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{{Top|Enemy|Grineer|Grineer|Weapon|Weapons|Weapons}} |
{{Top|Enemy|Grineer|Grineer|Weapon|Weapons|Weapons}} |
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{{WeaponInfoboxAutomatic |
{{WeaponInfoboxAutomatic |
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− | <!-- |
+ | <!--overrides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)--> |
|name = |
|name = |
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|combo min = |
|combo min = |
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|finisher damage = |
|finisher damage = |
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⚫ | |||
⚫ | |||
|disposition = |
|disposition = |
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+ | |melee range = |
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+ | |combo duration = |
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⚫ | |||
+ | |follow through = |
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<!--Normal Attacks--> |
<!--Normal Attacks--> |
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|charged throw charge time = |
|charged throw charge time = |
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− | <!-- |
+ | <!--Slam Melee Attacks--> |
− | |slam attack = |
+ | |slam attack = |
⚫ | |||
|slam radius = |
|slam radius = |
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+ | |||
+ | |||
+ | <!--Heavy Melee Attacks--> |
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+ | |heavy attack = |
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+ | |heavy attack windup = |
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+ | |heavy slam attack = |
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+ | |heavy slam radial damage = |
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+ | |heavy slam radius = |
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+ | |||
+ | <!--Other Melee Attacks--> |
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|slide attack = |
|slide attack = |
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− | | |
+ | |wall attack = |
<!--Miscellaneous--> |
<!--Miscellaneous--> |
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|augments = |
|augments = |
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|polarities = |
|polarities = |
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+ | |exilus polarity = |
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|stance polarity = |
|stance polarity = |
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|users = |
|users = |
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|introduced = |
|introduced = |
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}} |
}} |
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− | {{Codex| Justice blinds. Block hits to charge a Radial Blind, when fully charged |
+ | {{Codex| Justice blinds. Block hits to charge a Radial Blind, when fully charged Block+Heavy Attack to unleash it.}} |
− | The '''Vaykor Sydon''' is the [[Syndicate]] variant of the {{Weapon|Sydon}}, available from [[Steel Meridian]]. It has the unique ability to store charges when [[blocking]], which can be released as a {{A|Radial Blind}} once full. |
+ | The '''Vaykor Sydon''' is the [[Syndicate]] variant of the {{Weapon|Sydon}}, available from [[Steel Meridian]]. It has the unique ability to store charges when [[blocking]], which can be released as a {{A|Radial Blind}} once full by simultaneously blocking and performing a [[Heavy Attack]] while in full melee mode (default holding {{Key|F}}). |
==Acquisition== |
==Acquisition== |
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*The Vaykor Sydon can be acquired by reaching the Rank of '''General''' with [[Steel Meridian]], and spending {{sc|125,000}} to purchase. As with all Syndicate Weapons, the Vaykor Sydon cannot be chosen as the free offering upon ranking up to General rank. |
*The Vaykor Sydon can be acquired by reaching the Rank of '''General''' with [[Steel Meridian]], and spending {{sc|125,000}} to purchase. As with all Syndicate Weapons, the Vaykor Sydon cannot be chosen as the free offering upon ranking up to General rank. |
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*Syndicate weapons can be also be acquired via [[Trading]], but only for unranked copies without [[Forma]] and [[Orokin Catalyst]] installed. |
*Syndicate weapons can be also be acquired via [[Trading]], but only for unranked copies without [[Forma]] and [[Orokin Catalyst]] installed. |
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− | *Players must have a [[Mastery Rank]] of at least |
+ | *Players must have a [[Mastery Rank]] of at least 11 to acquire the Vaykor Sydon, either through trading or through the Syndicates themselves. |
==Characteristics== |
==Characteristics== |
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'''Advantages:''' |
'''Advantages:''' |
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*Highest {{Icon|Proc|Puncture|text}} damage of all melee weapons – effective against [[armor]]. |
*Highest {{Icon|Proc|Puncture|text}} damage of all melee weapons – effective against [[armor]]. |
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+ | *Third highest [[critical chance]] of all polearms, behind {{Weapon|Orthos Prime}} and {{Weapon|Guandao}}. |
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− | *[[Melee 2.0#Slam Attack|Slam attacks]] have innate {{Icon|Proc|Blast|text}} damage – effective against [[Machinery]] and [[Fossilized]]. |
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+ | *Tied with {{Weapon|Kesheg}} for the highest [[critical multiplier]] of all polearms. |
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− | *Good [[critical chance]]. |
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− | * |
+ | *Third highest [[status chance]] of all polearms, behind {{Weapon|Orthos Prime}} and {{Weapon|Lesion}}. |
− | *Second |
+ | *Second fastest [[attack speed]] of all polearms, behind {{Weapon|Cassowar}} and {{Weapon|Orthos Prime}}. |
⚫ | |||
− | *Long reach. |
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⚫ | |||
*Stance slot has {{Icon|Pol|Zenurik}} polarity, matches {{M|Shimmering Blight}} stance. |
*Stance slot has {{Icon|Pol|Zenurik}} polarity, matches {{M|Shimmering Blight}} stance. |
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*Innate {{Icon|Pol|V}} polarity. |
*Innate {{Icon|Pol|V}} polarity. |
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'''Disadvantages:''' |
'''Disadvantages:''' |
