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{{Top|Enemy|Grineer|Grineer|Weapon|Weapons|Weapons}}
 
{{Top|Enemy|Grineer|Grineer|Weapon|Weapons|Weapons}}
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{{WeaponInfoboxAutomatic
{{WeaponInfoboxU11
 
  +
<!--overides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)-->
| name = Vaykor Marelok
 
  +
|name =
| image = SMMarelok.png
 
| mastery level = 6
 
| slot = Secondary
 
| type = Pistol
 
   
  +
<!--
| trigger = Semi-Auto
 
  +
---!!!!!---INSTRUCTIONS---!!!!!---
| projectile speed = Hit-Scan
 
  +
Everything below this is for manually overriding the automatic values. If you're not sure how to update Module:Weapons/data (Or especially if this is a brand new weapon), you can just put stuff here instead and somebody else will drop by and move the changes along later.
| noise level =
 
| rate of fire = 2
 
| accuracy = 10.0
 
| zoom =
 
| spread =
 
| recoil =
 
| clip = 10
 
| max ammo =
 
| reload = 1.7
 
| stat proc = 35.0
 
   
  +
If everything here is blank, then everything is working correctly - Only put values here if they are different from what the page already shows.
| physical damage = 160.0
 
  +
-->
| impact damage = 96.0
 
  +
<!--Statistics-->
| puncture damage = 16.0
 
  +
|image =
| slash damage = 48.0
 
  +
|mastery level =
| elemental damage type =
 
  +
|slot =
| elemental damage =
 
  +
|type =
| crit chance = 20.0
 
  +
|trigger =
| crit damage = 1.5
 
   
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<!--Utility-->
| charge physical damage =
 
  +
|ammo type =
| charge impact damage =
 
  +
|flight speed =
| charge puncture damage =
 
  +
|range =
| charge slash damage =
 
  +
|noise level =
| charge elemental damage type =
 
  +
|fire rate =
| charge elemental damage =
 
  +
|spool =
| charge speed =
 
  +
|accuracy =
| charge crit chance =
 
  +
|magazine =
| charge crit damage =
 
  +
|max ammo =
  +
|reload =
  +
|zoom =
  +
|combo reset =
  +
|combo min =
  +
|finisher damage =
  +
|channel damage =
  +
|disposition =
   
  +
<!--Normal Attacks-->
| conclave = 120
 
  +
|normal impact =
| polarities = {{Icon|Pol|V}} {{Icon|Pol|D}}
 
  +
|normal puncture =
| introduced = {{ver|15.5}}
 
  +
|normal slash =
| notes =
 
  +
|normal element =
| users = [[Steel Meridian]] [[Syndicate Operatives|Operatives]]
 
