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(→‎Patch History: Fixed introduction patch.)
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{{Top|Enemy|Grineer|Grineer|Weapon|Weapons|Weapons}}
 
{{Top|Enemy|Grineer|Grineer|Weapon|Weapons|Weapons}}
 
{{WeaponInfoboxAutomatic
 
{{WeaponInfoboxAutomatic
<!--overides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)-->
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<!--overrides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)-->
 
|name =
 
|name =
   
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|combo min =
 
|combo min =
 
|finisher damage =
 
|finisher damage =
|channel damage =
 
|block resist =
 
 
|disposition =
 
|disposition =
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|melee range =
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|combo duration =
 
|block angle =
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|follow through =
   
 
<!--Normal Attacks-->
 
<!--Normal Attacks-->
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|charged throw charge time =
 
|charged throw charge time =
   
<!--Other Melee Attacks-->
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<!--Slam Melee Attacks-->
|slam attack =
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|slam attack =
 
|slam radial damage =
 
|slam radius =
 
|slam radius =
  +
  +
  +
<!--Heavy Melee Attacks-->
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|heavy attack =
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|heavy attack windup =
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|heavy slam attack =
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|heavy slam radial damage =
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|heavy slam radius =
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<!--Other Melee Attacks-->
 
|slide attack =
 
|slide attack =
|slide attack =
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|wall attack =
   
 
<!--Miscellaneous-->
 
<!--Miscellaneous-->
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|augments =
 
|augments =
 
|polarities =
 
|polarities =
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|exilus polarity =
 
|stance polarity =
 
|stance polarity =
 
|users =
 
|users =
 
|introduced =
 
|introduced =
 
}}
 
}}
{{Codex| Justice blinds. Each blocked hit charges a Radial Blind, when fully charged drop block to unleash it.}}
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{{Codex| Justice blinds. Block hits to charge a Radial Blind, when fully charged Block+Heavy Attack to unleash it.}}
The '''Vaykor Sydon''' is the [[Syndicate]] variant of the [[Sydon]], available from [[Steel Meridian]]. It has the unique ability to store charges when [[blocking]], which can be released as a [[Radial Blind]] once full.
+
The '''Vaykor Sydon''' is the [[Syndicate]] variant of the {{Weapon|Sydon}}, available from [[Steel Meridian]]. It has the unique ability to store charges when [[blocking]], which can be released as a {{A|Radial Blind}} once full by simultaneously blocking and performing a [[Heavy Attack]] while in full melee mode (default holding {{Key|F}}).
   
 
==Acquisition==
 
==Acquisition==
 
*The Vaykor Sydon can be acquired by reaching the Rank of '''General''' with [[Steel Meridian]], and spending {{sc|125,000}} to purchase. As with all Syndicate Weapons, the Vaykor Sydon cannot be chosen as the free offering upon ranking up to General rank.
 
*The Vaykor Sydon can be acquired by reaching the Rank of '''General''' with [[Steel Meridian]], and spending {{sc|125,000}} to purchase. As with all Syndicate Weapons, the Vaykor Sydon cannot be chosen as the free offering upon ranking up to General rank.
 
*Syndicate weapons can be also be acquired via [[Trading]], but only for unranked copies without [[Forma]] and [[Orokin Catalyst]] installed.
 
*Syndicate weapons can be also be acquired via [[Trading]], but only for unranked copies without [[Forma]] and [[Orokin Catalyst]] installed.
*Players must have a [[Mastery Rank]] of at least 8 to acquire the Vaykor Sydon, either through trading or through the Syndicates themselves.
+
*Players must have a [[Mastery Rank]] of at least 11 to acquire the Vaykor Sydon, either through trading or through the Syndicates themselves.
   
 
==Characteristics==
 
==Characteristics==
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'''Advantages:'''
 
'''Advantages:'''
 
*Highest {{Icon|Proc|Puncture|text}} damage of all melee weapons &ndash; effective against [[armor]].
 
*Highest {{Icon|Proc|Puncture|text}} damage of all melee weapons &ndash; effective against [[armor]].
  +
*Third highest [[critical chance]] of all polearms, behind {{Weapon|Orthos Prime}} and {{Weapon|Guandao}}.
*[[Slam Attack]]s have innate {{Icon|Proc|Blast|text}} damage &ndash; effective against [[Machinery]] and [[Fossilized]].
 