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*Low {{Icon|Proc|Impact|Text}} and no {{Icon|Proc|Slash|Text}} damage – less effective against [[shields]] and [[health]]. |
*Low {{Icon|Proc|Impact|Text}} and no {{Icon|Proc|Slash|Text}} damage – less effective against [[shields]] and [[health]]. |
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+ | **Damage cannot be increased with {{Icon|Proc|Slash|Text}} mods. |
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− | *Slam Attacks have innate {{Icon|Proc|Blast|text}} damage – less effective against [[Ferrite Armor]] and [[Infested Sinew]]. |
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{{WeaponComparison|Sydon}} |
{{WeaponComparison|Sydon}} |
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==Notes== |
==Notes== |
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− | *[[Blocking]] attacks with the Vaykor Sydon generates charges, up to '''15'''. Once at 15 charges, |
+ | *[[Blocking]] attacks with the Vaykor Sydon generates charges, up to '''15'''. Once at 15 charges, Blocking and Heavy Attacking simultaneously consumes the charges to emit a {{A|Radial Blind}}, [[Blind|blinding]] enemies within '''15''' meters for '''5''' seconds. |
**The number of charges gained is displayed on the [[HUD]] beside the player's health as a Steel Meridian icon. The tip of the weapon also glows brighter as more charges are collected. |
**The number of charges gained is displayed on the [[HUD]] beside the player's health as a Steel Meridian icon. The tip of the weapon also glows brighter as more charges are collected. |
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+ | **Attempting to Block+Heavy Attack without having 15 charges will perform the animation and consume the charges for no effect. |
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**Blind radius is affected by ({{M|Primed Reach|Primed}}) {{M|Reach}}. |
**Blind radius is affected by ({{M|Primed Reach|Primed}}) {{M|Reach}}. |
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**[[Nullifier Crewman]] fields prevent enemies from being blinded. |
**[[Nullifier Crewman]] fields prevent enemies from being blinded. |
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==Tips== |
==Tips== |
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*When in a squad, using {{M|Guardian Derision}} allows players to attract aggro, making collecting charges easier. |
*When in a squad, using {{M|Guardian Derision}} allows players to attract aggro, making collecting charges easier. |
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+ | **However, activating the Radial Blind will expend the entire combo counter. Players can counteract this by using mods that improve [[Melee#Combo|melee combo efficiency]], such as {{M|Reflex Coil}} and {{M|Focus Energy}}. |
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− | *Releasing the blind causes the player to momentarily stand still, similar to when {{WF|Excalibur}} casts {{A|Radial Blind}} |
+ | *Releasing the blind causes the player to momentarily stand still, similar to when {{WF|Excalibur}} casts {{A|Radial Blind}}. |
*It's highly suggested to use a durable frame when planning on extensively using the Radial Blind feature. |
*It's highly suggested to use a durable frame when planning on extensively using the Radial Blind feature. |
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*The weapon's Radial Blind feature synergizes well with {{WF|Inaros}}' innate lifesteal as blinded enemies are opened up to [[Finisher|finishers]]. |
*The weapon's Radial Blind feature synergizes well with {{WF|Inaros}}' innate lifesteal as blinded enemies are opened up to [[Finisher|finishers]]. |
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==Patch History== |
==Patch History== |
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{{Scrollbox/Article| |
{{Scrollbox/Article| |
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+ | {{ver|26}} |
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+ | *Mastery Rank increased from 8 to 11. |
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+ | *Damage increased from 85 to 213. |
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+ | *Range increased from 2 to 2.9. |
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+ | *Status Chance increased from 25% to 33%. |
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+ | *Critical Chance increased from 15% to 21%. |
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+ | *Critical Damage increased from 2x to 2.5x. |
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+ | *Slam Attack increased from 170 to 639. |
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+ | *Slide Attack increased from 189 to 426. |
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+ | *Radial Blind now triggered by Block+Alt Fire at full charge. |
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+ | *Parry Angle set to 55. |
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+ | *Follow Through reduced from 0.8 to 0.6. |
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+ | |||
+ | {{ver|26.0}} |
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+ | *Vaykor Sydon's Radial Blind now triggers by Blocking and Heavy Attacking simultaneously. |
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+ | |||
{{ver|24.4}} |
{{ver|24.4}} |
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*Vaykor Sydon’s Radial Blind now triggers upon toggling Melee Channel on/off if you have the required charges stored. |
*Vaykor Sydon’s Radial Blind now triggers upon toggling Melee Channel on/off if you have the required charges stored. |
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{{ver|The Silver Grove 2.0}} |
{{ver|The Silver Grove 2.0}} |
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*Introduced. |
*Introduced. |
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+ | }} |
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− | |||
+ | {{Ver/Lu|26}} |
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− | }}<div align="right">''Last updated:{{ver|22.20.9.2}}''</div> |
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==See Also== |
==See Also== |
Revision as of 14:21, 9 May 2020
The Vaykor Sydon is the Syndicate variant of the Sydon, available from Steel Meridian. It has the unique ability to store charges when blocking, which can be released as a Radial Blind once full by simultaneously blocking and performing a Heavy Attack while in full melee mode (default holding F ).
