A classic Tenno sniper rifle, the Vectis is ideal for ranged takedowns.

The Vectis is a high-powered, single-shot, breech-loading sniper rifle. Its single shot behavior provides a bolt-action feel. With significantly less zoom compared to other sniper rifles, it is much better suited for medium-range combat.

This weapon can be sold for Credits64.png 7,500.


This weapon deals primarily Impact DamageDmgImpactSmall64.png Impact damage.



  • Low Slash DamageDmgSlashSmall64.png Slash damage – less effective against health.
  • Has linear damage falloff from 100% to 50% from 400m to 600m target distance (distances are affected by Projectile Speed).
  • Extremely low magazine size of one round; must reload after every shot.
  • High recoil, which may make it difficult to fire a follow-up shot, especially at higher zoom levels.
  • Draws from the rare sniper ammo pool.
  • Can over-consume nearby sniper ammo drops; a single shot can trigger the pickup and use of an ammo drop for one bullet vs waiting for the reload of an entire magazine to gain multiple bullets.



The Vectis's blueprint can be purchased from the Market.

Manufacturing Requirements
Time: 24 hrs
Rush: Platinum64.png 25
MarketIcon.png Market Price: Platinum64.png 250 Blueprint2.svg Blueprints Price:Credits64.png40,000


  • Unlike other sniper rifles, such as the LankaCorpusSniperRifle.png Lanka or the VulkarVulkar.png Vulkar, the Vectis can reload while zoomed in, allowing for continuous shots without having to re-sight the target.
  • The Vectis has to reload after each shot, which resembles the way a bolt-action sniper rifle works in other shooters.
  • Cannot use Emergent AftermathMod TT 20px.png Emergent Aftermath.
  • Vectis requires only 2 shots to activate its Shot Combo Counter, giving it an immediate 1.5x total damage bonus on the first hit if Multishot mods like Split ChamberMod TT 20px.png Split Chamber trigger a 2nd shot that also lands on the target.


  • Equipping Charged ChamberMod TT 20px.png Charged Chamber and/or Primed ChamberMod TT 20px.png Primed Chamber provides a bonus damage on every shot, since technically every round is the first of the single-round magazine.
  • Due to reloading after every shot (or every 2 shots if using Wildfire and Magazine Warp), improving the reload speed will be of more use than fire rate.
  • A magazine size of 2 can be reached by equipping both a max rank WildfireMod TT 20px.png Wildfire and a max rank Magazine WarpMod TT 20px.png Magazine Warp.
  • The Vectis automatically reloads once the weapon finishes its recoil animation. However pressing the reload key immediately after each shot can start the reload early. With practice, this method can shorten the downtime between shots significantly.


  • Despite the fact that this came in last place in the Primary Weapon Content Development poll held in the Design Council, it has come out before the TigrisDETigris.png Tigris, which had come in second place (the SomaU10DesignCouncilTennoAR.png Soma was the primary weapon that came in first place in that poll).
  • There is some contention in regards to how the Vectis' action works, but it appears to be classifiable as a breach-loading, single-shot rifle.
    • The weapon apparently fires caseless rounds.
  • When reloading, the Tenno appears to insert something (likely a new round) into the receiver of the Vectis. The rear portion of the upper assembly appears to automatically rise after firing. The Tenno will smack this assembly down after loading the round.
  • The series of hoops along the top of the rifle are a sighting system, but how it works is not obvious, suggesting a sensor and neural link is used to provide zoom.
  • The Vectis is the first true Tenno-made sniper rifle, the others being made by either the Corpus or the Grineer. 
  • Vectis is Latin for "Bar" or "Pole", referring to a locking bar (or bolt), a leveraging bar such as a Crowbar, or possibly referring to a carrying pole.
  • When Depleted ReloadMod TT 20px.png Depleted Reload was first introduced, equipping it on the Vectis would reduce the magazine size to zero, causing the Vectis to draw directly from its ammo reserves and allowing it to fire very quickly. This was fixed in Hotfix 17.0.3 (2015-08-04); now the Vectis is the only sniper rifle unaffected by the mod's penalty.



Vectis Skins Edit

Patch History[]

Update 22.12 (2018-02-09)

  • Mastery Rank decreased from 3 to 2.

Hotfix 22.0.6 (2017-10-18)

  • Reduced the headshot damage of the Vectis series in Conclave.

Update 22.0 (2017-10-12)

General Sniper Changes
  • Reticle sway removed from all zoom levels!
  • 1 meter punch through added to all snipers without any to start with (snipers with innate punch through unchanged).
  • 1 combo count removed at a time when duration runs out instead of all of them (decay vs. cooldown).
  • 1 combo count removed on miss instead of all of them.
  • Additional bullets from multishot will each count as their own hits and misses in the combo counter.
  • Combo duration reduced to 2 seconds for all snipers apart from Lanka which is reduced to 6.
  • Damage fall off begins at 400 meters and ends at 600 meters with damage reduced to 50% past 600 meters.
Specific Sniper Weapon Changes
  • First level zoom +10% Damage replaced with +30% Head Shot Damage.
  • Second level zoom 15% Damage replaced with +50% Head Shot Damage.

Update 10.7 (2013-11-06)

  • Removed .25 second delay for auto reloading the Vectis.

Update 10.6 (2013-10-30)

  • Introduced.

See Also[]