Critical chance increased from 25% to 30%.
Hotfix 22.0.6 (2017-10-18)
- Reduced the headshot damage of the Vectis series in Conclave.
Update 22.0 (2017-10-12)
- General Sniper Changes
- Reticle sway removed from all zoom levels!
- 1 meter punch through added to all snipers without any to start with (snipers with innate punch through unchanged).
- 1 combo count removed at a time when duration runs out instead of all of them (decay vs. cooldown).
- 1 combo count removed on miss instead of all of them
- Additional bullets from multishot will each count as their own hits and misses in the combo counter
- Combo duration reduced to 2 seconds for all snipers apart from Lanka which is reduced to 6
- Damage fall off begins at 400 meters and ends at 600 meters with damage reduced to 50% past 600 meters.
- Specific Sniper Weapon Changes - Vectis Prime
- Fire rate increased from 1.5 to 2.67.
- First level zoom +15% Damage replaced with +35% Head Shot Damage.
- First level zoom reduced from 4x to 3.5x.
- Second level zoom 20% Damage replaced with +55% Head Shot Damage.
- Second level zoom reduced from 10x to 6x.
- Next round is chambered immediately after firing instead of waiting for fire rate to cycle.
Update 16.11 (2015-07-07)
- Introduced.
See also
- Vectis, the original counterpart of this gun.
- Prime, the Orokin enhancement to a Warframe or weapon.