Acquisition
- The Vaykor Sydon can be acquired by reaching the Rank of General with Steel Meridian, and spending 125,000 to purchase. As with all Syndicate Weapons, the Vaykor Sydon cannot be chosen as the free offering upon ranking up to General rank.
- Syndicate weapons can be also be acquired via Trading, but only for unranked copies without Forma and Orokin Catalyst installed.
- Players must have a Mastery Rank of at least 11 to acquire the Vaykor Sydon, either through trading or through the Syndicates themselves.
Characteristics
This weapon deals primarily Script error: The function "Proc" does not exist. damage.
Advantages:
- Highest Script error: The function "Proc" does not exist. damage of all melee weapons – effective against armor.
- Third highest critical chance of all polearms, behind Orthos Prime and Guandao.
- Tied with Kesheg for the highest critical multiplier of all polearms.
- Third highest status chance of all polearms, behind Orthos Prime and Lesion.
- Second fastest attack speed of all polearms, behind Cassowar and Orthos Prime.
- Blocking attacks grants charges. Blocking and Heavy Attacking simultaneously at 15 charges emits a Radial Blind, blinding all enemies with 15 meters for 5 seconds.
- Stance slot has Script error: The function "Pol" does not exist. polarity, matches Shimmering Blight stance.
- Innate Script error: The function "Pol" does not exist. polarity.
Disadvantages:
- Low Script error: The function "Proc" does not exist. and no Script error: The function "Proc" does not exist. damage – less effective against shields and health.
- Damage cannot be increased with Script error: The function "Proc" does not exist. mods.
Comparisons:
- Vaykor Sydon (Normal Attack), compared to Sydon (Normal Attack):
- Lower base damage (213.00 vs. 225.00)
- Lower total damage (213 vs. 225)
- Higher base critical chance (21.00% vs. 10.00%)
- Higher base critical multiplier (2.50x vs. 2.00x)
- Higher base status chance (33.00% vs. 25.00%)
- Higher attack speed (1.08x animation speed vs. 0.92x animation speed)
- Higher Mastery Rank required (11 vs. 5)
- Lower disposition (●●●●○ (1.30x) vs. ●●●●● (1.35x))
Notes
- Blocking attacks with the Vaykor Sydon generates charges, up to 15. Once at 15 charges, Blocking and Heavy Attacking simultaneously consumes the charges to emit a Radial Blind, blinding enemies within 15 meters for 5 seconds.
- The number of charges gained is displayed on the HUD beside the player's health as a Steel Meridian icon. The tip of the weapon also glows brighter as more charges are collected.
- Attempting to Block+Heavy Attack without having 15 charges will perform the animation and consume the charges for no effect.
- Blind radius is affected by ( Primed) Reach.
- Nullifier Crewman fields prevent enemies from being blinded.
- Players gain bonus 50% chance to resist Knockdown or knockback when wielding the Vaykor Sydon.
Tips
- When in a squad, using Guardian Derision allows players to attract aggro, making collecting charges easier.
- However, activating the Radial Blind will expend the entire combo counter. Players can counteract this by using mods that improve melee combo efficiency, such as Reflex Coil and Focus Energy.
- Releasing the blind causes the player to momentarily stand still, similar to when Excalibur casts Radial Blind.
- It's highly suggested to use a durable frame when planning on extensively using the Radial Blind feature.
- The weapon's Radial Blind feature synergizes well with Inaros' innate lifesteal as blinded enemies are opened up to finishers.
Trivia
- The concept for the radial blind effect of the Vaykor Sydon was designed by players Tourach and taiiat.
Media
Vaykor Sydon Skins
Patch History
Update 26.0 (2019-10-31)
- Mastery Rank increased from 8 to 11.
- Damage increased from 85 to 213.
- Range increased from 2 to 2.9.
- Status Chance increased from 25% to 33%.
- Critical Chance increased from 15% to 21%.
- Critical Damage increased from 2x to 2.5x.
- Slam Attack increased from 170 to 639.
- Slide Attack increased from 189 to 426.
- Radial Blind now triggered by Block+Alt Fire at full charge.
- Parry Angle set to 55.
- Follow Through reduced from 0.8 to 0.6.
Update 26.0 (2019-10-31)
- Vaykor Sydon's Radial Blind now triggers by Blocking and Heavy Attacking simultaneously.
Update 24.4 (2019-03-08)
- Vaykor Sydon’s Radial Blind now triggers upon toggling Melee Channel on/off if you have the required charges stored.
Update 22.8 (2017-12-21)
- Fixed an issue with the Vaykor Sydon's Radial Blind looping its animation.
Update 22.6 (2017-12-07)
- Fixed polearms clipping on some Warframes when using the standard holster position.
Update: The Silver Grove 2.0 (2016-09-15)
- Introduced.
Last updated: Update 26.0 (2019-10-31)
See Also
- Sydon, the standard variant.