(→Notes) |
No edit summary |
||
(14 intermediate revisions by 9 users not shown) | |||
Line 160: | Line 160: | ||
|introduced = |
|introduced = |
||
}} |
}} |
||
− | {{Codex| Justice blinds. |
+ | {{Codex| Justice blinds. Block hits to charge a Radial Blind, when fully charged toggle channeling to unleash it.}} |
− | The '''Vaykor Sydon''' is the [[Syndicate]] variant of the |
+ | The '''Vaykor Sydon''' is the [[Syndicate]] variant of the {{Weapon|Sydon}}, available from [[Steel Meridian]]. It has the unique ability to store charges when [[blocking]], which can be released as a {{A|Radial Blind}} once full. |
==Acquisition== |
==Acquisition== |
||
Line 174: | Line 174: | ||
*Highest {{Icon|Proc|Puncture|text}} damage of all melee weapons – effective against [[armor]]. |
*Highest {{Icon|Proc|Puncture|text}} damage of all melee weapons – effective against [[armor]]. |
||
*[[Melee 2.0#Slam Attack|Slam attacks]] have innate {{Icon|Proc|Blast|text}} damage – effective against [[Machinery]] and [[Fossilized]]. |
*[[Melee 2.0#Slam Attack|Slam attacks]] have innate {{Icon|Proc|Blast|text}} damage – effective against [[Machinery]] and [[Fossilized]]. |
||
− | *Good [[ |
+ | *Good [[critical chance]]. |
− | *Very high [[ |
+ | *Very high [[status chance]]. |
− | *Second highest [[attack speed]] of all polearms, behind |
+ | *Second highest [[attack speed]] of all polearms, behind {{Weapon|Cassowar}} and {{Weapon|Orthos Prime}}. |
*Long reach. |
*Long reach. |
||
− | * |
+ | *[[Blocking]] 15 attacks and [[Channeling]] the weapon emits a {{A|Radial Blind}}, blinding all enemies with '''15''' meters for '''5''' seconds. |
*Stance slot has {{Icon|Pol|Zenurik}} polarity, matches {{M|Shimmering Blight}} stance. |
*Stance slot has {{Icon|Pol|Zenurik}} polarity, matches {{M|Shimmering Blight}} stance. |
||
*Innate {{Icon|Pol|V}} polarity. |
*Innate {{Icon|Pol|V}} polarity. |
||
Line 186: | Line 186: | ||
*Slam Attacks have innate {{Icon|Proc|Blast|text}} damage – less effective against [[Ferrite Armor]] and [[Infested Sinew]]. |
*Slam Attacks have innate {{Icon|Proc|Blast|text}} damage – less effective against [[Ferrite Armor]] and [[Infested Sinew]]. |
||
− | '''Comparisons:''' |
||
{{WeaponComparison|Sydon}} |
{{WeaponComparison|Sydon}} |
||
==Notes== |
==Notes== |
||
− | * |
+ | *[[Blocking]] attacks with the Vaykor Sydon generates charges, up to '''15'''. Once at 15 charges, [[Channeling]] the weapon emits a {{A|Radial Blind}}, [[Blind|blinding]] enemies within '''15''' meters for '''5''' seconds. |
**The number of charges gained is displayed on the [[HUD]] beside the player's health as a Steel Meridian icon. The tip of the weapon also glows brighter as more charges are collected. |
**The number of charges gained is displayed on the [[HUD]] beside the player's health as a Steel Meridian icon. The tip of the weapon also glows brighter as more charges are collected. |
||
− | **Blocked attacks do not count when damage-nullifying abilities are active, such as [[Iron Skin]] or [[Warding Halo]]. |
||
**Blind radius is affected by ({{M|Primed Reach|Primed}}) {{M|Reach}}. |
**Blind radius is affected by ({{M|Primed Reach|Primed}}) {{M|Reach}}. |
||
+ | **[[Nullifier Crewman]] fields prevent enemies from being blinded. |
||
− | *Players gain '''50%''' chance to resist [[Knockdown]] or knockback when wielding the Vaykor Sydon. |
+ | *Players gain bonus '''50%''' chance to resist [[Knockdown]] or knockback when wielding the Vaykor Sydon. |
− | *Without a stance equipped, the {{PAGENAME}} has a unique attack animation that includes forward jabs. This feature is carried over from the normal [[Sydon]]. |
||
==Tips== |
==Tips== |
||
*When in a squad, using {{M|Guardian Derision}} allows players to attract aggro, making collecting charges easier. |
*When in a squad, using {{M|Guardian Derision}} allows players to attract aggro, making collecting charges easier. |
||
⚫ | |||
− | *[[Maneuvers]], such as [[Maneuvers#Bullet Jump|Bullet Jumps]] and [[Maneuvers#Double Jump|Double Jumps]], will release a weapon's block and should be avoided if a player hasn't reached 15 stacks. |
||
⚫ | |||
*It's highly suggested to use a durable frame when planning on extensively using the Radial Blind feature. |
*It's highly suggested to use a durable frame when planning on extensively using the Radial Blind feature. |
||
− | *The weapon's Radial Blind feature synergizes well with |
+ | *The weapon's Radial Blind feature synergizes well with {{WF|Inaros}}' innate lifesteal as blinded enemies are opened up to [[Finisher|finishers]]. |
==Trivia== |
==Trivia== |
||
Line 216: | Line 213: | ||
Warframe- Vaykor Sydon General Info |
Warframe- Vaykor Sydon General Info |
||
</gallery> |
</gallery> |
||
+ | |||
{{SkinGallery}} |
{{SkinGallery}} |
||
==Patch History== |
==Patch History== |
||
{{Scrollbox/Article| |
{{Scrollbox/Article| |
||
+ | {{ver|24.4}} |
||
+ | *Vaykor Sydon’s Radial Blind now triggers upon toggling Melee Channel on/off if you have the required charges stored. |
||
+ | |||
{{ver|22.8}} |
{{ver|22.8}} |
||
