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A classic Tenno sniper rifle, the Vectis is ideal for ranged takedowns.

The Vectis is a high-powered, single-shot, breech-loading sniper rifle. Its single shot behavior provides a bolt-action feel. With significantly less zoom compared to other sniper rifles, it is much better suited for medium-range combat.

This weapon can be sold for Credits64.png 7,500.


  • This weapon deals primarily DmgImpactSmall64.png Impact damage.
  • Two zoom modes:
    • First zoom has 3.0x zoom distance and +30% headshot damage.
    • Second zoom has 4.5x zoom distance and +50% headshot damage.
    • Zoom is not cancelled during reload.
  • Innate Madurai Pol.svg polarity.
  • Good candidate for Mod TT 20px.png Charged Chamber and/or Mod TT 20px.png Primed Chamber due to its magazine size of one round.


  • Good ammo economy.
  • Pinpoint accuracy while zoomed in; shots will hit exactly on the reticle dot, perfect for headshots.
  • Innate 1 meter punch through.
  • Unzoomed
    • Above average crit chance
    • High damage
    • High reload speed
    • Above average status chance
  • 3x Zoom
    • High reload speed
    • Above average status chance
  • 4.5x Zoom
    • Above average crit chance
    • Above average damage
    • Above average reload speed


  • Has linear damage falloff from 100% to 50% from 400m to 600m target distance (distances are affected by Projectile Speed).
  • Extremely low magazine size of one round; must reload after every shot.
  • High recoil, which may make it difficult to fire a follow-up shot, especially at higher zoom levels.
  • Draws from the rare sniper ammo pool.
  • Can over-consume nearby sniper ammo drops; a single shot can trigger the pickup and use of an ammo drop for one bullet vs. waiting for the reload of an entire magazine to gain multiple bullets. In other words, possible inefficient use of ammo drops.
  • Unzoomed
    • Very low magazine
    • Low effective fire rate
    • Very low max ammo
    • Below average disposition
  • 3x Zoom
    • Very low magazine
    • Below average effective fire rate
    • Low max ammo
    • Below average disposition
  • 4.5x Zoom
    • Very low magazine
    • Below average effective fire rate
    • Low max ammo


  • Vectis (3x Zoom), compared to Vectis Prime (3.5x Zoom):
    • Lower base damage per projectile (225 vs. 350)
      • Lower DmgImpactSmall64.png Impact damage (90 vs. 140)
      • Lower DmgPunctureSmall64.png Puncture damage (78.75 vs. 157.5)
      • Higher DmgSlashSmall64.png Slash damage (56.25 vs. 52.5)
    • Lower total damage (225 vs. 350)
    • Lower base critical chance (25.00% vs. 30.00%)
    • Lower average damage per tap (281.25 vs. 455)
    • Lower burst DPS (281.25 vs. 1214.85)
    • Lower sustained DPS (168.75 vs. 505.81)
    • Lower fire rate (1.5 vs. 2.67)
    • Smaller magazine (1 vs. 2)
    • Slower reload time (1 vs. 0.85)
    • Less polarities (Madurai Pol.svg vs. Madurai Pol.svgNaramon Pol.svg)
    • Lower Mastery Rank required (2 vs. 14)
    • Higher disposition (●●●○○ (1.10x) vs. ●●○○○ (0.85x))
    • Lower zoom distance (3x/4.5x vs. 3.5x/6x)
    • Lower zoom headshot damage (30%/50% vs. 40%/60%)


The Vectis's blueprint can be purchased from the Market.