  +
*Tied with {{Weapon|Kesheg}} for the highest [[critical multiplier]] of all polearms.
*Good [[Critical Hit|critical]] chance.
 
  +
*Third highest [[status chance]] of all polearms, behind {{Weapon|Orthos Prime}} and {{Weapon|Lesion}}.
*High [[Status Effect|status]] chance.
 
*Second highest [[Attack Speed|attack speed]] of all polearms, behind [[Cassowar]]/[[Orthos Prime]].
+
*Second fastest [[attack speed]] of all polearms, behind {{Weapon|Cassowar}} and {{Weapon|Orthos Prime}}.
 
*[[Blocking]] attacks grants charges. Blocking and [[Heavy Attack]]ing simultaneously at '''15''' charges emits a {{A|Radial Blind}}, blinding all enemies with '''15''' meters for '''5''' seconds.
*Long reach.
 
*Successful [[blocking]] builds stacks. On '''15''' stacks, releasing block causes the weapon to emit a [[Radial Blind]], blinding all enemies with '''15''' meters for '''5''' seconds.
 
 
*Stance slot has {{Icon|Pol|Zenurik}} polarity, matches {{M|Shimmering Blight}} stance.
 
*Stance slot has {{Icon|Pol|Zenurik}} polarity, matches {{M|Shimmering Blight}} stance.
 
*Innate {{Icon|Pol|V}} polarity.
 
*Innate {{Icon|Pol|V}} polarity.
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'''Disadvantages:'''
 
'''Disadvantages:'''
 
*Low {{Icon|Proc|Impact|Text}} and no {{Icon|Proc|Slash|Text}} damage &ndash; less effective against [[shields]] and [[health]].
 
*Low {{Icon|Proc|Impact|Text}} and no {{Icon|Proc|Slash|Text}} damage &ndash; less effective against [[shields]] and [[health]].
  +
**Damage cannot be increased with {{Icon|Proc|Slash|Text}} mods.
*[[Slam Attack]]s have innate {{Icon|Proc|Blast|text}} damage &ndash; less effective against [[Ferrite Armor]] and [[Infested Sinew]].
 
   
'''Comparisons:'''
 
 
{{WeaponComparison|Sydon}}
 
{{WeaponComparison|Sydon}}
   
 
==Notes==
 
==Notes==
  +
*[[Blocking]] attacks with the Vaykor Sydon generates charges, up to '''15'''. Once at 15 charges, Blocking and Heavy Attacking simultaneously consumes the charges to emit a {{A|Radial Blind}}, [[Blind|blinding]] enemies within '''15''' meters for '''5''' seconds.
*The Vaykor Sydon requires '''15''' continuous blocked hits (ranged or melee) to fully charge its Radial Blind. The Radial Blind is activated once the block is released, and will blind enemies within a '''15''' meter radius for '''5''' seconds. Releasing the block by any means before the required number of charges has been reached will not activate the Radial Blind, along with resetting any acquired charges.
 
 
**The number of charges gained is displayed on the [[HUD]] beside the player's health as a Steel Meridian icon. The tip of the weapon also glows brighter as more charges are collected.
 
**The number of charges gained is displayed on the [[HUD]] beside the player's health as a Steel Meridian icon. The tip of the weapon also glows brighter as more charges are collected.
  +
**Attempting to Block+Heavy Attack without having 15 charges will perform the animation and consume the charges for no effect.
**Blocked attacks do not count when damage-nullifying abilities are active, such as [[Iron Skin]] or [[Warding Halo]].
 
**The blind range can be increased by {{M|Reach}} and {{M|Primed Reach}}.
+
**Blind radius is affected by ({{M|Primed Reach|Primed}}) {{M|Reach}}.
  +
**[[Nullifier Crewman]] fields prevent enemies from being blinded.
**Using the Radial Blind with [[Inaros]] will heal when finishing enemies.
 
*The Vaykor Sydon has a '''50%''' chance to resist [[Knockdown]] or knockback.
+
*Players gain bonus '''50%''' chance to resist [[Knockdown]] or knockback when wielding the Vaykor Sydon.
*Without a stance equipped, the {{PAGENAME}} has a unique attack animation that includes forward jabs. This feature is carried over from the normal [[Sydon]].
 
   
 
==Tips==
 
==Tips==
 
*When in a squad, using {{M|Guardian Derision}} allows players to attract aggro, making collecting charges easier.
 
