The Vectis is a high-powered, single-shot, breech-loading sniper rifle. Its single shot behavior provides a bolt-action feel. With significantly less zoom compared to other sniper rifles, it is much better suited for medium-range combat.
|Time: 24 hrs|
|Market Price: 250||Blueprints Price:40,000|
This weapon deals primarily Impact damage.
- High Puncture and Impact damage - effective against armor and shields.
- High critical chance.
- Tied with Vectis Prime for the second highest status chance of all sniper rifles, behind Komorex.
- Second fastest reload speed of all sniper rifles, behind Vectis Prime.
- Good ammo economy.
- Pinpoint accuracy while zoomed in; shots will hit exactly on the reticle dot, perfect for headshots.
- Innate 1 meter Punch Through.
- Two zoom modes:
- First zoom has 3.0x zoom distance and +30% headshot damage.
- Second zoom has 4.5x zoom distance and +50% headshot damage.
- Zoom is not cancelled during reload.
- Innate polarity.
- Good candidate for Charged Chamber and/or Primed Chamber due to its magazine size of one round.
- Low Slash damage – less effective against health.
- Has linear damage falloff from 100% to 50% from 400m to 600m target distance (distances are affected by projectile flight speed).
- Extremely low magazine size of one round; must reload after every shot.
- High recoil, which may make it difficult to fire a follow-up shot, especially at higher zoom levels.
- Draws from the rare sniper ammo pool.
- Vectis, compared to Vectis Prime:
- Lower base damage (225.0 vs. 350.0)
- Lower critical chance (25% vs. 30%)
- Lower fire rate (1.5 rounds/sec vs. 2.67 rounds/sec)
- Smaller magazine (1 round vs. 2 rounds)
- Slower reload speed (1 s vs. 0.85 s)
- Different polarities ( vs. )
- Lower Mastery Rank required (2 vs. 14)
- Higher disposition (0.95 vs. 0.85)
- Lower zoom distance (3x/4.5x vs. 3.5x/6x)
- Lower zoom headshot damage (30%/50% vs. 40%/60%)
- See Category:Vectis Build to see how players mod this weapon.
- See Category:Vectis Guides for guides on how to use this weapon effectively.
- For more general help with weapons, you may wish to browse Category:Weapon Guides.
- Equipping Charged Chamber and/or Primed Chamber will give you a bonus damage on every shot, since technically every round is the first of the single-round magazine.
- Since you will have to reload after every shot (or every 2 shots if using Wildfire and Magazine Warp), improving the reload speed will be of more use than fire rate.
- A magazine size of 2 can be reached by equipping both a max rank Wildfire and a max rank Magazine Warp.
- Adding Punch Through mods like Shred and Metal Auger allows the Vectis to deal damage to enemies in a line.
- It may be more effective to pick Metal Auger in favor of Shred due to fire rate only slightly reducing the time before automatic reload.
- Due to the Vectis' single-shot firing mechanism, Heavy Caliber can be equipped with little noticeable effect on its long-range accuracy. Heavy Caliber will affect the trajectory of additional bullets created by Split Chamber however.
- The Vectis automatically reloads once the weapon finishes its recoil animation. However pressing the reload key immediately after each shot can start the reload early. With practice, this method can shorten the downtime between shots significantly.
- The Vectis shines when used in larger, more open maps where the player can position themselves in spots with a good overview.
- This makes the Vectis a really good weapon to use in the Plains of Eidolon.
- Due to the Vectis having the lowest zoom of any sniper rifle, the use of Eagle Eye is recommended for long range combat.
- It works well with Volt's Speed buff because of the reload speed increase.
- Unlike other sniper rifles, such as the Lanka or the Vulkar, the Vectis can reload while zoomed in, allowing for continuous shots without having to re-sight the target.
- The Vectis has to reload after each shot, which resembles the way a bolt-action sniper rifle works in other shooters.
- Cannot use Emergent Aftermath.
- Vectis requires only 2 shots to activate its Shot Combo Counter, giving it an immediate 1.5x total damage bonus on the first hit if Multishot mods like Split Chamber trigger a 2nd shot that also lands on the target.
- Despite the fact that this came in last place in the Primary Weapon Content Development poll held in the Design Council, it has come out before the Tigris, which had come in second place (the Soma was the primary weapon that came in first place in that poll).
- There is some contention in regards to how the Vectis' action works, but it appears to be classifiable as a breach-loading, single-shot rifle.
- The weapon apparently fires caseless rounds.
- When reloading, the Tenno appears to insert something (likely a new round) into the receiver of the Vectis. The rear portion of the upper assembly appears to automatically rise after firing. The Tenno will smack this assembly down after loading the round.
- The series of hoops along the top of the rifle are a sighting system, but how it works is not obvious, suggesting a sensor and neural link is used to provide zoom.
- The Vectis is the first true Tenno-made sniper rifle, the others being made by either the Corpus or the Grineer.
- Vectis is Latin for "Bar" or "Pole", referring to a locking bar (or bolt), a leveraging bar such as a Crowbar, or possibly referring to a carrying pole.
- When Depleted Reload was first introduced, equipping it on the Vectis would reduce the magazine size to zero, causing the Vectis to draw directly from its ammo reserves and allowing it to fire very quickly. This was fixed in Hotfix 17.0.3; now the Vectis is the only sniper rifle unaffected by the mod's penalty.
- Vectis Prime, the Prime counterpart of this gun