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{{ver|27.5}}
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*Fixed Vauban’s Nervos not reflecting chosen Skin overrides for Clients.
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{{ver|27.4}}
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*Fixed Vauban’s Flechette Orb being destroyed if thrown into a Mutalist Quanta orb.
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{{ver|27.3.16}}
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*Fixed Grendel being able to Feast on Vauban’s deployed traps; a snack that contains no nutritional daily value.
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{{ver|27.2}}
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*Armor Change:
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**Vauban: 50 to 150
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**Vauban Prime: 100 to 200
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**''Why: The conversation surrounding Arcane Guardian led to a significant review of Armor stats on Warfarmes. The Majority of Warframes received an increase in the Armor stat to increase survivability. Compounded with Shield Gating and the numerous other changes covered, we expect a much more fair feeling playing field for all Warframes.''
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*Fixed Vauban’s Tesla Nervos roller drones stuttering in the Railjack.
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{{ver|27.0.12}}
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*Fixed enemies being immune to Vauban’s Bastille if they were ragdolled out of it previously.
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{{ver|26.1}}
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*(Undocumented) Vauban’s Flechette Orb Damage multiplier now scales based on average enemy level in range.
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{{ver|26.0.4}}
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*Increased the casting speed of Vauban’s Tesla Nervos’ and Orbital Strike.
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{{ver|26}}
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;VAUBAN REVISITED
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When revisiting Vauban, we aimed to retain his status as a crowd control powerhouse, while increasing his mobility and lethality to keep up with 2019 Warframe’s lightning-quick pace.
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;TESLA NERVOS (replacing Tesla Grenades)
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Instead of sticking to surfaces, these new Tesla Drones will roll around, following the player. Once an enemy comes within range, these Drones will latch on and emit a shock that stuns the target and nearby enemies. Each Drone has a limited number of shock charges before it must be replaced. Hold cast to summon multiple Tesla Nervoses at once!
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;MINELAYER
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All four of his mines have been replaced with new options:
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*Tether Coil pulls a number of nearby enemies to wherever it sticks, rendering them immobile.
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*Flechette Orb fires high velocity nails in all directions, inflicting puncture damage to any unlucky enough to be nearby.
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*Vector Pad lays down a walk pad, granting a boost of speed in a chosen direction (indicated by arrows). Players must be moving in the same direction as the pad to receive a boost, while enemies are affected no matter which way they wanted to go.
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*Overdriver will latch onto a nearby ally or yourself, enhancing their damage output for a period of time.
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;PHOTON STRIKE (Bastille moved to #4)
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*A deployable beacon marks a location on the map. After a short countdown, the area is struck by a massive orbital laser explosion (and yes, it does work indoors).
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;BASTILLE (combined with Vortex)
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Vauban’s two marquee powers have been combined into a new and devastating ultimate ability!
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When deployed, a Bastille will capture nearby enemies, stripping them of their armor over time. Players standing within a Bastille’s radius will gain a temporary armor increase, building up over time based on how many targets are currently being held in the Bastille.
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When a Bastille’s duration expires, it collapses into a brief Vortex at the center of the cast for easy group kills. Want the Vortex to appear sooner, or last longer? Holding the cast key will collapse all active Bastilles early, or if you have no Bastilles, holding will deploy a new Vortex instead.
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Overall, many of Vauban’s powers have been streamlined or replaced, making his tools less redundant, and much more versatile for keeping up with the pace of an average Warframe mission.
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;Vauban Augment Changes
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*Tesla Nervos: Tesla Bank: While a target has a Nervos attached, any damage dealt to it will be absorbed by the Nervos and channeled into a 8m burst of Electricity on death.
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*No Augment for Minelayer.
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*Photon Strike: Photon Repeater: If Photon Strike hits at least 5 enemies, the next cast will cost no Energy.
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*Bastille: Repelling Bastille: Since Bastille and Vortex have merged, their Augments have merged as well. Enemies within the Bastille have a 100% chance to be repelled every 4s. Plus, Vortex’s duration is increased by 70% of its Maximum Duration for each additional Vortex thrown into it.
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;Other
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*Vauban and Ember have been removed from Conclave in the meantime for balancing.
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{{ver|25.1}}
 
{{ver|25.1}}
 
*Fixed Zanuka being unable to capture Vauban.
 
*Fixed Zanuka being unable to capture Vauban.
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{{ver|16.3.4}}
 
{{ver|16.3.4}}
*'''Augment''': Fixed {{M|Perpetual Vortex}} Mod no longer pulling in enemies after the initial Vortex time has ended.
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*'''Augment''': Fixed Perpetual Vortex Mod no longer pulling in enemies after the initial Vortex time has ended.
   
 
{{ver|16.3.3}}
 
{{ver|16.3.3}}
*'''Augment''': Vortex - {{M|Perpetual Vortex}}
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*'''Augment''': Vortex - Perpetual Vortex
   
 
{{ver|16.0.3}}
 
{{ver|16.0.3}}
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{{ver|15.6}}
 
{{ver|15.6}}
*'''Augment''': Bastille - {{M|Repelling Bastille}}
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*'''Augment''': Bastille - Repelling Bastille
   
 
{{ver|15.5.7}}
 
{{ver|15.5.7}}
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{{ver|15.0}}
 
{{ver|15.0}}
*'''Augment''': Tesla - {{M|Tesla Link}}
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*'''Augment''': Tesla - Tesla Link
 
*Fixed an issue with Bounce resulting in spamming "0" Magnetic Damage to enemies. Bounce will now properly deal damage to enemies.
 
*Fixed an issue with Bounce resulting in spamming "0" Magnetic Damage to enemies. Bounce will now properly deal damage to enemies.
   
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{{ver|7.11}}
 
{{ver|7.11}}
 
*Introduced.
 
*Introduced.
}}<div align="right">''Last updated: {{ver|23.3.0.1}}''</div>
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}}{{Ver/Lu|23.3.0.1}}
 
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[[Category:Vauban]]
 
[[Category:Vauban]]

Revision as of 03:01, 6 July 2020

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Last updated: Hotfix 23.3.0.1 (2018-08-09)