*When in a squad, using {{M|Guardian Derision}} allows players to attract aggro, making collecting charges easier.
  +
**However, activating the Radial Blind will expend the entire combo counter. Players can counteract this by using mods that improve [[Melee#Combo|melee combo efficiency]], such as {{M|Reflex Coil}} and {{M|Focus Energy}}.
  +
*Releasing the blind causes the player to momentarily stand still, similar to when {{WF|Excalibur}} casts {{A|Radial Blind}}.
 
*It's highly suggested to use a durable frame when planning on extensively using the Radial Blind feature.
 
*It's highly suggested to use a durable frame when planning on extensively using the Radial Blind feature.
  +
*The weapon's Radial Blind feature synergizes well with {{WF|Inaros}}' innate lifesteal as blinded enemies are opened up to [[Finisher|finishers]].
  +
  +
==Trivia==
  +
*The concept for the radial blind effect of the Vaykor Sydon was designed by players Tourach and taiiat.
   
 
==Media==
 
==Media==
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Warframe- Vaykor Sydon General Info
 
Warframe- Vaykor Sydon General Info
 
</gallery>
 
</gallery>
  +
 
{{SkinGallery}}
 
{{SkinGallery}}
   
 
==Patch History==
 
==Patch History==
 
{{Scrollbox/Article|
 
{{Scrollbox/Article|
  +
{{ver|26}}
  +
*Mastery Rank increased from 8 to 11.
  +
*Damage increased from 85 to 213.
  +
*Range increased from 2 to 2.9.
  +
*Status Chance increased from 25% to 33%.
  +
*Critical Chance increased from 15% to 21%.
  +
*Critical Damage increased from 2x to 2.5x.
  +
*Slam Attack increased from 170 to 639.
  +
*Slide Attack increased from 189 to 426.
  +
*Radial Blind now triggered by Block+Alt Fire at full charge.
  +
*Parry Angle set to 55.
  +
*Follow Through reduced from 0.8 to 0.6.
  +
  +
{{ver|26.0}}
  +
*Vaykor Sydon's Radial Blind now triggers by Blocking and Heavy Attacking simultaneously.
  +
  +
{{ver|24.4}}
  +
*Vaykor Sydon’s Radial Blind now triggers upon toggling Melee Channel on/off if you have the required charges stored.
  +
 
{{ver|22.8}}
 
{{ver|22.8}}
 
*Fixed an issue with the Vaykor Sydon's Radial Blind looping its animation.
 
*Fixed an issue with the Vaykor Sydon's Radial Blind looping its animation.
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{{ver|The Silver Grove 2.0}}
 
{{ver|The Silver Grove 2.0}}
 
*Introduced.
 
*Introduced.
  +
}}
 
  +
{{Ver/Lu|26}}
}}<div align="right"> ''Last updated:{{ver|22.20.9.2}}'' </div>
 
   
 
==See Also==
 
==See Also==
*[[Sydon]], the standard variant.
+
*{{Weapon|Sydon}}, the standard variant.
  +
 
{{WeaponNav}}
 
{{WeaponNav}}
 
__NOTOC__
 
__NOTOC__
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[[de:Vaykor Sydon]]
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[[es:Sydon Vaykor]]
 
[[it:Vaykor Sydon]]
 
[[it:Vaykor Sydon]]
  +
[[fr:Sydon Vaykor]]
 
[[Category:Weapons]]
 
[[Category:Weapons]]
 
[[Category:Melee Weapons]]
 
[[Category:Melee Weapons]]
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[[Category:Grineer]]
 
[[Category:Grineer]]
 
[[Category:Syndicate Weapons]]
 
[[Category:Syndicate Weapons]]
  +
[[Category:Weapons with Passives]]

Revision as of 14:21, 9 May 2020

Justice blinds. Block hits to charge a Radial Blind, when fully charged Block+Heavy Attack to unleash it.

The Vaykor Sydon is the Syndicate variant of the Sydon Sydon, available from Steel Meridian. It has the unique ability to store charges when blocking, which can be released as a RadialBlind130xWhite Radial Blind once full by simultaneously blocking and performing a Heavy Attack while in full melee mode (default holding F ).

