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|introduced =
 
|introduced =
 
}}
 
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{{Codex| Justice blinds. Each blocked hit charges a Radial Blind, when fully charged drop block to unleash it.}}
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{{Codex| Justice blinds. Block hits to charge a Radial Blind, when fully charged toggle channeling to unleash it.}}
The '''Vaykor Sydon''' is the [[Syndicate]] variant of the [[Sydon]], available from [[Steel Meridian]]. It has the unique ability to store charges when [[blocking]], which can be released as a [[Radial Blind]] once full.
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The '''Vaykor Sydon''' is the [[Syndicate]] variant of the {{Weapon|Sydon}}, available from [[Steel Meridian]]. It has the unique ability to store charges when [[blocking]], which can be released as a {{A|Radial Blind}} once full.
   
 
==Acquisition==
 
==Acquisition==
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*Highest {{Icon|Proc|Puncture|text}} damage of all melee weapons – effective against [[armor]].
 
*Highest {{Icon|Proc|Puncture|text}} damage of all melee weapons – effective against [[armor]].
 
*[[Melee 2.0#Slam Attack|Slam attacks]] have innate {{Icon|Proc|Blast|text}} damage – effective against [[Machinery]] and [[Fossilized]].
 
*[[Melee 2.0#Slam Attack|Slam attacks]] have innate {{Icon|Proc|Blast|text}} damage – effective against [[Machinery]] and [[Fossilized]].
*Good [[Critical Hit|critical chance]].
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*Good [[critical chance]].
*Very high [[Status Chance|status chance]].
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*Very high [[status chance]].
*Second highest [[attack speed]] of all polearms, behind [[Cassowar]] and [[Orthos Prime]].
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*Second highest [[attack speed]] of all polearms, behind {{Weapon|Cassowar}} and {{Weapon|Orthos Prime}}.
 
*Long reach.
 
*Long reach.
*Successful [[blocking]] builds stacks. On '''15''' stacks, releasing block causes the weapon to emit a [[Radial Blind]], blinding all enemies with '''15''' meters for '''5''' seconds.
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*[[Blocking]] 15 attacks and [[Channeling]] the weapon emits a {{A|Radial Blind}}, blinding all enemies with '''15''' meters for '''5''' seconds.
 
*Stance slot has {{Icon|Pol|Zenurik}} polarity, matches {{M|Shimmering Blight}} stance.
 
*Stance slot has {{Icon|Pol|Zenurik}} polarity, matches {{M|Shimmering Blight}} stance.
 
*Innate {{Icon|Pol|V}} polarity.
 
*Innate {{Icon|Pol|V}} polarity.
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*Slam Attacks have innate {{Icon|Proc|Blast|text}} damage – less effective against [[Ferrite Armor]] and [[Infested Sinew]].
 
*Slam Attacks have innate {{Icon|Proc|Blast|text}} damage – less effective against [[Ferrite Armor]] and [[Infested Sinew]].
   
'''Comparisons:'''
 
 
{{WeaponComparison|Sydon}}
 
{{WeaponComparison|Sydon}}
   
 
==Notes==
 
==Notes==
*The Vaykor Sydon requires '''15''' continuous blocked hits (ranged or melee) to fully charge its Radial Blind. The Radial Blind is activated once the block is released, and enemies within '''15''' meters will be blinded for '''5''' seconds.
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*[[Blocking]] attacks with the Vaykor Sydon generates charges, up to '''15'''. Once at 15 charges, [[Channeling]] the weapon emits a {{A|Radial Blind}}, [[Blind|blinding]] enemies within '''15''' meters for '''5''' seconds.
**Releasing the block before reaching the required number of charges will not activate the Radial Blind and will reset any acquired charges.
 
 
**The number of charges gained is displayed on the [[HUD]] beside the player's health as a Steel Meridian icon. The tip of the weapon also glows brighter as more charges are collected.
 
**The number of charges gained is displayed on the [[HUD]] beside the player's health as a Steel Meridian icon. The tip of the weapon also glows brighter as more charges are collected.
**When damage nullifying abilities, such as [[Iron Skin]] or [[Warding Halo]], are active, or when the player is in an invulnerable state, blocked attacks will '''not''' store charges.
 