  +
|normal damage =
  +
|normal pellet count =
  +
|normal burst count =
  +
|normal critical chance =
  +
|normal critical damage =
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|normal status chance =
  +
|normal punchthrough =
  +
|normal radius =
  +
|normal duration =
  +
|normal falloff =
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|normal ammo cost =
  +
  +
<!--Charge Attacks-->
  +
|charge impact =
  +
|charge puncture =
  +
|charge slash =
  +
|charge element =
  +
|charge damage =
  +
|charge time =
  +
|charge pellet count =
  +
|charge burst count =
  +
|charge critical chance =
  +
|charge critical damage =
  +
|charge status chance =
  +
|charge punchthrough =
  +
|charge radius =
  +
|charge duration =
  +
|charge falloff =
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|charge ammo cost =
  +
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<!--Area Attacks-->
  +
|area impact =
  +
|area puncture =
  +
|area slash =
  +
|area element =
  +
|area damage =
  +
|area pellet count =
  +
|area critical chance =
  +
|area critical damage =
  +
|area status chance =
  +
|area radius =
  +
|area duration =
  +
|area falloff =
  +
|area ammo cost =
  +
  +
<!--Secondary Area Attacks (For 2-stage explosions like Lenz or Kulstar)-->
  +
|secondaryarea impact =
  +
|secondaryarea puncture =
  +
|secondaryarea slash =
  +
|secondaryarea element =
  +
|secondaryarea damage =
  +
|secondaryarea pellet count =
  +
|secondaryarea critical chance =
  +
|secondaryarea critical damage =
  +
|secondaryarea status chance =
  +
|secondaryarea radius =
  +
|secondaryarea duration =
  +
|secondaryarea falloff =
  +
  +
<!--Secondary Attacks-->
  +
|secondary impact =
  +
|secondary puncture =
  +
|secondary slash =
  +
|secondary element =
  +
|secondary damage =
  +
|secondary pellet count =
  +
|secondary burst count =
  +
|secondary critical chance =
  +
|secondary critical damage =
  +
|secondary status chance =
  +
|secondary punchthrough =
  +
|secondary radius =
  +
|secondary duration =
  +
|secondary falloff =
  +
|secondary charge time =
  +
|secondary fire rate =
  +
|secondary trigger =
  +
|secondary ammo cost =
  +
  +
<!--Throw Attacks (for Glaives)-->
  +
|throw impact =
  +
|throw puncture =
  +
|throw slash =
  +
|throw element =
  +
|throw damage =
  +
|throw critical chance =
  +
|throw critical damage =
  +
|throw status chance =
  +
|throw punchthrough =
  +
|throw falloff =
  +
|throw charge time =
  +
  +
<!--Charged Throw Attacks (for Glaives)-->
  +
|charged throw impact =
  +
|charged throw puncture =
  +
|charged throw slash =
  +
|charged throw element =
  +
|charged throw damage =
  +
|charged throw critical chance =
  +
|charged throw critical damage =
  +
|charged throw status chance =
  +
|charged throw punchthrough =
  +
|charged throw falloff =
  +
|charged throw charge time =
  +
  +
<!--Other Melee Attacks-->
  +
|slam attack =
  +
|slam radius =
  +
|slide attack =
  +
|slide attack =
  +
  +
<!--Miscellaneous-->
  +
|syndicate effect =
  +
|augments =
  +
|polarities =
  +
|stance polarity =
  +
|users =
  +
|introduced =
 
}}
 
}}
 
{{Codex|Taken from defeated Grineer commanders and rebuilt to improve combat efficiency and reliability.}}
 
{{Codex|Taken from defeated Grineer commanders and rebuilt to improve combat efficiency and reliability.}}
The '''Vaykor Marelok''' is a [[Marelok]] variant available only from [[Steel Meridian]]. Boasting a larger magazine, critical chance and status chance, the Vaykor Marelok also comes with an innate [[Justice]] effect.
+
The '''Vaykor Marelok''' is a {{Weapon|Marelok}} variant available only from [[Steel Meridian]]. Boasting a larger magazine, [[critical chance]] and [[status chance]], the Vaykor Marelok also comes with an innate [[Justice]] effect.
  +
  +
==Acquisition==
  +
*The Vaykor Marelok can be acquired by reaching the Rank of '''General''' with [[Steel Meridian]], and spending {{sc|100,000}} to purchase. As with all Syndicate Weapons, the Vaykor Marelok cannot be chosen as the free offering upon ranking up to General rank.
  +
*Syndicate weapons can also be acquired via [[Trade System|Trading]], but only for unranked copies without [[Forma]] or [[Orokin Catalyst]] installed.
  +
*Players must have a [[Mastery Rank]] of at least 10 to acquire the Vaykor Marelok, either through trading or through the Syndicates themselves.
   
 
==Characteristics==
 
==Characteristics==
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'''Advantages:'''
 
'''Advantages:'''
*Very high base damage. Primarily {{Icon|Proc|Impact|text}} and {{Icon|Proc|Slash|text}} damage.
+
*Very high base damage.
  +
**High {{Icon|Proc|Impact|text}} damage &ndash; effective against [[shield]]s.
*Second-highest status chance of any secondary weapons (behind the [[Tysis]]).
 
