WARFRAME Wiki
Advertisement
WARFRAME Wiki

A classic Tenno sniper rifle, the Vectis is ideal for ranged takedowns.

The Vectis is a high-powered, single-shot, breech-loading sniper rifle. Its single shot behavior provides a bolt-action feel. With significantly less zoom compared to other sniper rifles, it is much better suited for medium-range combat.

This weapon can be sold for Credits64 7,500.

Manufacturing Requirements
📝 Edit blueprint requirements
Credits
25,000
Neurodes
4
OrokinCell
4
NanoSpores
3,000
Rubedo
2,500
Time: 1 Day(s)
Rush: PlatinumLarge 25
MarketIcon Market Price: PlatinumLarge 250 Blueprint2 Blueprints Price:Credits40,000

Characteristics

This weapon deals primarily Script error: The function "Proc" does not exist. damage.

Advantages:

  • High Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage - effective against armor and shields.
  • Tied with the Vectis Prime, Snipetron Vandal, Lanka and Rubico for the highest critical chance of all sniper rifles.
  • Tied with Vectis Prime for the highest status chance of all sniper rifles.
  • Tied with the Vectis Prime for the fastest reload speed of all sniper rifles.
  • Good ammo economy.
  • Pinpoint accuracy while aiming; shots will hit exactly on the reticle dot, perfect for headshots.
  • Good candidate for Mod TT 20px Charged Chamber and/or Mod TT 20px Primed Chamber due to its magazine size of one round.
  • Low zoom, ideal for mid-range shooting.
    • Zooming in increases head shot damage by +30% at 3x zoom or +50% at 4.5x zoom (stacks additively with base damage mods like Mod TT 20px Serration).
  • Zoom is not cancelled during reload.

Disadvantages:

  • Low Script error: The function "Proc" does not exist. damage – less effective against health.
  • Has a magazine size of one round, meaning it has to reload after every shot.
  • High recoil, which may make it difficult to fire a follow-up shot, especially at higher zoom levels.

Comparisons: Comparisons:

Lotusiconsmall
This template is archived. The content was relevant to a previous formatting of WARFRAME Wiki. Please do not use or delete this template. It is being saved for later potential use.

Tips

  • Equipping Mod TT 20px Charged Chamber and/or Mod TT 20px Primed Chamber will give you a bonus damage on every shot, since technically every round is the first of the single-round magazine.
  • Since you will have to reload after every shot (or every 2 shots if using Wildfire and Magazine Warp), improving the reload speed will be of more use than fire rate.
  • A magazine size of 2 can be reached by equipping both a max rank Mod TT 20px Wildfire and a max rank Mod TT 20px Magazine Warp.
  • Adding Punch Through mods like Mod TT 20px Shred and Mod TT 20px Metal Auger allows the Vectis to deal damage to enemies in a line.
    • It may be more effective to pick Metal Auger in favor of Shred due to fire rate only slightly reducing the time before automatic reload.
  • Due to the Vectis' single-shot firing mechanism, Mod TT 20px Heavy Caliber can be equipped with little noticeable effect on its long-range accuracy. Heavy Caliber will affect the trajectory of additional bullets created by Mod TT 20px Split Chamber however.
  • The Vectis automatically reloads once the weapon finishes its recoil animation. However pressing the reload key immediately after each shot can start the reload early. With practice, this method can shorten the downtime between shots significantly.
  • The Vectis shines when used in larger, more open maps where the player can position themselves into spots with a good overview.
    • This makes the Vectis a really good weapon to use in the Plains of Eidolon.
  • Due to the Vectis having the lowest zoom of any sniper rifle, the use of Mod TT 20px Eagle Eye is recommended for long range combat.

Notes

  • Unlike the Lanka or the Vulkar, the Vectis can reload while zoomed in, allowing for continuous shots without having to re-sight the target.
  • The Vectis has to reload after each shot, which resembles the way a bolt-action sniper rifle works in other shooters.
  • Cannot use Mod TT 20px Emergent Aftermath.
  • Vectis requires only 2 shots to activate its Shot Combo Counter, giving it an immediate 1.5x total damage bonus on the first hit if Multishot mods like Mod TT 20px Split Chamber trigger a 2nd shot that also lands on the target.

Trivia

  • Despite the fact that this came in last place in the Primary Weapon Content Development poll held in the Design Council, it has come out before the Tigris, which had come in second place (the Soma was the primary weapon that came in first place in that poll).
  • There is some contention in regards to how the Vectis' action works, but it appears to be classifiable as a breech-loading, single-shot rifle.
    • The weapon apparently fires caseless rounds.
  • When reloading, the Tenno appears to insert something (likely a new round) into the receiver of the Vectis. The rear portion of the upper assembly appears to automatically rise after firing. The Tenno will smack this assembly down after loading the round.
  • The series of hoops along the top of the rifle are a sighting system, but how it works is not obvious, suggesting a sensor and neural link is used to provide zoom.
  • The Vectis is the first true Tenno-made sniper rifle, the others being made by either the Corpus or the Grineer. 
  • Vectis is Latin for "Bar" or "Pole", referring to a locking bar (or bolt), a leveraging bar such as a Crowbar, or possibly referring to a carrying pole.
  • When Mod TT 20px Depleted Reload was first introduced, equipping it on the Vectis would reduce the magazine size to zero, causing the Vectis to draw directly from its ammo reserves and allowing it to fire very quickly. This was fixed in Hotfix 17.0.3 (2015-08-04); now the Vectis is the only sniper rifle unaffected by the mod's penalty.

Media

 

Vectis Skins

Edit

Patch History

Hotfix 22.0.6 (2017-10-18)

  • Conclave: Reduced the headshot damage of the Vulkar series, Snipetron series and Vectis series in Conclave.

Update 22.0 (2017-10-12)

  • First level zoom +10% Damage replaced with +30% Head Shot Damage
  • Second level zoom 15% Damage replaced with +50% Head Shot Damage

Update 10.6 (2013-10-30)

  • Introduced

See Also

Advertisement