 
**Blind radius is affected by ({{M|Primed Reach|Primed}}) {{M|Reach}}.
 
**Blind radius is affected by ({{M|Primed Reach|Primed}}) {{M|Reach}}.
  +
**[[Nullifier Crewman]] fields prevent enemies from being blinded.
 
*Players gain bonus '''50%''' chance to resist [[Knockdown]] or knockback when wielding the Vaykor Sydon.
 
*Players gain bonus '''50%''' chance to resist [[Knockdown]] or knockback when wielding the Vaykor Sydon.
*Without a stance equipped, the {{PAGENAME}} has a unique attack animation that includes forward jabs. This feature is carried over from the normal [[Sydon]].
 
   
 
==Tips==
 
==Tips==
 
*When in a squad, using {{M|Guardian Derision}} allows players to attract aggro, making collecting charges easier.
 
*When in a squad, using {{M|Guardian Derision}} allows players to attract aggro, making collecting charges easier.
 
*Releasing the blind causes the player to momentarily stand still, similar to when {{WF|Excalibur}} casts {{A|Radial Blind}}. This can be counteracted by performing maneuvers to release the charged blind instead of simply releasing block.
*[[Maneuvers]], such as [[Maneuvers#Bullet Jump|Bullet Jumps]] and [[Maneuvers#Double Jump|Double Jumps]], will release a weapon's block and should be avoided if a player hasn't reached 15 stacks.
 
*Releasing the blind causes the player to momentarily stand still, similar to when [[Excalibur]] casts [[Radial Blind]]. This can be counteracted by performing maneuvers to release the charged blind instead of simply releasing block.
 
 
*It's highly suggested to use a durable frame when planning on extensively using the Radial Blind feature.
 
*It's highly suggested to use a durable frame when planning on extensively using the Radial Blind feature.
*The weapon's Radial Blind feature synergizes well with [[Inaros]]' innate lifesteal as blinded enemies are opened up to [[Finisher|finishers]].
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*The weapon's Radial Blind feature synergizes well with {{WF|Inaros}}' innate lifesteal as blinded enemies are opened up to [[Finisher|finishers]].
   
 
==Trivia==
 
==Trivia==
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Warframe- Vaykor Sydon General Info
 
Warframe- Vaykor Sydon General Info
 
</gallery>
 
</gallery>
  +
 
{{SkinGallery}}
 
{{SkinGallery}}
   
 
==Patch History==
 
==Patch History==
 
{{Scrollbox/Article|
 
{{Scrollbox/Article|
  +
{{ver|24.4}}
  +
*Vaykor Sydon’s Radial Blind now triggers upon toggling Melee Channel on/off if you have the required charges stored.
  +
 
{{ver|22.8}}
 
{{ver|22.8}}
 
*Fixed an issue with the Vaykor Sydon's Radial Blind looping its animation.
 
*Fixed an issue with the Vaykor Sydon's Radial Blind looping its animation.
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*Introduced.
 
*Introduced.
   
}}<div align="right"> ''Last updated:{{ver|22.20.9.2}}'' </div>
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}}<div align="right">''Last updated:{{ver|22.20.9.2}}''</div>
   
 
==See Also==
 
==See Also==
*[[Sydon]], the standard variant.
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*{{Weapon|Sydon}}, the standard variant.
  +
 
{{WeaponNav}}
 
{{WeaponNav}}
 
__NOTOC__
 
__NOTOC__
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[[de:Vaykor Sydon]]
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[[es:Sydon Vaykor]]
 
[[it:Vaykor Sydon]]
 
[[it:Vaykor Sydon]]
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[[fr:Sydon Vaykor]]
 
[[Category:Weapons]]
 
[[Category:Weapons]]
 
[[Category:Melee Weapons]]
 
[[Category:Melee Weapons]]

Revision as of 21:53, 8 October 2019

Justice blinds. Block hits to charge a Radial Blind, when fully charged toggle channeling to unleash it.