Manufacturing Requirements
Time: 24 hrs
Rush: PlatinumLarge.png 25
MarketIcon.png Market Price: PlatinumLarge.png 250 Blueprint2.svg Blueprints Price:CreditsLarge.png40,000


  • Unlike other sniper rifles, such as the Lanka.png Lanka or the Vulkar.png Vulkar, the Vectis can reload while zoomed in, allowing for continuous shots without having to re-sight the target.
  • The Vectis has to reload after each shot, which resembles the way a bolt-action sniper rifle works in other shooters.
  • Cannot use Mod TT 20px.png Emergent Aftermath.
  • Vectis requires only 2 shots to activate its Shot Combo Counter, giving it an immediate 1.5x total damage bonus on the first hit if Multishot mods like Mod TT 20px.png Split Chamber trigger a 2nd shot that also lands on the target.


  • Equipping Mod TT 20px.png Charged Chamber and/or Mod TT 20px.png Primed Chamber provides a bonus damage on every shot, since every round is the first of the single-round magazine.
  • Due to reloading after every shot (or every 2 shots if using Wildfire and Magazine Warp), improving the reload speed will be of more use than fire rate.
  • A magazine size of 2 can be reached by equipping both a max rank Mod TT 20px.png Wildfire and a max rank Mod TT 20px.png Magazine Warp.
  • The Vectis automatically reloads once the weapon finishes its recoil animation. However pressing the reload key immediately after each shot can start the reload early. With practice, this method can shorten the downtime between shots significantly.


  • Despite the fact that this came in last place in the Primary Weapon Content Development poll held in the Design Council, it was released before the Tigris.png Tigris, which had placed second place (the Soma.png Soma was the primary weapon that came in first place in that poll).
  • There is some contention in regards to how the Vectis' action works, but it appears to be classifiable as a breach-loading, single-shot rifle.
    • The weapon apparently fires caseless rounds.
  • When reloading, the Tenno appears to insert something (likely a new round) into the receiver of the Vectis. The rear portion of the upper assembly appears to automatically rise after firing. The Tenno will smack this assembly down after loading the round.
  • The series of hoops along the top of the rifle are a sighting system, but how it works is not obvious, suggesting a sensor and neural link is used to provide zoom.
  • The Vectis is the first true Tenno-made sniper rifle, the others being made by either the Corpus or the Grineer. 
  • Vectis is Latin for "Bar" or "Pole", referring to a locking bar (or bolt), a leveraging bar such as a Crowbar, or possibly referring to a carrying pole.
  • When Mod TT 20px.png Depleted Reload was first introduced, equipping it on the Vectis would reduce the magazine size to zero, causing the Vectis to draw directly from its ammo reserves and allowing it to fire very quickly. This was fixed in Hotfix 17.0.3 (2015-08-04); now the Vectis is the only sniper rifle unaffected by the mod's penalty.



Vectis Skins Edit

Patch History[]

Update 30.9 (2021-11-11)

  • Fixed weapons with 1 bullet in their magazine (such as Vectis) bypassing the Fire Rate limit if equipped with a max rank Arcane Pistoleer.

Update 22.12 (2018-02-09)

  • Mastery Rank decreased from 3 to 2.

Hotfix 22.0.6 (2017-10-18)

  • Reduced the headshot damage of the Vectis series in Conclave.

Update 22.0 (2017-10-12)

General Sniper Changes
  • Reticle sway removed from all zoom levels!
  • 1 meter punch through added to all snipers without any to start with (snipers with innate punch through unchanged).
  • 1 combo count removed at a time when duration runs out instead of all of them (decay vs. cooldown).
  • 1 combo count removed on miss instead of all of them.
  • Additional bullets from multishot will each count as their own hits and misses in the combo counter.
  • Combo duration reduced to 2 seconds for all snipers apart from Lanka which is reduced to 6.
  • Damage fall off begins at 400 meters and ends at 600 meters with damage reduced to 50% past 600 meters.
Specific Sniper Weapon Changes
  • First level zoom +10% Damage replaced with +30% Head Shot Damage.
  • Second level zoom 15% Damage replaced with +50% Head Shot Damage.

Update 10.7 (2013-11-06)

  • Removed .25 second delay for auto reloading the Vectis.

Update 10.6 (2013-10-30)

  • Introduced.

See Also[]