*Fixed an issue with the Vaykor Sydon's Radial Blind looping its animation. |
*Fixed an issue with the Vaykor Sydon's Radial Blind looping its animation. |
||
Line 229: | Line 230: | ||
*Introduced. |
*Introduced. |
||
− | }}<div align="right"> |
+ | }}<div align="right">''Last updated:{{ver|22.20.9.2}}''</div> |
==See Also== |
==See Also== |
||
− | * |
+ | *{{Weapon|Sydon}}, the standard variant. |
+ | |||
{{WeaponNav}} |
{{WeaponNav}} |
||
__NOTOC__ |
__NOTOC__ |
||
+ | [[de:Vaykor Sydon]] |
||
+ | [[es:Sydon Vaykor]] |
||
[[it:Vaykor Sydon]] |
[[it:Vaykor Sydon]] |
||
+ | [[fr:Sydon Vaykor]] |
||
[[Category:Weapons]] |
[[Category:Weapons]] |
||
[[Category:Melee Weapons]] |
[[Category:Melee Weapons]] |
||
Line 245: | Line 250: | ||
[[Category:Grineer]] |
[[Category:Grineer]] |
||
[[Category:Syndicate Weapons]] |
[[Category:Syndicate Weapons]] |
||
+ | [[Category:Weapons with Passives]] |
Revision as of 21:53, 8 October 2019
The Vaykor Sydon is the Syndicate variant of the Sydon, available from Steel Meridian. It has the unique ability to store charges when blocking, which can be released as a Radial Blind once full.
Acquisition
- The Vaykor Sydon can be acquired by reaching the Rank of General with Steel Meridian, and spending 125,000 to purchase. As with all Syndicate Weapons, the Vaykor Sydon cannot be chosen as the free offering upon ranking up to General rank.
- Syndicate weapons can be also be acquired via Trading, but only for unranked copies without Forma and Orokin Catalyst installed.
- Players must have a Mastery Rank of at least 8 to acquire the Vaykor Sydon, either through trading or through the Syndicates themselves.
Characteristics
This weapon deals primarily Script error: The function "Proc" does not exist. damage.
Advantages:
- Highest Script error: The function "Proc" does not exist. damage of all melee weapons – effective against armor.
- Slam attacks have innate Script error: The function "Proc" does not exist. damage – effective against Machinery and Fossilized.
- Good critical chance.
- Very high status chance.
- Second highest attack speed of all polearms, behind Cassowar and Orthos Prime.
- Long reach.
- Blocking 15 attacks and Channeling the weapon emits a Radial Blind, blinding all enemies with 15 meters for 5 seconds.
- Stance slot has Script error: The function "Pol" does not exist. polarity, matches Shimmering Blight stance.
- Innate Script error: The function "Pol" does not exist. polarity.
Disadvantages:
- Low Script error: The function "Proc" does not exist. and no Script error: The function "Proc" does not exist. damage – less effective against shields and health.
- Slam Attacks have innate Script error: The function "Proc" does not exist. damage – less effective against Ferrite Armor and Infested Sinew.
Comparisons:
- Vaykor Sydon (Normal Attack), compared to Sydon (Normal Attack):
- Lower base damage (213.00 vs. 225.00)
- Lower total damage (213 vs. 225)
- Higher base critical chance (21.00% vs. 10.00%)
- Higher base critical multiplier (2.50x vs. 2.00x)
- Higher base status chance (33.00% vs. 25.00%)
- Higher attack speed (1.08x animation speed vs. 0.92x animation speed)
- Higher Mastery Rank required (11 vs. 5)
- Lower disposition (●●●●○ (1.30x) vs. ●●●●● (1.35x))
Notes
- Blocking attacks with the Vaykor Sydon generates charges, up to 15. Once at 15 charges, Channeling the weapon emits a Radial Blind, blinding enemies within 15 meters for 5 seconds.
- The number of charges gained is displayed on the HUD beside the player's health as a Steel Meridian icon. The tip of the weapon also glows brighter as more charges are collected.
- Blind radius is affected by ( Primed) Reach.
- Nullifier Crewman fields prevent enemies from being blinded.
- Players gain bonus 50% chance to resist Knockdown or knockback when wielding the Vaykor Sydon.
Tips
- When in a squad, using Guardian Derision allows players to attract aggro, making collecting charges easier.
- Releasing the blind causes the player to momentarily stand still, similar to when Excalibur casts Radial Blind. This can be counteracted by performing maneuvers to release the charged blind instead of simply releasing block.
- It's highly suggested to use a durable frame when planning on extensively using the Radial Blind feature.
- The weapon's Radial Blind feature synergizes well with Inaros' innate lifesteal as blinded enemies are opened up to finishers.
Trivia
- The concept for the radial blind effect of the Vaykor Sydon was designed by players Tourach and taiiat.
Media
Vaykor Sydon Skins
Patch History
Update 24.4 (2019-03-08)
- Vaykor Sydon’s Radial Blind now triggers upon toggling Melee Channel on/off if you have the required charges stored.
Update 22.8 (2017-12-21)
- Fixed an issue with the Vaykor Sydon's Radial Blind looping its animation.
Update 22.6 (2017-12-07)
- Fixed polearms clipping on some Warframes when using the standard holster position.
Update: The Silver Grove 2.0 (2016-09-15)
- Introduced.
Last updated:Hotfix 22.20.9.2 (2018-06-07)
See Also
- Sydon, the standard variant.