The Vaykor Sydon is the Syndicate variant of the Sydon Sydon, available from Steel Meridian. It has the unique ability to store charges when blocking, which can be released as a RadialBlind130xWhite Radial Blind once full.

Acquisition

  • The Vaykor Sydon can be acquired by reaching the Rank of General with Steel Meridian, and spending ReputationLarge 125,000 to purchase. As with all Syndicate Weapons, the Vaykor Sydon cannot be chosen as the free offering upon ranking up to General rank.
  • Syndicate weapons can be also be acquired via Trading, but only for unranked copies without Forma and Orokin Catalyst installed.
  • Players must have a Mastery Rank of at least 8 to acquire the Vaykor Sydon, either through trading or through the Syndicates themselves.

Characteristics

This weapon deals primarily Script error: The function "Proc" does not exist. damage.

Advantages:

Disadvantages:

  • Low Script error: The function "Proc" does not exist. and no Script error: The function "Proc" does not exist. damage – less effective against shields and health.
  • Slam Attacks have innate Script error: The function "Proc" does not exist. damage – less effective against Ferrite Armor and Infested Sinew.

Comparisons:

  • VaykorSydon Vaykor Sydon (Normal Attack), compared to Sydon Sydon (Normal Attack):
    • Lower base damage (213.00 vs. 225.00)
      • Lower DmgImpactSmall64 Impact damage (DmgImpactSmall64 10.65 vs. DmgImpactSmall64 11.25)
      • Lower DmgPunctureSmall64 Puncture damage (DmgPunctureSmall64 202.35 vs. DmgPunctureSmall64 213.75)
    • Lower total damage (213 vs. 225)
    • Higher base critical chance (21.00% vs. 10.00%)
    • Higher base critical multiplier (2.50x vs. 2.00x)
    • Higher base status chance (33.00% vs. 25.00%)
    • Higher attack speed (1.08x animation speed vs. 0.92x animation speed)
    • Higher Mastery Rank required (11 vs. 5)
    • Lower disposition (●●●●○ (1.30x) vs. ●●●●● (1.35x))

Notes

  • Blocking attacks with the Vaykor Sydon generates charges, up to 15. Once at 15 charges, Channeling the weapon emits a RadialBlind130xWhite Radial Blind, blinding enemies within 15 meters for 5 seconds.
    • The number of charges gained is displayed on the HUD beside the player's health as a Steel Meridian icon. The tip of the weapon also glows brighter as more charges are collected.
    • Blind radius is affected by (Mod TT 20px Primed) Mod TT 20px Reach.
    • Nullifier Crewman fields prevent enemies from being blinded.
  • Players gain bonus 50% chance to resist Knockdown or knockback when wielding the Vaykor Sydon.

Tips

  • When in a squad, using Mod TT 20px Guardian Derision allows players to attract aggro, making collecting charges easier.
  • Releasing the blind causes the player to momentarily stand still, similar to when ExcaliburIcon272 Excalibur casts RadialBlind130xWhite Radial Blind. This can be counteracted by performing maneuvers to release the charged blind instead of simply releasing block.
  • It's highly suggested to use a durable frame when planning on extensively using the Radial Blind feature.
  • The weapon's Radial Blind feature synergizes well with InarosIcon272 Inaros' innate lifesteal as blinded enemies are opened up to finishers.

Trivia

  • The concept for the radial blind effect of the Vaykor Sydon was designed by players Tourach and taiiat.

Media

Vaykor Sydon Skins

Edit

Patch History

Update 24.4 (2019-03-08)

  • Vaykor Sydon’s Radial Blind now triggers upon toggling Melee Channel on/off if you have the required charges stored.

Update 22.8 (2017-12-21)

  • Fixed an issue with the Vaykor Sydon's Radial Blind looping its animation.

Update 22.6 (2017-12-07)

  • Fixed polearms clipping on some Warframes when using the standard holster position.

Update: The Silver Grove 2.0 (2016-09-15)

  • Introduced.


Last updated:Hotfix 22.20.9.2 (2018-06-07)

See Also

  • Sydon Sydon, the standard variant.