  +
*Very high [[status chance]].
**With the right combination of mods, the Vaykor Marelok can be modded to have a 100% status chance, guaranteeing a proc with every shot.
 
*Good critical chance.
+
*Good [[critical chance]].
 
*Very good ammunition efficiency.
 
*Very good ammunition efficiency.
  +
*Innate [[Justice]] effect.
*Decent rate of fire; approximately twice as fast as the [[Lex]].
 
  +
*Can use the Marelok-exclusive {{M|Shrapnel Rounds}} mod.
*A {{Icon|Pol|V}} and {{Icon|Pol|D}} polarity slot.
 
  +
*Innate {{Icon|Pol|V}} and {{Icon|Pol|D}} polarity.
*Has an innate ''Justice'' effect. See the [[Weapon Augment Mods]] page for more details.
 
   
 
'''Disadvantages:'''
 
'''Disadvantages:'''
  +
*Low {{Icon|Proc|Puncture|text}} damage &ndash; less effective against [[armor]].
*Inaccuracy is noticeable over long range.
 
  +
*Low [[critical multiplier]].
*Low {{Icon|Proc|Puncture|text}} damage.
 
*High recoil may throw off aim.
+
*High recoil.
 
'''Comparisons:'''
 
*'''Vaykor Marelok''', compared to the [[Marelok]]:
 
**Equal base damage (160.0 vs. 160.0).
 
***Slightly higher {{Icon|Proc|Impact|text}} damage (96.0 vs. 80.0).
 
***Slightly lower {{Icon|Proc|Slash|text}} damage (48.0 vs. 64.0).
 
**Larger magazine size (10 rounds vs. 6 rounds).
 
**Slightly higher critical chance (20.0% vs. 15.0%).
 
**Slightly higher status chance (35.0% vs. 30.0%).
 
**Has an additional {{Icon|Pol|D}} polarity.
 
**Innate [[Justice]] effect.
 
 
==Acquisition==
 
*The Vaykor Marelok can be acquired by reaching the Rank of '''General''' with [[Steel Meridian]], and spending {{sc|100,000}} to purchase. As with all Syndicate Weapons, the Vaykor Marelok cannot be chosen as the free offering upon ranking up to General rank.
 
*Syndicate weapons, like Void Trader weapons, can also be acquired via [[Trade System|Trading]], but only for unranked copies without [[Forma]] or [[Orokin Catalyst]] installed.
 
   
  +
{{WeaponComparison|Marelok}}
 
{{WeaponBuildSection}}
 
{{WeaponBuildSection}}
   
==Notes==
+
==Tips==
  +
*The Vaykor Marelok is a great side arm for dealing with enemies at short to mid range for players who have a sniper rifle or bow for their primary weapon. Vaykor Marelok's firepower is strong enough to be considered a sub-primary weapon.
*The Vaykor Marelok has an innate [[Justice]] effect identical to that found in [[Steel Meridian]] [[Weapon Augment Mods]]. Upon accumulating sufficient affinity, the Vaykor Marelok will release an AoE radial blast that deals {{Icon|Proc|Blast|Text}} damage and staggers enemies for [[Melee 2.0#Finisher|Finisher]] attacks, restores 25% of the Warframe's maximum [[Health]], and temporarily buffs maximum [[Armor]] by 25% for 30 seconds.
 
  +
*In order to reach the full fire-rate, one must fire the next shot just before the "lever-action" animation is completed.
 
*The innate {{Icon|Pol|D}} polarity can somewhat limit elemental modding potential, thus making it a less desirable polarity for elemental modding. If you wish to focus more on elemental damage, then it is recommended to either ignore the polarity or use [[Forma]] to turn it into a more suitable polarity.
 
