The Vectis is a high-powered, single-shot, breech-loading sniper rifle. Its single shot behavior provides a bolt-action feel. With significantly less zoom compared to other sniper rifles, it is much better suited for medium-range combat.
This weapon can be sold for 7,500.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
25,000 |
4 |
4 |
3,000 |
2,500 |
Time: 1 Day(s) |
Rush: 25 | |||||
Market Price: 250 | Blueprints Price:40,000 |
Characteristics
This weapon deals primarily Script error: The function "Proc" does not exist. damage.
Advantages:
- High Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage - effective against armor and shields.
- High critical chance.
- Tied with Vectis Prime for the highest status chance of all sniper rifles.
- Can reach 100% status chance with Thermite Rounds, Rime Rounds, High Voltage, and Malignant Force.
- Second fastest reload speed of all sniper rifles, behind Vectis Prime.
- Good ammo economy.
- Pinpoint accuracy while aiming; shots will hit exactly on the reticle dot, perfect for headshots.
- Good candidate for Charged Chamber and/or Primed Chamber due to its magazine size of one round.
- Low zoom, ideal for mid-range shooting.
- Zooming in increases head shot damage by +30% at 3x zoom or +50% at 4.5x zoom (stacks additively with base damage mods like Serration).
- Zoom is not cancelled during reload.
- Has a Script error: The function "Pol" does not exist. slot.
Disadvantages:
- Low Script error: The function "Proc" does not exist. damage – less effective against health.
- Linear damage falloff from 100% to 50% from 400m to 600m target distance (distances are affected by projectile flight speed).
- Extremely low magazine size of one round; must reload after every shot.
- High recoil, which may make it difficult to fire a follow-up shot, especially at higher zoom levels.
- Draws from the rare sniper ammo pool.
Comparisons:
- Vectis (3x Zoom), compared to Vectis Prime (3.5x Zoom):
- Lower base damage per projectile (225.00 vs. 350.00)
- Lower total damage (225 vs. 350)
- Lower base critical chance (25.00% vs. 30.00%)
- Lower average damage per tap (281.25 vs. 455)
- Lower burst DPS (281.25 vs. 1214.85)
- Lower sustained DPS (168.75 vs. 569.08)
- Lower fire rate (1.500 attacks/sec vs. 2.670 attacks/sec)
- Smaller magazine (1 vs. 2)
- Slower reload time (1.00 s vs. 0.85 s)
- Less polarities ( vs. )
- Lower Mastery Rank required (2 vs. 14)
- Higher disposition (●●●○○ (1.10x) vs. ●●○○○ (0.85x))
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Tips
- Equipping Charged Chamber and/or Primed Chamber will give you a bonus damage on every shot, since technically every round is the first of the single-round magazine.
- Since you will have to reload after every shot (or every 2 shots if using Wildfire and Magazine Warp), improving the reload speed will be of more use than fire rate.
- A magazine size of 2 can be reached by equipping both a max rank Wildfire and a max rank Magazine Warp.
- Adding Punch Through mods like Shred and Metal Auger allows the Vectis to deal damage to enemies in a line.
- It may be more effective to pick Metal Auger in favor of Shred due to fire rate only slightly reducing the time before automatic reload.
- Due to the Vectis' single-shot firing mechanism, Heavy Caliber can be equipped with little noticeable effect on its long-range accuracy. Heavy Caliber will affect the trajectory of additional bullets created by Split Chamber however.
- The Vectis automatically reloads once the weapon finishes its recoil animation. However pressing the reload key immediately after each shot can start the reload early. With practice, this method can shorten the downtime between shots significantly.
- The Vectis shines when used in larger, more open maps where the player can position themselves in spots with a good overview.
- This makes the Vectis a really good weapon to use in the Plains of Eidolon.
- Due to the Vectis having the lowest zoom of any sniper rifle, the use of Eagle Eye is recommended for long range combat.
- It works well with Volt's Speed buff because of the reload speed increase.
Notes
- Unlike other sniper rifles, such as the Lanka or the Vulkar, the Vectis can reload while zoomed in, allowing for continuous shots without having to re-sight the target.
- The Vectis has to reload after each shot, which resembles the way a bolt-action sniper rifle works in other shooters.
- Cannot use Emergent Aftermath.
- Vectis requires only 2 shots to activate its Shot Combo Counter, giving it an immediate 1.5x total damage bonus on the first hit if Multishot mods like Split Chamber trigger a 2nd shot that also lands on the target.
Trivia
- Despite the fact that this came in last place in the Primary Weapon Content Development poll held in the Design Council, it has come out before the Tigris, which had come in second place (the Soma was the primary weapon that came in first place in that poll).
- There is some contention in regards to how the Vectis' action works, but it appears to be classifiable as a breach-loading, single-shot rifle.
- The weapon apparently fires caseless rounds.
- When reloading, the Tenno appears to insert something (likely a new round) into the receiver of the Vectis. The rear portion of the upper assembly appears to automatically rise after firing. The Tenno will smack this assembly down after loading the round.
- The series of hoops along the top of the rifle are a sighting system, but how it works is not obvious, suggesting a sensor and neural link is used to provide zoom.
- The Vectis is the first true Tenno-made sniper rifle, the others being made by either the Corpus or the Grineer.
- Vectis is Latin for "Bar" or "Pole", referring to a locking bar (or bolt), a leveraging bar such as a Crowbar, or possibly referring to a carrying pole.
- When Depleted Reload was first introduced, equipping it on the Vectis would reduce the magazine size to zero, causing the Vectis to draw directly from its ammo reserves and allowing it to fire very quickly. This was fixed in Hotfix 17.0.3 (2015-08-04); now the Vectis is the only sniper rifle unaffected by the mod's penalty.
Media
Vectis Skins
Patch History
Update 22.12 (2018-02-09)
- Mastery Rank decreased from 3 to 2.
Hotfix 22.0.6 (2017-10-18)
- Reduced the headshot damage of the Vectis series in Conclave.
Update 22.0 (2017-10-12)
- General Sniper Changes
- Reticle sway removed from all zoom levels!
- 1 meter punch through added to all snipers without any to start with (snipers with innate punch through unchanged).
- 1 combo count removed at a time when duration runs out instead of all of them (decay vs. cooldown).
- 1 combo count removed on miss instead of all of them.
- Additional bullets from multishot will each count as their own hits and misses in the combo counter.
- Combo duration reduced to 2 seconds for all snipers apart from Lanka which is reduced to 6.
- Damage fall off begins at 400 meters and ends at 600 meters with damage reduced to 50% past 600 meters.
- Specific Sniper Weapon Changes
- Vectis
- First level zoom +10% Damage replaced with +30% Head Shot Damage.
- Second level zoom 15% Damage replaced with +50% Head Shot Damage.
Update 10.7 (2013-11-06)
- Removed .25 second delay for auto reloading the Vectis.
Update 10.6 (2013-10-30)
- Introduced.
See Also
- Vectis Prime, the Prime counterpart of this gun