Acquisition

  • The Vaykor Sydon can be acquired by reaching the Rank of General with Steel Meridian, and spending ReputationLarge 125,000 to purchase. As with all Syndicate Weapons, the Vaykor Sydon cannot be chosen as the free offering upon ranking up to General rank.
  • Syndicate weapons can be also be acquired via Trading, but only for unranked copies without Forma and Orokin Catalyst installed.
  • Players must have a Mastery Rank of at least 11 to acquire the Vaykor Sydon, either through trading or through the Syndicates themselves.

Characteristics

This weapon deals primarily Script error: The function "Proc" does not exist. damage.

Advantages:

Disadvantages:

  • Low Script error: The function "Proc" does not exist. and no Script error: The function "Proc" does not exist. damage – less effective against shields and health.
    • Damage cannot be increased with Script error: The function "Proc" does not exist. mods.

Comparisons:

  • VaykorSydon Vaykor Sydon (Normal Attack), compared to Sydon Sydon (Normal Attack):
    • Lower base damage (213.00 vs. 225.00)
      • Lower DmgImpactSmall64 Impact damage (DmgImpactSmall64 10.65 vs. DmgImpactSmall64 11.25)
      • Lower DmgPunctureSmall64 Puncture damage (DmgPunctureSmall64 202.35 vs. DmgPunctureSmall64 213.75)
    • Lower total damage (213 vs. 225)
    • Higher base critical chance (21.00% vs. 10.00%)
    • Higher base critical multiplier (2.50x vs. 2.00x)
    • Higher base status chance (33.00% vs. 25.00%)
    • Higher attack speed (1.08x animation speed vs. 0.92x animation speed)
    • Higher Mastery Rank required (11 vs. 5)
    • Lower disposition (●●●●○ (1.30x) vs. ●●●●● (1.35x))

Notes

  • Blocking attacks with the Vaykor Sydon generates charges, up to 15. Once at 15 charges, Blocking and Heavy Attacking simultaneously consumes the charges to emit a RadialBlind130xWhite Radial Blind, blinding enemies within 15 meters for 5 seconds.
    • The number of charges gained is displayed on the HUD beside the player's health as a Steel Meridian icon. The tip of the weapon also glows brighter as more charges are collected.
    • Attempting to Block+Heavy Attack without having 15 charges will perform the animation and consume the charges for no effect.
    • Blind radius is affected by (Mod TT 20px Primed) Mod TT 20px Reach.
    • Nullifier Crewman fields prevent enemies from being blinded.
  • Players gain bonus 50% chance to resist Knockdown or knockback when wielding the Vaykor Sydon.

Tips

  • When in a squad, using Mod TT 20px Guardian Derision allows players to attract aggro, making collecting charges easier.
  • Releasing the blind causes the player to momentarily stand still, similar to when ExcaliburIcon272 Excalibur casts RadialBlind130xWhite Radial Blind.
  • It's highly suggested to use a durable frame when planning on extensively using the Radial Blind feature.
  • The weapon's Radial Blind feature synergizes well with InarosIcon272 Inaros' innate lifesteal as blinded enemies are opened up to finishers.

Trivia

  • The concept for the radial blind effect of the Vaykor Sydon was designed by players Tourach and taiiat.

Media

Vaykor Sydon Skins

Edit

Patch History

Update 26.0 (2019-10-31)

  • Mastery Rank increased from 8 to 11.
  • Damage increased from 85 to 213.
  • Range increased from 2 to 2.9.
  • Status Chance increased from 25% to 33%.
  • Critical Chance increased from 15% to 21%.
  • Critical Damage increased from 2x to 2.5x.
  • Slam Attack increased from 170 to 639.
  • Slide Attack increased from 189 to 426.
  • Radial Blind now triggered by Block+Alt Fire at full charge.
  • Parry Angle set to 55.
  • Follow Through reduced from 0.8 to 0.6.

Update 26.0 (2019-10-31)

  • Vaykor Sydon's Radial Blind now triggers by Blocking and Heavy Attacking simultaneously.

Update 24.4 (2019-03-08)

  • Vaykor Sydon’s Radial Blind now triggers upon toggling Melee Channel on/off if you have the required charges stored.

Update 22.8 (2017-12-21)

  • Fixed an issue with the Vaykor Sydon's Radial Blind looping its animation.

Update 22.6 (2017-12-07)

  • Fixed polearms clipping on some Warframes when using the standard holster position.

Update: The Silver Grove 2.0 (2016-09-15)

  • Introduced.

Last updated: Update 26.0 (2019-10-31)

See Also

  • Sydon Sydon, the standard variant.