*The innate {{Icon|Pol|D}} polarity can somewhat limit elemental modding potential, thus making it a less desirable polarity for elemental modding. If you wish to focus more on elemental damage, then it is recommended to either ignore the polarity or use [[Forma]] to turn it into a more suitable polarity.
**However, the high status chance can actually make the weapon proc very often, making [[Deep Freeze]] a very easy way to slow down enemies.
+
**However, the high [[status chance]] can actually make the weapon proc very often, making {{M|Deep Freeze}} a very easy way to slow down enemies.
 
==Tips==
 
* The Vaykor Marelok is a great side arm for dealing with enemies at short to mid range for players who have a sniper rifle or bow for their primary weapon. Vaykor Marelok's firepower is strong enough to be considered a sub-primary weapon.
 
* When used with [[Barrel Diffusion]], [[Lethal Torrent]], [[Pistol Pestilence]], [[Jolt]], [[Frostbite]] and [[Scorch (Mod)|Scorch]] mods, the Vaykor Marelok is capable of reaching '''100% Status Chance''', effectively procing at least two, if not three, status effects per shot.
 
* (As with the [[Marelok]]) In order to reach the full fire-rate, one must fire the next shot just before the "lever-action" animation is completed.
 
   
 
==Trivia==
 
==Trivia==
 
*Prior to update 15.13, you were unable to alter the cyan Energy color.
 
*Prior to update 15.13, you were unable to alter the cyan Energy color.
*When stolen by the [[Drahk Master]], as with all Syndicate weapons it reverts to its original variants skin (The default Marelok) when left on the ground.
+
*When stolen by the [[Drahk Master]], as with all Syndicate weapons it reverts to its original variant's skin (The default Marelok) when left on the ground.
 
**The Vaykor Marelok skin returns once picked back up.
 
**The Vaykor Marelok skin returns once picked back up.
* Unlike the other five Syndicate weapons, the word 'vaykor' appears to not be a derivative word or have any meaning. Although, there is a possibility it is a Grineer corruption of the word "valor."
+
*Unlike the other five Syndicate weapons, the word 'vaykor' appears to not be a derivative word or have any meaning. Although, there is a possibility it is a Grineer corruption of the word "valor."
 
*The Vaykor Marelok was the first item to have the "''Vaykor''" prefix, with the [[Vaykor Syandana]] following second.
 
*The Vaykor Marelok was the first item to have the "''Vaykor''" prefix, with the [[Vaykor Syandana]] following second.
   
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==Patch History==
 
==Patch History==
 
{{Scrollbox/Article|
 
{{Scrollbox/Article|
  +
{{ver|25.8}}
{{PatchHistoryNeeded}}
 
  +
;October 2019 Riven Disposition Change
  +
*Marelok: 0.9->0.95
   
  +
{{ver|22.20}}
  +
*PBR treatment.
  +
  +
{{ver|22.12}}
  +
*Mastery Rank increased from 5 to 10
 
}}
 
}}
   
 
==See Also==
 
==See Also==
*[[Marelok]], the original counterpart of this weapon.
+
*{{Weapon|Marelok}}, the original this weapon is based on.
*[[Grinlok]], the rifle counterpart of [[Marelok]].
+
*{{Weapon|Grinlok}}, the rifle counterpart of Marelok.
*[[Steel Meridian]], the [[Syndicates|Syndicate]] that offers this weapon.
+
*[[Steel Meridian]], the [[Syndicate]] that offers this weapon.
 
*[[Weapon Augments#Syndicate Weapons|Syndicate Weapons]]
 
*[[Weapon Augments#Syndicate Weapons|Syndicate Weapons]]
   
 
{{WeaponNav}}
 
{{WeaponNav}}
  +
__NOTOC__
[[ru:Bэйкор Мэрлок]]
 
 
[[de:Vaykor Marelok]]
 
[[de:Vaykor Marelok]]
  +
[[es:Marelok Vaykor]]
 
[[fr:Marelok Vaykor]]
 
[[fr:Marelok Vaykor]]
  +
[[ru:Bэйкор Мэрлок]]
__NOTOC__
 
 
[[Category:Weapons]]
 
[[Category:Weapons]]
[[Category:Augmented Weapons]]
 
 
[[Category:Syndicate Offerings]]
 
[[Category:Syndicate Offerings]]
 
[[Category:Single Sidearm]]
 
[[Category:Single Sidearm]]
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[[Category:Special Weapons]]
 
[[Category:Special Weapons]]
 
[[Category:Impact Damage Weapons]]
 
[[Category:Impact Damage Weapons]]
  +
[[Category:Syndicate Weapons]]

Revision as of 22:46, 1 May 2020

Taken from defeated Grineer commanders and rebuilt to improve combat efficiency and reliability.

The Vaykor Marelok is a Marelok Marelok variant available only from Steel Meridian. Boasting a larger magazine, critical chance and status chance, the Vaykor Marelok also comes with an innate Justice effect.

Acquisition

  • The Vaykor Marelok can be acquired by reaching the Rank of General with Steel Meridian, and spending ReputationLarge 100,000 to purchase. As with all Syndicate Weapons, the Vaykor Marelok cannot be chosen as the free offering upon ranking up to General rank.
  • Syndicate weapons can also be acquired via Trading, but only for unranked copies without Forma or Orokin Catalyst installed.
  • Players must have a Mastery Rank of at least 10 to acquire the Vaykor Marelok, either through trading or through the Syndicates themselves.

Characteristics

This weapon deals primarily Script error: The function "Proc" does not exist. damage.

Advantages:

  • Very high base damage.
    • High Script error: The function "Proc" does not exist. damage – effective against shields.
  • Very high status chance.
  • Good critical chance.
  • Very good ammunition efficiency.
  • Innate Justice effect.
  • Can use the Marelok-exclusive Mod TT 20px Shrapnel Rounds mod.
  • Innate Script error: The function "Pol" does not exist. and Script error: The function "Pol" does not exist. polarity.

Disadvantages:

  • Low Script error: The function "Proc" does not exist. damage – less effective against armor.
  • Low critical multiplier.
  • High recoil.

Comparisons:

Lotusiconsmall
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Tips

  • The Vaykor Marelok is a great side arm for dealing with enemies at short to mid range for players who have a sniper rifle or bow for their primary weapon. Vaykor Marelok's firepower is strong enough to be considered a sub-primary weapon.
  • In order to reach the full fire-rate, one must fire the next shot just before the "lever-action" animation is completed.
  • The innate Script error: The function "Pol" does not exist. polarity can somewhat limit elemental modding potential, thus making it a less desirable polarity for elemental modding. If you wish to focus more on elemental damage, then it is recommended to either ignore the polarity or use Forma to turn it into a more suitable polarity.
    • However, the high status chance can actually make the weapon proc very often, making Mod TT 20px Deep Freeze a very easy way to slow down enemies.

Trivia

  • Prior to update 15.13, you were unable to alter the cyan Energy color.
  • When stolen by the Drahk Master, as with all Syndicate weapons it reverts to its original variant's skin (The default Marelok) when left on the ground.
    • The Vaykor Marelok skin returns once picked back up.
  • Unlike the other five Syndicate weapons, the word 'vaykor' appears to not be a derivative word or have any meaning. Although, there is a possibility it is a Grineer corruption of the word "valor."
  • The Vaykor Marelok was the first item to have the "Vaykor" prefix, with the Vaykor Syandana following second.

Media

Vaykor Marelok Skins

Edit

Patch History

Update 25.8 (2019-10-01)

October 2019 Riven Disposition Change
  • Marelok: 0.9->0.95

Update 22.20 (2018-05-17)

  • PBR treatment.

Update 22.12 (2018-02-09)

  • Mastery Rank increased from 5 to 10

See Also